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Re: Little things you learned that are game changing
Posted: Sun Feb 12, 2017 7:37 pm
by confused rock
Bottom post of the previous page:
wait, they get an alarm if a camera is disabled?
Re: Little things you learned that are game changing
Posted: Sun Feb 12, 2017 8:18 pm
by PKPenguin321
confused rock wrote:wait, they get an alarm if a camera is disabled?
if you bash a camera dead, AI gets an alert
if you EMP a camera, the AI gets an EMP alert once the camera reactivates
if you wirecut a camera, the AI is not alerted, but if it looks in the camera list it will see next to the camera that it has been deactivated
if you multitool a camera, it makes it only have like 1 or 2 tiles of range, but the AI gets no tells that it's been modified beyond actually looking through it
Re: Little things you learned that are game changing
Posted: Sun Feb 12, 2017 11:50 pm
by Qbopper
PKPenguin321 wrote:if you multitool a camera, it makes it only have like 1 or 2 tiles of range, but the AI gets no tells that it's been modified beyond actually looking through it
You mean while the wires are exposed, right? Just to clarify
Re: Little things you learned that are game changing
Posted: Mon Feb 13, 2017 1:13 am
by cedarbridge
Qbopper wrote:PKPenguin321 wrote:if you multitool a camera, it makes it only have like 1 or 2 tiles of range, but the AI gets no tells that it's been modified beyond actually looking through it
You mean while the wires are exposed, right? Just to clarify
Pretty sure you don't have to leave it exposed after refocusing the camera.
Re: Little things you learned that are game changing
Posted: Mon Feb 13, 2017 1:53 am
by Anonmare
You can also cut a camera and weld it. It leaves the camera assembly there but removes it from the network list.
Re: Little things you learned that are game changing
Posted: Mon Feb 13, 2017 2:33 am
by Anonmare
I wish the old method of making cameras was in, borgs could actually make cameras the old way. New way requires Humans to do it.
Re: Little things you learned that are game changing
Posted: Mon Feb 13, 2017 7:01 am
by cedarbridge
The real reason borgs can't place cameras is the same reason they can't place APCs. If they could you could just as easily spam them around and gain tons of advantage. A single engieborg could spam all of maint with cameras easy and building rooms just to place APCs in would become the new malf meta.
Re: Little things you learned that are game changing
Posted: Tue Feb 14, 2017 1:12 pm
by Cw3040
cedarbridge wrote:spam all of maint with cameras
[Angry Assistant noises]
Re: Little things you learned that are game changing
Posted: Sat Feb 18, 2017 5:21 pm
by Doctor Pork
Deitus wrote:
>plsama is 99% of cargo's income
i have literally never heard of anyone doing this, but why use the plasma anyway? the minerals are for science, not for hat crates. go hunting for welding tanks or something
This "SCIENCE OWNS THE ORM STOP TAKING THE PLASMA REEEE" meme needs to stop. I have NEVER seen science run out of plasma unless theyre making MULTIPLE phazons so I get pretty salty when science gets mad when I take some to sell. It's a stale meme that has made me on multiple occasions make the station sign requisition forms to get minerals.
Also I just learned recently Scientists and Robos have access to Tech Storage and Aux mining. Cargo also has access to aux mining. It's pretty nifty.
Re: Little things you learned that are game changing
Posted: Sat Feb 18, 2017 5:59 pm
by Anonmare
Science can live off of of 50 sheets of plasma for an entire round, unless they're giving everyone and their clown a phazon but >Science sharing their toys
Re: Little things you learned that are game changing
Posted: Sat Feb 18, 2017 6:28 pm
by confused rock
and science can make some fucking plasma using purple slimes, which the xenoiologist should be forced to fucking do because there isn't even interaction within its own fucking department what the shit
Re: Little things you learned that are game changing
Posted: Sun Feb 19, 2017 3:41 pm
by bandit
ABDUCTORS CAN KIDNAP IAN

Re: Little things you learned that are game changing
Posted: Sun Feb 19, 2017 3:58 pm
by XDTM
If you actually played xeno you'd know they're pretty much the only source of power 6 aside from botany. They can also interact with other departments through generic upgrades, but when i shout over the radio stuff like "HEY WHO WANTS TO BE 100% FIREPROOF" and nobody answers i stop bothering.
Science uses little plasma and they need 25 at most, unless they start wanting phazons as previously said. Usually after a certain point in a round miners come in with so many minerals i don't know where to put them, so i'd be totally fine with selling the excess; i get annoyed when the first batch gets taken, since it's necessary for pretty much all mining upgrades.
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 12:48 am
by IcePacks
bandit wrote:ABDUCTORS CAN KIDNAP IAN

i abducted the AI once
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 12:50 am
by D&B
Golems can become changelings too
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 1:07 am
by Doctor Pork
D&B wrote:Golems can become changelings too
Whaaaaat
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 10:00 am
by DemonFiren
"Little things you learned that are game changeling"
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 3:58 pm
by XDTM
Changelings acquire the race of their transform target, so you can become an android or slimeman etc. at will as long as you have them in storage. So you can sting a golem and forget that shitty flesh hardsuit power. Transforming into plasmamen is instead a bad idea.
