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Re: Little things you learned that are game changing

Posted: Sat Mar 18, 2017 8:27 pm
by XDTM

Bottom post of the previous page:

A stun status icon could be nice.

Re: Little things you learned that are game changing

Posted: Sat Mar 18, 2017 9:28 pm
by cedarbridge
CosmicScientist wrote:
Xhuis wrote:
Anonmare wrote:Doesn't Beepsky Smash stun xenos?
I remember way back when, when Basil was low-pop, we all went on a xeno hunting trip with syringe guns and darts of Beepsky Smash when we found evidence of a drone smashing shit in telecomms.
Iirc yes, as a chemist my favorite thing against xenos is a ClF3/Beepsky Smash mix. It's absolutely hilarious watching them just stand statue-still and burn to death.
Does beepsky smash still offer no feedback on input not working besides your spessman not moving nor being able to hold items?

I know it's straightforward once you know but it took me several rounds to realise that it was the drink doing it and not a broken game.
Beepsky freezes you upright and makes you drop what you're holding. Neurotoxin knocks you over.

Re: Little things you learned that are game changing

Posted: Sat Mar 25, 2017 3:08 am
by Cherrypone
This game is meant to be played for fun.

Re: Little things you learned that are game changing

Posted: Sat Mar 25, 2017 3:13 am
by BeeSting12
Cherrypone wrote:This game is meant to be played for fun.
whooooooooooooooooooooooooooooa

Re: Little things you learned that are game changing

Posted: Sat Mar 25, 2017 12:45 pm
by DemonFiren
Cherrypone wrote:This game is meant to be played for fun.
so that means i can murderbone as nonantag?
ok cool

Re: Little things you learned that are game changing

Posted: Sun Mar 26, 2017 4:15 pm
by Cherrypone
DemonFiren wrote:
Cherrypone wrote:This game is meant to be played for fun.
so that means i can murderbone as nonantag?
ok cool
Not exactly what I was going for, and that would kind of conflict with others' fun, so, uh
Also, on-topic, you can put monkey cubes in slime consoles. How noone's said that yet.

Re: Little things you learned that are game changing

Posted: Sun Mar 26, 2017 4:41 pm
by DemonFiren
My point exactly.
Some retards like to argue that because the game is meant to be played for fun they're allowed to gain maximum enjoyment for themselves at the expense of others.

Re: Little things you learned that are game changing

Posted: Sun Mar 26, 2017 4:50 pm
by XDTM
How would you even use slime consoles without inserting monkey cubes?

Some more xenobio tips:
* You can use bio bags to grab monkey cubes and slime extracts all at once, and use it on the console to load it or on the fridge to put the extracts in there.
* You can use single-direction glass panes to split the pens and gain twice the space.
* Grinding plasteel from a metal slime gives 20 metal and 20 plasma per sheet; if you're not concered with dilution, a single metal slime can give you 40 x 5 = 200 units of plasma-containing chemical.
* The chemical-producing slime reactions scale with the amount of reagent inserted. Green slime, for example, gives 1 unit of mutation toxin per unit of plasma, then becomes used. Using a bluespace syringe can maximize the amount produced, given enough plasma, since you only get to inject it once.
* If you want real human slaves instead of golems all you have to do is use some mutation toxin on them, making their status/origin far less obvious. Build-Your-Own-Rev.
* Mutation toxins can cheaply and instantly be applied 1 unit at a time by using a dropper on your target. The target must not be wearing any form of glasses for this to work.
* Slimepeople gain mass from breathing plasma; to quickly gain enough, fill an internals tank halfway with oxygen and halfway with plasma, then double the distribution pressure to still get enough oxygen.
* Slimes become unconscious if exposed to BZ.
* Slimes heal from heat. A bunch of raging slimes in the middle of a plasmafire are very hard to stop. Orange slimes + plasma = instant plasmafire.

Re: Little things you learned that are game changing

Posted: Sun Mar 26, 2017 5:12 pm
by FantasticFwoosh
Jellypeople (not slime people) are a end result of using too much green mutation toxin (common from eye droppers) and won't mutate using the toxin anymore.

Re: Little things you learned that are game changing

Posted: Sun Mar 26, 2017 7:54 pm
by XDTM
None of that is true. Why, fwoosh.

