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Re: Little things you learned that are game changing
Posted: Mon Dec 19, 2016 8:45 pm
by confused rock
Bottom post of the previous page:
the fuck is a health implant
Re: Little things you learned that are game changing
Posted: Mon Dec 19, 2016 9:40 pm
by PKPenguin321
The unloved rock wrote:the fuck is a health implant
if you view cloning records on the cloning machine, you can see the HP of scanned persons in their record. their HP values are sent to the cloner live via the health implant.
Re: Little things you learned that are game changing
Posted: Mon Dec 19, 2016 10:00 pm
by TheWulfe
You can use the same Alt-Click you use to discover everything on a tile to interact with space-exposed lattices on the Alt-Click tab with floor-tiles to close them off. This is useful for closing up a spot hidden by airlocks/tables/cluttered-items-space-wind without having to pixel hunt or deconstruct for an exposed space tile.
Re: Little things you learned that are game changing
Posted: Mon Dec 19, 2016 11:31 pm
by BeeSting12
Weld down the four titanium walls on a pod that are covered by the docking arms so that it doesn't get depressurized. Replace them with one direction reinforced windows, put down a floor and chairs, and BAM, six person pod plus a cool view.
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 12:06 am
by FantasticFwoosh
TheWulfe wrote:You can use the same Alt-Click you use to discover everything on a tile to interact with space-exposed lattices on the Alt-Click tab with floor-tiles to close them off. This is useful for closing up a spot hidden by airlocks/tables/cluttered-items-space-wind without having to pixel hunt or deconstruct for an exposed space tile.
You can grab invisible ninjas you've stunned with this as well as inspect things over and under tables.
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 10:10 am
by Anonmare
Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.
So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.
It's a lot of work, but the prize...
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 10:34 am
by Whoisthere
If you clean lavaland as a janiborg your efforts will go unappreciated.
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 12:56 pm
by Alipheese
Whoisthere wrote:If you clean lavaland as a janiborg your efforts will go unappreciated.
Actually. A janiborg to clean the bubblegum blood...
Fucking genius
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 2:18 pm
by MimicFaux
FantasticFwoosh wrote:You can grab invisible ninjas you've stunned with this as well as inspect things over and under tables.
By far the coolest thing I ever saw before they nerfed ninja invisibility, was a set of footprints walking past me from a pool of blood.
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 2:22 pm
by Reece
Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.
So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.
It's a lot of work, but the prize...
The most advanced validhunting machine ever devised
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 5:53 pm
by DemonFiren
Reece wrote:Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.
So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.
It's a lot of work, but the prize...
The most advanced validhunting machine ever devised
I shudder at the capability to lewd this thing may very probably possess.
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 6:03 pm
by TheColdTurtle
I want to do this shit now to a xeno. If they are drone then evolve into queen are the implants still there?
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 6:29 pm
by FantasticFwoosh
If anything, the thrusters are a very interesting addition.
Syndicate implanted xeno pet when?
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 6:57 pm
by Anonmare
TheColdTurtle wrote:I want to do this shit now to a xeno. If they are drone then evolve into queen are the implants still there?
I haven't tested but I know Xeno Queens are just as valid for the surgery.
I believe you can also give it Legion Souls, demon hearts and any other organ you can think of. Cyber implants are technically organs themselves so if it's pathed under organs - it'll work.
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 11:09 pm
by Doctor Pork
Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.
So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.
It's a lot of work, but the prize...
[youtube]9nazm3_OXac[/youtube]
Re: Little things you learned that are game changing
Posted: Tue Dec 20, 2016 11:19 pm
by Reece
Do...does it carry over? if I do it to a drone will that then evolve with the thing into a flying, auto reviving cyborg queen?
Re: Little things you learned that are game changing
Posted: Wed Dec 21, 2016 2:06 am
by Anonmare
Reece wrote:Do...does it carry over? if I do it to a drone will that then evolve with the thing into a flying, auto reviving cyborg queen?
After testing it, I have determined that evolving does destroy the implants, I think the old body gets deleted and all its contents as well. Demon Hearts don't appearto function when implanted, might be getting overridden by the ventcrawling
Doctor Pork wrote:-snip-
SCIENCE ISN'T ABOUT ASKING WHY, IT'S ABOUT ASKING WHY NOT?
Funnily enough, the medigun beam is the only combat arm that doesn't work. Really makes you think.
Re: Little things you learned that are game changing
Posted: Wed Dec 21, 2016 3:45 am
by D&B
Aren't demon hearts supposed to be used in hand rather than implanted?
Re: Little things you learned that are game changing
Posted: Wed Dec 21, 2016 5:52 am
by PKPenguin321
D&B wrote:Aren't demon hearts supposed to be used in hand rather than implanted?