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 4:44 pm
by Screemonster
XDTM wrote:Transforming into plasmamen is instead a bad idea.
Now I'm trying to come up with situations where it might be a fuckin' hilarious idea.
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 5:02 pm
by Wyzack
If you want to kill/fuck up a bunch of tightly packed people and make it look like a possible accident. Need to get away before the fire crits you or else you will have to revive in the midst of the dying crowd
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 5:13 pm
by Screemonster
The shuttle, then.
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 5:38 pm
by Reece
If you sting a slimeperson and then make more slime bodies, will they have ling powers, and if so can they be sentienced?
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 6:41 pm
by XDTM
You can only sentience simple animals, so even monkeys are off-limits. Since the ling datum is in the mind, it'll likely be transferred when you transfer your consciousness, making any slimebody you possess a ling. You'll still lose the ones that die if you aren't controlling them, and lingering powers such as vision or armblades will stay with the body. The chemicals should be shared, but i haven't tested that. My lore for this is bluespace chemicals.
To add onto the "plasmamen are a bad idea": after reviving there's a period where you can't transform. Guess who's gonna die in a fire before that period runs out, and be stuck in an everburning hell.
Re: Little things you learned that are game changing
Posted: Fri Feb 24, 2017 8:23 pm
by Anonmare
Reece wrote:If you sting a slimeperson and then make more slime bodies, will they have ling powers, and if so can they be sentienced?
The Changeling powers are contained in the mind, so whichever body has the mind is the Changeling.
Yes, being a Changeling is a state of mind so why aren't you a Changeling? Because you rack discripine
Re: Little things you learned that are game changing
Posted: Sun Feb 26, 2017 2:40 pm
by XDTM
Voice Analyzers can change mode when hit by a multitool; they have the classic mode, the case sensitive mode, a mode where it checks the speaker rather than the message, or a mode where it simply pulses when it hears someone speak.
Re: Little things you learned that are game changing
Posted: Mon Feb 27, 2017 12:39 pm
by confused rock
mixing sterilizer spray (increases surgery chance) with (preferably strong) alcohol further increases the chance of surgery working. not game changing in the slightest.
Re: Little things you learned that are game changing
Posted: Mon Feb 27, 2017 12:43 pm
by Remie Richards
confused rock wrote:mixing sterilizer spray (increases surgery chance) with (preferably strong) alcohol further increases the chance of surgery working. not game changing in the slightest.
this is not true, what happened was your alcohol probably mixed with other chemicals to produce MORE sterilizine:
required_reagents = list("ethanol" = 1, "charcoal" = 1, "chlorine" = 1)
sterilizine doesn't check for alcohols, or vice versa, so it must be this.
Re: Little things you learned that are game changing
Posted: Mon Feb 27, 2017 1:26 pm
by XDTM
Sterilizine gives a 20% bonus, alcohol gives 10% of its alcoholic power, and miner's salve gives 10%. Of these only the highest is picked, they do not add up.
Re: Little things you learned that are game changing
Posted: Mon Feb 27, 2017 2:32 pm
by DemonFiren
I am so going to do surgery with Bacchus next.
Re: Little things you learned that are game changing
Posted: Mon Feb 27, 2017 2:33 pm
by confused rock
XDTM wrote:Sterilizine gives a 20% bonus, alcohol gives 10% of its alcoholic power, and miner's salve gives 10%. Of these only the highest is picked, they do not add up.
Wait a minute, isnt low potency alcohol the strongest?
Re: Little things you learned that are game changing
Posted: Mon Feb 27, 2017 2:42 pm
by XDTM
Nope! To be precise on the scaling, it's 10% x (boozepower / 65). So anything below 65 is less than 10%, anything more gives more. Bacchus has 420 boozepwr which means 64% extra success chance!
Re: Little things you learned that are game changing
Posted: Mon Feb 27, 2017 7:40 pm
by bandit
Being on the same tile as a slipping item (soap, banana peel, etc) on a moving conveyor belt will stunlock someone for as long as the conveyor keeps going.
Re: Little things you learned that are game changing
Posted: Tue Feb 28, 2017 9:15 am
by XDTM
Goddammit cyberboss
Re: Little things you learned that are game changing
Posted: Fri Mar 03, 2017 8:18 pm
by Swindly
Xenos can be fed with forks.
Re: Little things you learned that are game changing
Posted: Fri Mar 10, 2017 6:57 pm
by DemonFiren
Put a stackable item in a container on your person and move to a tile containing the same type of item.
Put the item in storage in your hand and it adds the stack on the floor to itself.
Effectively this means you no longer have to pixel hunt for individual cable pieces.
