Page 47 of 49

Re: Little things you learned that are game changing

Posted: Sat Jul 14, 2018 6:18 pm
by segundoblz

Bottom post of the previous page:

gum disease wrote:With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
I just did a couple days ago in medbay.

Plasmamen can breathe oxygen if they get lung transplant (the one from RnD) but it does not stop them from getting on fire hence why I did it ^^

Re: Little things you learned that are game changing

Posted: Sun Jul 15, 2018 11:57 am
by DemonFiren
>^^
>we have players who unironically use emoticons
RIP /tg/station

Re: Little things you learned that are game changing

Posted: Sun Jul 15, 2018 12:01 pm
by Screemonster
kekekekekeke ^_^

Re: Little things you learned that are game changing

Posted: Thu Jul 19, 2018 1:26 am
by Mickyan
As the janitor, a full water tank backpack only needs 20u of space cleaner to work at full capacity. 10u will work if you only spray 2 tiles at once.

You can take chemicals out of (some) containers that can't be manually accessed (i.e. spray bottles, water misters) by using the ChemMaster in the holodeck

Re: Little things you learned that are game changing

Posted: Thu Jul 19, 2018 2:43 pm
by Anonmare
You can partially deconstruct cleaner 'nades to get at the beakers. You can alter the chemicals inside of them, put the beakers back in and to all outward appearances - it looks like a regular cleaner grenade

Re: Little things you learned that are game changing

Posted: Mon Jul 23, 2018 9:53 am
by Grazyn
Artificial limbs can't be healed by cryo, but the machine won't eject you or turn off either when the rest of your body is fully healed. Since there is no way to self-eject while sleeping, if you get put in cryo with a damaged artificial limb your round is over, you may as well ghost out immediately.

Re: Little things you learned that are game changing

Posted: Fri Sep 07, 2018 1:02 pm
by XDTM
Breathing tube implants prevent suffocation fron crit, letting you stay alive much longer

Re: Little things you learned that are game changing

Posted: Sat Sep 08, 2018 11:33 am
by D4C
I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper.

Useful if there's no chef, as a quick-fingered chemist can shit out enough synthmeat to feed the station for a whole shift with access to this much blood.

Re: Little things you learned that are game changing

Posted: Sat Sep 08, 2018 3:10 pm
by Hathkar
D4C wrote:I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper.

Useful if there's no chef, as a quick-fingered chemist can shit out enough synthmeat to feed the station for a whole shift with access to this much blood.
Hmm, that might also be really handy for making large batches of synthflesh.

Re: Little things you learned that are game changing

Posted: Sun Sep 09, 2018 10:08 pm
by Dr_bee
Hathkar wrote:
D4C wrote:I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper.

Useful if there's no chef, as a quick-fingered chemist can shit out enough synthmeat to feed the station for a whole shift with access to this much blood.
Hmm, that might also be really handy for making large batches of synthflesh.
I did not know this, My usual method of blood collection is using a IV stand on succ-mode with a regular beaker as the container. Bodies hold around 500 units of blud if they died from non-brute damage.

Re: Little things you learned that are game changing

Posted: Sun Sep 09, 2018 10:57 pm
by D4C
D4C wrote:I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood.
On this note, if you get a little extra blood pumped into your system, it won't normalise to 100%. So long as you don't bleed it back out, you keep that extra blood.

Consider also that a spessman's cardiovascular system can hold up to 2000cl of blood (357%), meaning one could potentially manufacture gallons of the stuff and inject it into oneself for safekeeping, or for giving the janitor hell when you get beaten over the head. Or maybe give a changeling a hard time trying to suck over three and a half times as much blood out of a body to husk you, I don't actually know if that's dependant on blood amount or health.

Re: Little things you learned that are game changing

Posted: Mon Sep 17, 2018 8:48 pm
by confused rock
Dead wags his tail is the perfect doorstop. kick him twice, shove him in the captain's front door, and when you steal the laser the door stays open.

Re: Little things you learned that are game changing

Posted: Mon Sep 17, 2018 10:16 pm
by bandit
confused rock wrote:Dead wags his tail is the perfect doorstop. kick him twice, shove him in the captain's front door, and when you steal the laser the door stays open.
someone kill tactical lizards

Re: Little things you learned that are game changing

Posted: Mon Sep 17, 2018 10:19 pm
by DemonFiren
bandit wrote:
confused rock wrote:Dead wags his tail is the perfect doorstop. kick him twice, shove him in the captain's front door, and when you steal the laser the door stays open.
someone kill tactical lizards
Image
WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME YOU LITTLE BITCH

Re: Little things you learned that are game changing

Posted: Wed Oct 03, 2018 1:31 pm
by Togopal
AIs can click on wall-mounted flashes to manually activate them. This, combined with AI core shutters, is an excellent counterplay to a syndi/rogue cyborg rush, and can stall them for long enough for somebody to assist you if you can keep it chained

Re: Little things you learned that are game changing

Posted: Wed Oct 03, 2018 1:42 pm
by DemonFiren
Don't those motherfuckers burn out eventually?

