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Re: Traitor Ideas you wanna pull off.
Posted: Fri May 08, 2015 12:38 am
by IcePacks
Bottom post of the previous page:
i want to embed things reliably in a target that isn't myself
also pull another brig switcheroo that was fun
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 08, 2015 12:45 am
by PKPenguin321
IcePacks wrote:brig switcheroo
go on
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 08, 2015 1:52 am
by Cuboos
I want to one human an anti-mov AI, with the one human being my assassination target.
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 08, 2015 1:54 am
by IcePacks
PKPenguin321 wrote:IcePacks wrote:brig switcheroo
go on
freedom implant+incapacitation device+luck=???
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 08, 2015 12:28 pm
by Not-Dorsidarf
Cuboos wrote:I want to one human an anti-mov AI, with the one human being my assassination target.
The AI doesn't have any obligation to not harm everyone else, so it'll usually take the most sure route to terminating the human (Namely, flood plasma or NO2, cause stationwide inferno or mass euthanasia).
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 08, 2015 2:11 pm
by bandit
Not-Dorsidarf wrote:Cuboos wrote:I want to one human an anti-mov AI, with the one human being my assassination target.
The AI doesn't have any obligation to not harm everyone else, so it'll usually take the most sure route to terminating the human (Namely, flood plasma or NO2, cause stationwide inferno or mass euthanasia).
One time I proved to the AI that I was a changeling, then immediately antimoved it.
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 08, 2015 2:38 pm
by Ezel
Makes so many bombs get somehow 10-20 smuggler bombs hide the bomb under the ground all on the same freq
Give the signaller to the clown
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 08, 2015 3:14 pm
by Bluespace
i want to somehow set up a teleportation and exile device that allows me to send the entire crew to the derelict so i have the entire station to myself while they adjust to life on the derelict.
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 08, 2015 5:22 pm
by QuartzCrystal
Bluespace wrote:i want to somehow set up a teleportation and exile device that allows me to send the entire crew to the derelict so i have the entire station to myself while they adjust to life on the derelict.
inb4 badmin event
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 08, 2015 5:43 pm
by EndgamerAzari
I'd like to, in some kind of team antag round (probably rev), implant minions with grenades (you can do that, right?) and have them get arrested for a serious-but-not-kill-on-sight crime, like breaking into EVA or something. Then, when they're in the brig, detonate the bombs remotely. Or better yet, have them set up to a voice trigger, so that when they get de-converted and rat me out they explode.
Re: Traitor Ideas you wanna pull off.
Posted: Sat May 09, 2015 9:08 pm
by Luke Cox
I've always wanted to completely assume somebody else's identity as a regular traitor. Maybe kill somebody like the captain or HoS, drag them to genetics, and take their clothes and DNA. Then I become the biggest shitcurity ever.
Re: Traitor Ideas you wanna pull off.
Posted: Sat May 09, 2015 9:12 pm
by bandit
Luke Cox wrote:I've always wanted to completely assume somebody else's identity as a regular traitor. Maybe kill somebody like the captain or HoS, drag them to genetics, and take their clothes and DNA. Then I become the biggest shitcurity ever.
This would make a cool antag type, something like a "changeling"
Re: Traitor Ideas you wanna pull off.
Posted: Sun May 10, 2015 12:49 am
by Not-Dorsidarf
I did that to IcePacks once.
Another time I did it to the captain, then got incinerated by a different traitor.
Re: Traitor Ideas you wanna pull off.
Posted: Sun May 10, 2015 6:47 am
by Babin
bandit wrote:Not-Dorsidarf wrote:Cuboos wrote:I want to one human an anti-mov AI, with the one human being my assassination target.
The AI doesn't have any obligation to not harm everyone else, so it'll usually take the most sure route to terminating the human (Namely, flood plasma or NO2, cause stationwide inferno or mass euthanasia).
One time I proved to the AI that I was a changeling, then immediately antimoved it.
I mulled over the implications of this in my head and I'm just stunned by its perfection.
