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Re: Little things you learned that are game changing

Posted: Sat May 28, 2016 8:28 am
by Actionb

Bottom post of the previous page:

MMMiracles wrote:how to kill literally any blob that has a core exposed to space:


do your part, exterminate the blob menace as quickly as possible so we can actually play a good gamemode.
I have been trying to do that ever since those reflector boxes were added. Whenever I got close to completing the setup, the blob had already died - or the crew failed completely/I never got a diamond.
For added fun, have a few emitters feed into a reflector loop, collecting hundreds of emitter beams before sending them off onto the core all at once.

Re: Little things you learned that are game changing

Posted: Mon Jun 06, 2016 9:30 am
by Ezel
Emp flashlight of 2tc
-Can emp doors open
-Can emp borgs
-Can emp robotic parts
-Can emp lockers open
-Can emp other shit like defib medibots etc
-recharges itself

Re: Little things you learned that are game changing

Posted: Wed Jun 08, 2016 5:07 am
by Xhuis
You can use irrigation hoses in hydroponics trays to distribute nutrients as well as water. Just pour the contents of your nutrient bottle into your bucket and use the bucket normally. This works to a degree but isn't entirely reliable and some trays won't receive any nutrients because of how BYOND handles the division and because hydroponics trays aren't very well-coded.

Re: Little things you learned that are game changing

Posted: Sat Jun 18, 2016 4:32 am
by PKPenguin321
grinding a sheet of plasteel yields 20u of iron like a metal sheet would, in addition to 20u of PLASMA, like a plasma sheet would.


edit: oh and you can use the chef's food cart to separate chemicals provided that you have drinking glasses

Re: Little things you learned that are game changing

Posted: Sat Jun 18, 2016 5:31 am
by ShadowDimentio
Once upon a time I was doing xenobio and was bragging about how great I am when some cuck that was watching me laughed at me not knowing you can dilute your plasma and have it still work by grinding one bar and filling the rest with water.

WELL NOW I'M POSTING THE SECRET EVERYWHERE! AHAHAHAHAHAHA!!

(My patented monkey technique will remain a secret though)

Re: Little things you learned that are game changing

Posted: Sat Jun 18, 2016 9:52 am
by XDTM
Speaking of xenobio, when you're a slimeman and want to split quickly, using sugar on two purple slime cores and injecting yourself with the contents will fuel about 25-30 splits. Not hyperbole. Use with caution.

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 7:31 pm
by TheWulfe
For a while I didn't know how melee combat actually worked

Basically, there's only two actual spots you're going to want to hit in melee (Even with dismemberment code, probably still applies)

Aiming for the chest has your melee weapons base damage plus ten chance for knockdown (Weaken)
Aiming for the head is just the base damage's chance to knock them out unconscious

Since a single knockdown is usually enough to flat out win a fight, most of the time you're just going to want to keep targeting the chest for the knockdown

Going for head KO's is generally better if you have another stun but your melee is your follow up, which has uses from just silencing the guy to just proccing the KO and moving on to another person against multiple people.

I used to just keep it at the head all the time because hurr durr that's where you would whack a cunt in real life, probably making me lose melee fights compared to if I just had the bonus knockdown chances from chest hits.

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 7:46 pm
by Anonmare
I think the groin has a good chance at knockdown. I once punched two guys in the dick and they both went down in one hit each.

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 7:56 pm
by Remie Richards
Anonmare wrote:I think the groin has a good chance at knockdown. I once punched two guys in the dick and they both went down in one hit each.
False, knockdown does not consider any zone besides head and chest.
  • chest is (force+10%) chance (eg: 30 dmg weapon = 40% chance knockdown when aiming at the chest)
  • head is (force%) chance (eg: 30 dmg weapon = 30% chance knockdown when aiming at the head) BUT the victim's armour must be below 50.
HOWEVER! the groin is considered the chest! so while it's not special, it follows all the rules of the chest (force+10%)

So no, the "groin" doesn't have a good chance, the chest does ;)

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 7:58 pm
by Zilenan91
So knockouts can't happen if armor is too high?