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 4:26 am
by TheNightingale
DemonFiren wrote:Put a stackable item in a container on your person and move to a tile containing the same type of item.
Put the item in storage in your hand and it adds the stack on the floor to itself.
Effectively this means you no longer have to pixel hunt for individual cable pieces.
So you've got cable coils in a box, and on the floor, and then you move over the floor, with the box in your hand?
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 5:36 am
by Xhuis
Last I checked, xenos are affected by brain damage and have no way to get better. It might not be practical, but you can pop a xeno with a mercury syringe and they'll be forced to gibber for the rest of their life.
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 9:51 am
by DemonFiren
Xhuis wrote:Last I checked, xenos are affected by brain damage and have no way to get better. It might not be practical, but you can pop a xeno with a mercury syringe and they'll be forced to gibber for the rest of their life.
>mercury
try impedrezene
a retarded xeno would be an ideal pet
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 10:30 am
by Reece
What medicine does work on xenos? Can they be affected by slime mutation toxins, can we turn a xeno into a hardworking human again.
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 11:06 am
by FantasticFwoosh
Xeno's have a love-poison trait which makes negative chems heal them. So technically dosing a xeno on morphine/toxin will heal them.
Also that brain damage is false in the case of being over weeds (or am i mis-remembering that as celluar damage from slimes?), as repairing the brain will take importance over the body, making xenos more vunerable and stall their health regarging
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 1:00 pm
by XDTM
Morphine syringe-gunning does sleep non-queen xenos. Could be true with other stunchems, but i haven't tested.
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 3:57 pm
by calzilla1
bandit wrote:
Orange slime extracts can be used as ghetto firebombs.
Wait... aren't fire bombs a ghetto version of insindeary grenades?
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 4:05 pm
by Xhuis
DemonFiren wrote:Xhuis wrote:Last I checked, xenos are affected by brain damage and have no way to get better. It might not be practical, but you can pop a xeno with a mercury syringe and they'll be forced to gibber for the rest of their life.
>mercury
try impedrezene
a retarded xeno would be an ideal pet
Mercury does brain damage at a higher rate than impedrezene. Impederezene just has other effects tacked on.
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 4:23 pm
by DemonFiren
Editing the wiki, then.
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 7:49 pm
by Anonmare
Doesn't Beepsky Smash stun xenos?
I remember way back when, when Basil was low-pop, we all went on a xeno hunting trip with syringe guns and darts of Beepsky Smash when we found evidence of a drone smashing shit in telecomms.
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 7:51 pm
by FantasticFwoosh
Xhuis wrote:DemonFiren wrote:Xhuis wrote:Last I checked, xenos are affected by brain damage and have no way to get better. It might not be practical, but you can pop a xeno with a mercury syringe and they'll be forced to gibber for the rest of their life.
>mercury
try impedrezene
a retarded xeno would be an ideal pet
Mercury does brain damage at a higher rate than impedrezene. Impederezene just has other effects tacked on.
You can spam a infinite supply of mercury out of the tap.
Its also very good for shotgun darts, yeah remember those? Swipe a emag across a soda machine and you have a infinite supply of a stamina damaging chem.
Re: Little things you learned that are game changing
Posted: Sat Mar 11, 2017 8:19 pm
by Xhuis
Anonmare wrote:Doesn't Beepsky Smash stun xenos?
I remember way back when, when Basil was low-pop, we all went on a xeno hunting trip with syringe guns and darts of Beepsky Smash when we found evidence of a drone smashing shit in telecomms.
Iirc yes, as a chemist my favorite thing against xenos is a ClF3/Beepsky Smash mix. It's absolutely hilarious watching them just stand statue-still and burn to death.
Re: Little things you learned that are game changing
Posted: Sat Mar 18, 2017 5:49 pm
by XDTM
If you're a golem and use a mining jaunter you'll be teleported to a golem ship if there is one, even if became a golem through xenobiology.
Re: Little things you learned that are game changing
Posted: Sat Mar 18, 2017 6:32 pm
by Jarek
Defibrilators get emagged if they get EMP'd, Which disables the safety functions.
This gives the defibrilator two extra uses besides reviving the dead. The defib can, with disarm intent, stun someone for a good amount of time and do severe stamina damage, And with harm intent it'll defibrilate someone and stop their heart, giving them severe burn damage to boot.
I literally had no idea this was a thing until I was randomly EMP'd by a wizard whilst holding a defib and found out it did the same thing an emag would do.
Re: Little things you learned that are game changing
Posted: Sat Mar 18, 2017 7:03 pm
by Anonmare
The only difference between an emagged and EMP'd defib is that an emagged defib doesn't have the flashing warning lights
If you can, try screwdrivering the emagged/EMP'd defib and swapping out the powercell for either a bluespace one or a yellow slime battery for essentially infinite heart attack potential.
Re: Little things you learned that are game changing
Posted: Sat Mar 18, 2017 8:27 pm
by XDTM
A stun status icon could be nice.