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Re: HOW TO KILL MORPHS 101

Posted: Wed Jan 25, 2017 7:18 pm
by Deitus

Bottom post of the previous page:

Armhulen wrote:
PKPenguin321 wrote:so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

SSHH
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it
fughkin delet this, you can't just let people know how weak morphs actually are
When I do morph I always go lightbulb, really hard to not and so common and small you can basically hide anywhere

Re: HOW TO KILL MORPHS 101

Posted: Wed Jan 25, 2017 7:30 pm
by cedarbridge
Deitus wrote:
Armhulen wrote:
PKPenguin321 wrote:so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

SSHH
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it
fughkin delet this, you can't just let people know how weak morphs actually are
When I do morph I always go lightbulb, really hard to not and so common and small you can basically hide anywhere
Just use a drip of blood if you need to go full Pow Ergam on it.

Re: Little things you learned that are game changing

Posted: Wed Jan 25, 2017 8:06 pm
by Wyzack
CosmicScientist wrote:
Qbopper wrote:
geilebeer wrote:close the security lockers after taking shit out of them you savages, truely gamechanging
Alt clicking saves fucking lives
Obligatory things were better when we had it on right click.
Rightclick, the function formerly known as crash click

Re: Little things you learned that are game changing

Posted: Wed Jan 25, 2017 8:10 pm
by cedarbridge
Wyzack wrote:
CosmicScientist wrote:
Qbopper wrote:
geilebeer wrote:close the security lockers after taking shit out of them you savages, truely gamechanging
Alt clicking saves fucking lives
Obligatory things were better when we had it on right click.
Rightclick, the function formerly known as crash click
Never forget the Paper Pile Massacre.

Re: Little things you learned that are game changing

Posted: Fri Jan 27, 2017 7:02 pm
by XDTM
Clowns can make the sad trombone sound by deathgasping. You can deathgasp in crit. Be a real clown and deafen your killer with your honks until the very end.

Re: Little things you learned that are game changing

Posted: Fri Jan 27, 2017 7:13 pm
by Anonmare
You have no idea what you've just done

Re: Little things you learned that are game changing

Posted: Sat Jan 28, 2017 3:39 am
by Weepo
He knows... he just... doesn't care.

*SAD TROMBOOOOOOOOOOOOOOOOOOOOOOOONE*

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 2:00 am
by Anonmare
You can attach voice-analyzer-signaller assemblies to a borg's module reset wire to let it change module on the fly with a simpel command word.

You can also attach one to its lockdown wire if you're a robo and you want some insurance against the borgs.

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 2:04 am
by InsaneHyena
Tell me about voice analyzers, how do they work? Does the radio count, for example?

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 2:16 am
by Anonmare
You use them in hand to set a command phrase. Screwdriver them and a signaller, put 'em together, attach the assembly to a wire and whenever it hears that command word - it'll trigger the signaller and if it's on a wire, it'll pulse it.

And yes, it can trigger from over the radio so better pick an uncommon phrase to prevent misfires.

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 3:45 pm
by Cw3040
John_Oxford wrote:every bag of food and every can of soda of any type has a hole already punched in it's lid or a slit cut inside of the bag

you don't have to open soda, unscrew caps, or tear seals off of bags.
Going by this logic, all canned soda on the station is flat and the space twinkies in the vending machines are stale. Dispensed soda has a better fate, but still.

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 8:16 pm
by PKPenguin321
No they just have micro bluespace tech to move the food/drink through the paper thin packaging duh

That or it's just implied that you open them when you eat them but nah bluespace memes are more likely

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 8:42 pm
by Deitus
as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 8:48 pm
by calzilla1
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 8:49 pm
by Deitus
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 8:53 pm
by calzilla1
Deitus wrote:
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway
Youre not realizing that plasma is 99% of Cargo's income. If I see you doing this im throwing you in to the singularity

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 9:04 pm
by D&B
Why does nobody use the fucking OP as shit Tech disks?