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 7:59 pm
by Remie Richards
Zilenan91 wrote:So knockouts can't happen if armor is too high?
specific to the head, the chest (and consequently, groin!) does not check for armour at all (besides the fact armour reduces stuns)

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 8:05 pm
by confused rock
what has 50 armor anyways? a helmet? a riot helmet?

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 8:10 pm
by Zilenan91
Explorer suit does if you put 2 goliath plates on it

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 8:11 pm
by Remie Richards
ninja hood is 60
nar-sien hardened helmets have 60
the cult hoodie (from the "cult_shield" suit?) has 50
riot helmets have 41 (weird) so they get stuns

too lazy to point anymore out, search the github for "armor" and look at the lists, specifically the "melee" value.

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 8:46 pm
by One Seven One
(F) DEAD: Daisy Holmes says, "beekeeping suits are for plebs podpeople are immune"
---
You can flash people through windoors
---
Dental implants accept patches since they're a child of pills
---
Buckets can be attached to IV drips to slowly drip their contents, anything else will probably work too.
---
(F) DEAD: Morgan Cucker yells, "> wearing a fire suit and being fully augged stops ash damage!!
---
RCD can be loaded with Metal instead of the modules meaning you can get nigh infinite use if you weld the walls down and deconstruct the girder.
---
you can use Wirecutters to take posters/signs off of walls
---
Speaking of signs, you can use a pen on them to change them entirely
Turn that 'Chute leads to space' to a 'No smoking' sign
---
OOC: TheNightingale: You can emag a cigarette machine to get four or five packets, too.
[Of healing traitor cigs]
---
You can milk pete
---
You can repair an emagged or ninja drained APC by crowbarring it open and applying an APC frame to it, which is a lot faster than entirely replacing it. This doesn't work for hacked APCs, though.

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 9:05 pm
by DemonFiren
One Seven One wrote: You can milk pete
Spoiler:
Image

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 9:46 pm
by Anonmare
You can weld a disconnected camera to make it disappear from the network list and prevent a traitor AI from simply re-activating it.
You can eat someone as a xeno by grabbing them aggressively and dragging their sprite onto yours. This takes a while so it's probably best you use it on monkeys to take back to your hive to regurgitate and facehug.
You can make turrets from laser tag guns that will only shoot people wearing an opposite coloured vest
Disabling the holodeck safeties makes the holographic swords do real damage
You can dunk people in the basketball hoops

Re: Little things you learned that are game changing

Posted: Thu Jul 07, 2016 10:49 pm
by Reece
One Seven One wrote: ---
RCD can be loaded with Metal instead of the modules meaning you can get nigh infinite use if you weld the walls down and deconstruct the girder.
---
:shock:
This is really useful to know.

Re: Little things you learned that are game changing

Posted: Fri Jul 08, 2016 3:01 am
by One Seven One
Reece wrote:
One Seven One wrote: ---
RCD can be loaded with Metal instead of the modules meaning you can get nigh infinite use if you weld the walls down and deconstruct the girder.
---
:shock:
This is really useful to know.
I'm pretty sure it also works with glass, forgot to mention that.

Re: Little things you learned that are game changing

Posted: Fri Jul 08, 2016 9:44 pm
by Anonmare
I just remembered the recipe for single tank bombs.
Get an igniter, a signaler, a screwdriver, a welding tool and an internals tank. Create a signaler and igniter assembly from screwdrivering the igniter and signaler and putting them together. Attach the assembly to the internals tank, then weld it. This let's you remotely detonate it.
Making the gas composition is still on you though lad. I don't remember the optimal gas mixtures anymore so you'll have to experiment. You'll want a good mixture of oxygen, plasma and hot gas. But not too much hot gas or else the tank will rupture.

