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Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 1:27 am
by scoobydoo

Bottom post of the previous page:

you want to fuck with someone real good? flash/pie-in-face/tase/stun someone, put them inside a body bag and then put something that triggers when someone steps on it, like a bear trap, some soap, a banana peel, a proximity-sensored bomb, anything you want - when they get out they will trigger the object in the tile automatically.

if you put soap down on the same tile they will never be able to get out

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 1:45 am
by Nilons
scoobydoo wrote:you want to fuck with someone real good? flash/pie-in-face/tase/stun someone, put them inside a body bag and then put something that triggers when someone steps on it, like a bear trap, some soap, a banana peel, a proximity-sensored bomb, anything you want - when they get out they will trigger the object in the tile automatically.

if you put soap down on the same tile they will never be able to get out
does this require you to rezip them every time?

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 8:19 am
by DemonFiren
aren't body bags just foldable closets?
can't you do the same with a closet, then?

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 8:30 am
by FantasticFwoosh
You can wrench closed closets to the ground and unwrench static one, i just thought that there were some static closet types, not that you could move them by such mortal means.

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 4:46 pm
by Anonmare
I wrench every closet I find that's near an airlock because of how annoying it is when they get moved around by space

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 5:29 pm
by bman
if you put someone in a bluespace body bag you can then fold the bag with them inside and damn them for eternity

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 5:59 pm
by XDTM
well no they can resist out, breaking the bag

fun fact, tho, you can fit 15 mobs into a bluespace bodybag

if you're an active xenobiologist you can get 15 adult slimes and some red rage in a fairly short time. Add in a plasmafire from an orange slime, so the slimes heal, and protect yourself with green slimes (for friendslimes) and dark blue slimes (fire immunity) and you've got the recipe for mass murder in a bag.

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 6:54 pm
by FantasticFwoosh
No idea since when, but paper has formatting help now.

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 9:48 pm
by Deitus
scoobydoo wrote:you want to fuck with someone real good? flash/pie-in-face/tase/stun someone, put them inside a body bag and then put something that triggers when someone steps on it, like a bear trap, some soap, a banana peel, a proximity-sensored bomb, anything you want - when they get out they will trigger the object in the tile automatically.

if you put soap down on the same tile they will never be able to get out
been doing this for years now, never gets old as a good prank

speaking of old tips, if you need to hide something find an out-of-the-way garbage chute and turn it off before putting your item in it. unless a player looks closely and realizes that it has the light on for having something in it people will never notice. to get it back out just click the "eject contents" button. very useful for the greyshit legionnaire needing to hide sec gear he swiped from that slipped officer or any "hot" items in particular if you know that you have pork on your tail

also, if you want to seal off an area from idiots wrench one of the locker room lockers in front of it. anyone can open it but most people dont know how.
Spoiler:
i did this a while ago by putting one in front of all the arrivals shuttle airlocks, got bwoinked after a bunch of people died but the admin said it was pretty funny

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 10:04 pm
by DemonFiren
>not knowing how to open the locker room lockers

alternatively, may i suggest putting down a personal locker for that extra-special access?

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 10:37 pm
by The Clowns Pocket
Spacemen don't have assholes.

Dont ask me why we have toilets tho.

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 10:42 pm
by Deitus
The Clowns Pocket wrote:
Dont ask me why we have toilets tho.
because you can give people swirlies with them / hide stuff in them you donk
DemonFiren wrote:>not knowing how to open the locker room lockers
i'll take pubbies for 500, alex

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 11:04 pm
by FantasticFwoosh
The Clowns Pocket wrote:Spacemen don't have assholes.

Dont ask me why we have toilets tho.
They need them to vomit in when they get drunk & obviously swirlies.

Re: Little things you learned that are game changing

Posted: Thu May 04, 2017 6:03 am
by DemonFiren
The Clowns Pocket wrote:Spacemen don't have assholes.
log archaeology disproves this

Re: Little things you learned that are game changing

Posted: Thu May 04, 2017 6:13 am
by Anonmare
Nanotrasen removed unnecessary bodily functions like excretion, sweating, sleep and empathy from its employees to improve efficiency during the cloning process. They're also incredibly cheap and haven't updated their station designs to remove the unused toilets, showers and beds from their stations.

Re: Little things you learned that are game changing

Posted: Sun May 07, 2017 5:52 am
by The Clowns Pocket
Anonmare wrote:Nanotrasen removed unnecessary bodily functions like excretion, sweating, sleep and empathy from its employees to improve efficiency during the cloning process. They're also incredibly cheap and haven't updated their station designs to remove the unused toilets, showers and beds from their stations.
I want to put the SHIT in SHITcurity

Re: Little things you learned that are game changing

Posted: Wed May 10, 2017 8:36 pm
by Swindly
When uranium walls and floors radiate, they make adjacent uranium walls and floors radiate.

Re: Little things you learned that are game changing

Posted: Wed May 10, 2017 10:51 pm
by Dr_bee
Swindly wrote:When uranium walls and floors radiate, they make adjacent uranium walls and floors radiate.
You too can roleplay MGS4 with your very own MICROWAVE HALLWAY*!

