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Re: Simple Questions Thread
Posted: Sat Nov 04, 2017 10:17 pm
by PKPenguin321
Bottom post of the previous page:
Qbopper wrote:where the sweet christ is the stop sounds button i always forget
Just type it, using the tabs and manually pressing the verbs is incredibly slow and vastly inferior, especially if you're an admin and have 4000 verbs to keep track of
Re: Simple Questions Thread
Posted: Sat Nov 04, 2017 10:20 pm
by Qbopper
PKPenguin321 wrote:Qbopper wrote:where the sweet christ is the stop sounds button i always forget
Just type it, using the tabs and manually pressing the verbs is incredibly slow and vastly inferior, especially if you're an admin and have 4000 verbs to keep track of
i don't know the exact verb and that doesn't answer the question
is this stackoverflow???
Re: Simple Questions Thread
Posted: Sat Nov 04, 2017 10:21 pm
by PKPenguin321
the exact verb is literally stop-sounds
you can just type "sto" and hit space and pick it from the auto-finish list that pops up
it is seriously not hard dude
Re: Simple Questions Thread
Posted: Sat Nov 04, 2017 10:21 pm
by Alipheese
Qbopper wrote:where the sweet christ is the stop sounds button i always forget
Too left. Sounds. Stop sounds
Re: Simple Questions Thread
Posted: Sat Nov 04, 2017 10:24 pm
by PKPenguin321
Alipheese wrote:Qbopper wrote:where the sweet christ is the stop sounds button i always forget
Too left. Sounds. Stop sounds
No, don't even help him with this, all admins should know how to just type verbs in. I actually do not understand how you can even attempt to be an administrator and try to manage 5 pages of verbs without being able to type them in.
Treat it functionally like a search bar. Type a key word from the verb you want (for stop sounds, try "stop" or "sounds".) The autocomplete list (the search results) come up and you pick it from there, easy. Do not use the tabs. DO NOT USE THE TABS!
Re: Simple Questions Thread
Posted: Sat Nov 04, 2017 10:31 pm
by Qbopper
PKPenguin321 wrote:the exact verb is literally stop-sounds
you can just type "sto" and hit space and pick it from the auto-finish list that pops up
it is seriously not hard dude
i play with hotkeys and don't bother typing with verbs, so i didn't know there was an auto complete menu
PKPenguin321 wrote:Alipheese wrote:Qbopper wrote:where the sweet christ is the stop sounds button i always forget
Too left. Sounds. Stop sounds
No, don't even help him with this, all admins should know how to just type verbs in. I actually do not understand how you can even attempt to be an administrator and try to manage 5 pages of verbs without being able to type them in.
Treat it functionally like a search bar. Type a key word from the verb you want (for stop sounds, try "stop" or "sounds".) The autocomplete list (the search results) come up and you pick it from there, easy. Do not use the tabs. DO NOT USE THE TABS!
it's not that i can't type verbs it's that i don't know the exact wording for the verbs and wasn't aware there was an autocomplete menu
Re: Simple Questions Thread
Posted: Sat Nov 04, 2017 10:32 pm
by Okand37
Qbopper wrote:where the sweet christ is the stop sounds button i always forget
If you're asking for stop sounds to stop all playing sounds for yourself, you can either type in the verb "Stop-Sounds" or navigate to Preferences > Stop Sounds
If you want to stop sounds for the entire server, you can use the verb "Stop-All-Playing-Sounds" or navigate to Debug > Stop-All-Playing-Sounds (this will stop sounds for everyone and is useful if you need to stop lobby music to play a song in the lobby.)