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 9:10 pm
by Deitus
calzilla1 wrote:
Deitus wrote:
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway
Youre not realizing that plasma is 99% of Cargo's income. If I see you doing this im throwing you in to the singularity
>plsama is 99% of cargo's income

i have literally never heard of anyone doing this, but why use the plasma anyway? the minerals are for science, not for hat crates. go hunting for welding tanks or something

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 9:54 pm
by calzilla1
Deitus wrote:
calzilla1 wrote:
Deitus wrote:
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway
Youre not realizing that plasma is 99% of Cargo's income. If I see you doing this im throwing you in to the singularity
>plsama is 99% of cargo's income

i have literally never heard of anyone doing this, but why use the plasma anyway? the minerals are for science, not for hat crates. go hunting for welding tanks or something
Plasma is rarly used by science

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 2:21 am
by Weepo
Alternatively, just have science build a ORM at science. That's what science is for and also it saves the headache of stealing cargo's

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 3:53 am
by Deitus
Weepo wrote:Alternatively, just have science build a ORM at science. That's what science is for and also it saves the headache of stealing cargo's
>competent scientists

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 4:14 am
by D&B
One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.

Also I think putting a plasma sheet in cameras upgrades cameras, and carrots too. Not sure about carrots actually, but plasma sheets worked.

You can crush a can of soda on your head if you aim for your own head and harm intent use it on yourself.

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 7:59 am
by XDTM
Cameras can be upgraded by analyzers for xray, plasma sheets for emp-proofing, or prox sensors for proximity cameras (i don't know what they do, since the AI is not alerted of motion).

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 5:01 pm
by Qbopper
D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 5:40 pm
by cedarbridge
Qbopper wrote:
D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
This is useful when comms are down (to alert the AI to something if it isn't rogue and to mark yourself for death if it is). Same for the holopads.

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 8:43 pm
by Qbopper
cedarbridge wrote:
Qbopper wrote:
D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
This is useful when comms are down (to alert the AI to something if it isn't rogue and to mark yourself for death if it is). Same for the holopads.
Yeah, I just mean spamming non stop to be an annoying cunt

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 10:05 pm
by cedarbridge
Qbopper wrote:
cedarbridge wrote:
Qbopper wrote:
D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
This is useful when comms are down (to alert the AI to something if it isn't rogue and to mark yourself for death if it is). Same for the holopads.
Yeah, I just mean spamming non stop to be an annoying cunt
Fuck mimes tbh

Re: Little things you learned that are game changing

Posted: Sat Feb 04, 2017 1:13 pm
by Grazyn
If you get spaced out of the mining shuttle mid transit, immediately deploy your survival capsule. If you're lucky you will be on the station z level and can ask for someone to rescue you. The capsule comes with a GPS so finding it will be easy.

Re: Little things you learned that are game changing

Posted: Sat Feb 04, 2017 10:54 pm
by cedarbridge
Grazyn wrote:If you get spaced out of the mining shuttle mid transit, immediately deploy your survival capsule. If you're lucky you will be on the station z level and can ask for someone to rescue you. The capsule comes with a GPS so finding it will be easy.
And you have a guitar to keep you sane.

Re: Little things you learned that are game changing

Posted: Sun Feb 05, 2017 4:25 am
by Armhulen
why don't you just give the paper a cooldown on use to the camera

Re: Little things you learned that are game changing

Posted: Mon Feb 06, 2017 8:57 pm
by darkpaladin109
Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.

Re: Little things you learned that are game changing

Posted: Mon Feb 06, 2017 9:02 pm
by Remie Richards
darkpaladin109 wrote:Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
Bug.

Re: Little things you learned that are game changing

Posted: Mon Feb 06, 2017 9:19 pm
by TribeOfBeavers
Remie Richards wrote:
darkpaladin109 wrote:Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
Bug.

Is it?
There's a slime reaction you can do that makes blueprints for this purpose (crulean with blood).

Re: Little things you learned that are game changing

Posted: Mon Feb 06, 2017 9:21 pm
by Remie Richards
TribeOfBeavers wrote:
Remie Richards wrote:
darkpaladin109 wrote:Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
Bug.

Is it?
There's a slime reaction you can do that makes blueprints for this purpose (crulean with blood).
Oh damn, it's just kor's laziness.
lame.

Re: Little things you learned that are game changing

Posted: Mon Feb 06, 2017 11:18 pm
by Screemonster

Code: Select all

/obj/item/areaeditor/blueprints/slime
	name = "cerulean prints"
	desc = "A one use yet of blueprints made of jelly like organic material. Renaming an area to 'Xenobiology Lab' will extend the reach of the management console."
	color = "#2956B2"
Yeah.

Though strictly speaking, unless I'm reading this wrong, it'll work with whatever area the xenobiology console is in, it's just that the default one happens to start in the xenobiology lab.

Re: Little things you learned that are game changing

Posted: Mon Feb 06, 2017 11:18 pm
by FantasticFwoosh
Something you will learn that is game changing.

