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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 24, 2017 4:20 pm
by Anonmare

Bottom post of the previous page:

>Spaceport cap

D E E P C O N C E R N

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 24, 2017 4:34 pm
by Ikarrus
Starports. They are tied to systems rather than planets now. They can also now have multiple shipyards and produce 10+ ships in parallel.

I'm betting they can also be downgraded/upgraded between starports and simple territory markers

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 24, 2017 9:02 pm
by XSI
>Capping fleet sizes instead of balancing shit

So what is there stopping people from just throwing multiple fleets in instead, turning the whole thing into a slow meatgrinder?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 24, 2017 9:19 pm
by Ikarrus
XSI wrote:>Capping fleet sizes instead of balancing shit

So what is there stopping people from just throwing multiple fleets in instead, turning the whole thing into a slow meatgrinder?
To Be Announced
https://twitter.com/Martin_Anward/statu ... 6891662336

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Wed Oct 25, 2017 6:29 am
by Grazyn
CosmicScientist wrote:What a passive aggressive git.
I mean... this is the same guy who tweeted this

https://twitter.com/Martin_Anward/statu ... 9825039360
https://twitter.com/Martin_Anward/statu ... 5861688320

for something that's basically just a graphical change.

People will always be rude to developers, turning into passive aggressive little shits doesn't really help. One would think that devs should have learned this by now

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Wed Oct 25, 2017 4:58 pm
by Ikarrus
He used to be better before he was promoted to director.

I’m sure he has a lot more bullshit to wade through at work as much as he would on twitter.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Oct 30, 2017 4:14 pm
by Ikarrus
Also brace yourselves for an FTL overhaul. It sounds like they'll be doing that at the same time as the border/fleet size changes as a part of a singular "War" update.

Will war finally be interesting?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Oct 30, 2017 5:01 pm
by Jazaen
They might be borrowing stuff from other PDX games, where if you have too much stuff on one tile you get attrition. They could try to do HOI-style supply lines, or just "you can't have X ships in one system, or they'll start taking damage/won't regenerate shields/will get a debuff/whatever".

EDIT: Actually, they might roll "bigger stack size" into Galactic Force Projection ascension perk, AKA: "free 200 fleetpower, but almost no one takes it because you most likely went wiiiide and have bazilion spaceports" the perk.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Oct 30, 2017 5:17 pm
by Grazyn
>attrition

that's a nice way to never EVER have allied fleets join your losing battles anymore when it would raise the ships number over attrition level, like it happens in other pdx games

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 31, 2017 7:06 am
by Grazyn
It's not much as attrition applying in battles but the AI fucking things up trying to avoid attrition. My personal favourite will be passing through a system where an allied fleet is sieging a planet only to see the ally abandon siege and leave because my fleet made it exceed the attrition cap.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 31, 2017 8:20 pm
by lumipharon
there is a mod that does that already, I haven't tried it though.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Nov 02, 2017 3:27 pm
by Ikarrus
This week: FTL overhaul
https://login.paradoxplaza.com/login?se ... teway=true

Next week: Wargoal system overhaul

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Nov 02, 2017 10:25 pm
by ThanatosRa
I get where they're going with it... Ive been spoiled by playing a lot if wormhole only games.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Nov 02, 2017 11:29 pm
by TheWiznard
ThanatosRa wrote:I get where they're going with it... Ive been spoiled by playing a lot if wormhole only games.
reading article now but i pretty much only use wormhole, very much latetly though i've been forcing myself to play hyperspace only games and I'm finding it pretty fun

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 03, 2017 1:49 am
by ThanatosRa
It's more strategic. But I have a habit of building massive wormhole networks which if I'm allowed to do lets me hit where I want when I want.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 03, 2017 3:28 am
by Anonmare
I only played Hyperspace only games because they were a lot funner and planning strategically was easier. A choke point into your territory was armoured up more than a Sister of Battle's chastity belt