Re: Little things you learned that are game changing

Posted: Wed Oct 03, 2018 1:45 pm
by Togopal
DemonFiren wrote:Don't those motherfuckers burn out eventually?
Don't we all?

Re: Little things you learned that are game changing

Posted: Wed Oct 03, 2018 1:47 pm
by DemonFiren
Togopal wrote:
DemonFiren wrote:Don't those motherfuckers burn out eventually?
Don't we all?
Image
that's the most real thing I read all day

Re: Little things you learned that are game changing

Posted: Wed Oct 03, 2018 3:34 pm
by somerandomguy
Togopal wrote:AIs can click on wall-mounted flashes to manually activate them. This, combined with AI core shutters, is an excellent counterplay to a syndi/rogue cyborg rush, and can stall them for long enough for somebody to assist you if you can keep it chained
You don't need help for syndieborgs, AI core lasers shoot them

Re: Little things you learned that are game changing

Posted: Thu Oct 04, 2018 2:35 am
by zxaber
Togopal wrote:AIs can click on wall-mounted flashes to manually activate them. This, combined with AI core shutters, is an excellent counterplay to a syndi/rogue cyborg rush, and can stall them for long enough for somebody to assist you if you can keep it chained
On a similar note, Malf AIs can directly control turrets, which is like your one solid defense against desynced borgs (unless they know the map enough to path around your wall flashes).

Re: Little things you learned that are game changing

Posted: Thu Oct 11, 2018 1:50 am
by confused rock
You can directly cure romerol zombies with a hypospray if you turn the zombies into lizards.

Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked) I can see use for this, especially for when a shaft miner gets wizard gear as a reward for doing his job for five minutes.

Re: Little things you learned that are game changing

Posted: Thu Oct 11, 2018 2:20 am
by somerandomguy
confused rock wrote:You can directly cure romerol zombies with a hypospray if you turn the zombies into lizards.
It's even better with zombie mutation toxin when you could get it
The zombies can't tell who's an ally or enemy

Re: Little things you learned that are game changing

Posted: Fri Oct 12, 2018 1:30 am
by zxaber
confused rock wrote:Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked).
You can really have fun with this. If the locker is loaded in a mech, then summoning the item moves the whole mech over. You can also use it on an MMI or battery inside a borg to summon the borg to your side.

Re: Little things you learned that are game changing

Posted: Fri Oct 12, 2018 3:31 am
by somerandomguy
zxaber wrote:
confused rock wrote:Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked).
You can really have fun with this. If the locker is loaded in a mech, then summoning the item moves the whole mech over. You can also use it on an MMI or battery inside a borg to summon the borg to your side.
It also worked on machines before it was changed
Mark a beaker, put it in a cryotube, have your own personal healing chamber that doesn't work because you forgot about the o2 pipe

Re: Little things you learned that are game changing

Posted: Sun Oct 14, 2018 10:18 pm
by Farquaar
You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?

Re: Little things you learned that are game changing

Posted: Sun Oct 14, 2018 11:38 pm
by DemonFiren
how come he didn't know this

Re: Little things you learned that are game changing

Posted: Mon Oct 15, 2018 1:08 am
by Anonmare
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin

Re: Little things you learned that are game changing

Posted: Mon Oct 15, 2018 2:19 am
by Farquaar
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
no.jpg
no.jpg (5.43 KiB) Viewed 18016 times

Re: Little things you learned that are game changing

Posted: Mon Oct 15, 2018 4:17 pm
by Swindly
You can power the station by clicking on a false uranium wall next to some radiation collectors for a few minutes.

Re: Little things you learned that are game changing

Posted: Mon Oct 15, 2018 6:30 pm
by Deitus
Farquaar wrote:
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
no.jpg
next you're gonna tell me you dont know how to change your face with mirrors during the round

Re: Little things you learned that are game changing

Posted: Mon Oct 15, 2018 10:04 pm
by Farquaar
Deitus wrote:
Farquaar wrote:
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
The attachment no.jpg is no longer available
next you're gonna tell me you dont know how to change your face with mirrors during the round
wjaaaa.gif
wjaaaa.gif (1.14 MiB) Viewed 17911 times
Spoiler:
Just kidding I knew that

Re: Little things you learned that are game changing

Posted: Fri Oct 26, 2018 7:23 pm
by Swindly
Mechs can be connected to ports.
The pressure of the internal tank can be changed.
There is no upper limit to the pressure that the internal tank can be set to.
Epic prank idea: fill a mech with nitrous oxide, toggle internal tank usage, set tank to 999999 kpa, and leave the mech in a public area.

