Professor Hangar wrote:
How exactly do Health Sensors work? Can they be used to make dead man's switches?
A health sensor will monitor the bearer's health and trigger when they go into crit or die. The former is the default setting, you can toggle between the two by using a multitool on it.
I like to make synthflesh and epinephrine smoke grenades by applying a health sensor/igniter assembly to a grenade casing, when I hand these out a large proportion of the recipients will tell me later how it saved them and in the event of mass casualties you can heal a bunch of them at once by standing in the middle of the carnage and bashing your head in.
A grenade manufactured in this way will start off deactivated; so if you make one don't forget to trigger it, to bring up the sensor readout, and switch it on from there.