Re: Simple Questions Thread
Posted: Sat Nov 04, 2017 10:33 pm
by Qbopper
Okand37 wrote:Qbopper wrote:where the sweet christ is the stop sounds button i always forget
If you're asking for stop sounds to stop all playing sounds for yourself, you can either type in the verb "Stop-Sounds" or navigate to Preferences > Stop Sounds
If you want to stop sounds for the entire server, you can use the verb "Stop-All-Playing-Sounds" or navigate to Debug > Stop-All-Playing-Sounds (this will stop sounds for everyone and is useful if you need to stop lobby music to play a song in the lobby.)
the latter was what I was looking for, ty
Re: Simple Questions Thread
Posted: Thu Nov 09, 2017 12:47 pm
by Anonmare
CosmicScientist wrote:Can changelings be scanned and cloned?
Do you mean the decoy brain or the body itself?
Re: Simple Questions Thread
Posted: Thu Nov 09, 2017 6:51 pm
by PKPenguin321
CosmicScientist wrote:Can changelings be scanned and cloned?
Yes
Re: Simple Questions Thread
Posted: Mon Nov 13, 2017 5:33 pm
by TribeOfBeavers
Rooms don't cycle air unless they need to. You can either cause a breach (pressure will drop and new air from the distro will be pumped in) or you can set the air alarm to flood, cycle, draught, etc.
Re: Simple Questions Thread
Posted: Mon Nov 13, 2017 5:34 pm
by Anonmare
Draught will siphon air and replace it at the same time, allowing you to stabilise the room's temperature with the temperature of the air in distro.
Re: Simple Questions Thread
Posted: Mon Nov 13, 2017 6:06 pm
by NanookoftheNorth
Why was Telecoms' word and code manipulation removed? I enjoyed the idea of having the ability to change someone's words into something else. Such as, maybe making it so all phrases are now passive. Replace "yes" "yeah" and all other affirmations with "maybe" and all "no's" with "maybe not." There are other words I would replace too to make it work, but still you get the idea. Replacing captain with condom for example.
Why was telescience removed? Was it because it was too easy? I liked calibrating it up and trying to teleport into silly places, and not accidentally into space.
I'm more butthurt about telecoms, a lot of the prewritten scripts are really fun.
Re: Simple Questions Thread
Posted: Mon Nov 13, 2017 6:10 pm
by PKPenguin321
NanookoftheNorth wrote:Why was Telecoms' word and code manipulation removed? I enjoyed the idea of having the ability to change someone's words into something else. Such as, maybe making it so all phrases are now passive. Replace "yes" "yeah" and all other affirmations with "maybe" and all "no's" with "maybe not." There are other words I would replace too to make it work, but still you get the idea. Replacing captain with condom for example.
Why was telescience removed? Was it because it was too easy? I liked calibrating it up and trying to teleport into silly places, and not accidentally into space.
I'm more butthurt about telecoms, a lot of the prewritten scripts are really fun.
Pre-written scripts were a problem with NTSL for the most part as it basically just buffed AIs with 0 downside, as well as scripts that were basically recursive and caused the server to crash every 5 minutes. It was a neat but poorly thought out system. It would be cool to get just basic word manipulation back and a lot of people have been suggesting it but nobody's been stepping up to code it, so yeah.
Telescience was another issue in that it kind of trivialized space travel and gave science too much reach and relied entirely on out of game tools to use. Nobody ever actually did the math to do it and a calculator was floating around that basically made it doable for free. I'm also kind of upset that it got removed since it was actually fun to do, but the way it was operated mechanically was just not good and the rewards were just too exploitable.
