Re: Simple Questions Thread
Posted: Tue Oct 17, 2017 4:10 am
Bottom post of the previous page:
another simple method is to just redirect disposals to somewhere hazardous before they reach cargo. Like the inside of the incinerator.Bottom post of the previous page:
another simple method is to just redirect disposals to somewhere hazardous before they reach cargo. Like the inside of the incinerator.This is the kind of murderboning I can get behind, as it actually takes some work and creativity outside of grabbing a dual e-sword and ambushing people. Love disposal traps.PKPenguin321 wrote:Get a t-ray scanner and follow the pipes from any random disposal bin to cargo (or just climb into a bin), then observe how the conveyor belt at cargo leads to a separate disposal pipe loop that leads to the crusher.killerx09 wrote:How do I pipe the disposals directly to the crusher? The wiki dosn't mention anything on disposals pipes at all.
To send all the bins to the crusher, you essentially just have to bypass the conveyor belt. Either build pipes right over it or reroute the pipe just before the belts to some new pipes you make that go into the crusher pipes.
It's important to also put some form of barricade (walls or girders are good) around the conveyor belts that are between the exit of the pipes and the crusher so the victim can't just step off of the belt. Also, if a bomb happens pretty much anywhere and breaks pipes (or somebody intentionally sabotages them), your gimmick is ruined. Might also be a good plan to seal up the crusher room so people can't just walk in and see the carnage before breaking your trap.
Some maps have the outlet by the crusher a tile too far back and consequently the victim can survive by walking away from the crusher, although they'll be trapped. If this is the case just move the outlet a tile up.
Pro tip: Once you've set up your trap, build a chute in the main hallway (preferably at a corner) that leads to the disposal loop, get a bucket and splash water around it, and an ebow. I don't think you can afford noslips with this since you also need an emag to sabotage the crusher, but if you can afford them go for it. Anybody that walks by can just be thrown in the chute and dies instantly. Bonus points if you disable comms so people can't call for help.
t. a person who has successfully murderboned with this strat
i think i vaguely remember having problems with it a while ago and the response i got from gods/admemes was "have you thanked your coders today?", so i assume its bugged and currently nonfunctional. i could be wrong, though, so if anyone knows any better please speak up.AnonymousNow wrote:How does the necromantic stone work? I tried using it inhand, on skeletons and on corpses, but it didn't want to respond.
I'd been trying to setup some sort of proximity alarm for the Cooling Loop of the supermatter engine; people in spacesuits kept damaging the piping.Hatfish wrote:Pretty sure proximity sensors will trigger multiple times but they may or may not have a cooldown, I don't know. How large is the area you want to affect? It might just be better to use an infrared beam if it's a doorway or something similar.LupusNoctis wrote:What is the proper configuration of a Remote Signal Device / Proximity Sensor alarm?
Do the ProxSensors only ever trigger once? Is there a way to Reset them so they can trigger each time something is detected nearby?
What do each of the lines on a ProxSensor mean? Line 1 looks to be some sort of arming delay, Line 2 is an armed toggle, and line 3 is a Distance value? in tiles, including diagonal?
Trying to get a motion sensor alarm that warns me whenever something moves in a rough area, including each incident not just the first.
You literally didn't even play when assistants all spawned on top of each other in primary tool storage by the dozens every roundAlipheese wrote:Why do people greytide?
You can't, that's a feature of Goon (I think). It's not in tg codekillerx09 wrote:How do you do a changeling blood test?
If I remember correctly the antique lazor gun's hilt is made of assistant leatherAnonmare wrote:I still say Captains have the right to cull assistants or legalise Assistant hunting. the pelt of the greyshirt is cheap to sell but plentiful in number
You get more usable materials and (I think) points for every ore you put into it.Lazengann wrote:Why do people care if the ORM is upgraded or not
Just type it, using the tabs and manually pressing the verbs is incredibly slow and vastly inferior, especially if you're an admin and have 4000 verbs to keep track ofQbopper wrote:where the sweet christ is the stop sounds button i always forget
i don't know the exact verb and that doesn't answer the questionPKPenguin321 wrote:Just type it, using the tabs and manually pressing the verbs is incredibly slow and vastly inferior, especially if you're an admin and have 4000 verbs to keep track ofQbopper wrote:where the sweet christ is the stop sounds button i always forget
Too left. Sounds. Stop soundsQbopper wrote:where the sweet christ is the stop sounds button i always forget
No, don't even help him with this, all admins should know how to just type verbs in. I actually do not understand how you can even attempt to be an administrator and try to manage 5 pages of verbs without being able to type them in.Alipheese wrote:Too left. Sounds. Stop soundsQbopper wrote:where the sweet christ is the stop sounds button i always forget
i play with hotkeys and don't bother typing with verbs, so i didn't know there was an auto complete menuPKPenguin321 wrote:the exact verb is literally stop-sounds
you can just type "sto" and hit space and pick it from the auto-finish list that pops up
it is seriously not hard dude
it's not that i can't type verbs it's that i don't know the exact wording for the verbs and wasn't aware there was an autocomplete menuPKPenguin321 wrote:No, don't even help him with this, all admins should know how to just type verbs in. I actually do not understand how you can even attempt to be an administrator and try to manage 5 pages of verbs without being able to type them in.Alipheese wrote:Too left. Sounds. Stop soundsQbopper wrote:where the sweet christ is the stop sounds button i always forget
Treat it functionally like a search bar. Type a key word from the verb you want (for stop sounds, try "stop" or "sounds".) The autocomplete list (the search results) come up and you pick it from there, easy. Do not use the tabs. DO NOT USE THE TABS!