Re: Little things you learned that are game changing

Posted: Tue Jul 19, 2016 1:06 am
by BeeSting12
You can ghost on a pod and greentext. Fun to ghost and hear their salt before you dock at centcomm.

Re: Little things you learned that are game changing

Posted: Tue Jul 19, 2016 2:11 pm
by Remie Richards
BeeSting12 wrote:You can ghost on a pod and greentext. Fun to ghost and hear their salt before you dock at centcomm.
Thanks for the bug report!
We'll be sure to fix this within 2-3 working days.

Re: Little things you learned that are game changing

Posted: Tue Jul 19, 2016 2:17 pm
by Whoisthere
That's not a bug though.

Re: Little things you learned that are game changing

Posted: Tue Jul 19, 2016 2:19 pm
by InsaneHyena
> Implying it's a bug

Since your body is still alive while escaping on shuttle/pod, I don't know why it should be fixed.

Re: Little things you learned that are game changing

Posted: Tue Jul 19, 2016 2:21 pm
by Remie Richards
InsaneHyena wrote:> Implying it's a bug

Since your body is still alive while escaping on shuttle/pod, I don't know why it should be fixed.
Because you are not in the body.

Re: Little things you learned that are game changing

Posted: Tue Jul 19, 2016 2:25 pm
by Whoisthere
This is getting philosophical.

When your ghost enters a prisoner sleeper and emerges as NTP-341513 are you still you or are you that prisoner.

Anyway don't remove I like ghosting to check how much destruction my actions brought to the station and such.

Re: Little things you learned that are game changing

Posted: Tue Jul 19, 2016 2:27 pm
by Whoisthere
Actually no
We have to count the body and not the ghost
Otherwise objective "prevent X from leaving" would be impossible to do

Re: Little things you learned that are game changing

Posted: Tue Jul 19, 2016 4:29 pm
by Malkevin
Whoisthere wrote:This is getting philosophical.

When your ghost enters a prisoner sleeper and emerges as NTP-341513 are you still you or are you that prisoner.

Anyway don't remove I like ghosting to check how much destruction my actions brought to the station and such.
You are that prisoner, when you respawn in a way that doesn't involve your original brain (cloning scans brain, borging shoves your brain in a jar, pod person.... injects your brain juice into a potato) you are a brand new character.

Re: Little things you learned that are game changing

Posted: Wed Jul 20, 2016 1:29 am
by Anonmare
When you respawn as a new character, your old mind gets deleted. Carbon mobs have brains which contains their mind and their mind contains your ckey. When you respawn, the old mind is deleted and your ckey now belongs to a new mind.
I'm ambivalent as to whether or not catatonics can count as escaped, it's not really going to affect me tbh.

Re: Little things you learned that are game changing

Posted: Thu Sep 01, 2016 10:30 am
by Whoisthere
Abductors take you ever round but you don't remember it cause they use memory shredders on you.

Re: Little things you learned that are game changing

Posted: Thu Sep 01, 2016 10:38 am
by Reece
Using a plasmatank as internals intermitenly will let you make massive amounts of slime jelly as a slime person.

Re: Little things you learned that are game changing

Posted: Thu Sep 01, 2016 12:08 pm
by XDTM
Fill it half with plasma and half with oxygen (from canisters), and double the distribution pressure so you can keep it on indefinitely.

Re: Little things you learned that are game changing

Posted: Thu Sep 01, 2016 12:27 pm
by Reece
Even better.

Re: Little things you learned that are game changing

Posted: Thu Sep 01, 2016 2:17 pm
by FantasticFwoosh
C4 can be remotely triggered by applying signalers. Which summarily means i can put c4 in a smuggler's satchel/somehow underneath floor tiles and point detonate, also i can arrange for a dead-mans trigger and numerous other meme tricks too.

Mooousetraaaps.