Re: Simple Questions Thread
Posted: Mon Nov 13, 2017 6:33 pm
by Grazyn
1. Someone found a way to crash the server with NTSL code and nobody was able to come up with a way to sanitize it
2. A single person abused telescience (i.e. used it to break rules like metagaming) every single round 24/7 until he was banned, he then made a removal PR which was eventually merged
The reasons stated by PKP are true but this better explains why features that we had for months (years in the case of telescience) were actually removed. Yes the calculator had been on the wiki for years as well
Re: Simple Questions Thread
Posted: Mon Nov 13, 2017 6:44 pm
by PKPenguin321
Grazyn wrote:1. Someone found a way to crash the server with NTSL code and nobody was able to come up with a way to sanitize it
It wasn't that somebody found a way to do this, something happened that made it so recursion was incredibly easy to do even accidentally. People were coming onto the server and touching the NTSL console unknowingly and putting really simple things and it would bring the server to its knees every time. But yeah
Re: Simple Questions Thread
Posted: Mon Nov 13, 2017 7:09 pm
by calzilla1
PKPenguin321 wrote:Grazyn wrote:1. Someone found a way to crash the server with NTSL code and nobody was able to come up with a way to sanitize it
It wasn't that somebody found a way to do this, something happened that made it so recursion was incredibly easy to do even accidentally. People were coming onto the server and touching the NTSL console unknowingly and putting really simple things and it would bring the server to its knees every time. But yeah
Wait, the way I heard it someone made a bitcoin miner off it and so they had to shut it down
Re: Simple Questions Thread
Posted: Mon Nov 13, 2017 7:26 pm
by DemonFiren
I do remember talk that there was a miner hidden in some "leaked" Russki build like F13 or Lifeweb or something.
Re: Simple Questions Thread
Posted: Mon Nov 13, 2017 7:44 pm
by PKPenguin321
calzilla1 wrote:PKPenguin321 wrote:Grazyn wrote:1. Someone found a way to crash the server with NTSL code and nobody was able to come up with a way to sanitize it
It wasn't that somebody found a way to do this, something happened that made it so recursion was incredibly easy to do even accidentally. People were coming onto the server and touching the NTSL console unknowingly and putting really simple things and it would bring the server to its knees every time. But yeah
Wait, the way I heard it someone made a bitcoin miner off it and so they had to shut it down
You got memed
DemonFiren wrote:I do remember talk that there was a miner hidden in some "leaked" Russki build like F13 or Lifeweb or something.
There was concern of this existing in the leaked Goon build but it wasn't true iirc
Re: Simple Questions Thread
Posted: Mon Nov 13, 2017 8:52 pm
by Grazyn
I think everyone here will accept to sacrifice a little processing power as long as it helps funding the server.
Re: Simple Questions Thread
Posted: Tue Nov 14, 2017 2:15 am
by Muncher21
CosmicScientist wrote:>bitcoin miner
>in byond
Byond can't even into GPU.
Alleged miner or at least a proof of concept.
Re: Simple Questions Thread
Posted: Tue Nov 14, 2017 3:24 am
by cedarbridge
PKPenguin321 wrote:Telescience was another issue in that it kind of trivialized space travel ... and the rewards were just too exploitable.
Obligatory soapbox. Most of these two issues were fixed with randomized space locations and adding more diverse ruins. Kinda wish we'd just coded telesci scrambler devices to block teleports in and out of a specific location instead.
Re: Simple Questions Thread
Posted: Tue Nov 14, 2017 3:36 am
by PKPenguin321
You'll absolutely have to make telesci not require out of game tools to operate if you intend to readd it, since that was the main thing that killed it. I doubt our maintainers would allow it back in without at least that.
Re: Simple Questions Thread
Posted: Tue Nov 14, 2017 7:26 am
by Grazyn
PKPenguin321 wrote:You'll absolutely have to make telesci not require out of game tools to operate if you intend to readd it, since that was the main thing that killed it. I doubt our maintainers would allow it back in without at least that.
They're adding circuits which require knowledge of circuit design and microcontrollers and will turn into another copypaste fiesta, so I doubt this was the "main thing". To reiterate
The tool and coords had been on the wiki for
3 years when telescience was removed. The "main thing" that killed it was literally Vcordie running it into the ground with metagaming bullshit 24/7 (he also got the hotel and space bar removed in the process). You could take any game feature and abuse it for a month to get it removed, hell you could do it with fucking bombs if you wanted and someone (bonus points if you do it yourself like he did) will eventually make a PR which removes bombs on the basis "bombs are too easy to make, the destruction is hard to repair and rounds end too quickly, so bombs have to go", which are all valid concerns but don't change the fact that we had bombs since forever and they only got removed when someone abused them.