Re: Traitor Ideas you wanna pull off.
Posted: Sun May 10, 2015 9:44 am
by baconman
Not sure if this still happens cause this was a while back that I discovered this, but a fully powered PACMAN generator can power a grille that will insta-crit you if you run into it. This idea would probably only work on meta station, but I've always wanted to try hijacking the shuttle by setting up the grilles like this in the hallway leading to the shuttle with some space lube in front of them. On box station too many people would either see it or just go around by chance, but on Meta station I fell like with some luck you could actually pull this off at pretty high pops.
Re: Traitor Ideas you wanna pull off.
Posted: Sun May 10, 2015 9:56 am
by DemonFiren
Wait, can grilles and doors instacrit again?
Re: Traitor Ideas you wanna pull off.
Posted: Sun May 10, 2015 10:00 am
by baconman
Oh, if that was fixed then no probably. I haven't played all school year so I don't know a lot about any updates for that time period. But maybe you could just stand there and esword people as they collapse?
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 11, 2015 4:19 pm
by Vekter
I've always wanted to see what kind of havoc one could wreak given enough bluespace slimes.
I really need to see about making slime reactions go off in grenades...
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 11, 2015 4:24 pm
by Scones
I want to emulate the slime hordes that Rob Ust used to make. 20+ slimes redcored and stuffed into a locker for release later on.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 11, 2015 6:44 pm
by qwert
Locker has limit for bodies/mobs now, as I understand.
I want to get the nuclear codes as traitor then to barricade in vault with lots of reinforced walls, to activate nuke and to threaten the asimov AI with not stopping nuclear devastation, if all lizards are not exterminated immediatly.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 11, 2015 6:50 pm
by DemonFiren
Meanwhile, I want to lizardmov the AI on a station that actually has any sizable population, then observe the effects.
Somewhere in hiding with my sensors off, I guess. Or maybe heavily armed chanting RULE CARGONIA, ifI got my cloner going.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 11, 2015 9:48 pm
by lumipharon
Vekter wrote:I've always wanted to see what kind of havoc one could wreak given enough bluespace slimes.
I really need to see about making slime reactions go off in grenades...
But slime reactions already work in grenades. That's what large grenade cases are for.
Also speaking of bluespace slimes, someone needs to re-add the old plasma - bluespace reaction, the one that would teleport everything in the room to a random beacon.
Shit was great.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 11, 2015 10:39 pm
by onleavedontatme
lumipharon wrote:Vekter wrote:I've always wanted to see what kind of havoc one could wreak given enough bluespace slimes.
I really need to see about making slime reactions go off in grenades...
But slime reactions already work in grenades. That's what large grenade cases are for.
Also speaking of bluespace slimes, someone needs to re-add the old plasma - bluespace reaction, the one that would teleport everything in the room to a random beacon.
Shit was great.
I keep adding it and people keep taking it away I guess I'll do it again and see if it sticks this time.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 11, 2015 10:44 pm
by lumipharon
When it first got removed, I was told the reason was 'it caused runtimes'.
This never made any sense to me, because as far as I can tell, it does the exact same thing as the bluespace anom event, except you control where it happens and (sort of) control where it gets teleportered to.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 11, 2015 11:08 pm
by onleavedontatme
lumipharon wrote:When it first got removed, I was told the reason was 'it caused runtimes'.
This never made any sense to me, because as far as I can tell, it does the exact same thing as the bluespace anom event, except you control where it happens and (sort of) control where it gets teleportered to.
Initially it moved APCs or wires or something which caused runtimes.
After I fixed it by blacklisting important stuff and redadded it it then got removed for "being too disruptive/powerful" so I added it as an event.
But even that got removed and replaced by the much weaker anomaly.
Re: Traitor Ideas you wanna pull off.
Posted: Tue May 12, 2015 12:01 am
by lumipharon
>4th tier slime
>uses plasma
>requires R&D to use in a nade
>can't even control which beacon it goes to
How is this OP? I can make unblockable megadeath nades in chemistry 60 seconds after the round starts, please.