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 03, 2017 4:05 am
by TheWiznard
I mainly was doing hyperspace only lately with a mod that covers the galaxy in fog of war like civ 5 ish and that was pretty fun.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 03, 2017 8:37 am
by Ikarrus
Isn’t there already fog of war? What’s different about Stellaris and any other game with FoW?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Nov 04, 2017 1:02 am
by Anonmare
I think he means a more prolific FoW. Like not seeing how big an empire really is if you don't have sensor coverage on it

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Nov 04, 2017 2:24 am
by TheWiznard
it was actually this mod http://steamcommunity.com/sharedfiles/f ... =907345368 . not a huge game changer but I thought it added to the feel of the game i was looking for

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 10, 2017 10:02 am
by Ikarrus
Finally they are getting rid of that awful warscore system

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 10, 2017 7:27 pm
by Iatots
are they really making hyperlanes the only movement system?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 10, 2017 7:34 pm
by Anonmare
It's sort of like a mix of hyperlane and mass effect with natural wormhole pairs and gateways that allow travel to any other gateway in the galaxy

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 10, 2017 8:20 pm
by Ikarrus
Image
Image

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Nov 30, 2017 4:42 pm
by Ikarrus
Doomstacks finally addressed. How successful is yet to be seen, but looks like it could mitigate the issue.

https://forum.paradoxplaza.com/forum/in ... n.1058152/

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Jan 11, 2018 2:08 pm
by Jazaen
[youtube]auDTPzdwga4[/youtube]

Now with even more Exterminatus!

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Jan 11, 2018 8:28 pm
by Anonmare
Apparently is adds WMDs and Titans as buildable ships

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Jan 12, 2018 6:07 pm
by Ricotez
You can just straight up crack a planet but you can also exterminate all life on it, assimilate all life on it, or permanently seal it off from the rest of the universe by putting an impenetrable forcefield around it. And then put a research station in orbit to watch the people inside squirm.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jan 15, 2018 12:20 pm
by Lumbermancer
I'm gonna buy all dlcs, when new one hits the store, and give this game another try. The fact that they are introducing features EU had years ago (casus belli), means Stellaris may not suck anymore.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jan 15, 2018 3:30 pm
by Lumbermancer
But that's the case with all paradox games. 75% of dlcs to EU4 are needed to make the game not suck.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jan 15, 2018 3:43 pm
by DemonFiren
How about not buying the game at all?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jan 15, 2018 3:46 pm
by Grazyn
I don't get the criticism towards CK2, it was a perfectly playable game at launch and it's one of the very few games still supported and actively developed years after release, and the best crusading simulator on the market.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jan 15, 2018 7:08 pm
by Ricotez
I don't know if I'm immediately going to get this DLC, planet killers are cool but the 2.0 update brings so many important improvements to the table I might forego it for a while.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Jan 16, 2018 2:51 pm
by Grazyn
Image

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Feb 17, 2018 10:24 pm
by srifenbyxp
>when your civ fights each other stabs people over potatoes.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Feb 17, 2018 10:31 pm
by Anonmare
Stellaris.jpg
Me in a normal game

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Feb 19, 2018 5:36 am
by TheWiznard
my pc should be ready around the time apoc releases. stellaris has been probably one of my most fav games recently

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Feb 22, 2018 7:50 pm
by Grazyn
It's out

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Feb 22, 2018 8:00 pm
by Anonmare
The new system is very different in looks and feel

The early game is slower than it was before but the upside is that you have less to fear from AI empires placing down a frontier outpost and stealing your valuable systems

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Feb 22, 2018 11:50 pm
by Ikarrus
How buggy is the new update?

Should I wait for the inevitable 2.0.1?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Feb 22, 2018 11:52 pm
by Anonmare
Ikarrus wrote:How buggy is the new update?