Re: Little things you learned that are game changing

Posted: Sun Mar 26, 2017 8:01 pm
by FantasticFwoosh
Maybe im just mis-interpreting, but the mutation toxin ceases to work after the jellyman is reached on the fourth attempt in my own experience. It just gives a failure text blurb that "nothing happens". Probably just a bug.

Re: Little things you learned that are game changing

Posted: Mon Mar 27, 2017 11:33 am
by XDTM
If the message was "You feel no different" it just means you rolled jelly again. Also, jelly can only happen from unstable or specific toxin, not the base slime toxin.

Re: Little things you learned that are game changing

Posted: Mon Mar 27, 2017 3:15 pm
by calzilla1
You can shave corgis

Re: Little things you learned that are game changing

Posted: Mon Mar 27, 2017 6:48 pm
by Swindly
Photographs show all three modules a cyborg has loaded.

Re: Little things you learned that are game changing

Posted: Mon Apr 03, 2017 10:52 pm
by MMMiracles
People who still slip multiple times despite the wet floor sign get irrationally upset when you point at the sign instead of helping them up.

I'll stop pointing once you learn to start walking.

Re: Little things you learned that are game changing

Posted: Mon Apr 03, 2017 10:57 pm
by Qbopper
MMMiracles wrote:People who still slip multiple times despite the wet floor sign get irrationally upset when you point at the sign instead of helping them up.

I'll stop pointing once you learn to start walking.
janitors that put the wet floor sign the tile right before the wet floor so you can't react until you've already eaten shit

Re: Little things you learned that are game changing

Posted: Tue Apr 04, 2017 1:17 am
by oranges
you have 7 tiles to see it Qbopper

Re: Little things you learned that are game changing

Posted: Tue Apr 04, 2017 1:25 am
by Haevacht
Qbopper wrote:
MMMiracles wrote:People who still slip multiple times despite the wet floor sign get irrationally upset when you point at the sign instead of helping them up.

I'll stop pointing once you learn to start walking.
janitors that put the wet floor sign the tile right before the wet floor so you can't react until you've already eaten shit
Just don't sanic around the station like a madman.

Re: Little things you learned that are game changing

Posted: Tue Apr 04, 2017 1:35 am
by Qbopper
don't tell me what to do you fucking fruit/tea drinker

my dream is to be a blue hedgehog when i grow up

Re: Little things you learned that are game changing

Posted: Tue Apr 04, 2017 2:19 am
by Alipheese
Qbopper wrote:don't tell me what to do you fucking fruit/tea drinker

my dream is to be a blue hedgehog when i grow up
You're halfway there.
Giant edgy faggot: check.

---

Coders assume they know everything going better than everyone because they have coded 1 or 2 things.
Makes ya think.

Re: Little things you learned that are game changing

Posted: Tue Apr 04, 2017 2:37 am
by Qbopper
everyone is so rude to me :(

Re: Little things you learned that are game changing

Posted: Tue Apr 04, 2017 4:36 am
by Kjolstet
you can grind the banana cream pie for banana juice
this isnt game changing i just found it out by accident

Re: Little things you learned that are game changing

Posted: Wed Apr 05, 2017 5:57 pm
by Swindly
Cyborgs can't screw up surgery.

Re: Little things you learned that are game changing

Posted: Fri Apr 14, 2017 1:13 pm
by FantasticFwoosh
Ashwalkers can use the bowl in the IV drip in ashwalker base to dispense gutlunch (the beetle things) milk & salbutomol faster into themselves without drinking.

Also when you set the IV drip to draw blood, you can drain your own blood into the bowl, and feed plant soil trays back to 10/10 nutriment with 10 blood, salbutomol from the gutlunches in your system with refresh your blood levels. So farming weeds is infinite, especially if you resow seeds by using the portable seed extractor bag in the ruin (its also a good way to get wood and wooden objects)

> To stop people fighting over the bowl, craft more bowls out of mushrooms on the tribal crafting menu.

Re: Little things you learned that are game changing

Posted: Fri Apr 14, 2017 4:11 pm
by Alipheese
FantasticFwoosh wrote:Ashwalkers can use the bowl in the IV drip in ashwalker base to dispense gutlunch (the beetle things) milk & salbutomol faster into themselves without drinking.