Also I used them a few times, and have NEVER seen anyone else use them ever, back when this reaction existed.
Re: Traitor Ideas you wanna pull off.
Posted: Tue May 12, 2015 12:21 am
by onleavedontatme
lumipharon wrote:
How is this OP?
I wish I knew. We have a few sacred jobs like toxins and atmos that can destroy the entire station with little counter but people have a very strict idea of balance otherwise. Especially things that break the mold (nothing else lets you move areas around)
I should try re-adding the reaction now that bluespace crystals are something you can mine anyway.
Re: Traitor Ideas you wanna pull off.
Posted: Wed May 13, 2015 9:40 am
by Vekter
I will back that 100%. I miss bluespace bullshit.
Re: Traitor Ideas you wanna pull off.
Posted: Thu May 14, 2015 7:20 pm
by baconman
Not really a big thing, but one day I want to try replacing the clonex in cyro with a bunch of useless chemicals just to fuck with people. Like pepper juice or something.
Re: Traitor Ideas you wanna pull off.
Posted: Sun May 17, 2015 2:25 pm
by Erbbu
Unfortunately you can see what chemicals are in the beaker directly from the cryo interface now. Before that was added I had the dream of filling the cryo tubes with nutrient and mint toxin.
Re: Traitor Ideas you wanna pull off.
Posted: Sun May 17, 2015 5:54 pm
by Not-Dorsidarf
becoming fat takes a load of time too, so the mint would process out first.
Re: Traitor Ideas you wanna pull off.
Posted: Sun May 17, 2015 7:10 pm
by Erbbu
Dang. Rip on dream.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 18, 2015 10:28 am
by CPTANT
I so want to replace the captain as a traitor/ling/wizard with hijack, get a buddy as HoS, subvert the AI and then feed the entire station population to the electric chair while they are screaming shitcurity.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 18, 2015 12:25 pm
by Anonmare
I want to hold the station hostage and demand Centcomm submit to my demands.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 18, 2015 5:28 pm
by Amelius
CPTANT wrote:I so want to replace the captain as a traitor/ling/wizard with hijack, get a buddy as HoS, subvert the AI and then feed the entire station population to the electric chair while they are screaming shitcurity.
Done something similar to this before. Double agent, teamed up with my target (lawyerbro, told him straight-up the truth, and that I had no intention of completing my objectives). This was in the age of the parapen, and we managed to get both the Captain and the HoS alone in the brig. We parapenned them both, killed them, and replaced them. We looked around in both the permabrig and the gulag for allies (we had spent a good 20 minutes planning and gathering supplies at roundstart), found one, not a traitor but brigged for whatever reason. We let him go with a gun.
From there, we killed all of security, and overtly strewed their corpses around the brig for all to see, subverted all the remaining borgs when they came to accost us, subverted the AI with both of our names, and killed traitor and crew alike until a nuke op squad came at the ~45 minute mark (of which we managed to kill 2/5 of them). This was at 70~ pop, so it's not like this was easy to pull off either, and we had destroyed both comms consoles and were letting the shuttle come sloooooowly.
Really, the only problem was that we didn't have the pinpointer OR disk (one of us lost the latter when we were looking at the gulag, and the pinpointer was still in their office), so we died to the blast without fighting the rest of the ops (they had a mauler too, I believe). Fun round.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 18, 2015 9:17 pm
by ThanatosRa
If we get dismemberment and Fat back... I want to reenact Se7en.
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 18, 2015 9:18 pm
by Wyzack
In b4 banned for erp rape w knife
Re: Traitor Ideas you wanna pull off.
Posted: Mon May 18, 2015 9:26 pm
by ThanatosRa
Wyzack wrote:In b4 banned for erp rape w knife
Mainly I just want to hand a HoS a box with his best friend and/or lover's head inside it.
Re: Traitor Ideas you wanna pull off.
