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Re: Little things you learned that are game changing

Posted: Tue Jan 10, 2017 4:49 pm
by Armhulen

Bottom post of the previous page:

actually let me report this as an issue, because you better believe it's a fucking issue to me

Re: Little things you learned that are game changing

Posted: Tue Jan 10, 2017 6:38 pm
by Drynwyn
Everything being destructible was a huge fucking mistake.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 9:39 am
by Whoisthere
On Basil you can have a KA in each hand and double the firing rate by shooting, changing hands, and shooting the second one while the first KA recharges.
On Sybil the KAs will shoot using what I assume is akimbo code - shoot at the same time with less accuracy, but that can be circumvented by putting one KA into the backpack and taking it in hand again makling it recharge, then shooting with another one that so that one is always recharging. I had no idea we had different code for each server and I'm inclined to believe the code is the same and I was hallucinating.

If you put a plasmeme into the chef's gibber it spews plasma sheets.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 3:01 pm
by BeeSting12
Whoisthere wrote:On Basil you can have a KA in each hand and double the firing rate by shooting, changing hands, and shooting the second one while the first KA recharges.
On Sybil the KAs will shoot using what I assume is akimbo code - shoot at the same time with less accuracy, but that can be circumvented by putting one KA into the backpack and taking it in hand again makling it recharge, then shooting with another one that so that one is always recharging. I had no idea we had different code for each server and I'm inclined to believe the code is the same and I was hallucinating.

If you put a plasmeme into the chef's gibber it spews plasma sheets.
You might've been using dual wielding on sybil.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 6:46 pm
by delaron
Reading the wiki and noticing the category and job names according to Ian. Bravo to the author of that one.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 7:08 pm
by calzilla1
delaron wrote:Reading the wiki and noticing the category and job names according to Ian. Bravo to the author of that one.
And the clown

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 7:53 pm
by TribeOfBeavers
I'm sure most of these are common knowledge or have been posted before, but I didnt see them on the last few pages so I'll post them anyway.

You can use your PDA without holding it by dragging its icon to your sprite. This lets you activate your flashlight, send messages, or buy traitor gear while the PDA is in your ID slot.

You can use other people/bots/borgs for access by pulling them along with you and moving them into the same tile as the door you want to go through using the alt+click menu thing. You can also throw people into airlocks to open them.

You can "clone" plasmamen by transplanting their brain into a humanized monkey.

You can defib a person immediately after a brain transplant, as removing the brain only deals oxygen damage to the body.

Your PDA will generally start with a few useful functions, deoending on your job. Doctors have a built in medical scanner, chemists have a reagent scanner, etc.

You can use the little airlocks on the slime pens in xenobio for a bit of extra storage space for slimes you want to keep separate from the others.

After you've made friends with the slimes you can say "Hello, slimes" and they'll all say hello back at the same time.

If you need to cryo a bunch of people at once, wrench a nearby shower so it is freezing, throw the people in cryo and wait until you see them heal a bit. Then open cryo and put the person under the cold shower. Repeat, you can stack multiple people in the shower at once if they're laying down.

You can weld glass shards to get back sheets of glass.

You can refill the RCDs using sheets of metal and glass

You're immune to tesla bolts if you're wearing a hardsuit and insulated gloves.

You can speed clone people by either cutting power to equipment through the APC while someone is being cloned or using an ID on the cloning pod after it reaches 40% and then right clicking it.

If someone is stuck in a sleeper and the power goes out you can crowbar it open.

You can hide in disposals if you turn them off first.

The green lights on the morgue trays indicate if there is still an active ghost for that person's body (meaning they can still be cloned).

You can preform surgery on plasmamen if you keep them under a shower while you do it.

Xeno organs can be implanted into people, giving them special abilities.

You can make yourself into a changeling by making a headslug using gold slimes, then using a rainbow slime to transfer your mind into it and biting your old body.

Mixing cryoxadone with blood makes meat.

The GPS shows the locations of all the megafauna and tendrils on lavaland.

You can grind koibeans to get carpotoxin.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 8:06 pm
by Remie Richards
TribeOfBeavers wrote:After you've made friends with the slimes you can say "Hello, slimes" and they'll all say hello back at the same time.
Just gonna leave this here:
https://gist.github.com/RemieRichards/7 ... f29b72b034

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 8:58 pm
by TribeOfBeavers
Remie Richards wrote:
TribeOfBeavers wrote:After you've made friends with the slimes you can say "Hello, slimes" and they'll all say hello back at the same time.
Just gonna leave this here:
https://gist.github.com/RemieRichards/7 ... f29b72b034
Oh, thats cool! Ive never actually seen anyone use slime commands before, and I accidentally found the Hello one. Stop seems especially useful.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 10:30 pm
by Anonmare
You can also give individuals slimes orders. Just use their number, like say "Hello 361"

Re: Little things you learned that are game changing

Posted: Thu Jan 12, 2017 6:50 am
by Cayce
If you put a cannibus leaf from botany in a reagent grinder, it will form a cloud of hellish smoke all throughout the area. If it has enough toxin in it, it can damn near insta-crit people.

