Bottom post of the previous page:
Lets imply you are implying that the shotgunner does NOT have rng on his side.cedarbridge wrote:I wonder what actual data says about shotguns.yackemflam wrote:Blah
https://tgstation13.org/phpBB/viewtopic ... 69#p250469
I'll counter with this. (Please say otherwise if I'm wrong)
Health and stamina are tied together so you need 4 pellets to weaken someone into basically a crit. (You can punch them to death at this point since they cant get back up.)
A rubber shot shell shoots 6 shots when used and you have a 75% chance EACH to hit the desword target.
By math they have a 17.8~% to block ALL shots at once. (.75 * .75 * .75 * .75 * .75 * .75)
A riot shotgun can hold up to 7 shells before you are out of ammo and have to reload (1 in chamber + 6 in the tube)
Math wise it's next to impossible to block all of the shots with the desword (0.000566~% chance small)
You have a good chance 1 or 2 shots is going to hit them. (6 * .25 = 1.5)
On average you'll need to shoot only 3 times to take them down, 4 if you are unlucky. 5 if you are super unlucky.
If you are lucky you need only 1 or 2 shells.
But this is point blank only.
Lets say you can only get 3 hits per shell. (shotgun spread) (3 * .25 = .75)
on average you need 5 shells to take the desword user down. 6-7 if unlucky. 2-4 if lucky.
If they don't go down here's what you do, walk away and reload. that shit takes only 10 seconds to get like 4 shells in fast.
And if they try to run away, chase them. You dont need to be in melee range to be effective.
So yes, the rng IS in favor of the shotgunner.
I swear you guys are like the wow's lead balance designer.