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Re: Little things you learned that are game changing
Posted: Fri Jan 26, 2018 4:37 pm
by SpaceInaba
Bottom post of the previous page:
When comms are down you can call AI hologram pads by standing on a hologram pad to talk to them.
Re: Little things you learned that are game changing
Posted: Mon Feb 19, 2018 12:41 am
by The Clowns Pocket
Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there
Re: Little things you learned that are game changing
Posted: Mon Feb 19, 2018 4:34 pm
by huehuehue
The Clowns Pocket wrote:Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there
The Clowns Pocket wrote:Five Nights at Freddys
i don't mean to sound like a complete tool but is that name really the first/only thing that came to mind
Re: Little things you learned that are game changing
Posted: Mon Feb 19, 2018 5:57 pm
by Nilons
hes autistic dont mind him
Re: Little things you learned that are game changing
Posted: Sun Feb 25, 2018 4:32 am
by Screemonster
Re: Little things you learned that are game changing
Posted: Sun Feb 25, 2018 5:46 am
by PKPenguin321
hey, delete this, thanks
Re: Little things you learned that are game changing
Posted: Sun Feb 25, 2018 5:15 pm
by Anonmare
Please delete your post right now
Re: Little things you learned that are game changing
Posted: Tue Feb 27, 2018 1:42 am
by huehuehue
Screemonster wrote:*gay shit*
lines were crossed
Re: Little things you learned that are game changing
Posted: Tue Feb 27, 2018 3:56 pm
by Buggy
How do I delete someone else's post?
Re: Little things you learned that are game changing
Posted: Tue Feb 27, 2018 4:32 pm
by Nilons
Buggy wrote:How do I delete someone else's post?
Become an admin and never play
Re: Little things you learned that are game changing
Posted: Tue Feb 27, 2018 9:00 pm
by Denton
If you irradiate a monkey'd player hard enough, you can turn them into a gorilla.
Re: Little things you learned that are game changing
Posted: Sat Mar 03, 2018 7:30 pm
by factoryman942
you missed when we first got gorillas and a geneticist could output many gorilla assistants per minute by spamming buffers
Re: Little things you learned that are game changing
Posted: Wed Mar 14, 2018 4:51 pm
by pubby
Tabling got a huge buff (use help intent). People now have to type 'rest' to escape the stun, and you don't need an aggressive grab to table anymore.
(these people are all alive, they just don't understand how to get up)
Re: Little things you learned that are game changing
Posted: Wed Mar 14, 2018 5:13 pm
by DemonFiren
Paging Dr. Mekhi.
Re: Little things you learned that are game changing
Posted: Wed Mar 14, 2018 6:17 pm
by Anonmare
Natural selection at work
Re: Little things you learned that are game changing
Posted: Sun Mar 18, 2018 7:44 pm
by cedarbridge
You can fill a toolbelt by dragging a full toolbox onto the belt.
Re: Little things you learned that are game changing
Posted: Sun Mar 18, 2018 9:06 pm
by Anonmare
cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.
Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.
Re: Little things you learned that are game changing
Posted: Tue Mar 20, 2018 3:28 pm
by Swagbringer
Slime cores only need one unit of plasma/blood, and xenobiology has a dropper in it. So fill a beaker with monkeys blood and use a dropper (Its a lot faster than syringes) and you will never run out of plasma since you start with 80.
Re: Little things you learned that are game changing
Posted: Tue Mar 20, 2018 5:52 pm
by XDTM
Addendum: chemical reactions output reagents based on input, so 1u of plasma will do 1u mutation toxin and so on. Inverse is also true for maxi syringes, injecting 10u will yield 10 before using up the core.
Addendum 2: Plasteel, made by metal slimes, grinds into 20 iron and 20 plasma per sheet for a total of 100 plasma, opposed to 60 from dark purple slimes. Don't bother making those unless you want sepia.
Re: Little things you learned that are game changing
Posted: Tue Mar 20, 2018 6:14 pm
by Anonmare
Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection
For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
Re: Little things you learned that are game changing
Posted: Tue Mar 20, 2018 6:57 pm
by PKPenguin321
Anonmare wrote:cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.
Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.
dont even need a box. just find a paper bin, grab like 3 sheets, and craft a paper bag from the misc crafting tab. i tend to do this since there's art storage just across the hall from tool supply on most maps with plenty of paper inside it
Re: Little things you learned that are game changing
Posted: Sat Mar 24, 2018 11:30 pm
by Anonmare
CosmicScientist wrote:Anonmare wrote:Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection
For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
Beepsky smash?
Any chem can be injected through the eyes via a dropper, even Beepsky Smash.
It will only work if there isn't anything that covers the eyes in the way. You can adjust the amount of chems you can inject this way and you can inject 5u at a time, but a dropper can only hold 5u at a time. Theoretically, you could quickly kill someone this way, presuming you were quick and had your beakers of poison onhand and ready.
Re: Little things you learned that are game changing
Posted: Mon Mar 26, 2018 10:12 pm
by darkpaladin109
You can wear bread on your head slot.
