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Re: Little things you learned that are game changing

Posted: Thu Dec 14, 2017 7:30 am
by DemonFiren

Bottom post of the previous page:

Calibraptor wrote:Targeting legs with double esword
Remember: no legs

Re: Little things you learned that are game changing

Posted: Thu Dec 14, 2017 7:29 pm
by CitrusGender
DemonFiren wrote:
Calibraptor wrote:Targeting legs with double esword
Remember: no legs
every fucking time

honestly though, if you lose your legs you were done for anyways

Re: Little things you learned that are game changing

Posted: Thu Dec 14, 2017 7:30 pm
by SpaceInaba
I killed a hos with my bare hands while I had no legs and one arm so that's not true

Re: Little things you learned that are game changing

Posted: Fri Dec 15, 2017 9:13 am
by Denton
TribeOfBeavers wrote:
Denton wrote:~
I was bored and did the calculations: [...]
Hey, thanks for that. It's always good to learn more about chemistry.

Re: Little things you learned that are game changing

Posted: Fri Dec 15, 2017 1:38 pm
by Alipheese
If you're stealthminned and use dsay it generates a random admins name, but in a joke/ass way.
DicknakFUCK
MrDrunkenOne
Soggymare
Assops
PeopleareFURRY
etc. very amazing and i spent like 30 minutes getting as many different names as I could.

Re: Little things you learned that are game changing

Posted: Fri Dec 15, 2017 1:46 pm
by calzilla1
But peoplearefurry isnt even an admin anymore, hell he doesnt even play

Re: Little things you learned that are game changing

Posted: Fri Dec 15, 2017 1:55 pm
by Anonmare
>Soggymare
Excuse me what, how dare you

Re: Little things you learned that are game changing

Posted: Fri Dec 15, 2017 2:11 pm
by Saegrimr
Anonmare wrote:>Soggymare
Excuse me what, how dare you
I wonder if that one was meant for me

Re: Little things you learned that are game changing

Posted: Fri Dec 15, 2017 3:42 pm
by cedarbridge
Its obviously feem.

Re: Little things you learned that are game changing

Posted: Fri Dec 15, 2017 5:26 pm
by huehuehue
Alipheese wrote:If you're stealthminned and use dsay it generates a random admins name, but in a joke/ass way.
DicknakFUCK
MrDrunkenOne
Soggymare
Assops
PeopleareFURRY
etc. very amazing and i spent like 30 minutes getting as many different names as I could.
make a seperate thread and give us more names there please
i need it for research

Re: Little things you learned that are game changing

Posted: Sat Dec 16, 2017 3:57 am
by Alipheese
Saegrimr wrote:
Anonmare wrote:>Soggymare
Excuse me what, how dare you
I wonder if that one was meant for me
You have your own. I just coulsnt renenber what it was.

Re: Little things you learned that are game changing

Posted: Wed Dec 20, 2017 1:05 pm
by Denton
Fulton beacons are cheap and essentially let you teleport around Lavaland and the station. You need to be outside the station to activate it, but that's no big deal since you can put on a firesuit and maybe drink some coffee to survive the 10 seconds of spess damage.

Re: Little things you learned that are game changing

Posted: Wed Dec 20, 2017 2:42 pm
by Denton
Getting high lets you speak Beachbum. Who needs a Codespeak manual when you can just smoke weed instead?

Re: Little things you learned that are game changing

Posted: Wed Dec 20, 2017 4:12 pm
by huehuehue
Denton wrote:Getting high lets you speak Beachbum. Who needs a Codespeak manual when you can just smoke weed instead?
radical, dude

Re: Little things you learned that are game changing

Posted: Sat Dec 30, 2017 8:31 pm
by bandit
calzilla1 wrote:But peoplearefurry isnt even an admin anymore, hell he doesnt even play
I've asked the admins to update it for currentmins like 100 times :(

Re: Little things you learned that are game changing

Posted: Sat Dec 30, 2017 8:36 pm
by Limski
You can cuff xenos.
yes.

Re: Little things you learned that are game changing

Posted: Sun Dec 31, 2017 12:09 pm
by Denton
You can use spray bottles for mixing, just like beakers and bottles. Having a 250u container is very handy for mixing chemicals like Hearty Punch and Chloral Hydrate.

Re: Little things you learned that are game changing

Posted: Sun Dec 31, 2017 12:48 pm
by XDTM
Limski wrote:You can cuff xenos.
yes.
To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purpose

Re: Little things you learned that are game changing

Posted: Sun Dec 31, 2017 3:55 pm
by Anonmare
XDTM wrote:
Limski wrote:You can cuff xenos.
yes.
To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purpose
You can get around that by buckling them to something, like a chair or a bed and then they have to resist the full minute like a normal person

Re: Little things you learned that are game changing

Posted: Wed Jan 03, 2018 8:06 pm
by Denton
Chemical heaters can chill contents down to 0°K. Really good for when you mix temperature sensitive chems.