Re: Simple Questions Thread
Posted: Tue Nov 14, 2017 2:46 pm
by TribeOfBeavers
The math required to use telesci absolutely does not require external tools, it's taught in like grade 9 and doesn't need anything more than basic addition/subtraction and division/multiplication skills. It's just a basic linear function, y=mx + b. All you do if figure out the slope (when I set it one tile further, how much further does it actually go?(m)) and the offset (when I set it to 0, where does it go?(b)). After that you can calculate what you need to put in for any given coordinate! You can do this in two teleports. The problem is that this isn't really intuitive or explained well in game so people just jump straight to external tools.
As I recall, the main issue with telesci was that being on the recieving end of it feels terrible, if you're the AI or a cult you're going to get bombed and there isn't anything you can do (if they didn't leave the cameras intact), if you're sec all your guns are probably getting stolen unless you take them out of the armoury. I never saw it used for much other than stealing stuff or safely bombing things.
That said, I'd like to see it readded in some capacity, maybe increasing the range on the launchpad thing we currently have a little bit or something like that.
Re: Simple Questions Thread
Posted: Tue Nov 14, 2017 2:59 pm
by NanookoftheNorth
PKPenguin321 wrote:You'll absolutely have to make telesci not require out of game tools to operate if you intend to readd it, since that was the main thing that killed it. I doubt our maintainers would allow it back in without at least that.
Telescience had a level of practicalness to it. You could teleport a bomb down to the asteroid (at the time it was an asteroid), teleport people up, teleport people out of trouble, teleport people into trouble.
Personally, I like the idea of having a teleporter similar to the teleporter in command and at the AI, but instead of knowing where you're going to go, you go to random signals. Xenobiology, genetics, and virology all have something in common which makes them balanced. They have to guess and test. With that calculator, or having some level of predictability with the equation, it no longer becomes guess and test. If the teleporter had a chance of teleporting someone out to space for each frequency (outside of the range that the teleporter there does) they found, it would be more risky, and there would be a chance of adventure.
Re: Simple Questions Thread
Posted: Tue Nov 14, 2017 10:27 pm
by PKPenguin321
TribeOfBeavers wrote:The math required to use telesci absolutely does not require external tools
Sure, but why would you ever do it in your head which is slower and has a chance to be incorrect when perfectly efficient and correct tools exist and are incredibly accessible?
Anyways I'm not disagreeing with any of you guys I'm just saying what maintainers would say if you tried to add telesci back
Re: Simple Questions Thread
Posted: Tue Nov 14, 2017 11:15 pm
by TribeOfBeavers
PKPenguin321 wrote:TribeOfBeavers wrote:The math required to use telesci absolutely does not require external tools
Sure, but why would you ever do it in your head which is slower and has a chance to be incorrect when perfectly efficient and correct tools exist and are incredibly accessible?
Anyways I'm not disagreeing with any of you guys I'm just saying what maintainers would say if you tried to add telesci back
That's a fair criticism. Ideally the chance of messing it up/being slow is what would balance it out, with better telescientists being faster and more accurate. Unfortunately that can never really be the case with tools being readily available (and easy to make).