Re: Little things you learned that are game changing
Posted: Thu Mar 29, 2018 12:54 pm
by Anonmare
To make meth without a chem dispenser you will need the following:
A grinder
A chem master // both of which can be found on the medical program holodeck
2x lighters
4x glowsticks
1x toner cartridge
5x matches
3x twinkies
1x lightbulb
1x spraycan
Grind all of the above, try to do each thing seperately and use the chem master to bottle each reagent to prevent unwanted mixtures. Once separated and measured out, mix them all together into the beaker and gently heat it up with either a lighter, a match or a welder. The mixture should produce about 40u of meth with 30u ephedrine remainder, slot the beaker into the chem master and print off as many pills in whatever ratio you like
Re: Little things you learned that are game changing
Posted: Thu Mar 29, 2018 2:11 pm
by DemonFiren
Finally, bar backroom drug labs are fully possible.
Re: Little things you learned that are game changing
Posted: Thu Mar 29, 2018 3:05 pm
by Anonmare
DemonFiren wrote:Finally, bar backroom drug labs are fully possible.
Analyzer+Twinkies+power cell makes space drugs
Heat up the space drugs to make Fentanyl - A very robust poison that deals toxin+brain damage and knockout after 15 cycles
Re: Little things you learned that are game changing
Posted: Thu Mar 29, 2018 3:12 pm
by DemonFiren
Though of course nothing is more robust than just mixing as many poisons as possible into a syringe because they'll all process at once.
Unless that's somehow changed.
Re: Little things you learned that are game changing
Posted: Thu Mar 29, 2018 3:13 pm
by Anonmare
Chems that can be found in objects:
Carbon - Cigarette butts, coal and wood
Blood + gibs - Mice bodies, monkies, you and other people
Ethanol - Spray cans
Oil - Lighters, robot spills
Ash - Paper (after burning it)
Silicon - Wide variety of sources but glass is the big one
Iron - See above but metal is the most obvious
Welding fuel - Welding tools and lighters
Copper - Cable coils
Sulphuric acid - Circuit boards
Phosphorous - Matches
Sulphur - Flares
Phenol - Glowsticks
Hydrogen - Glowsticks
Oxygen - Glowsticks
Water - Sinks, water tanks etc.
Iodine - Pens, toner cartridges, photos etc.
Aluminium - Crushed cans
Nitrogen - Lightbulbs
Mercury - Analyzers
Lithium - Power cells
Styptic powder - Bruise packs
Silver sulf - Ointment
And don't forget about botany and pills already premade, they too can be grinded
Re: Little things you learned that are game changing
Posted: Thu Mar 29, 2018 3:21 pm
by DemonFiren
>grinded
I shall inflate my post count by pointing out that after reading this I grinded my teeth.
Re: Little things you learned that are game changing
Posted: Thu Mar 29, 2018 3:21 pm
by Dr_bee
You can get oxygen from using coins on soda machines and buying the canned air. use this along with crushed soda cans and steel to make ghetto thermite
Re: Little things you learned that are game changing
Posted: Mon Apr 02, 2018 1:08 am
by Anonmare
The AI has vox sound effects. The ones I know of are:
sairhorn
shonk
scensor
Use the power I have granted you wisely
Re: Little things you learned that are game changing
Posted: Mon Apr 02, 2018 10:06 pm
by Denton
You can cuff people to atmos pipes

Re: Little things you learned that are game changing
Posted: Tue Apr 03, 2018 6:18 pm
by CPTANT
Denton wrote:You can cuff people to atmos pipes

Old.
You can cuff people to heat exchange pipes and watch them cook.
Re: Little things you learned that are game changing
Posted: Tue Apr 03, 2018 8:45 pm
by DemonFiren
Also old.
Re: Little things you learned that are game changing
Posted: Thu Apr 05, 2018 2:09 pm
by Mickyan
There's a lot of robust drinks and it breaks my heart to see bartenders run off never to be seen again the moment a declaration of war is made. Here's a few not everyone seem to know about that are relatively easy to make:
Bloody Mary: Restores lost blood.
Brave Bull: Essentially gives you temporary extra health, which can be enough to stop you from going at a snail pace when hurt, or going into crit before you can get treatment. Don't underestimate it.
Quad Sec: Heals brute damage for security jobs (lawyer included). Easy to make.
Doctor's Delight: This one's pretty well known but hard to make sometimes. Meta and Delta have a beaker of cryoxadone in the maint bar.
Nuka Cola: Makes you super fast, but also gives you space drug overlay and makes you jittery, so best used in moderation. Mix with tea to counter jitteriness.
Hearty Punch: One sip will take most people out of crit. Easy to make, just need a lighter to heat it up. A 90u recipe will make 6u, you can run out of power pretty quick if you want to make a bunch. Also heals clone damage!
Use your preferred combination of the above and put it in a cigarette to use before a fight. Even better if you have an e-cig you won't have to light it beforehand.
I like to make a mix of Hearty Punch+Brave Bull+Bloody Mary to get people out of crit and Nuka Cola+Brave Bull for when you find yourself in the middle of a fight, about to die and you need to get the hell out of there right now and run across the entire station to reach medbay in the next 5 seconds.