Re: Little things you learned that are game changing

Posted: Thu Sep 01, 2016 9:37 pm
by Reyn
spiders can be in your abductor ship if you have a spider gland.
The goddamn abductor scientist is an incompitent combatant
If you put blob mass over a grenade, it won't go off.
Spessmen apparently DO need a heart
Nobody expects the ayylmao inquisition
If the spare id isn't secured, abductors can easily get all access.

Re: Little things you learned that are game changing

Posted: Thu Sep 01, 2016 9:39 pm
by Reyn
Reece wrote:Borgs can be culted.
Plant DNA manipulator lets you add bannana slipperynessto anything, as well as Polyacid production.
When that was a thing, at least for clockwork cult, I actually got a new law, to basicly SERVE DA FUKEN CULT

Re: Little things you learned that are game changing

Posted: Thu Sep 01, 2016 11:11 pm
by Reece
There's a secret item in the doctors locker called a defibrillator, and it can magically bring people back to life if used fast enough.

Re: Little things you learned that are game changing

Posted: Thu Sep 01, 2016 11:12 pm
by PKPenguin321
FantasticFwoosh wrote:C4 can be remotely triggered by applying signalers. Which summarily means i can put c4 in a smuggler's satchel/somehow underneath floor tiles and point detonate, also i can arrange for a dead-mans trigger and numerous other meme tricks too.

Mooousetraaaps.
putting a box in your backpack that has a mousetrap rigged to a signaller and a c4 rigged to another signaller is one of the funiest things ever. ive probably told this story before but:
>be traitor, doing traitor shit (dont remember what its been too long)
>detective has caught my scent and is on the hunt
>i've caught the detective's scent-catching-scent and am playing it safe
>decide to try this mousetrap C4 box idea i've had for a while to keep on me as a failsafe
>walk out of maint into arrivals locker room
>stumble out of the airlock facefirst into the detective
>space lag at exactly that moment
>when i return from space lag i am halfway towards the brig being dragged in cuffs
>detective goes into interrogation with me, starts giving me the whole "whyd you do it" shtick
>is searching my bag, throws my emag and gun or something on the floor (i think it was double agents and i had killed two other traitors so i had a shitload of traitor gear)
>"Any last words traitor scum"
>"Yes. The loot you found wasn't all of it. I killed two other agents, most of their loot is in the box in my backpack."
>detective giddily goes back to my backpack and flings it open
>moments later he is dead on the floor
>resist out of cuffs, take stuff, take his clothes and leave disguised as him

Re: Little things you learned that are game changing

Posted: Fri Sep 02, 2016 6:02 am
by Bluespace
People have entirely forgotten about tooth implants.

Re: Little things you learned that are game changing

Posted: Sat Sep 03, 2016 5:05 am
by One Seven One
Ebows can be upgraded with Kinetic Accelerator mods.
At least they can be given cooldown mods.
loading them with three cooldown mods makes them crazy.
---
You can flash people with the flashbulbs through windoors.
---
Head of Staff cloaks can now hold specific items - the antique laser gun for the Captain, the replica energy gun for the Head of Security, the hypospray for the Chief Medical Officer, the Hand Teleporter or RPED for the Research Director, and the RCD or RPD for the Chief Engineer.

Not really a big secret since it was in the notes, but it probably got forgotten about since no one really uses cloaks but it could be a great way to hide a few traitor objectives.
---
(F) DEAD: Morgan Cucker yells, "> wearing a fire suit and being fully augged stops ash damage!!
---
OOC: KorPhaeron: flashbang spear pierces officer protection
---
Miner's Salve. It heals brute/burn damage over time, and has the side effect of making the patient think their wounds are fully healed. It is mixed with water+iron+oil, or grind a twinkie, a sheet of metal, and a sheet of plasma

Mix that with some heavy poison doses and your target will be dead before they notice it.
---
Remember the Advance Release grenade the science got and no one uses?
Load it with potassium and water, the grenade will never cause a big enough explosion to damage anything but will constantly send off small explosion that stun people.
---
DEAD: Magni Bronzebeard asks, "Did you know that taser bolts drain mechs?"
---
You can drink 20 units at a time from a molotov, more per drink than from anything else.
Bluespace wrote:People have entirely forgotten about tooth implants.
Going off this: Tooth implants accept both pills and patches.