*note the radiation is actually gamma rays.

Re: Little things you learned that are game changing

Posted: Wed May 10, 2017 10:52 pm
by Nilons
Dr_bee wrote:
Swindly wrote:When uranium walls and floors radiate, they make adjacent uranium walls and floors radiate.
You too can roleplay MGS4 with your very own MICROWAVE HALLWAY*!

*note the radiation is actually gamma rays.
radiation is any type of light wave packed closer together than the visible spectrum, not just gamma

Re: Little things you learned that are game changing

Posted: Thu May 11, 2017 12:32 am
by Swindly
CosmicScientist wrote: Oh and to be a tosser about English too, look up the definition of radiate:
  1. emit (energy, especially light or heat) in the form of rays or waves.
  2. diverge or spread from or as if from a central point.
Your dictionary may vary but that's the most likely description!
The definition of radiate() I was using is as follows:

Code: Select all

/turf/closed/wall/mineral/uranium/proc/radiate()
	if(!active)
		if(world.time > last_event+15)
			active = 1
			radiation_pulse(get_turf(src), 3, 3, 4, 0)
			for(var/turf/closed/wall/mineral/uranium/T in orange(1,src))
				T.radiate()
			last_event = world.time
			active = null
			return
	return

Re: Little things you learned that are game changing

Posted: Thu May 11, 2017 12:38 am
by Dr_bee
You folks took a shitty MGS5 reference and took it a bit far, wow. And this is the same game where space is cold and you can treat 3rd degree burns with bengay.

Re: Little things you learned that are game changing

Posted: Thu May 11, 2017 12:54 am
by ohnopigeons
CosmicScientist wrote:I have no clue what MGS had with a microwave hallway because that radiation, last I checked, just excites water particles
It excites all polarized molecules, which includes water molecules.

Re: Little things you learned that are game changing

Posted: Thu May 11, 2017 12:58 am
by Nilons
Dr_bee wrote:You folks took a shitty MGS5 reference and took it a bit far, wow. And this is the same game where space is cold and you can treat 3rd degree burns with bengay.
mgs4 get it right you fucko

Re: Little things you learned that are game changing

Posted: Thu May 11, 2017 7:20 am
by FantasticFwoosh
You can use space vine to artifically hit the supermatter & generate more energy, using uranium floor tiles in and around the rad collectors too (its a boxed area, its fine) would also help radiation collection which is a missed opportunity to use with the radiation emitting singularity that would have eaten the floor tiles eventually.

Re: Little things you learned that are game changing

Posted: Thu May 11, 2017 7:26 am
by DemonFiren
do rad collectors actually collect rads now?

Re: Little things you learned that are game changing

Posted: Sat May 20, 2017 8:22 pm
by Anonmare
A Holy Water Explosion (Holy-water + Potassium) reveals revenants and sets cultists on fire in addition to exploding like a water+potassium reaction

Re: Little things you learned that are game changing

Posted: Sat May 20, 2017 8:44 pm
by Jazaen
It's actually stronger if you go past X units, I think. 100, maybe.

Re: Little things you learned that are game changing

Posted: Sat May 20, 2017 11:48 pm
by XDTM
You need more than 100u to gain the special benefits (cultist burning, reventant revealing), but it's slightly stronger than plain water + potassium even below that.

Re: Little things you learned that are game changing

Posted: Sun May 21, 2017 12:56 am
by Reyn
Swarmers are not drones

Re: Little things you learned that are game changing

Posted: Sun May 21, 2017 1:13 am
by cedarbridge
Reyn wrote:Swarmers are not drones
Fun fact: Swarmers are swarmers. Drones are drones. Catpeople are Catpeople. Humans are humans. These groups do not overlap.

Re: Little things you learned that are game changing

Posted: Thu May 25, 2017 12:15 am
by Swindly
If a team antagonist's brain is transplanted into a body with a mindshield implant, the antagonist will retain its objectives while appearing implanted.

Re: Little things you learned that are game changing

Posted: Thu May 25, 2017 3:12 am
by Anonmare
Rev or gang? Cultists are designed to be able to resist deconversion from implants but can't break through them to convert

Re: Little things you learned that are game changing

Posted: Thu May 25, 2017 4:08 am
by Swindly
It works with rev, gang, and cult.

Re: Little things you learned that are game changing

Posted: Thu May 25, 2017 4:12 am
by lumipharon
Thats... Hilarious as fuck, probably would consider that a bug though, tbh.

Re: Little things you learned that are game changing

Posted: Thu May 25, 2017 4:32 am
by Nilons
lumipharon wrote:Thats... Hilarious as fuck, probably would consider that a bug though, tbh.
I dunno, it seems like it could be cool. High effort high reward, and I think in universe sechuds just auto detect whether or not an implant was put into the body not if it affects the brain. I don't think it was intended but I think it should stay

Re: Little things you learned that are game changing

Posted: Thu May 25, 2017 5:16 am
by lumipharon
It's not really high effort though, once you kill any rando implanted dude, you just hack his head open, pop in a rev brain and defib.