Should I wait for the inevitable 2.0.1?
I found a bug within 30 minutes: If your construction ship is destroyed on its way to making a frontier outpost, you won't get the resources refunded. So make sure the ship is there before you make the outpost.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Feb 22, 2018 11:57 pm
by Ikarrus
Found this post on their forums, people are experiencing things like neverending wars
Mechanic Issues:
-Swarm/Purging not giving food
-Purifier/Grid Amalgamation also not giving energy & Unity
-Barbaric Despoiler no surrender with Plunder war goal even at 100% requires complete occupation of territory to force peace.
Gameplay
-Stations when upgraded are healed 100% even whilst in combat.
Misc
-Fleet manager is glitchy with regards to Upgrading (Haven't had an issue with it myself but from those I play with are struggling to upgrade different designs at once)
-Early-game mission objectives are located/appearing on the other side of the entire galaxy.
Looks like the best policy remains waiting for the x.1 hotfix patch after every major update

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Feb 23, 2018 10:32 pm
by Incomptinence
Life seeded pops cannot be habitability gene modded even if you get super lucky research rushing genetics techs I was so looking forward to my droid colony welcoming my first living colonists 60-70 years in.

Perfect world habitability is straight up not in the genetics menu so I don't think even bio ascension would cover it.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Feb 23, 2018 10:43 pm
by Anonmare
Guess you'll just have to turn every other world into a perfect world.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Feb 24, 2018 6:32 pm
by TheWiznard
I feel like they changed how your fleet ai picks systems to move; "oh hey we need to get to this place, our fleet power is 800 let's take a quick hop through this red ruby swar-"

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Feb 24, 2018 11:07 pm
by Incomptinence
Anonmare wrote:Guess you'll just have to turn every other world into a perfect world.
Or just go synth lol.

Anyway I have an ongoing barbaric despoiler game and well the civic is waste of your time and the slot really.

It has enough negative modifier to oppinion that you spend the first 150 years or so being raided by nomad fleets sicced on you by the people that hate you.

Their special raiding casus belli is just a humiliation war that takes a FIXED STATIC 500 energy on top that the AI can peace out as soon as they lose anything late game of it is a full blown war on their end so you stand to lose anything they take potentially.
So that doesn't really let you use the raiding bombardment it is a mid bombardment so you switch to indiscriminate a lot to actually invade planets and make score.
Especially the case for proper claim wars which are stupidly easy to preclaim lots of shit before the war and just status quo out on whatever you can get.
Vassal wars are a demented pain because you need to take every system of their AND most of the systems of anyone in a defensive pact or federation with them.
In either case you are on the clock against exhaustion so you use you good regular bog standard bombardment instead of raiding you simply barely have the time.
In any case stuck despoiling they made it one of the ones you can't drop.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Feb 25, 2018 12:06 am
by Anonmare
Incomptinence wrote:Life seeded pops cannot be habitability gene modded even if you get super lucky research rushing genetics techs I was so looking forward to my droid colony welcoming my first living colonists 60-70 years in.

Perfect world habitability is straight up not in the genetics menu so I don't think even bio ascension would cover it.
Also I just checked and you can, did you get glandular acclimation tech as well? That's the habitability genemod

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Feb 25, 2018 8:03 am
by Timbrewolf
You guys: "My assimilating droid race is having an issue where the life forms I'm gestating don't have the proper glands for the terraforming doctrine I've adopted."

Me: "I uhh...I made these penguins...and they're really good at science."

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Feb 25, 2018 11:39 am
by Ricotez
I still use the same religious space bats that I made for one of our /tg/station multiplayer games

those were fun by the way, we should have another one

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Feb 25, 2018 4:39 pm
by Anonmare
I've got an iron man game running: Life-seeded space elves going for biological ascension

Life-seeded I've found has more downsides than positives. You start the game with a size 25 Gaia world, but, you can't colonise anything but other Gaias/Ringwolrds/Habitats and you can't remove the civic during play.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Feb 25, 2018 4:49 pm
by Jazaen
You forgot to add that, in most galaxy sizes, good percentage of Gaia worlds is backed by a FE.