I learned this by accident.

Edit: This turns out to have been a special case.

(F) DEAD: Daisy Holmes says, "The reagents are: Space drugs Mindbreaker Toxin Lithium Atropine Haloperidol Methamphetamine Capsaicin Oil Barber's Aid Bath Salts Itching Powder Crank Krokodil Histamine Lipolicide Frost Oil Morphine Fluorosulfuric acid Phosphorus Potassium Sugar"

Re: Little things you learned that are game changing

Posted: Thu Jan 12, 2017 9:25 am
by Ezel
You can screw the cap off a foam dart and put a pen in it to make it a 5 brute bullet thats reusable

Botany can make batteries containing the power rating of 400k

Re: Little things you learned that are game changing

Posted: Thu Jan 12, 2017 3:04 pm
by Remie Richards
Anonmare wrote:You can also give individuals slimes orders. Just use their number, like say "Hello 361"
that's already in the flowchart, demonstrated by my gloopy assistant 237.

Re: Little things you learned that are game changing

Posted: Fri Jan 13, 2017 4:47 pm
by peoplearestrange
delaron wrote:Reading the wiki and noticing the category and job names according to Ian. Bravo to the author of that one.
*bows*

Re: Little things you learned that are game changing

Posted: Fri Jan 13, 2017 6:36 pm
by delaron
peoplearestrange wrote:
delaron wrote:Reading the wiki and noticing the category and job names according to Ian. Bravo to the author of that one.
*bows*
I freakin knew it! Bravo indeed!

HOW TO KILL MORPHS 101

Posted: Sat Jan 14, 2017 12:22 am
by PKPenguin321
so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

Image
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it

Re: Little things you learned that are game changing

Posted: Sat Jan 14, 2017 1:03 am
by D&B
>Not just punching it to death

Re: Little things you learned that are game changing

Posted: Sat Jan 14, 2017 1:05 am
by TehSteveo
I followed the flowchart and somehow befriend the morph. It now has taken my appearance is saying lewd things to me. What do I do?

Re: Little things you learned that are game changing

Posted: Sat Jan 14, 2017 1:26 am
by Anonmare
"Share a tile"

Re: HOW TO KILL MORPHS 101

Posted: Sat Jan 14, 2017 1:42 am
by Armhulen
PKPenguin321 wrote:so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

SSHH
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it
fughkin delet this, you can't just let people know how weak morphs actually are

Re: Little things you learned that are game changing

Posted: Sat Jan 14, 2017 9:41 am
by DemonFiren
Do go on, so morphs will be buffed.

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 4:29 am
by calzilla1
delaron wrote:Reading the wiki and noticing the category and job names according to Ian. Bravo to the author of that one.
If you like that check out the security officer

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 7:17 am
by Weepo
Dumping a bag of holding to a distant tile beams the contents over there, it works to any visible tile and through walls if you use masons. Take you eswording to the next level by beaming your enemies severed heads into space!

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 7:29 am
by Weepo
This is probably an exploit but really the most efficient way of jellying up your slime-self is to just draw your own blood and reinject it.

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 8:01 am
by Haevacht
Weepo wrote:This is probably an exploit but really the most efficient way of jellying up your slime-self is to just draw your own blood and reinject it.
Confirmed bug. Use liquid plasma instead for a less exploity version.

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 10:04 am
by DemonFiren
Weepo wrote:Dumping a bag of holding to a distant tile beams the contents over there, it works to any visible tile and through walls if you use masons. Take you eswording to the next level by beaming your enemies severed heads into space!
Time to pull an FTL.

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 8:28 pm
by Weepo
The bag dumping has a range limit however so you can't teleport your chem nades to your foes from the comfort of R&D without learning how to do telesci. This is of course bullshit.

Re: Little things you learned that are game changing

Posted: Mon Jan 16, 2017 8:14 am
by XDTM
Haevacht wrote:
Weepo wrote:This is probably an exploit but really the most efficient way of jellying up your slime-self is to just draw your own blood and reinject it.
Confirmed bug. Use liquid plasma instead for a less exploity version.
I swear every time i tested this it works properly. How the hell are you doing it?

Also, the best method is to get a half plasma half oxygen tank and start huffin'. With a double release pressure of course.

Re: Little things you learned that are game changing

Posted: Wed Jan 18, 2017 5:10 pm
by Weepo
If you're a dirty grey-tide and don't want the cops to get mad at you for having igloves, ram them in the laundry with a crayon. They'll keep their insulating properties but change sprites to whatever color crayon.


Also on the subject of being grey filth, if you wanna kill beepsky alone just use a baseball bat and go homerun on his ass. A competent security team will probably pick up on this but since the bat will bean him out of retaliation range you can leg it and come back when he forgets you. If nobody sets him to arrest unknowns just ditch your ID and wear a gasmask

Re: Little things you learned that are game changing

Posted: Wed Jan 18, 2017 5:35 pm
by Cw3040
Weepo wrote:If you're a dirty grey-tide and don't want the cops to get mad at you for having igloves, ram them in the laundry with a crayon. They'll keep their insulating properties but change sprites to whatever color crayon.