Re: Little things you learned that are game changing

Posted: Thu Jan 04, 2018 2:55 pm
by Gun Hog
Anonmare wrote:
XDTM wrote:
Limski wrote:You can cuff xenos.
yes.
To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purpose
You can get around that by buckling them to something, like a chair or a bed and then they have to resist the full minute like a normal person
Actually, Xeno cuff-breaking is instant. You can still catch a xeno off guard with the buckle-cuff combo, which indeed still works for the full minute.

Re: Little things you learned that are game changing

Posted: Thu Jan 04, 2018 5:07 pm
by Anonmare
Anonmare's Rules To Enhanced Interrogation Techniques
  • Rule 1: Control: Don't let the suspect control the conversation - Interrupt them, press them for details, question their motives or actions - anything that keeps them from thinking up lies on the spot.
  • Rule 2: Evidence: You can't make a case out of conjecture and it's harder for someone to lie around a fact. They say they weren't at the scene? Tell them you have proof that says they were. Exaggerate or not as necessary.
  • Rule 3: Persuasion: Sometimes you to turn the camera and somestimes you need to get rough with a suspect to get him talking - injure them, stab their eyes out with a screwdriver, go at their teeth with a pair of wirecutters and even threaten to have their body spaced if they think dying is no big deal. Non-brainwashed suspects will usually value their life enough to keep talking if they start clamming up on you.
  • Rule 4: Showmanship: Get a partner and have him be the good cop to your bad cop, make sure they pipe up in the suspect's defense or argue with you in frotn of the suspect. When you leave, he stays behind and presents a sympathetic ear - They're usually seen as more trustworthy and your suspect might be more inclined to talk to someone they feel they can make a deal with.
  • Rule 5: Creativity: Keep your suspects on their toes and get creative. Deliberately screwing up surgical procedures on your suspect can load him down with injuries he can't fix easily or he might have a friend he doesn't want hurt or an accomplice who'll squeal on them if you offer them a deal, hell, offer them both a deal to betray one another and act like the other is about to, or has, done so.

Re: Little things you learned that are game changing

Posted: Thu Jan 04, 2018 6:53 pm
by XDTM
You can instantly purge someone's chems by giving them the recipe for smoke or foam, as it consumes all the reagents in the "container" to make the smoke.

Re: Little things you learned that are game changing

Posted: Thu Jan 04, 2018 7:30 pm
by InsaneHyena
Anonmare wrote:Anonmare's Rules To Enhanced Interrogation Techniques
  • Rule 1: Control: Don't let the suspect control the conversation - Interrupt them, press them for details, question their motives or actions - anything that keeps them from thinking up lies on the spot.
  • Rule 2: Evidence: You can't make a case out of conjecture and it's harder for someone to lie around a fact. They say they weren't at the scene? Tell them you have proof that says they were. Exaggerate or not as necessary.
  • Rule 3: Persuasion: Sometimes you to turn the camera and somestimes you need to get rough with a suspect to get him talking - injure them, stab their eyes out with a screwdriver, go at their teeth with a pair of wirecutters and even threaten to have their body spaced if they think dying is no big deal. Non-brainwashed suspects will usually value their life enough to keep talking if they start clamming up on you.
  • Rule 4: Showmanship: Get a partner and have him be the good cop to your bad cop, make sure they pipe up in the suspect's defense or argue with you in frotn of the suspect. When you leave, he stays behind and presents a sympathetic ear - They're usually seen as more trustworthy and your suspect might be more inclined to talk to someone they feel they can make a deal with.
  • Rule 5: Creativity: Keep your suspects on their toes and get creative. Deliberately screwing up surgical procedures on your suspect can load him down with injuries he can't fix easily or he might have a friend he doesn't want hurt or an accomplice who'll squeal on them if you offer them a deal, hell, offer them both a deal to betray one another and act like the other is about to, or has, done so.
OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.

Re: Little things you learned that are game changing

Posted: Thu Jan 04, 2018 7:39 pm
by Anonmare
InsaneHyena wrote: OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.
Are you trying to tell me that's a bad outcome?

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 12:27 am
by Denton
You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 1:01 am
by huehuehue
Denton wrote:You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
Urist McOblivious says "wtf why am i dead in a locker who did this reeeee"

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 1:11 am
by Anonmare
With cooperation, you can get mailed directly into someone's department or office

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 10:00 am
by Denton
CosmicScientist wrote:Though there being anyone to unwrap you is another problem altogether. And I'm not sure you can unwrap a locker or crate from the inside.
Well darn, let me test on localhost...
You lean on the back of the emergency closet and start pushing to rip the wrapping around it.
You successfully removed the emergency closet's wrapping !
This is pretty neat.

