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Re: Little things you learned that are game changing
Posted: Tue Oct 18, 2016 9:10 am
by MimicFaux
Bottom post of the previous page:
Even if the 'Ratvarian Snare' gets changed, single panel tinted windows against windows is incredibly useful. As a regular autism fort builder, I'll be sure to incorporate your hard earned research in future builds.
Re: Little things you learned that are game changing
Posted: Fri Oct 28, 2016 3:26 pm
by Alipheese
Although click stacks of materials to pick how much you want.
Re: Little things you learned that are game changing
Posted: Sun Oct 30, 2016 10:34 am
by Slettal
You don't need an engineer or the AI to unlock the the genetics's APC for speed cloning if you are the geneticist: swipe ID on cloning pod, right click and select 'eject occupant'. Only works above 40% though
Re: Little things you learned that are game changing
Posted: Sun Oct 30, 2016 11:41 am
by DemonFiren
Also, on Meta at least the APC starts unlocked last I checked.
Re: Little things you learned that are game changing
Posted: Sun Oct 30, 2016 2:44 pm
by aranamor
With immediate medical attention and a straitjacket, someone can be kept on a meatspike alive near indefinitely. Kidnap assistants who wander into maintenance and save them in your murder dungeon for later.
Re: Little things you learned that are game changing
Posted: Tue Nov 01, 2016 9:55 am
by Cuboos
If you need to disguise yourself as a changeling or with a chameleon kit, go mime. no one expects you to talk and are usually skipped over if sec is asking people to remove their mask
Re: Little things you learned that are game changing
Posted: Tue Nov 01, 2016 6:28 pm
by Anonmare
Removing a Mime or Clown's mask is considered to be a sin and you deserve everything you get for de-masking a Clown or Mime. Same goes if they remove their own masks willingly.
Re: Little things you learned that are game changing
Posted: Tue Nov 01, 2016 9:57 pm
by PKPenguin321
Cuboos wrote:If you need to disguise yourself as a changeling or with a chameleon kit, go mime. no one expects you to talk and are usually skipped over if sec is asking people to remove their mask
flipside to this is that you have to be wary of the mime changing his clothes. if he's dressed up as a chicken since roundstart or whatever and you're a vanilla mime with only one mime on the crew manifest, you're easily outed to anybody who's observant.
Re: Little things you learned that are game changing
Posted: Wed Nov 02, 2016 9:12 am
by Cuboos
PKPenguin321 wrote:Cuboos wrote:If you need to disguise yourself as a changeling or with a chameleon kit, go mime. no one expects you to talk and are usually skipped over if sec is asking people to remove their mask
flipside to this is that you have to be wary of the mime changing his clothes. if he's dressed up as a chicken since roundstart or whatever and you're a vanilla mime with only one mime on the crew manifest, you're easily outed to anybody who's observant.
Just remove your ID, most will assume the hop opened up more mime slots and no one seems to question a mime or clown without an ID
Re: Little things you learned that are game changing
Posted: Thu Nov 10, 2016 4:44 pm
by Onule
Hit yourself with a baseball bat to get on tables instantly, at the cost of 10 brute!
Two conveyor belts and a lever lets you go through plastic flaps, 3 belts if you want to go both ways.
Monkeys don't seem to get reagents in them apperantly, but they can still vape, even in death.
Re: Little things you learned that are game changing
Posted: Wed Nov 16, 2016 8:24 am
by XDTM
Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out!
So you can just overload a poor bastard with 6 or more glands and enjoy the greentext.
Re: Little things you learned that are game changing
Posted: Wed Nov 16, 2016 4:02 pm
by MimicFaux
XDTM wrote:Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out!
So you can just overload a poor bastard with 6 or more glands and enjoy the greentext.
The implanting via normal surgery for a second gland is definitely a gamechanger. Implanting multiple times via heart-juggling definitely seems like a bug to me.
Re: Little things you learned that are game changing
Posted: Wed Nov 16, 2016 5:28 pm
by PKPenguin321
XDTM wrote:Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out!
So you can just overload a poor bastard with 6 or more glands and enjoy the greentext.