If you're asking for stop sounds to stop all playing sounds for yourself, you can either type in the verb "Stop-Sounds" or navigate to Preferences > Stop SoundsQbopper wrote:where the sweet christ is the stop sounds button i always forget
the latter was what I was looking for, tyOkand37 wrote:If you're asking for stop sounds to stop all playing sounds for yourself, you can either type in the verb "Stop-Sounds" or navigate to Preferences > Stop SoundsQbopper wrote:where the sweet christ is the stop sounds button i always forget
If you want to stop sounds for the entire server, you can use the verb "Stop-All-Playing-Sounds" or navigate to Debug > Stop-All-Playing-Sounds (this will stop sounds for everyone and is useful if you need to stop lobby music to play a song in the lobby.)
Do you mean the decoy brain or the body itself?CosmicScientist wrote:Can changelings be scanned and cloned?
YesCosmicScientist wrote:Can changelings be scanned and cloned?
Pre-written scripts were a problem with NTSL for the most part as it basically just buffed AIs with 0 downside, as well as scripts that were basically recursive and caused the server to crash every 5 minutes. It was a neat but poorly thought out system. It would be cool to get just basic word manipulation back and a lot of people have been suggesting it but nobody's been stepping up to code it, so yeah.NanookoftheNorth wrote:Why was Telecoms' word and code manipulation removed? I enjoyed the idea of having the ability to change someone's words into something else. Such as, maybe making it so all phrases are now passive. Replace "yes" "yeah" and all other affirmations with "maybe" and all "no's" with "maybe not." There are other words I would replace too to make it work, but still you get the idea. Replacing captain with condom for example.
Why was telescience removed? Was it because it was too easy? I liked calibrating it up and trying to teleport into silly places, and not accidentally into space.
I'm more butthurt about telecoms, a lot of the prewritten scripts are really fun.
It wasn't that somebody found a way to do this, something happened that made it so recursion was incredibly easy to do even accidentally. People were coming onto the server and touching the NTSL console unknowingly and putting really simple things and it would bring the server to its knees every time. But yeahGrazyn wrote:1. Someone found a way to crash the server with NTSL code and nobody was able to come up with a way to sanitize it
Wait, the way I heard it someone made a bitcoin miner off it and so they had to shut it downPKPenguin321 wrote:It wasn't that somebody found a way to do this, something happened that made it so recursion was incredibly easy to do even accidentally. People were coming onto the server and touching the NTSL console unknowingly and putting really simple things and it would bring the server to its knees every time. But yeahGrazyn wrote:1. Someone found a way to crash the server with NTSL code and nobody was able to come up with a way to sanitize it
You got memedcalzilla1 wrote:Wait, the way I heard it someone made a bitcoin miner off it and so they had to shut it downPKPenguin321 wrote:It wasn't that somebody found a way to do this, something happened that made it so recursion was incredibly easy to do even accidentally. People were coming onto the server and touching the NTSL console unknowingly and putting really simple things and it would bring the server to its knees every time. But yeahGrazyn wrote:1. Someone found a way to crash the server with NTSL code and nobody was able to come up with a way to sanitize it
There was concern of this existing in the leaked Goon build but it wasn't true iircDemonFiren wrote:I do remember talk that there was a miner hidden in some "leaked" Russki build like F13 or Lifeweb or something.
Alleged miner or at least a proof of concept.CosmicScientist wrote:>bitcoin miner
>in byond
Byond can't even into GPU.
Obligatory soapbox. Most of these two issues were fixed with randomized space locations and adding more diverse ruins. Kinda wish we'd just coded telesci scrambler devices to block teleports in and out of a specific location instead.PKPenguin321 wrote:Telescience was another issue in that it kind of trivialized space travel ... and the rewards were just too exploitable.
They're adding circuits which require knowledge of circuit design and microcontrollers and will turn into another copypaste fiesta, so I doubt this was the "main thing". To reiteratePKPenguin321 wrote:You'll absolutely have to make telesci not require out of game tools to operate if you intend to readd it, since that was the main thing that killed it. I doubt our maintainers would allow it back in without at least that.