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Re: Little things you learned that are game changing
Posted: Mon Apr 18, 2016 10:18 pm
by Scott
Bottom post of the previous page:
If you alt+click a cigarette packet you close it.
Re: Little things you learned that are game changing
Posted: Mon Apr 18, 2016 10:30 pm
by Munchlax
game changer of the year
Re: Little things you learned that are game changing
Posted: Mon Apr 18, 2016 11:18 pm
by Malkevin
If you target the mouth then attack your self with a cig packet you'll get a cig in the mouth, one handed.
Re: Little things you learned that are game changing
Posted: Tue Apr 19, 2016 4:17 am
by Pilgrim
You can open the cigarette packet while it's in your pocket by clicking and dragging it onto yourself.
Re: Little things you learned that are game changing
Posted: Tue Apr 19, 2016 11:20 am
by TankNut
Pilgrim wrote:You can open the cigarette packet while it's in your pocket by clicking and dragging it onto yourself.
This works with any storage container in your backpack as well. Try dragging your box from your backpack onto yourself. It'll open and you'll be able to both put items in and take them out.
Re: Little things you learned that are game changing
Posted: Tue Apr 19, 2016 11:52 pm
by Zilenan91
You can drag it onto your actual sprite to open it like you would a backpack
Re: Little things you learned that are game changing
Posted: Wed Apr 20, 2016 3:13 am
by Zilenan91
TIL that Hearty Punch is a reference to Bastion
Re: Little things you learned that are game changing
Posted: Thu Apr 21, 2016 10:43 pm
by Topham
Pilgrim wrote:You can open the cigarette packet while it's in your pocket by clicking and dragging it onto yourself.
Malkevin wrote:If you target the mouth then attack your self with a cig packet you'll get a cig in the mouth, one handed.
okay now which one feels more badass to you
Re: Little things you learned that are game changing
Posted: Thu Apr 21, 2016 11:13 pm
by confused rock
Topham wrote:Pilgrim wrote:You can open the cigarette packet while it's in your pocket by clicking and dragging it onto yourself.
Malkevin wrote:If you target the mouth then attack your self with a cig packet you'll get a cig in the mouth, one handed.
okay now which one feels more badass to you
first because lighters fit in cigarette packs
Re: Little things you learned that are game changing
Posted: Fri Apr 22, 2016 1:29 am
by TheWiznard
drones can smoke cig/ars
Re: Little things you learned that are game changing
Posted: Fri Apr 22, 2016 5:18 am
by Pilgrim
The syndie cigarettes are incredibly robust as they are filled with omnizine. You can guarantee you'll walk away alive from anything that doesn't kill you instantly, and people tend not to pay attention to your cigarette box if you keep it somewhere unsuspicious such as your pockets. Also, they only cost 1 or 2 crystals so you really have no excuse.
Re: Little things you learned that are game changing
Posted: Fri Apr 22, 2016 9:32 am
by Scott
Reminder to ahelp if people dunk you because of your syndie smokes.
Re: Little things you learned that are game changing
Posted: Fri Apr 22, 2016 2:11 pm
by Topham
The unloved rock wrote:lighters fit in cigarette packs
damn i always forget about that. most of the time i just use welders. Zippos too?
Re: Little things you learned that are game changing
Posted: Fri Apr 22, 2016 2:18 pm
by Malkevin
Lighters are for fags.
Welders for badasses
Re: Little things you learned that are game changing
Posted: Fri Apr 22, 2016 3:48 pm
by DemonFiren
Real badasses use flares.
Re: Little things you learned that are game changing
Posted: Sat Apr 23, 2016 6:58 am
by Smeller
DemonFiren wrote:Real badasses use igniters.
FTFY
Re: Little things you learned that are game changing
Posted: Sat Apr 23, 2016 7:31 am
by Topham
Smeller wrote:DemonFiren wrote:Real badasses use igniters.
FTFY
fucking igniters what are you some kind of cuck
real badasses use the flames of their burning passion and nothing else
Re: Little things you learned that are game changing
Posted: Sat Apr 23, 2016 7:37 am
by DemonFiren
Topham wrote:Smeller wrote:DemonFiren wrote:Real badasses use igniters.
FTFY
fucking igniters what are you some kind of cuck
real badasses use the flames of their burning passion and nothing else
I would, but my spesswaifu doesn't show up that often anymore and ERP is banned, anyway.
Re: Little things you learned that are game changing
Posted: Sat Apr 23, 2016 9:55 am
by Malkevin
Did lighting smokes with lasers ever get implemented?
