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tfw get paid to do the quests
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Limey wrote:its too late.
Ishgard restoration trivializes leveling crafters.Qbopper wrote:i've got 3 crafters to 80 and the rest are 60+ i'm so close
leves are faster in the 60+ range i've found, collectibles are probably faster but require more thinking on my part - I used ishgard to get every crafter to 60 or so but I can go to kugane and hit 70 in like, very very little timeHommandoSA wrote:Ishgard restoration trivializes leveling crafters.Qbopper wrote:i've got 3 crafters to 80 and the rest are 60+ i'm so close
Limey wrote:its too late.
Lazy assQbopper wrote: as timbre said GC dailies are also absurd but I haven't been doing them because I don't feel like teleporting to uldah
it's faster for me to just do leves because I have all my crafters at 70+ now and I'm in the crystarium and by faster I mean really simpleVekter wrote:Lazy assQbopper wrote: as timbre said GC dailies are also absurd but I haven't been doing them because I don't feel like teleporting to uldah
I have the only gatherers that matter to 80 and all Crafters at 60.
Limey wrote:its too late.
Qbopper wrote:it's faster for me to just do leves because I have all my crafters at 70+ now and I'm in the crystarium and by faster I mean really simpleVekter wrote:Lazy assQbopper wrote: as timbre said GC dailies are also absurd but I haven't been doing them because I don't feel like teleporting to uldah
I have the only gatherers that matter to 80 and all Crafters at 60.
FUCK cul though
Yeah the mentor system in this seems really stupid and unreliable. I've watched people with mentor status up completely blunder into novice mechanics, fuck up, and respond with BM and ragequit. I only know one mentor worth a damn and they were already my friend.HommandoSA wrote:Sounds like your average mentor.
I know that it's just that the process of levelling them is fucking m i s e r a b l eTimbrewolf wrote:
CUL and ALC are big money makers dont neglect them
Limey wrote:its too late.
How are you missing GSM its like one of the clutch onesQbopper wrote:I know that it's just that the process of levelling them is fucking m i s e r a b l eTimbrewolf wrote:
CUL and ALC are big money makers dont neglect them
I'm just missing armorer and goldsmith though
Go back and fight the clownThanatosRa wrote:I never did fight the clown.
Also Jesus what's with me two-three years ago. I thought I was autistic now.
Arianya wrote:if you're talking about leveling crafters why has no one mentioned custom deliveries
tg linkshell when?by HommandoSA » Fri Apr 17, 2020 9:43 pm
Don't forget custom deliveries and beast tribes. Tons of exp for next to 0 effort.
Limey wrote:its too late.
They're working on revamping the A Realm Reborn portion of the MSQ so you're in luck.terranaut wrote:i bought it today, anyone wanna play tomorrow?
AnywayTimbrewolf wrote: Tanks:
You'll only get to choose between WAR and PLD. Both are very good so you can't go wrong. You might have more fun with WAR though, PLD doesn't start getting its FUN stuff until like 60+
Pretty much true, all 4 tanks preform very similarly. Main difference is in their invulns (pld has the best and drk had the worst) but they're all good overall.
Healer:
WHM is the best solo healer and good for prog. SCH is arguably better for speedruns. I prefer WHM because I fucking hate pet classes. Can't really go wrong here.
Depends what you mean by solo heal, best one for savage stuff is astro atm. But yes out of sch or whm, whm has the easier time at low levels
The main difference in the healers is their complexity and how much stuff you have to juggle and decisions you have to make. Whm is reactionary mostly. So you see someone get hit and heal them up. Sch you need to prep a bit or make decisions ahead of time as all your good heals require resources you could also use for mana/dps. So there a lot more "should I hold onto this stack to move with energy drain or does the tank need the heal to stay alive?" Ast is in between the two but with the card minigame added on.
Also Sch isnt much of a pet class anymore. You can largely park it in the middle of the fight and ignore its existance. It does have some annoying quirks stemming from the fact it's a pet though, like using skills at the wrong time cause them to go on cd with no effect. It's avoidable though. Currently in speedrun stuffs the meta is astro/whm or astro/sch. Although in non-speedrun stuff nobody cares (they often want a whm with drk though because their invuln is stupid)
Melee DPS:
MNK job satisfaction got polled as the lowest in the game across all players. So yeah avoid that? DRG is still really sought-after in end-game raiding groups because of its party-wide crit boosting ability. Prepare to die and be laughed at a lot though. FLOOR TANK. NIN makes you Naruto run and every NIN player begs for an option to turn that off while every non-NIN player laughs at you and hopes they never change a fuckin' thing.
Monk is still fine, don't be too scared off by that poll if you like the punchy monk theme. Monk basically has a bunch of positionals (has to flank the boss to the sides or back while executing certain attacks to do the most damage) so theres a lot of movement throughout the fight to optimize damage. Basically you need to put in more work for the same damage, but its worth trying out, you never know if youll really like it!
Drg is good for raid groups, as is nin (all are fine though really). Drg mostly has that reputation as a meme these dsys. They used to die to raid wides easier than everyone else (iirc) until stats were changed. That plus the animation lock on the jumps often get them killed
Non-Melee DPS:
BLM is one of the only jobs that has a lot of fun mechanics pre-50. The rotation is very simple but it SLAPS. SMN is very good too. BRD gets a spot in a lot of end-game static parties and you can toot starting at level 30. Its actual DPS output needs a buff tho.
Blm is neat, and changes a fair bit as you level. Its definitely one of the classes that gets the most love from the devs. Summoner is similar to sch in that its only kinda a pet class by the end. As you level you get stances that replace or delete the pet for a bit, so you don't have to manage it much. Although it has similar skill eating issues to sch. It's also the top dps in the current raid tier if that matters to you
Brd is actually rather unpopular these days for end game groups (you could still easily find one, i just mean bards aren't common) mostly because they got their support-y ranged dps niche stolen in 5.0 by dancer. Brd is still fine, although it has a lot of button mashing so be prepared for hurt fingers
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