Using them in hand automatically implants them (and removes your regular heart in the process), so either would work
Re: Little things you learned that are game changing
Posted: Wed Dec 21, 2016 5:56 am
by D&B
Sugoi.
One thing I learned a long time ago for miner lings is that you can succ legion corpses to get DNA and emporium resets.
Re: Little things you learned that are game changing
Posted: Thu Dec 22, 2016 1:02 pm
by Remie Richards
The whole "Human organs/implants work on Xenos" thing is just because both are /carbon, with organs and implants designed for /carbon (though Antur has a PR up to allow some implants on /living, so super Ian here we come)
Along the same note, monkeys are also /carbon and so most of that stuff should also work (it not working could be considered a bug which you can report so you can have flying taser space monkeys, if that's your kind of thing)
Re: Little things you learned that are game changing
Posted: Thu Dec 22, 2016 1:11 pm
by InsaneHyena
Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?
Re: Little things you learned that are game changing
Posted: Thu Dec 22, 2016 1:19 pm
by Remie Richards
InsaneHyena wrote:Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?
Robolimbs and Chainsaw arms are Human-only, but since Monkeys and Xenos actually have bodyparts these days, all it would require is sprites and a little bit of code to allow for Xeno Jenson and Simian Jenson.
Re: Little things you learned that are game changing
Posted: Thu Dec 22, 2016 1:23 pm
by Screemonster
Remie Richards wrote:The whole "Human organs/implants work on Xenos" thing is just because both are /carbon, with organs and implants designed for /carbon (though Antur has a PR up to allow some implants on /living, so super Ian here we come)
Along the same note, monkeys are also /carbon and so most of that stuff should also work (it not working could be considered a bug which you can report so you can have flying taser space monkeys, if that's your kind of thing)
> get witch outfit, monkeys+implants, sentience potions, hulk (for green skin)
> run wicked witch gimmick
> get hit by the meteorshuttle
Re: Little things you learned that are game changing
Posted: Fri Dec 23, 2016 1:24 am
by Doctor Pork
Anonmare wrote:*snip*
Absolutely terrifying. Do the loyalty implants actually induce loyalty in xenos?
Remie Richards wrote:InsaneHyena wrote:Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?
Robolimbs and Chainsaw arms are Human-only, but since Monkeys and Xenos actually have bodyparts these days, all it would require is sprites and a little bit of code to allow for Xeno Jenson and Simian Jenson.
Cyborg primates when
Re: Little things you learned that are game changing
Posted: Fri Dec 23, 2016 1:37 am
by Anonmare
It does make them immune to cult conversion I believe.
Also yeah you can convert xenos to your cult if you're really, really determined.
Re: Little things you learned that are game changing
Posted: Fri Dec 23, 2016 4:14 am
by MimicFaux
CosmicScientist wrote:Rod Wizards slip on wet floors.
Rod Wizards "walking" don't.
Pointing at wet floor signs after you slip a Rod Wizard, twice, means they're probably going to try and kill you.
Wrong thread buddy! Awesome stories is a couple threads down.
Befriending a knowledgeable bartender can extend the life of a mime's Nothing healing tonic. Trade in your bottle for a stock of Silencer.
Re: Little things you learned that are game changing
Posted: Fri Dec 23, 2016 8:07 am
by Doctor Pork
List of things that fit in a pneumatic cannon:
Knives
Half a Dozen shards of glass
Banana Pies
A drinking glass full of acid
Deathnettles
Welding tools
Coins
Banana Peels
And you can stuff all this stuff in at once if you wanted to since it can hold a ton of stuff.
Re: Little things you learned that are game changing
Posted: Fri Dec 23, 2016 12:55 pm
by FantasticFwoosh
Doctor Pork wrote:List of things that fit in a pneumatic cannon: ~snip~
Add all plants with the liquid contents & stinging nettles gene that inject upon impact, in such a case you wanted to fire teslium & codensed capascin at people.
Re: Little things you learned that are game changing
Posted: Fri Dec 23, 2016 1:08 pm
by Screemonster
Add dual-chamber bottles/vials/beakers that smash and mix on being thrown. Or the ability to tape containers together for that purpose.

Re: Little things you learned that are game changing
Posted: Fri Dec 23, 2016 1:29 pm
by TankNut
As blob:
Clicking a tile that is next to one of your blobs diagonally won't cause any spread. Clicking a mob however, will cause you to hit them. Combine this with a healthy amount of spam-clicking and you'll be able to instantly hit anyone who tries to welder you from that particular angle.
Re: Little things you learned that are game changing
Posted: Mon Dec 26, 2016 9:43 am
by XDTM
It does reduced damage, though.
Re: Little things you learned that are game changing
Posted: Mon Dec 26, 2016 10:02 am
by oranges
Screemonster wrote:Add dual-chamber bottles/vials/beakers that smash and mix on being thrown. Or the ability to tape containers together for that purpose.