Yeah this is definitely a bug
Re: Little things you learned that are game changing
Posted: Wed Nov 16, 2016 5:32 pm
by FantasticFwoosh
Yup yup, a bug.
But removing another team's implants or kidnapping people who have had them removed again also counts for points. The cream of the Ayy crop always rises to the top!
Re: Little things you learned that are game changing
Posted: Thu Nov 17, 2016 12:42 am
by XDTM
You can right-click an RCD to set the access and color of airlocks and if they're with glass or not. You can also swap from normal to reinforced windows.
I've been playing for more than a year and found this out only now wtf
Re: Little things you learned that are game changing
Posted: Thu Nov 17, 2016 1:01 am
by FantasticFwoosh
XDTM wrote:You can right-click an RCD to set the access and color of airlocks and if they're with glass or not. You can also swap from normal to reinforced windows.
I've been playing for more than a year and found this out only now wtf
Might possibly be related to recent merges, dont recall particular customisation on RCD's before.
Re: Little things you learned that are game changing
Posted: Thu Nov 17, 2016 1:06 am
by factoryman942
I think the window thing is recent, access on airlocks is much older
Re: Little things you learned that are game changing
Posted: Thu Nov 17, 2016 1:51 am
by Cw3040
Pilgrim wrote:The syndie cigarettes are incredibly robust as they are filled with omnizine. You can guarantee you'll walk away alive from anything that doesn't kill you instantly, and people tend not to pay attention to your cigarette box if you keep it somewhere unsuspicious such as your pockets. Also, they only cost 1 or 2 crystals so you really have no excuse.
The syndie cigs also spawn in the Cap's office on MetaStation. There's 7 packets and it doesn't require a coin IIRC.
Re: Little things you learned that are game changing
Posted: Thu Nov 17, 2016 5:24 pm
by Davidchan
Metastation has lots of things in places they really shouldn't be, like contraband spawning in the evidence room. It's powercreep station.
Re: Little things you learned that are game changing
Posted: Thu Nov 17, 2016 5:56 pm
by FantasticFwoosh
Tribal talismans are now equipped onto the neck slot, this makes the a SUPER useful object because they offer a small amount of resistances, more than your typical tie syndiecreep (syndieties when?).
Before as ashwalkers it used to drop the gladiator jumpsuit & the unremovable talisman still on it.
Re: Little things you learned that are game changing
Posted: Thu Nov 17, 2016 5:58 pm
by calzilla1
Davidchan wrote:Metastation has lots of things in places they really shouldn't be, like contraband spawning in the evidence room. It's best station.
Fixed
Re: Little things you learned that are game changing
Posted: Fri Nov 18, 2016 1:48 am
by PKPenguin321
the throwing weapons box has a chance to spawn on a table in the bar on metastation instead of the russian revolver what the heck
Re: Little things you learned that are game changing
Posted: Fri Nov 18, 2016 12:42 pm
by DemonFiren
Would be nice if syndicate cardboard had sharp edges.
Re: Little things you learned that are game changing
Posted: Fri Nov 18, 2016 4:54 pm
by FantasticFwoosh
Less so much of a thing i learned but more something i recently thought of.
For dets that carry all their stuff around inside their briefcases full of non-important things like recorders and paper, put a triggerable chem grenade attached to a signaller to stop people if they run with it, or offensively throw your briefcase bomb to stop dangerous suspects. Gas out/flash/shock and explode greyshits and space terrorists alike. Teslium will explode doors and cause a wide large scale explosion when mixed in with the components of potassium & water. Obviously be responsible that it isn't something powerful enough to destroy a body to be completely unnecessary.
Creativity with assemblies with detectivework such as setting up a monitoring checkpoints & mousetraps is recommended. Always remember the crate electropack & wire trick.
Re: Little things you learned that are game changing
Posted: Fri Nov 18, 2016 5:07 pm
by ShadowDimentio
Absolutely devilish. Extra points if you also attach a voice device so if you get stunned you can ALLHU ACKBAR
Re: Little things you learned that are game changing
Posted: Fri Nov 18, 2016 5:39 pm
by kevinz000
Teslium does not explode with bolts.