Re: Simple Questions Thread
Posted: Wed Nov 15, 2017 11:40 am
by Grazyn
Can someone tell me what I'm doing wrong here? I want to make a really basic bot that tries to get close to a set target (jesus zimmer) when the target speaks. I can't make it take more than one step towards the target. I also don't know shit about IRL circuits
Code: Select all
start.assembly{{*}}electronic drone=-=electronic drone{{*}}components^%^tesla power relay=-=tesla power relay^%^microphone=-=microphone^%^equal gate=-=equal gate^%^advanced locator=-=advanced locator^%^basic pathfinder=-=basic pathfinder^%^locomotion circuit=-=locomotion circuit^%^tenth-sec delay circuit=-=tenth-sec delay circuit{{*}}values^%^3i1:+:text:+:Jesus Zimmer^%^3i2:+:text:+:Jesus Zimmer^%^4i1:+:text:+:Jesus Zimmer^%^4i2:+:num:+:8^%^6i1:+:num:+:2{{*}}wires^%^3i2=-=2o1^%^5i1=-=4o1^%^6i1=-=5o1^%^2o1=-=3i2^%^4o1=-=5i1^%^5o1=-=6i1^%^2a1=-=3a1^%^3a1=-=2a1^%^3a2=-=4a1^%^4a1=-=3a2^%^4a1=-=7a2^%^4a2=-=5a1^%^5a1=-=4a2^%^5a2=-=6a1^%^6a1=-=5a2^%^6a2=-=7a1^%^7a1=-=6a2^%^7a2=-=4a1{{*}}end
I don't know if they removed the ability to import code to generate the assemply, so here's a gallery with my assembly
https://imgur.com/a/00S9n
It hears someone speaking, if it's the target it tries to locate it, if the target is found it calculates the direction, then steps towards that direction. There's where it breaks, I set it to activate a tenth/second delay and then recalculate the location but it just stops.
Re: Simple Questions Thread
Posted: Wed Nov 15, 2017 1:21 pm
by Onule
Grazyn wrote:I set it to activate a tenth/second delay and then recalculate the location but it just stops.
You need a ticker, not a delay.
Re: Simple Questions Thread
Posted: Wed Nov 15, 2017 2:02 pm
by Grazyn
so you can't make it go faster than 1 tile every 2 seconds?
Re: Simple Questions Thread
Posted: Sun Nov 19, 2017 3:30 am
by Anonmare
The turrets don't shoot cyborgs for some reason, I presume the turrets have silicon faction but don't quote me on that
if simply screwdrivering it doesn't fix it, multitooling the open button and then connecting it to the blast door should do it.
EMPs pulse borg wires and can put them into lockdown in one shot if the RNG cooperates and it usually does
Beyond the impossible.
Also it was me who did all of that
Re: Simple Questions Thread
Posted: Sun Nov 19, 2017 3:44 am
by Anonmare
You always knew, deep down inside what I was. Don't act like this is a surprise for you.
Re: Simple Questions Thread
Posted: Sun Nov 19, 2017 3:53 am
by Anonmare
CosmicScientist wrote:No, no! I won't believe it, I can't believe it!
The bunny is pure!
W- we can move past this. You just can't be that inside!
[youtube]DR7rurcamNo[/youtube]
Re: Simple Questions Thread
Posted: Sat Dec 02, 2017 9:33 pm
by Anonmare
Epinephrine prevents oxygen damage from going above a certain amount and improves your condition if you're in critical, it also has a 1 in 5 chance per tick to reduce your stun and knockout timer and helps with stamina regeneration. If you know you're gonna be in a fight, it's a good idea to dose yourself up with your epipen before hand to give yourself a slight edge.
30u of either will OD you, stick with 29 at most. And it should be difficult for you to lose unless your opponents is well-armed. Tricord has a 4 in 5 chance of healing 1 brute/burn/toxin damage every tick and mixing it with epi will almost make any fight survivable, unless your opponent specifically kills you or you suffer critical bloodloss
Re: Simple Questions Thread
Posted: Sat Dec 02, 2017 9:43 pm
by Anonmare
Atropine is a much stronger version of epinephrine but doesn't have the anti-stun benefits. Ephedrine is the opposite, no crit healing but powerful anti-stun/knockout and stamina regen (also greatly increases your movement speed)
Re: Simple Questions Thread
Posted: Thu Dec 07, 2017 4:50 pm
by Denton
How do I increase smoke machine output past 9? Better stock parts?