They were so popular on release and then forgotten about in a week!
Can you self-surgery them since all you need is a drill?

Re: Little things you learned that are game changing

Posted: Sat Sep 03, 2016 7:37 am
by PKPenguin321
One Seven One wrote:Ebows can be upgraded with Kinetic Accelerator mods.
At least they can be given cooldown mods.
loading them with three cooldown mods makes them crazy.
This is a bug

Also you can't self surgery and also also miners salve gives a very noticeable message and stuns if it's ingested (it has to be applied via patch for stealth uses)

Re: Little things you learned that are game changing

Posted: Sat Sep 03, 2016 12:16 pm
by kevinz000
KOR STOP SHARING MY SECRETS
OOC: KorPhaeron: flashbang spear pierces officer protection

Re: Little things you learned that are game changing

Posted: Sat Sep 03, 2016 3:20 pm
by One Seven One
PKPenguin321 wrote:
One Seven One wrote:Ebows can be upgraded with Kinetic Accelerator mods.
At least they can be given cooldown mods.
loading them with three cooldown mods makes them crazy.
This is a bug

Also you can't self surgery and also also miners salve gives a very noticeable message and stuns if it's ingested (it has to be applied via patch for stealth uses)
Oh, well shit. You know I really have no idea how many of my things in my Things to Know.doc are bugs.

That's good to know, I'll have to add that in.

Re: Little things you learned that are game changing

Posted: Thu Sep 08, 2016 7:20 pm
by Onule
Cold gas leads to lower pressure, making it more compact.
Knowing this, filling up plasma tanks with cold plasma means it holds more plasma. Use these babies in radiation collectors and you get more power produced. The colder, the better.
Radiation emitted by a stage 3 :singulo:

Here's your standard, 303 kPa, room temperature plasma tank, straight from the tank dispenser.
Image
Pretty weak. Would only fill 2 SMES and a half.

Filling up that tank to max brings that up to...
Image
Six of these is enough for 4 SMES.

Let's cool it down.
A maxed plasma tank chilled using a freon canister (-157ºC) and heat exchangers.
Image
Well over twice the amount produced if it was at room temperature, can already fill up 3 normal SMES inputting at 200k each.

Time to go full retard
A maxed plasma tank chilled using heat exchanger pipes and space. (-250ºC) You'd probably need to get the plasma straight from the atmos to get enough pressure to fill up the tank.
Image
Quite the jump. Getting plasma cooled to this low does take a good while, and needs to have a bunch of pipes set up.
6 radiation collectors producing this amount of power is an absolute overkill and won't do much with regular SMES, sadly.
Would be nice to have something needing a large amount of power as part of a station goal.

You could also wire it directly to the grid. winkwink

Re: Little things you learned that are game changing

Posted: Wed Sep 14, 2016 3:39 pm
by Gun Hog
Onule wrote:Cold gas leads to lower pressure, making it more compact.
Knowing this, filling up plasma tanks with cold plasma means it holds more plasma. Use these babies in radiation collectors and you get more power produced. The colder, the better.
Radiation emitted by a stage 3 :singulo:

Here's your standard, 303 kPa, room temperature plasma tank, straight from the tank dispenser.
Image
Pretty weak. Would only fill 2 SMES and a half.

Filling up that tank to max brings that up to...
Image
Six of these is enough for 4 SMES.

Let's cool it down.
A maxed plasma tank chilled using a freon canister (-157ºC) and heat exchangers.
Image
Well over twice the amount produced if it was at room temperature, can already fill up 3 normal SMES inputting at 200k each.