Re: Little things you learned that are game changing
Posted: Fri Nov 18, 2016 6:00 pm
by Wyzack
For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.
Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Re: Little things you learned that are game changing
Posted: Fri Nov 18, 2016 6:50 pm
by FantasticFwoosh
kevinz000 wrote:Teslium does not explode with bolts.
Teslium shock is a seperate recipie that creates a bolt. Teslim & water. Obviously if you put 100 water and 50/50 teslium and potassium its going to be one hell of a explosion even post potassium & water nerf.
Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.
Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Noir has its place but its not bladerunner enough (which a trenchcoat references besides general detective trenchoat tropes), i personally like stealing the dets spare hat as RD because it blends in well for a Indiana jones theme with the whole telebaton whip and everything. I almost never use the hat, but in hindsight it'd be a good place to put something like a radio or a mousetrap signaller.
Go make a museum full of monster loot amulets and shit.
Re: Little things you learned that are game changing
Posted: Fri Nov 18, 2016 11:25 pm
by XDTM
kevinz000 coded that reaction, he meant that it does not make machinery explode with the tesla bolts. Only the real tesla can.
Re: Little things you learned that are game changing
Posted: Sat Nov 19, 2016 7:32 pm
by TehSteveo
Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.
Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Fun thing. You can ask for a spare security belt as detective. It can hold Speed Loaders, the police baton, and obviously pepper spray and cuffs. I prefer trying to get my hand on one as a detective versus the shoulder holster; especially when security is shorter staffed. Just put the gun on suit storage.
Re: Little things you learned that are game changing
Posted: Sat Nov 19, 2016 7:38 pm
by Wyzack
> practicality over fashion
Disgusting
Re: Little things you learned that are game changing
Posted: Sat Nov 19, 2016 7:46 pm
by TehSteveo
Wyzack wrote:> practicality over fashion
Disgusting
I adopt the Detective's Armor when I don the belt. Also your corpse looks fabulous.
Re: Little things you learned that are game changing
Posted: Sat Nov 19, 2016 7:49 pm
by FantasticFwoosh
Holy shit pubbiestation's QM locker fanny pack is super useful for QM shit.
You can fit your roundstart clipboard in there + your export & door control for all your tools in 1 place.
Re: Little things you learned that are game changing
Posted: Sun Nov 20, 2016 12:40 am
by confused rock
yea, I hear you can use a similar item for that, called a "backpack" its similar but doesn't make you look like a fag and carries more
Re: Little things you learned that are game changing
Posted: Sun Nov 20, 2016 1:44 am
by MrAlphonzo
>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box
Shameful.
Re: Little things you learned that are game changing
Posted: Sun Nov 20, 2016 11:25 pm
by XDTM
Shield generators, the kind that spawn in the teleporter room/xenobio, can contain a singulo like field generators. If some madman wants to set up a singulo in the bar or the bridge, this way it won't shock people.
Re: Little things you learned that are game changing
Posted: Mon Nov 21, 2016 12:40 am
by MrAlphonzo
XDTM wrote:Shield generators, the kind that spawn in the teleporter room/xenobio, can contain a singulo like field generators. If some madman wants to set up a singulo in the bar or the bridge, this way it won't shock people.
Don't use them for Tesla containment, though. Seriously, don't. I learned that the hard way.
Re: Little things you learned that are game changing
Posted: Mon Nov 21, 2016 1:43 pm
by Ezel
Grab your shovel dig yer sand at lavaland! Make sandstone atleast 40 sheets! Ash storm upcoming? Make 4 sandstone doors around you(doors are instantly placed) make sure they closed mark it as a new area and your safe for the ash storm!
Re: Little things you learned that are game changing
Posted: Mon Nov 21, 2016 1:56 pm
by FantasticFwoosh
MrAlphonzo wrote:>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box
Shameful.
Not really. 1) its too powergamey for my liking, i appreciate a quality loadout but not in excess. 2)You have to equip the bag to actually take anything out, then use the buggy evidence bag to get your object
Soul-shards and cult items dont affect you negatively if you pick them up with evidence bags which is a plus.