Also on the subject of being grey filth, if you wanna kill beepsky alone just use a baseball bat and go homerun on his ass. A competent security team will probably pick up on this but since the bat will bean him out of retaliation range you can leg it and come back when he forgets you. If nobody sets him to arrest unknowns just ditch your ID and wear a gasmask
If you use the Detective's white crayon it makes Latex Gloves somehow.

Rainbow Crayon = Rainbow Gloves and Mime Crayon = ??? (Someone fill me in)

Re: Little things you learned that are game changing

Posted: Thu Jan 19, 2017 8:26 pm
by Anonmare
Mime crayon makes white gloves.

Also you can infinitely snack on a mime and clown crayon for all eternity, effectively meaning you'll always have food.

Re: Little things you learned that are game changing

Posted: Thu Jan 19, 2017 9:44 pm
by Qbopper
Weepo wrote:If you're a dirty grey-tide and don't want the cops to get mad at you for having igloves, ram them in the laundry with a crayon. They'll keep their insulating properties but change sprites to whatever color crayon.
I was about to say "how fucking trash do you have to be to get mad for someone wearing igloves" and then I realized what I was saying

Re: Little things you learned that are game changing

Posted: Thu Jan 19, 2017 9:45 pm
by DemonFiren
Red tide station wide.

Re: Little things you learned that are game changing

Posted: Fri Jan 20, 2017 6:57 pm
by Weepo
As a bartender keep a bat behind the bar. When people climb over your bar they'll be stunned and unable to get fully over for a bit. Homerun those grey-tides back over your sturdy counter forcing them to restart the whole process or rethink their ways.

Re: Little things you learned that are game changing

Posted: Fri Jan 20, 2017 8:14 pm
by confused rock
or just, you know, click the table while they try to climb on it

Re: Little things you learned that are game changing

Posted: Fri Jan 20, 2017 8:19 pm
by Anonmare
I quick-grab+table them, then grab and toss them at their mates if they have any.

Re: Little things you learned that are game changing

Posted: Fri Jan 20, 2017 11:46 pm
by cedarbridge
Anonmare wrote:I quick-grab+table them, then grab and toss them at their mates if they have any.
Turns out a bottle of gin to the face also deters tiders from climbing over.

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 4:05 am
by Weepo
Butchering a frog can yeild vocal cords that make you REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 8:01 am
by Armhulen
WAIT WHAT

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 5:12 pm
by Qbopper
Weepo wrote:Butchering a frog can yeild vocal cords that make you REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
this can't be true

EDIT: it was not true, lynch

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 5:40 pm
by Drynwyn
Qbopper wrote:
Weepo wrote:Butchering a frog can yeild vocal cords that make you REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
this can't be true
I looked at the code, it isn't. The butcher_results for frog only has meat in it.

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 6:23 pm
by confused rock
I can't even figure out why weepo thought saying that would be funny

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 6:55 pm
by Weepo
the memes rock, for the memes.

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 9:30 pm
by Grazyn
confused rock wrote:I can't even figure out why weepo thought saying that would be funny
Some people are just bad

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 10:05 pm
by John_Oxford
every bag of food and every can of soda of any type has a hole already punched in it's lid or a slit cut inside of the bag

you don't have to open soda, unscrew caps, or tear seals off of bags.

Re: Little things you learned that are game changing

Posted: Mon Jan 23, 2017 8:59 pm
by Armhulen
Drynwyn wrote:
Qbopper wrote:
Weepo wrote:Butchering a frog can yeild vocal cords that make you REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
this can't be true
I looked at the code, it isn't. The butcher_results for frog only has meat in it.
But this is a good idea

Re: Little things you learned that are game changing

Posted: Tue Jan 24, 2017 11:15 am
by Munchlax
close the security lockers after taking shit out of them you savages, truely gamechanging

Re: Little things you learned that are game changing

Posted: Tue Jan 24, 2017 3:48 pm
by DemonFiren
This man knows my pain.
This man knows why I no longer play Warden.

Re: Little things you learned that are game changing

Posted: Tue Jan 24, 2017 9:21 pm
by Qbopper
geilebeer wrote:close the security lockers after taking shit out of them you savages, truely gamechanging
Alt clicking saves fucking lives

Re: Little things you learned that are game changing

Posted: Wed Jan 25, 2017 6:35 pm
by cedarbridge
Carpet, like most reagents, can be spread via harmless smoke.

Re: HOW TO KILL MORPHS 101

Posted: Wed Jan 25, 2017 7:18 pm
by Deitus
Armhulen wrote:
PKPenguin321 wrote:so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

SSHH
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it
fughkin delet this, you can't just let people know how weak morphs actually are
When I do morph I always go lightbulb, really hard to not and so common and small you can basically hide anywhere