Re: Little things you learned that are game changing
Posted: Sat Apr 23, 2016 4:13 pm
by Zilenan91
Don't think so
Re: Little things you learned that are game changing
Posted: Sat Apr 23, 2016 4:54 pm
by Screemonster
Can you use eswords? I can't remember.
Re: Little things you learned that are game changing
Posted: Sat Apr 23, 2016 4:55 pm
by DemonFiren
You can.
Re: Little things you learned that are game changing
Posted: Sat Apr 23, 2016 6:43 pm
by Wyzack
But not double E swords, which I think is a bug
Re: Little things you learned that are game changing
Posted: Sat Apr 23, 2016 7:00 pm
by Anonmare
Only cool kids light their smoke on a chunk of SuperMatter
Re: Little things you learned that are game changing
Posted: Sun May 01, 2016 10:38 pm
by confused rock
welding tool+50 stack of plasma = EZ plasma fire
Re: Little things you learned that are game changing
Posted: Sun May 01, 2016 11:11 pm
by bandit
lizard gas in one item
Re: Little things you learned that are game changing
Posted: Thu May 12, 2016 10:42 pm
by InsaneHyena
Holoparasites can be converted by cult.
Re: Little things you learned that are game changing
Posted: Fri May 13, 2016 12:47 am
by confused rock
monkey and unmonkey somebody to grow them new limbs + a new tail possibly
Re: Little things you learned that are game changing
Posted: Fri May 13, 2016 7:37 pm
by InsaneHyena
So, I've persuaded Oldman to do a little testing on thunderdome, and we've found out:
1) Xenomorphs can be converted by cult. They can also use cult telepathy just fine and understand people through it too.
2) Holoparasites can be converted by cult
3) Cyborgs and AI can be converted by cult
4) MMI, intellicards, positronics can't be converted.
I wonder how does it work with gangs and other conversion antags. In the next episode of mythbusters, we'll find out!
Re: Little things you learned that are game changing
Posted: Fri May 13, 2016 7:40 pm
by Anonmare
I was under the impression Cyborgs and AIs couldn't be converted? Sacced yes, but conversion wasn't doable unless I missed a memo
Re: Little things you learned that are game changing
Posted: Fri May 13, 2016 7:41 pm
by Remie Richards
InsaneHyena wrote:
4) MMI, intellicards, positronics can't be converted.
Well these 3 are items, so of course they can't be converted.
(Everything else you've mentioned is a mob primarily, these 3 are 3 mobs sat INSIDE of an item, thus you can't get to them to convert them)
Re: Little things you learned that are game changing
Posted: Fri May 13, 2016 7:41 pm
by InsaneHyena
What about blob?
Re: Little things you learned that are game changing
Posted: Fri May 13, 2016 7:45 pm
by Remie Richards
Blobs are /obj/effect/blob, the overmind is an invisible eye camera, it's not /living so it can't be converted, plus it would have to WANT to be converted (or you get lucky and catch it in the rune as it moves, which is hard as you can't see it)
Re: Little things you learned that are game changing
Posted: Fri May 13, 2016 8:32 pm
by stiph
Cheimon wrote:
Oh, and as roboticist, you can augment any body part with any cyborg body part. That means if you don't want to spend ridiculous amounts of metal on people, you can augment everything they've got with a stack of arms. They're also quicker to produce than torsos or heads, and the surplus can be used to make bots.
Is this still true?
Re: Little things you learned that are game changing
Posted: Fri May 13, 2016 8:40 pm
by Reece
Survival capsules work in space, Mining spess fort is doable with some lattices and a couple of survival pods.
Re: Little things you learned that are game changing
Posted: Tue May 17, 2016 7:55 pm
by Laharl Monthy
Due to the way bomb processing works now, it's possible to survive being in OBLITERATION range of the bomb, or avoid any damage.
The bomb processes row by row - if you're lucky enough, you can actually run between two processing, and not get damaged, apart from space cold.
Seems like a serious bug to me, but there we go.
Re: Little things you learned that are game changing
Posted: Wed May 18, 2016 12:01 am
by Reece
Borgs can be culted.
Plant DNA manipulator lets you add bannana slipperynessto anything, as well as Polyacid production.