Also when you set the IV drip to draw blood, you can drain your own blood into the bowl, and feed plant soil trays back to 10/10 nutriment with 10 blood, salbutomol from the gutlunches in your system with refresh your blood levels. So farming weeds is infinite, especially if you resow seeds by using the portable seed extractor bag in the ruin (its also a good way to get wood and wooden objects)

> To stop people fighting over the bowl, craft more bowls out of mushrooms on the tribal crafting menu.
Those mushroom bowls are sadly not as functional as a normal bowl.

Re: Little things you learned that are game changing

Posted: Fri Apr 14, 2017 8:39 pm
by Nilons
you can put chems in cigarettes, and also you can light a cigarette by clicking on your model, instead of the actual cigarette.

Re: Little things you learned that are game changing

Posted: Fri Apr 14, 2017 10:27 pm
by cedarbridge
Nilons wrote:you can put chems in cigarettes, and also you can light a cigarette by clicking on your model, instead of the actual cigarette.
I miss the days of playing detective and injecting my smokes with hyperzine.

Re: Little things you learned that are game changing

Posted: Fri Apr 14, 2017 11:14 pm
by XDTM
On that note, Vape w/ Miner's Salve = permastun, handy way to keep down a prisoner in a fun and original way, and unlike n2o he can still talk and hear so it's not just pseudodeath.

Re: Little things you learned that are game changing

Posted: Sat Apr 15, 2017 12:02 am
by DemonFiren
XDTM wrote:and unlike n2o he can still talk and hear
What's the point, then?

Re: Little things you learned that are game changing

Posted: Sat Apr 15, 2017 12:36 am
by Nilons
cedarbridge wrote:
Nilons wrote:you can put chems in cigarettes, and also you can light a cigarette by clicking on your model, instead of the actual cigarette.
I miss the days of playing detective and injecting my smokes with hyperzine.
I do this but as a regular sec officer and with a 45u tricord 45u atropine split

Re: Little things you learned that are game changing

Posted: Sat Apr 15, 2017 6:48 am
by PKPenguin321
cedarbridge wrote:
Nilons wrote:you can put chems in cigarettes, and also you can light a cigarette by clicking on your model, instead of the actual cigarette.
I miss the days of playing detective and injecting my smokes with hyperzine.
rip loading up on 1000u of hyperzine
trekchem did NOTHIGN WRONG

Re: Little things you learned that are game changing

Posted: Wed Apr 19, 2017 8:04 pm
by MimicFaux
Tiles can be replaced instantly without having to lever up the old tiles first. Hold a crowbar in one hand, and the replacement tile in the active hand. One click does both actions at once.

Re: Little things you learned that are game changing

Posted: Wed Apr 19, 2017 8:54 pm
by Remie Richards
MimicFaux wrote:Tiles can be replaced instantly without having to lever up the old tiles first. Hold a crowbar in one hand, and the replacement tile in the active hand. One click does both actions at once.
I don't like when people post recent changes (last month or so) in this thread.
not just you, lots of people do it but it's dumb just read the github you slackers.

Re: Little things you learned that are game changing

Posted: Wed Apr 19, 2017 11:12 pm
by Qbopper
Remie Richards wrote:not just you, lots of people do it but it's dumb just read the github you slackers.
>maintainer
>lives on github
>expects the majority of people to even know what a github is, let alone how to parse code/read a changelog

Re: Little things you learned that are game changing

Posted: Thu Apr 20, 2017 1:57 am
by MimicFaux
I keep relatively close eye on the changelog and github, but I'm not around 100% of the time and miss things.
I discovered the above mentioned feature by accident while laying down some grass turf and was pleasantly surprised. It might be technically a repost, but sometimes saying something twice is how you get it heard.

Re: Little things you learned that are game changing

Posted: Thu Apr 27, 2017 3:34 am
by Swindly
When blood mixes with blood, the new blood gets the blood type of the old blood, so you can make an infinite amount of O- blood by putting one unit of it in a beaker and then putting any other kind of blood in.

Re: Little things you learned that are game changing

Posted: Thu Apr 27, 2017 7:29 am
by FantasticFwoosh
Swindly wrote:When blood mixes with blood, the new blood gets the blood type of the old blood, so you can make an infinite amount of O- blood by putting one unit of it in a beaker and then putting any other kind of blood in.
Sounds like a bug or a extreme oversight.