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 12:32 pm
by DemonFiren
Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 2:25 pm
by Anonmare
DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
Roasted

Re: Little things you learned that are game changing

Posted: Sun Jan 07, 2018 2:37 pm
by Kel-the-Oblivious
The Modular Receiver got moved from the RnD protolathe to hacked autolathes some time ago. While they can only be constructed into the improvised shotgun (For now, coders please expand) the ability to mass produce them can provide a near limitless source of one shot hold out weapons. With a single hydro tray with perennial tower caps, you can effectively arm the entire crew very rapidly. You can also saw the barrel off, allowing you to store them in a backpack. Just make sure you remove the shell before you do.

While they only hold one shot, carrying a pair or more can be very effective at stopping anything trying to hurt you. Plus, since they are one shot, you don't need to worry about your enemy disarming you and turning it against you, provided you got that shot off.

Re: Little things you learned that are game changing

Posted: Sun Jan 07, 2018 2:47 pm
by DemonFiren
Also, as far as I know they spawn loaded with buckshot.

Re: Little things you learned that are game changing

Posted: Sun Jan 07, 2018 3:08 pm
by Anonmare
When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells

Re: Little things you learned that are game changing

Posted: Sun Jan 07, 2018 3:17 pm
by Kel-the-Oblivious
DemonFiren wrote:Also, as far as I know they spawn loaded with buckshot.
Anonmare wrote:When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells
Anonmare is correct, the improvised buckshot shoots less projectiles and deals less damage per projectile. I tend to just fill them with incendiary shells because it forces them to stop drop and roll if they don't want to burn to death, giving me enough time to either cuff or robust them as needed. Also, the taser shells are locked behind research and found only in the security protolathe. If I can get a hold of tech shells, I will fill them all with meteor shot, because it's the easiest to make and the best in terms of utility and power. Can easily stunlock someone to death with a backpack full of improvised sawn off shotguns full of meteor rounds. Fire, drop, pull another.

Re: Little things you learned that are game changing

Posted: Sun Jan 07, 2018 6:26 pm
by Screemonster
DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
someone tried to get into cargo (of all places) via wrapped locker subterfuge years back and I just tagged him for the QM office and mailed him, then after he popped up in the office after going around the entire disposals system I shoved him back onto the belt and repeated that like three more times before his yells for help got security knocking on the door and I was like "when you unwrap him tell him to fuck off"

Re: Little things you learned that are game changing

Posted: Tue Jan 09, 2018 8:22 pm
by killerx09
How to cook 101.

Image

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 1:31 pm
by Denton
Holy shit

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 1:43 pm
by Nilons
Denton wrote:Holy shit

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 1:58 pm
by Grazyn
what magic is this

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 5:01 pm
by killerx09
Also comes in Chemistry flavour.

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 7:06 pm
by Limey
killerx09 wrote:How to cook 101.

Image
should have been a feature day 1

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 9:03 pm
by Nilons
killerx09 wrote:Also comes in Chemistry flavour.
jesus christ

Re: Little things you learned that are game changing

Posted: Thu Jan 11, 2018 8:31 am
by Floiven
What is the source of these crafting recipes with the drop-down steps?

Re: Little things you learned that are game changing

Posted: Fri Jan 19, 2018 9:30 am
by Denton
When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.

Re: Little things you learned that are game changing

Posted: Fri Jan 19, 2018 10:57 am
by Dax Dupont
Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Not only that but you can choose window type, airlock color and type too.

Re: Little things you learned that are game changing

Posted: Fri Jan 19, 2018 12:25 pm
by Anonmare
Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Do people really not know this?

Re: Little things you learned that are game changing

Posted: Sat Jan 20, 2018 7:38 am
by Deitus
Anonmare wrote:
Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Do people really not know this?
i didnt for a long time, but im also a card-carrying dumbass so

edit: also how are you nigs doing that fancyass dropdown menu stuff, doesnt work for me on the wiki

Re: Little things you learned that are game changing

Posted: Wed Jan 24, 2018 1:48 pm
by Qbmax32
Works on ftl’s wiki too which is a tg codebase

Re: Little things you learned that are game changing

Posted: Thu Jan 25, 2018 5:37 am
by Floiven
Alt Clicking things. Moving one inventory to another storage all at once. Clicking on foam darts with the magazine to pick them all up at once.

Re: Little things you learned that are game changing

Posted: Fri Jan 26, 2018 4:37 pm
by SpaceInaba
When comms are down you can call AI hologram pads by standing on a hologram pad to talk to them.