Bottom post of the previous page:
all of kilos "soul" came from funny decals and funny maint mobsyou know what map really had soul? box (and donut)
nuff said
Bottom post of the previous page:
all of kilos "soul" came from funny decals and funny maint mobsunsure? if you mean when it was merged near the start of the year, it'd been played quite a bit and was generally received pretty well, barring hazard lines, some differing opinions over maint, and the bugs that led to it crashingTimonk wrote:How many times has kilo been played during its testmerge?
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
my current branch for multi-z is a bit different from the branch we're using for the test-mergeTimonk wrote:suggestion: remove warning labels from firelocks, most "barrier" markings from doors, lables from holopads, scrubbers and vents, vending machines, some of the maint stuff and most lockers.
warning label problem isnt solved yet IMO
Yeah but plants help you breathe.stan_albatross wrote:My main problem with kilo (as well as with delta station to extent) is just the massive overuse of potted plants. Just from those small screenshots of the head of staff offices there is a potted plant in every single one except the lower HOP's office.
are you allergic to plants--if so, pick them up and put them in the disposals binstan_albatross wrote:My main problem with kilo (as well as with delta station to extent) is just the massive overuse of potted plants. Just from those small screenshots of the head of staff offices there is a potted plant in every single one except the lower HOP's office.
Turns out I just didn't see the plant there. There is a plant in every single one.
...what?stan_albatross wrote:My main problem with kilo (as well as with delta station to extent) is just the massive overuse of potted plants. Just from those small screenshots of the head of staff offices there is a potted plant in every single one except the lower HOP's office.
Turns out I just didn't see the plant there. There is a plant in every single one.
loloranges wrote:The amount of offtopic nonsense and random attacks on the map editors is completely out of control, timonk has been dev forum banned and the rest of you are warned to stay on topic
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
technokek wrote:Cannot prove this so just belive me if when say this
I do not think life aboard Space Station 13 is particularly sacred nor should escape be so easily guaranteed. I moved the pods to a more centralised location to increase access for the wider crew. I also believe escape pods are an easy way to detach from the ending of the round in a way that isn't interactive. Kilo's design principles have always been about pushing players together through limited spaces and greater visibility and the pod bay aims to reflect that change.cocothegogo wrote:do you not think putting all 4 pods in one place is a bad idea? like xenos can just camp it or one bomb kills all 4 pods
This has largely been addressed in the in-progress Multi-z update, and may be viewed above in post #611356.Nabski wrote:I don't like that the arrivals shuttle is in the blast range of a fucked up engine, so if the engine is fucked it's really hard for new players to join.
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