Re: Little things you learned that are game changing

Posted: Thu May 25, 2017 4:51 pm
by Alipheese
FO13 is open source

Re: Little things you learned that are game changing

Posted: Thu May 25, 2017 9:36 pm
by Anonmare
Nuclear Operatives don't work as a team

Re: Little things you learned that are game changing

Posted: Fri May 26, 2017 1:07 am
by Limski
Foam force pistols exist, and you can put riot foam darts in them.
pretty nice since most people don't expect them

Re: Little things you learned that are game changing

Posted: Fri May 26, 2017 2:44 am
by Anonmare
Mediborgs can inject a person with bicardine, kelotane and antitoxin to make tricord inside someone, if you need to speed up the healing

Re: Little things you learned that are game changing

Posted: Fri May 26, 2017 2:45 am
by Anonmare
Limski wrote:Foam force pistols exist, and you can put riot foam darts in them.
pretty nice since most people don't expect them
You can also screw off the cap of regular darts with a screwdriver and put a pen inside to make them do actual damage.

You need a lot of pens as I don't think a dart does more than 5 damage

Re: Little things you learned that are game changing

Posted: Sun May 28, 2017 1:34 am
by tacolizard
Anonmare wrote:
Limski wrote:Foam force pistols exist, and you can put riot foam darts in them.
pretty nice since most people don't expect them
You can also screw off the cap of regular darts with a screwdriver and put a pen inside to make them do actual damage.

You need a lot of pens as I don't think a dart does more than 5 damage

THE MAJORITY OF THIS THREAD IS SHIT BUT THIS IS ACTUALLY A COOL UNDOCUMENTED FEATURE. GJ.

Re: Little things you learned that are game changing

Posted: Sun May 28, 2017 10:48 pm
by Reece
Honestly the best anti-riot tool in this game is the donksoft SMG and a few spare mags, people drop like fucking flies and it's totally non lethal.

Re: Little things you learned that are game changing

Posted: Mon May 29, 2017 7:16 pm
by Anonmare
Dwarves are such master craftsdwarves that they can forge a blade from anything, including their own blood

Re: Little things you learned that are game changing

Posted: Tue May 30, 2017 4:16 am
by Anonmare
If you put an AI in a system integrity restorer and then destroy the console, eventually a fully functional AI core pops out with the AI in it and it retains the amount of health it had in the restorer.

Get stuck in the restorer? Get a borg to smash you out

Re: Little things you learned that are game changing

Posted: Tue May 30, 2017 4:27 am
by lumipharon
what.

Re: Little things you learned that are game changing

Posted: Tue May 30, 2017 4:58 am
by Anonmare
>Insert AI into integrity restorer
>Smash the restorer with a sufficiently high force weapon like a circular saw
>Once its destroyed, it pops out an Ai core with the Ai in it and retains the health it had in the restorer

Re: Little things you learned that are game changing

Posted: Tue May 30, 2017 11:07 am
by Remie Richards
That is due to a dark secret of AI shitcode.
The AI core is not a structure if the AI is alive, the actual core IS the AI.
This means when the AI goes into an APC, or into an intelicard, the entire AI and it's core (which is just itself) are in there.

It does have useful applications, eg: when I used to play AI I would use a custom icon (I can badmin, ok), and it would persist no matter what happened to me, which was nice.

SS13 has a few of these oddities, one that got fixed (by me) was that all vehicles in the game (which at the time, was the janicart and the secway) were classed as chairs.
The part of the above that is not fixed, is that chairs are stools and stools are beds! (/obj/structure/bed/stool/chair + /obj/structure/bed/stool/chair/vehicle)

Re: Little things you learned that are game changing

Posted: Tue May 30, 2017 1:29 pm
by cedarbridge
Remie Richards wrote:That is due to a dark secret of AI shitcode.
The AI core is not a structure if the AI is alive, the actual core IS the AI.
This means when the AI goes into an APC, or into an intelicard, the entire AI and it's core (which is just itself) are in there.

It does have useful applications, eg: when I used to play AI I would use a custom icon (I can badmin, ok), and it would persist no matter what happened to me, which was nice.

SS13 has a few of these oddities, one that got fixed (by me) was that all vehicles in the game (which at the time, was the janicart and the secway) were classed as chairs.
The part of the above that is not fixed, is that chairs are stools and stools are beds! (/obj/structure/bed/stool/chair + /obj/structure/bed/stool/chair/vehicle)
So you're saying I can operate on chairs.

Re: Little things you learned that are game changing

Posted: Tue May 30, 2017 1:33 pm
by Remie Richards
Apparently chairs are no longer beds.
But alien nests are beds!
As are dog beds (it's in the name really)

But since beds only give 70% chance, and ANY TABLE gives 80%, you're better off with a table.

Re: Little things you learned that are game changing

Posted: Tue May 30, 2017 1:35 pm
by cedarbridge
But what if there's a cat on the table?