Time to go full retard
A maxed plasma tank chilled using heat exchanger pipes and space. (-250ºC) You'd probably need to get the plasma straight from the atmos to get enough pressure to fill up the tank.
Image
Quite the jump. Getting plasma cooled to this low does take a good while, and needs to have a bunch of pipes set up.
6 radiation collectors producing this amount of power is an absolute overkill and won't do much with regular SMES, sadly.
Would be nice to have something needing a large amount of power as part of a station goal.

You could also wire it directly to the grid. winkwink
A fully upgraded SMES (Quadratic Capacitor, Bluespace power cell x5) can hold ~13MW (13,333,333.333 Watts, repeating) and 800kW (800,000 Watts) max output. A more reasonable scenario would be T3 upgrades, with which the SMES can hold 10MW (10,000,000 Watts) and 600kW (600,000 Watts) max output.

A single upgraded SMES to T3 will happily take your high power memes! Oh, and Engineering gets FOUR of these bad boys (excluding the others around the station)! If you want to ACTUALLY be full on autistic, you are going to have to add more collectors, run your singulo at Stage 4, maybe even throw in a Tesla next to it!

Re: Little things you learned that are game changing

Posted: Wed Sep 14, 2016 3:42 pm
by Wyzack
It still pisses me off that we have this ability to massively fine tune higher energy production but it has no use. Like it is such a cool project for improving the station, and yet there is no point except to electrocute people more efficiently

Re: Little things you learned that are game changing

Posted: Wed Sep 14, 2016 4:04 pm
by D&B
Wyzack wrote:It still pisses me off that we have this ability to massively fine tune higher energy production but it has no use. Like it is such a cool project for improving the station, and yet there is no point except to electrocute people more efficiently
Electrocuting and husking Greytide McShitter before he has the time to say "wew" it's a direct improvement to the station.

Re: Little things you learned that are game changing

Posted: Wed Sep 14, 2016 4:52 pm
by DemonFiren
Wyzack wrote:It still pisses me off that we have this ability to massively fine tune higher energy production but it has no use. Like it is such a cool project for improving the station, and yet there is no point except to electrocute people more efficiently
We could copy from Dishonored and add Arc Pylons and Walls of Light that can be ordered from cargo or even (ghetto versions) constructed with common materials, but have ridiculous power requirements.
Perhaps it would be wise to let them be toggled between stun and kill, though.
Spoiler:
Just so I have an excuse to post that video:
[youtube]9tJF3qBWyUk[/youtube]

Re: Little things you learned that are game changing

Posted: Sat Sep 17, 2016 9:27 pm
by XDTM
While doing hydroponics you can make your own mutagen by putting the phosphorus and radium genes from a glowshroom into a blumpkin, which has chlorine.

Re: Little things you learned that are game changing

Posted: Sun Sep 18, 2016 12:06 am
by Anonmare
DemonFiren wrote:
Wyzack wrote:It still pisses me off that we have this ability to massively fine tune higher energy production but it has no use. Like it is such a cool project for improving the station, and yet there is no point except to electrocute people more efficiently
We could copy from Dishonored and add Arc Pylons and Walls of Light that can be ordered from cargo or even (ghetto versions) constructed with common materials, but have ridiculous power requirements.
Perhaps it would be wise to let them be toggled between stun and kill, though.
Spoiler:
Just so I have an excuse to post that video:
[youtube]9tJF3qBWyUk[/youtube]
To be honest I like setting up energy shield barriers but I rarely get an opportunity or a reason to have them up

Re: Little things you learned that are game changing

Posted: Sun Sep 18, 2016 2:54 pm
by MimicFaux
XDTM wrote:While doing hydroponics you can make your own mutagen by putting the phosphorus and radium genes from a glowshroom into a blumpkin, which has chlorine.
Bless you for sharing this tidbit.

Everyone knows about omnizine in dues but; Mutating the tabacco plant (which has a base yield of -10-, DNA users, take note!) into space tabbacco will give it salbutamol to counteract oxy loss.
Toss some chilies into the mix and you have your own 'Spacewalk Salad"!