Re: Little things you learned that are game changing

Posted: Thu Apr 27, 2017 6:30 pm
by tacolizard
I've never seen anyone ever talk about it, but in a recent PR i looked at the improvised shotgun code and apparantly you can use cable coil on it to attach a sling, letting it be put on the back

Re: Little things you learned that are game changing

Posted: Thu Apr 27, 2017 10:52 pm
by Tokiko2
If you are an admin and want to punish someone, give them a cursed heart. A cursed heart requires the owner to pump it manually or they die of bloodloss.

Re: Little things you learned that are game changing

Posted: Fri Apr 28, 2017 5:39 am
by XDTM
If you have been punished with a cursed heart, beg xenobio for a green slime, and become a bloodless race (golem, abductor, skeleton, android) to prevent bloodloss damage AND have a powerful heal on demand.

Re: Little things you learned that are game changing

Posted: Fri Apr 28, 2017 5:41 pm
by Qbopper
XDTM wrote:If you have been punished with a cursed heart, beg xenobio for a green slime, and become a bloodless race (golem, abductor, skeleton, android) to prevent bloodloss damage AND have a powerful heal on demand.
ding dong

Re: Little things you learned that are game changing

Posted: Fri Apr 28, 2017 6:33 pm
by cedarbridge
Qbopper wrote:
XDTM wrote:If you have been punished with a cursed heart, beg xenobio for a green slime, and become a bloodless race (golem, abductor, skeleton, android) to prevent bloodloss damage AND have a powerful heal on demand.
ding dong
I'd probably just BSA them at that point tbh

Re: Little things you learned that are game changing

Posted: Fri Apr 28, 2017 7:01 pm
by XDTM
cedarbridge wrote:
Qbopper wrote:
XDTM wrote:If you have been punished with a cursed heart, beg xenobio for a green slime, and become a bloodless race (golem, abductor, skeleton, android) to prevent bloodloss damage AND have a powerful heal on demand.
ding dong
I'd probably just BSA them at that point tbh
If you become a mummy you revive after dying AND don't suffer from bloodloss!

Re: Little things you learned that are game changing

Posted: Fri Apr 28, 2017 7:36 pm
by FantasticFwoosh
Mummies (cloth golems) are flammable though and burning the pile out of your generally fragile body will kill you. Its actually a good ghetto lich for wizard apprentices with knock & mindswap.

Re: Little things you learned that are game changing

Posted: Fri Apr 28, 2017 8:32 pm
by Reece
XDTM wrote:If you have been punished with a cursed heart, beg xenobio for a green slime, and become a bloodless race (golem, abductor, skeleton, android) to prevent bloodloss damage AND have a powerful heal on demand.
Does that really work? Health scanners register the slime jelly as xenobio blood, removing that jelly makes your legs and arms drop off.

Re: Little things you learned that are game changing

Posted: Fri Apr 28, 2017 9:39 pm
by XDTM
Green slimes can turn you into other races if you make unstable slime toxin, instead of slimeperson toxin. Thus golems, abductors, etc.

Re: Little things you learned that are game changing

Posted: Tue May 02, 2017 5:54 pm
by scoobydoo
you can shit cheese if you eat milk and universal enzyme

Re: Little things you learned that are game changing

Posted: Tue May 02, 2017 7:12 pm
by Fiz Bump
scoobydoo wrote:you can shit cheese if you eat milk and universal enzyme
It's more that the cheese explodes out of your mouth.
Along the same train of thought though, cult chemists can implant a potassium pill into their tooth and activate it when they are getting holy water converted in the brig to allahu ackbar the chaplain/security.

Re: Little things you learned that are game changing

Posted: Tue May 02, 2017 9:05 pm
by Anonmare
With the new language system, a traitor AI and it's synced cyborgs can communicate via AI private in their audio encoded language if an unsynced cyborg is in existence. All a cyborg needs to do is open up their radio settings in the bottom right corner, enable subspace transmission and change the frequency to 144.7

Re: Little things you learned that are game changing

Posted: Tue May 02, 2017 9:31 pm
by Nilons
if you hit the little x in the topright corner you have more fun

Re: Little things you learned that are game changing

Posted: Wed May 03, 2017 1:27 am
by scoobydoo
you want to fuck with someone real good? flash/pie-in-face/tase/stun someone, put them inside a body bag and then put something that triggers when someone steps on it, like a bear trap, some soap, a banana peel, a proximity-sensored bomb, anything you want - when they get out they will trigger the object in the tile automatically.

if you put soap down on the same tile they will never be able to get out