Re: Little things you learned that are game changing

Posted: Fri Oct 26, 2018 8:10 pm
by confused rock
problem is swindly that once the guy gets in there's no way to eject them so it only works on one person at a time

Re: Little things you learned that are game changing

Posted: Fri Oct 26, 2018 8:32 pm
by Swindly
Occupants get ejected when they die, which won't take long given the contents of the tank.

Re: Little things you learned that are game changing

Posted: Fri Oct 26, 2018 9:03 pm
by confused rock
I retract my statement

Re: Little things you learned that are game changing

Posted: Fri Oct 26, 2018 9:38 pm
by Mickyan
chemical reactions can happen inside mobs which can make for some interesting if unnecessarily roundabout tactics such as the ultimate clown prank: feed someone bananas then use a syringe gun to shoot them with a syringe full of water

Re: Little things you learned that are game changing

Posted: Fri Oct 26, 2018 10:23 pm
by somerandomguy
Mickyan wrote:chemical reactions can happen inside mobs which can make for some interesting if unnecessarily roundabout tactics such as the ultimate clown prank: feed someone bananas then use a syringe gun to shoot them with a syringe full of water
Separated chemicals 100pot potass+water bananas

Re: Little things you learned that are game changing

Posted: Sat Oct 27, 2018 1:51 am
by delaron
As chef I make gut cheese in a similar fashion for any kitchen intruders

Re: Little things you learned that are game changing

Posted: Sat Oct 27, 2018 2:45 pm
by gum disease
More silly than game-changing, but if you're a mediborg with the hypo upgrade that gives you rezadone you can keep monkeys being succ'd by slimes alive for ages.
One jab of rezadone will cure the cellular damage, so the slime can keep feeding off of the same monkey. I did this once with a friendly sentient slime and they were able to split so many times. We ended up making the area look like a bootleg xenobio lab until someone rushed in and killed them all.

Re: Little things you learned that are game changing

Posted: Tue Oct 30, 2018 3:53 am
by Mickyan
As a zombie, since the advent of crawling you can now truly be a zombie movie cliché and play dead until someone is careless enough to stand next to you and get clawed

Re: Little things you learned that are game changing

Posted: Wed Oct 31, 2018 6:55 pm
by ThatGuyWhoLikesSpace
You can make LSD with 0 access rights using salt, paper, and lightbulbs.

For when you want the Walter White experience but are too lazy to make actual meth.

Re: Little things you learned that are game changing

Posted: Fri Nov 02, 2018 7:57 pm
by gum disease
If someone's in hard crit and bleeding out, pop them on a roller bed/in a locker and drag them to safety. It'll stop them from losing more blood/leaving blood trails all over.

It's also a good way to dispose of bodies if you don't have space cleaner/soap on hand. I've recovered a lot of dumped bodies simply from following blood trails.

Re: Little things you learned that are game changing

Posted: Fri Nov 02, 2018 7:58 pm
by Nabski
Vampires are shit and I can't wait for Halloween to be over.

Re: Little things you learned that are game changing

Posted: Sat Nov 03, 2018 10:55 pm
by Anonmare
Roller beds are criminally underutilised. They can even be folded up and carried in your backpack.

Re: Little things you learned that are game changing

Posted: Mon Nov 05, 2018 5:06 pm
by Deitus
Nabski wrote:Vampires are shit and I can't wait for Halloween to be over.
*raids ur armory round start*
LMAO nottin personnel

Re: Little things you learned that are game changing

Posted: Mon Nov 05, 2018 5:08 pm
by Anonmare
>Wait in the armoury locker
>Bat nigger vent crawls in
>Taze and laze
>Body is ashed
>Cries about being killed in dsay
Spoiler:
Image

Re: Little things you learned that are game changing

Posted: Mon Nov 05, 2018 5:27 pm
by RogueSteampunker
It's still possible to make soap without chem access, simply by burning paper for the ash needed in the lye recipe. Genuinely awesome for when you're forced to play box for the eleventh time in a row, and you don't mind grinding up a few rats

Re: Little things you learned that are game changing

Posted: Mon Nov 05, 2018 6:23 pm
by confused rock
First encounter with a batnigger was as warden with them in the locker room. I shot one laser to scare him off, only for im to immediately die with the crew’s approval. Pleasantly surprised!

Re: Little things you learned that are game changing

Posted: Wed Nov 07, 2018 10:16 pm
by Swindly
Floorbots can be used to farm infinite metal.

Re: Little things you learned that are game changing

Posted: Thu Nov 08, 2018 2:34 am
by Erik489
Swindly wrote:Floorbots can be used to farm infinite metal.
I was the one who figured this out, it’s on the GitHub as an issue. I wouldn’t recommend using it since it is an exploit.

Re: Little things you learned that are game changing

Posted: Thu Nov 08, 2018 2:35 am
by confused rock
I wouldn't recommend using it since you're waiting for a floorbot to do 4 floors for one fucking metal you're crazy lmao slimes or engiborgs give you infinite metal way faster why would you ever use floorbots