Re: Little things you learned that are game changing
Posted: Wed May 18, 2016 12:04 am
by PKPenguin321
Reece wrote:Borgs can be culted.
got removed
Re: Little things you learned that are game changing
Posted: Wed May 18, 2016 12:26 am
by Anonmare
PKPenguin321 wrote:Reece wrote:Borgs can be culted.
got removed
You should be able to still sac them, if not then it's a bug and you ought to report it to Git. There's a freeze on so it ought to get fixed.
Re: Little things you learned that are game changing
Posted: Wed May 18, 2016 2:52 am
by Drynwyn
Laharl Monthy wrote:Due to the way bomb processing works now, it's possible to survive being in OBLITERATION range of the bomb, or avoid any damage.
The bomb processes row by row - if you're lucky enough, you can actually run between two processing, and not get damaged, apart from space cold.
Seems like a serious bug to me, but there we go.
Survive explosions by running towards them? PERFECT REALISM
Re: Little things you learned that are game changing
Posted: Wed May 18, 2016 2:23 pm
by Wyzack
JUST LIKE MY JAPANESE ANIMES
Re: Little things you learned that are game changing
Posted: Wed May 18, 2016 4:29 pm
by Malkevin
Drynwyn wrote:Laharl Monthy wrote:Due to the way bomb processing works now, it's possible to survive being in OBLITERATION range of the bomb, or avoid any damage.
The bomb processes row by row - if you're lucky enough, you can actually run between two processing, and not get damaged, apart from space cold.
Seems like a serious bug to me, but there we go.
Survive explosions by running towards them? PERFECT REALISM
I'm sure I said this would happen when I heard about the explosion calculations getting freed from MC
Re: Little things you learned that are game changing
Posted: Wed May 18, 2016 8:00 pm
by DemonFiren
You probably didn't.
But yeah, this is definitely a feature.
Re: Little things you learned that are game changing
Posted: Thu May 19, 2016 5:18 pm
by Meijerivoi
You can drink 20 units at a time from a molotov, more per drink than from anything else.
Re: Little things you learned that are game changing
Posted: Thu May 19, 2016 6:43 pm
by Gun Hog
Laharl Monthy wrote:Due to the way bomb processing works now, it's possible to survive being in OBLITERATION range of the bomb, or avoid any damage.
The bomb processes row by row - if you're lucky enough, you can actually run between two processing, and not get damaged, apart from space cold.
Seems like a serious bug to me, but there we go.
This mechanic has another flaw: If you happen to be caught in the center of a high devastation blast with bomb armor, you will be thrown at high speed away from it (but stripped and killed). There is a chance that you can be hit again by the explosion as it loops outwards as you are traveling away from the first blast. This leads you to be gibbed, completely negating your bomb armor. I reported this a long time ago, but I was dismissed and the issue was declared as not a bug.
https://github.com/tgstation/-tg-station/issues/12758
Re: Little things you learned that are game changing
Posted: Sat May 28, 2016 3:08 am
by MMMiracles
how to kill literally any blob that has a core exposed to space:
do your part, exterminate the blob menace as quickly as possible so we can actually play a good gamemode.
Re: Little things you learned that are game changing
Posted: Sat May 28, 2016 3:12 am
by Armhulen
MMMiracles wrote:how to kill literally any blob that has a core exposed to space:
do your part, exterminate the blob menace as quickly as possible so we can actually play a good gamemode.
holy shit
Re: Little things you learned that are game changing
Posted: Sat May 28, 2016 3:51 am
by MMMiracles
i'm guessing if you're strapped for diamond you can probably do some manipulation with corner reflectors to squeeze a few more emitters in there if you really hate the blob and want it over quickly.
spread the message, end the blubber.
Re: Little things you learned that are game changing
Posted: Sat May 28, 2016 4:56 am
by Okand37
That is actually a super impressive emitter set up. We don't see much of anything like that on basil, jolly show!
Re: Little things you learned that are game changing
Posted: Sat May 28, 2016 5:27 am
by PKPenguin321
you wouldnt see that on sybil either since that looks pretty blatantly staged, especially since the emitters have no wiring
it would be extremely impressive to see a setup like that in game though
Re: Little things you learned that are game changing
Posted: Sat May 28, 2016 8:28 am
by Actionb
MMMiracles wrote:how to kill literally any blob that has a core exposed to space:
do your part, exterminate the blob menace as quickly as possible so we can actually play a good gamemode.
I have been trying to do that ever since those reflector boxes were added. Whenever I got close to completing the setup, the blob had already died - or the crew failed completely/I never got a diamond.
For added fun, have a few emitters feed into a reflector loop, collecting hundreds of emitter beams before sending them off onto the core all at once.