Re: Little things you learned that are game changing
Posted: Thu Apr 05, 2018 4:03 pm
by Nilons
cigarettes dont put more than 1 chem into your system last time I tested
vapes do though afaik
Re: Little things you learned that are game changing
Posted: Thu Apr 05, 2018 4:38 pm
by Mickyan
I just tested it, it does work
Also it's better to use rollies (Midori Tabako) since they can store 50u instead of 15
Re: Little things you learned that are game changing
Posted: Sun Apr 08, 2018 2:48 pm
by jaxy15
Mediborg lollipops contain omnizine. Gumballs contain bicaridine and kelotane.
Re: Little things you learned that are game changing
Posted: Mon Apr 09, 2018 9:50 pm
by Doctor Pork
jaxy15 wrote:Mediborg lollipops contain omnizine. Gumballs contain bicaridine and kelotane.
rare jaxy collected
Re: Little things you learned that are game changing
Posted: Tue Apr 10, 2018 7:22 am
by gum disease
Mediborgs can dispense spaceacillin. So if it's nuke ops and they release fungal TB, you can speed-treat infected people by jabbing them with your hypo and then popping them in the sleepers to administer the salbutamol. Tried this yesterday and while it was kind of annoying trying to do stuff with no gravity, I think things went pretty well. ^^
A lot of people tend to mess up treating plasmamen when it comes to most medical ailments that can't be fixed with a patch/spray. With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
Re: Little things you learned that are game changing
Posted: Tue Apr 10, 2018 7:43 am
by factoryman942
as a mediborg, rather than just applying one specific chem 3-4 times with your hypospray based on what damage they have (e.g. 20u bicard for someone with a bunch of brute) use the other two simple heal chems once as well (20u bicard + 5u kelo + 5u antitox). This causes them to mix into tricord, which causes faster healing (15u bicard + 15u tricord). If you make too much tricord in the patient you can OD them to shit
also salglu exists for if there're no blood bags / nobody with hands to set up IVs for you
Re: Little things you learned that are game changing
Posted: Tue Apr 10, 2018 3:57 pm
by Mickyan
Just found this out and I'm surprised I don't see it done every war ops round because it's ridiculously good and literally just requires enough access to use the holodeck and autolathe (which is none on all maps but box). It's already easy as it is and basically trivial if you have access to chemistry.
Make a dead man's switch grenade (signaler-igniter in casing, signaler-health sensor in backpack. Don't forget to actually turn it on.), fill it with synthflesh (grind up to 4 wood, grind 1 stack + 1 brute patch, add blood).
If you went all the way, two large beakers of synthflesh will heal you for 60 brute and 60 burn. If you have a bit of a split between the two types of damage, you will literally spring back from crit to full health instantly. The big side effect is that people near you will get some of that healing too, which can be a good or a bad thing. You probably want the guy with the disk to survive no matter what.
Re: Little things you learned that are game changing
Posted: Sat Apr 14, 2018 2:41 pm
by Doctor Pork
gum disease wrote:A lot of people tend to mess up treating plasmamen when it comes to most medical ailments that can't be fixed with a patch/spray. With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
Re: Little things you learned that are game changing
Posted: Sat Apr 14, 2018 5:48 pm
by Denton
gum disease wrote:With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
This is really good, I'm gonna make a PR to add that to the roundstart tips.
Re: Little things you learned that are game changing
Posted: Wed May 09, 2018 8:47 am
by py01
Using a baseball bat to fling a human or animal, dead or alive, into an electrified grille allows you to destroy the grille without getting shocked or creating tesla bolts.
Re: Little things you learned that are game changing
Posted: Fri May 11, 2018 6:34 am
by JStheguy
Lathed modular computer batteries start fully charged unlike lathed regular power cells, and they can be used in basically every situation a power cell can.
Re: Little things you learned that are game changing
Posted: Fri May 11, 2018 9:53 am
by Bluespace
JStheguy wrote:Lathed modular computer batteries start fully charged unlike lathed regular power cells, and they can be used in basically every situation a power cell can.
yet another reason we should make power cells start charged
Re: Little things you learned that are game changing
Posted: Sat May 12, 2018 5:19 am
by JStheguy
Bluespace wrote:
yet another reason we should make power cells start charged
Nah it's balanced because you have to research an otherwise worthless node to get it.
Re: Little things you learned that are game changing
Posted: Thu Jun 21, 2018 6:11 pm
by Grazyn
Ned Atlanta isn't played by Atlantaned
Re: Little things you learned that are game changing
Posted: Tue Jun 26, 2018 1:44 pm
by Denton
Not game changing, but did you know that dream messages change depending on the bedsheet?
Re: Little things you learned that are game changing
Posted: Sat Jul 14, 2018 6:18 pm
by segundoblz
gum disease wrote:With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
I just did a couple days ago in medbay.
Plasmamen can breathe oxygen if they get lung transplant (the one from RnD) but it does not stop them from getting on fire hence why I did it ^^