The unloved rock wrote:yea, I hear you can use a similar item for that, called a "backpack" its similar but doesn't make you look like a fag and carries more
I literally wasn't using the belt slot for anything else, and it means i can carry more in my 'backpack', I would have put my clipboard on my belt anyway otherwise but now i can keep it with my export gun & door remote nice safe and handy for the quick little functions i need to whip a tool out of my crotch.
Re: Little things you learned that are game changing
Posted: Mon Nov 21, 2016 4:18 pm
by Grazyn
Feeding a mutadone pill to any monkey will turn it into a human. The implications are horrifying.
Re: Little things you learned that are game changing
Posted: Mon Nov 21, 2016 5:19 pm
by Reece
Grazyn wrote:Feeding a mutadone pill to any monkey will turn it into a human. The implications are horrifying.
Meh, NT science nerds already enslave human brains, breed fully sapient slime blobs as farm animals.
Re: Little things you learned that are game changing
Posted: Mon Nov 21, 2016 7:24 pm
by MrAlphonzo
FantasticFwoosh wrote:MrAlphonzo wrote:>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box
Shameful.
Not really. 1) its too powergamey for my liking, i appreciate a quality loadout but not in excess. 2)You have to equip the bag to actually take anything out, then use the buggy evidence bag to get your object
Not really powergaming, seeeing as how it comes in your backpack by default. Having to take whats in the evidence bag out is only really a nuisance if you have something really important in there. Like your gun, your baton, or a medkit, which you really shouldn't keep there in the first place. I usually use it to hold all the traitor PDAs that the valids left unlocked so I can go shopping.
Re: Little things you learned that are game changing
Posted: Wed Dec 07, 2016 4:21 pm
by Cw3040
Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.
Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Just click and drag the fedora to yourself like you do a pair of jackboots and quit complaining.
FantasticFwoosh wrote:
Noir has its place but its not bladerunner enough (which a trenchcoat references besides general detective trenchoat tropes)
Hang yourself, noir trenchcoat is just as bladerunner as the regular brown one.
NOT SORRY FOR NECROING
Re: Little things you learned that are game changing
Posted: Mon Dec 12, 2016 9:14 pm
by Onule
To anyone looking towards building in lavaland, this will actually pressurize your rooms.
One could even build their very own atmos air tank in lavaland.
Now the next step is learning how to apply this onto the golem ship, since it won't let you place air alarms...
Re: Little things you learned that are game changing
Posted: Tue Dec 13, 2016 4:17 am
by Drynwyn
As HoP, you can use the tablet computer that starts in your backpack to modify ID's. Never worry about leaving an ID in the console again!
Re: Little things you learned that are game changing
Posted: Tue Dec 13, 2016 5:18 am
by Anonmare
I punish HoPs who do that by opening six gorillion clown slots as the AI.
Never leave your ID in the console.
Re: Little things you learned that are game changing
Posted: Tue Dec 13, 2016 8:40 am
by FantasticFwoosh
Onule wrote:To anyone looking towards building in lavaland, this will actually pressurize your rooms.
One could even build their very own atmos air tank in lavaland.
Now the next step is learning how to apply this onto the golem ship, since it won't let you place air alarms...
Wait for goof-atmos, and go manufacture some oxygen chem-gas to put inside a prayed for chem canister.
Re: Little things you learned that are game changing
Posted: Tue Dec 13, 2016 2:09 pm
by Cw3040
Pneumatic Cannons are busted as fuck if you have the throwing weapons box or 17.
Slowed down, 5 ninja stars embedded and something like 75 brute or so?
Re: Little things you learned that are game changing
Posted: Mon Dec 19, 2016 5:21 pm
by Onule
Getting scanned in the cloning scanner actually implants you in the chest with a health implant.
Validhunting captains looking for maximum valid salads will kill you when finding it, claiming that it injects epinephrine when you're in crit or some shit.
Re: Little things you learned that are game changing
Posted: Mon Dec 19, 2016 8:33 pm
by DemonFiren
Finally people learn about the health implant.
This is what I use instead of the crew monitor to find if scanned people are RIP.
Re: Little things you learned that are game changing
Posted: Mon Dec 19, 2016 8:45 pm
by confused rock
the fuck is a health implant