Re: Simple Questions Thread
Posted: Thu Dec 07, 2017 8:19 pm
by Anonmare
CosmicScientist wrote:Can admemes send the escape shuttle back to the station after it leaves for Centcom?
Do built tellyportas work on the shuttle?
Hand teles and tracking beacons don't work. Neither does swarmer teleportation.
Crushed bluespace crystals, Clockwork and Nar'sian teleportation do work and, presumably, any form of teleportation that isn't based upon bluespace.
Re: Simple Questions Thread
Posted: Fri Dec 08, 2017 11:00 am
by stoovan
Here's a better question.
Can we please get rid of cat ears?
Re: Simple Questions Thread
Posted: Fri Dec 08, 2017 2:01 pm
by TribeOfBeavers
stoovan wrote:Here's a better question.
Can we please get rid of cat ears?
I know you're saying this in a poor attempt to be funny and/or bait responses, but I'll give you a real answer anyway.
Cat eats/tails are not currently enabled on Sybil, so if they bother you that much you can play on that server instead of Bagil.
Re: Simple Questions Thread
Posted: Fri Dec 08, 2017 3:57 pm
by BeeSting12
It's because Stoovan likes to act like a dick and bait people and then he wonders why noone likes him.
Re: Simple Questions Thread
Posted: Sun Dec 10, 2017 5:20 am
by Swindly
Are cryo grenades or pyro grenades useful in any way?
Re: Simple Questions Thread
Posted: Sun Dec 10, 2017 5:37 am
by Anonmare
Swindly wrote:Are cryo grenades or pyro grenades useful in any way?
Pyro grenades heat up their reagents on mixing so you don't need to separate out your pyrotechnics or put in a separate heating reagent. Bluespace beakers filled with blackpowder pyro grenades are very powerful and very spammable, you can easily rig them up with signallers to function like regular bombs as well and just blow holes all across the station's hull.
Cryo grenades I can't think of a real use for
Re: Simple Questions Thread
Posted: Mon Dec 11, 2017 10:10 pm
by Munchlax
who is headmins now
Re: Simple Questions Thread
Posted: Mon Dec 11, 2017 10:14 pm
by TribeOfBeavers
geilebeer wrote:who is headmins now
Ausops, Armhulen, and Kor are the current headmins.
Also Kor is the headcoder.
Re: Simple Questions Thread
Posted: Fri Jan 05, 2018 2:49 am
by Munchlax
where is terry srverr located
Re: Simple Questions Thread
Posted: Fri Jan 05, 2018 3:40 am
by Kel-the-Oblivious
Just one simple question: Which one of you fuckers let Dante Smith back in? Seriously, he's one of the worst players I've ever had the mispleasure of playing with, and he's back. Which one of you did it?
Re: Simple Questions Thread
Posted: Fri Jan 05, 2018 4:44 am
by PKPenguin321
Gourmet wrote:where is terry srverr located
EU
Re: Simple Questions Thread
Posted: Fri Jan 05, 2018 4:45 am
by PKPenguin321
Kel-the-Oblivious wrote:Just one simple question: Which one of you fuckers let Dante Smith back in? Seriously, he's one of the worst players I've ever had the mispleasure of playing with, and he's back. Which one of you did it?
It was a rousing ban appeal with lots of hard decisions, go see for yourself
https://tgstation13.org/phpBB/viewtopic ... 34&t=14706
Re: Simple Questions Thread
Posted: Fri Jan 05, 2018 4:58 am
by Kel-the-Oblivious
Well, that's just depressing. Instead of away mission fuckery, he's just rolling miner and doing the same shit again.
Re: Simple Questions Thread
Posted: Fri Jan 05, 2018 5:32 am
by Munchlax
PKPenguin321 wrote:Gourmet wrote:where is terry srverr located
EU
i ment more specific