It's called grenade casing?
Re: Little things you learned that are game changing
Posted: Mon Dec 26, 2016 5:28 pm
by Screemonster
They don't go pop on impact though.
Re: Little things you learned that are game changing
Posted: Mon Dec 26, 2016 6:33 pm
by Drynwyn
Best solution is to add a component (like a proximity sensor) that sends a signal when after_throw() is called
Re: Little things you learned that are game changing
Posted: Mon Dec 26, 2016 7:21 pm
by DemonFiren
I thought mousetraps used to do this.
Re: Little things you learned that are game changing
Posted: Fri Jan 06, 2017 1:50 am
by calzilla1
1)get a glass of welder fuel/ alcohol
2)find esword traitor
3)throw glass at him
4)e-z p-z traitor kill
Re: Little things you learned that are game changing
Posted: Fri Jan 06, 2017 12:02 pm
by DemonFiren
>not grinding up a beaker of plasma
But thanks.
Re: Little things you learned that are game changing
Posted: Fri Jan 06, 2017 12:09 pm
by calzilla1
DemonFiren wrote:>not grinding up a beaker of plasma
But thanks.
You want to kill a traitor not make an area inhospitable
Re: Little things you learned that are game changing
Posted: Fri Jan 06, 2017 12:19 pm
by DemonFiren
calzilla1 wrote:DemonFiren wrote:>not grinding up a beaker of plasma
But thanks.
You want to kill a traitor not make an area inhospitable
I'm German, being thorough is second nature to me.
Bring on the gas.
Then again, most jobs with access to a grinder and plasma can just make napalm or such.
Re: Little things you learned that are game changing
Posted: Fri Jan 06, 2017 3:08 pm
by Haevacht
Seclites can go on KAs.
Re: Little things you learned that are game changing
Posted: Fri Jan 06, 2017 5:46 pm
by Super Aggro Crag
If you inject an egg with a chemical then throw it at someone they get splashed with chemical. Fill eggs up with fluroacid to melt off their gear.
Re: Little things you learned that are game changing
Posted: Fri Jan 06, 2017 7:48 pm
by D&B
You can water down plasma to make it last longer for viruses/xenobio.
The bigger the energy cell, the more fun produced if you fill it with plasma.
Re: Little things you learned that are game changing
Posted: Fri Jan 06, 2017 8:40 pm
by Anonmare
Emagging an Orion Trails machine can make it be used to spawn Spaceport security guards and Changelings if you proc the events that spawn them.
Re: Little things you learned that are game changing
Posted: Fri Jan 06, 2017 8:43 pm
by Remie Richards
Anonmare wrote:Emagging an Orion Trails machine can make it be used to spawn Spaceport security guards and Changelings if you proc the events that spawn them.
it doesn't make lings appear, just spaceport guards, a squad of 3 iirc.
Re: Little things you learned that are game changing
Posted: Fri Jan 06, 2017 10:37 pm
by XDTM
D&B wrote:You can water down plasma to make it last longer for viruses/xenobio.
The bigger the energy cell, the more fun produced if you fill it with plasma.
Watering down plasma will mess up your mixes in viro if you're using a dropper, so it's better not. 0,5 plasma and 0,5 blood do NOT mix.
For xenobio that is true, excapt for ractiong that create chems: the amount of chems created scales with the amount of the required chem inserted, and skimping on the plasma will have you, for example, get less advanced mutation toxin from an injection, while consuming the core all the same.
Re: Little things you learned that are game changing
Posted: Tue Jan 10, 2017 4:33 pm
by Grazyn
The ash walker tendril can only be used a limited number of times before it dies. Reason is, it takes damage from limbs thrown at it by gibbed corpses. Intensive egg farming will kill it pretty fast
Re: Little things you learned that are game changing
Posted: Tue Jan 10, 2017 4:37 pm
by Armhulen
Grazyn wrote:The ash walker tendril can only be used a limited number of times before it dies. Reason is, it takes damage from limbs thrown at it by gibbed corpses. Intensive egg farming will kill it pretty fast
we should fix this
Re: Little things you learned that are game changing
Posted: Tue Jan 10, 2017 4:46 pm
by Wyzack
Everything being destructable was a fucking mistake
Re: Little things you learned that are game changing
Posted: Tue Jan 10, 2017 4:48 pm
by Grazyn
Well you need to make many, many eggs before it dies from thrown limbs. I've never seen it actually happen, it's just theoretical since it does get damaged. I assume that at that point ash lizards have already reached that critical mass where ahelps are flooding in, policy threads are being opened and removal PRs are being merged, so it's not really a problem if the tendril dies on its own.
Re: Little things you learned that are game changing
Posted: Tue Jan 10, 2017 4:49 pm
by Armhulen
actually let me report this as an issue, because you better believe it's a fucking issue to me