Kor's lazyness is legend

Re: Little things you learned that are game changing

Posted: Tue Feb 07, 2017 5:56 am
by IcePacks
zombies can be arrested just like any old criminal

Re: Little things you learned that are game changing

Posted: Tue Feb 07, 2017 7:37 am
by XDTM
About xenobio consoles, it was originally just Xenobiology Lab only, but since i made them buildable they use the name of area they were built on. Normally it's Xenobiology Lab.

Re: Little things you learned that are game changing

Posted: Tue Feb 07, 2017 2:01 pm
by calzilla1
IcePacks wrote:zombies can be arrested just like any old criminal
:salt:

Re: Little things you learned that are game changing

Posted: Tue Feb 07, 2017 4:56 pm
by Tokiko2
Some supermatter stuff:

Energy beams cause the shard to emit hallucinations which can only be prevented by wearing mesons, while matter touching the shard causes regular radiation.

Use pure oxygen instead of n2 if you like energy. Pure oxygen produces a lot more energy and makes the shard glow. Using n2 probably can't even power the entire station on delta.

Re: Little things you learned that are game changing

Posted: Wed Feb 08, 2017 1:56 am
by Swindly
A plasmaman can explore spess with a syringe and a few cartons of milk.

Re: Little things you learned that are game changing

Posted: Fri Feb 10, 2017 2:54 pm
by Cw3040
Tokiko2 wrote:Some supermatter stuff:

Energy beams cause the shard to emit hallucinations which can only be prevented by wearing mesons, while matter touching the shard causes regular radiation.

Use pure oxygen instead of n2 if you like energy. Pure oxygen produces a lot more energy and makes the shard glow. Using n2 probably can't even power the entire station on delta.
>Oxygen
>not using pure plasma and filter all other stuff out

ishygddt

Re: Little things you learned that are game changing

Posted: Fri Feb 10, 2017 6:26 pm
by cedarbridge
Manifested bloodcult ghosts are physically capable of standing in a 3x3 square while living humans are not

Re: Little things you learned that are game changing

Posted: Sat Feb 11, 2017 3:04 am
by Alipheese
I learned how to use a ttv and felt like a complete idiot that it was so simple.
Died learning.

Re: Little things you learned that are game changing

Posted: Sat Feb 11, 2017 4:01 am
by D&B
If you're close to dying, you can cut your own limbs off to heal due to how the damage registers.

If you only have one hand, you cannot be cuffed.

You can catch thrown objects if you face the direction they're coming from and have throw intent activated.

Re: Little things you learned that are game changing

Posted: Sun Feb 12, 2017 12:49 am
by XDTM
The crate in Metastation's Science Bomb Testing Site (the place with the mass driver) contains some cardboard targets, but under them there's a full stack of metal, glass and rods! Especially useful since there's no other extra stacks around unlike in Box, and because it's a lot less likely to get stolen by someone else.

Re: Little things you learned that are game changing

Posted: Sun Feb 12, 2017 12:53 am
by PKPenguin321
D&B wrote:You can catch thrown objects if you face the direction they're coming from and have throw intent activated.
not sure you have to face them, just be on throw mode

Re: Little things you learned that are game changing

Posted: Sun Feb 12, 2017 2:37 am
by Onule
You can pick any color using spray cans, and they work on canvas. It won't lose any uses when used on canvas!

Re: Little things you learned that are game changing

Posted: Sun Feb 12, 2017 8:26 am
by MimicFaux
XDTM wrote:The crate in Metastation's Science Bomb Testing Site (the place with the mass driver) contains some cardboard targets, but under them there's a full stack of metal, glass and rods! Especially useful since there's no other extra stacks around unlike in Box, and because it's a lot less likely to get stolen by someone else.
Excellent tip. I knew about the rods, but never thought to dig further. I guess those exist with the intention to rebuild the bomb site.

Re: Little things you learned that are game changing

Posted: Sun Feb 12, 2017 11:51 am
by cedarbridge
You can nerf an AI's camera reach without tripping its camera alarm by using a multitool on the camera instead of wirecutters. The camera is still on but it can only see two squares away instead of its normal full reach. Super handy for creating blind spots or just generally fucking with AI vision without getting caught.

Re: Little things you learned that are game changing

Posted: Sun Feb 12, 2017 7:37 pm
by confused rock
wait, they get an alarm if a camera is disabled?