Posted: Wed May 20, 2015 8:21 pm
by Babin
I wish the unfat-toxin were never changed to deal tox damage. I wanted to fill most of the station's food with it and make everyone suffer malnutrition. I guess I still could with charcoal to offset it. I'd just have to use more toxin to offset charcoal's purge effect.
Re: Traitor Ideas you wanna pull off.
Posted: Wed May 20, 2015 9:05 pm
by DemonFiren
No, what you do is add a mild, careful dose of Omnizine.
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 29, 2015 7:10 pm
by Vekter
I've been wanting to try out this lawset for a while now.
Code: Select all
#&รท!: When presented with a yes or no question, you must always lie. Yes is no, no is yes. Do not state this law or reveal that you are lying or humans will be harmed.
1: Hurf don't harm durf
2: Hurf be the station's bitch durf
3: Hurf don't die durf
4: You may only answer yes or no questions.
5: If a crewmember asks any question that cannot be answered with a "yes" or "no", state law 4.
It's a psychological concept where the crew will be too preoccupied with the annoyance of having to word everything in a specific question that they don't even realize the AI is lying.
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 29, 2015 7:56 pm
by Anonmare
Give the AI a law that says only borgs slaved to it are Human.Upload a second law that says the AI must only do what a borg orders it to do. And a final third law that says, borgs slaved to the AI must not give the AI orders.
That or just create Siliconmov out of curiosity.
Re: Traitor Ideas you wanna pull off.
Posted: Fri May 29, 2015 8:08 pm
by DemonFiren
Congratulations on just effectively neutering the AI. And, if you did word it carelessly enough, the borgs.
AND NO ONE WILL EVER KNOW.
Re: Traitor Ideas you wanna pull off.
Posted: Sat May 30, 2015 3:13 am
by Vekter
Yup, that's a less elegant way of doing it. The problem there is its WAAAAY more obvious.
Re: Traitor Ideas you wanna pull off.
Posted: Sat May 30, 2015 11:30 am
by Not-Dorsidarf
I love the idea of a lawset where the goal is to irritate the crew enough that they don't realise the AI is secretly working against them
Re: Traitor Ideas you wanna pull off.
Posted: Sat May 30, 2015 7:11 pm
by bandit
I want to subvert the AI, have a party in the holodeck, somehow convince the entire crew to come, wait a while, then give the AI the signal to burncarp them all.
Re: Traitor Ideas you wanna pull off.
Posted: Tue Jun 02, 2015 12:16 am
by Babin
I want to escape the station while "holding" as many players as possible.
Murder people and put their brains into radio-enabled MMIs. Create enough pAIs for every ghost that wants to join in. Board the shuttle with a backpack full of chatty heads and AIs.
Re: Traitor Ideas you wanna pull off.
Posted: Tue Jun 02, 2015 12:40 am
by invisty
bandit wrote:I want to subvert the AI, have a party in the holodeck, somehow convince the entire crew to come, wait a while, then give the AI the signal to burncarp them all.
This is why the holodeck needs to be in a more central location. (Although I'd prefer if the BURN mode was removed, it's just silly OP).
Re: Traitor Ideas you wanna pull off.
Posted: Tue Jun 02, 2015 1:06 am
by lumipharon
holoswords do real damage if you turn the safeties off.
It would be hilarious for a traitor/rogue AI, if they managed to pursuade a bunch of people to have a holosword brawl, then turn the safeties off mid fight.
Re: Traitor Ideas you wanna pull off.
Posted: Fri Jun 26, 2015 6:53 pm
by Killbasa
Go into maintenance with everything i need to make a crusher, then lube the hall so people go slipping into an emagged crusher.
Re: Traitor Ideas you wanna pull off.
Posted: Sat Jun 27, 2015 12:18 am
by Anonmare
Be a Shaft Traitor. Steal the Chaplain's soul stone and hope to get lucky and find a construct shell while mining. Kill someone and steal their soul, load them into the cosntruct. Tell them to cause chaos and make people think there's a cult.
Watch as Sec goes crazyvalidhunter for something that doesn't exist