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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Sun Oct 01, 2017 11:11 pm
by Incomptinence
Bottom post of the previous page:
starmute wrote:Incomptinence wrote:Crisis shit:
\
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Sun Oct 01, 2017 11:23 pm
by starmute
Incomptinence wrote:starmute wrote:Incomptinence wrote:Crisis shit:
\
All the laughs.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Wed Oct 04, 2017 10:21 pm
by ThanatosRa
How would one be a mercenary nation.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Oct 12, 2017 4:44 pm
by Ikarrus
Looks like they're moving forward with their planned border changes. Systems being claimed individually, rather than having a border projected from your colonised worlds.
https://twitter.com/Martin_Anward/statu ... 9825039360
https://twitter.com/Martin_Anward/statu ... 5861688320
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Oct 12, 2017 9:19 pm
by lumipharon
I had a somewhat interesting first game in 1.8 earlier. large double spiral, 3 fallen empires including the machine nerds.
I was playing authoritarian, spiritualist, militarist trying to enslave all the plebs.
I relied on a couple of neighbouring allies to carry me early game, but later on just conquered, vassalised and absorbed everything around me (including my allies, fuckers wouldn't willingly be vassals, their loss).
Literally all but one possible leviathan spawned in my part of the galaxy for some reason, but a ruined sci nexus and sentry array were on the direct other side which was mildly upsetting. Also later out it turned out sanctuary was over near there too, which is kinda interesting.
Later on I had 1/3 of the galaxy, and had cheekily taken over sanctuary (some xenophile empire had uplifted some fucks on them, but had to fight ther whole federation to claim it), the new crisis appeared.
Now admittedly I was only on very hard with x1 crisis strength, but it was underwhelming as fuck.
The fleets they sent out were weak enough for the AI's (including an awakened empire and also the machine fallen empire) to beat, but they never had enough strength to take on the actual base systems, which meant it would have been a perpetual stalemate if I didn't go and kill them all myself.
Also the final system was really disappointing. It had like 1m fleet strength, yet my fleet which was only like 600k, lost like... 3 ships killing it, wat?
Also later on I made like 6 ring worlds, and put a different species on each segment. Was going to later on turn each one into a seperate vassal, but got bored and haven't finished that game.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Sun Oct 15, 2017 10:38 pm
by Incomptinence
It's gonna be a bit better now the contingency has tachyon lances instead of focused arc emitters.
With all the crazy modifiers I had them under including galaxy size they basically popped battleships like popcorn and arc emitters actually filled their role of making all defences pointless, I needed to field naked corvettes to give them something to overkill while they tanked with their modified health.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Tue Oct 24, 2017 4:15 pm
by Ikarrus
Next big update teased to have fleet caps in hopes it ends doomstacking
https://twitter.com/Martin_Anward/statu ... 0838097920
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Tue Oct 24, 2017 4:20 pm
by Anonmare
>Spaceport cap
D E E P C O N C E R N
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Tue Oct 24, 2017 4:34 pm
by Ikarrus
Starports. They are tied to systems rather than planets now. They can also now have multiple shipyards and produce 10+ ships in parallel.
I'm betting they can also be downgraded/upgraded between starports and simple territory markers
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Tue Oct 24, 2017 9:02 pm
by XSI
>Capping fleet sizes instead of balancing shit
So what is there stopping people from just throwing multiple fleets in instead, turning the whole thing into a slow meatgrinder?
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Tue Oct 24, 2017 9:19 pm
by Ikarrus
XSI wrote:>Capping fleet sizes instead of balancing shit
So what is there stopping people from just throwing multiple fleets in instead, turning the whole thing into a slow meatgrinder?
To Be Announced
https://twitter.com/Martin_Anward/statu ... 6891662336
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Wed Oct 25, 2017 6:29 am
by Grazyn
CosmicScientist wrote:What a passive aggressive git.
I mean... this is the same guy who tweeted this
https://twitter.com/Martin_Anward/statu ... 9825039360
https://twitter.com/Martin_Anward/statu ... 5861688320
for something that's basically just a graphical change.
People will always be rude to developers, turning into passive aggressive little shits doesn't really help. One would think that devs should have learned this by now
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Wed Oct 25, 2017 4:58 pm
by Ikarrus
He used to be better before he was promoted to director.
I’m sure he has a lot more bullshit to wade through at work as much as he would on twitter.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Mon Oct 30, 2017 4:14 pm
by Ikarrus
Also brace yourselves for an FTL overhaul. It sounds like they'll be doing that at the same time as the border/fleet size changes as a part of a singular "War" update.
Will war finally be interesting?
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Mon Oct 30, 2017 5:01 pm
by Jazaen
They might be borrowing stuff from other PDX games, where if you have too much stuff on one tile you get attrition. They could try to do HOI-style supply lines, or just "you can't have X ships in one system, or they'll start taking damage/won't regenerate shields/will get a debuff/whatever".
EDIT: Actually, they might roll "bigger stack size" into Galactic Force Projection ascension perk, AKA: "free 200 fleetpower, but almost no one takes it because you most likely went wiiiide and have bazilion spaceports" the perk.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Mon Oct 30, 2017 5:17 pm
by Grazyn
>attrition
that's a nice way to never EVER have allied fleets join your losing battles anymore when it would raise the ships number over attrition level, like it happens in other pdx games
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Tue Oct 31, 2017 7:06 am
by Grazyn
It's not much as attrition applying in battles but the AI fucking things up trying to avoid attrition. My personal favourite will be passing through a system where an allied fleet is sieging a planet only to see the ally abandon siege and leave because my fleet made it exceed the attrition cap.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Tue Oct 31, 2017 8:20 pm
by lumipharon
there is a mod that does that already, I haven't tried it though.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Nov 02, 2017 3:27 pm
by Ikarrus
This week: FTL overhaul
https://login.paradoxplaza.com/login?se ... teway=true
Next week: Wargoal system overhaul
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Nov 02, 2017 10:25 pm
by ThanatosRa
I get where they're going with it... Ive been spoiled by playing a lot if wormhole only games.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Nov 02, 2017 11:29 pm
by TheWiznard
ThanatosRa wrote:I get where they're going with it... Ive been spoiled by playing a lot if wormhole only games.
reading article now but i pretty much only use wormhole, very much latetly though i've been forcing myself to play hyperspace only games and I'm finding it pretty fun
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Nov 03, 2017 1:49 am
by ThanatosRa
It's more strategic. But I have a habit of building massive wormhole networks which if I'm allowed to do lets me hit where I want when I want.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Nov 03, 2017 3:28 am
by Anonmare
I only played Hyperspace only games because they were a lot funner and planning strategically was easier. A choke point into your territory was armoured up more than a Sister of Battle's chastity belt
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Nov 03, 2017 4:05 am
by TheWiznard
I mainly was doing hyperspace only lately with a mod that covers the galaxy in fog of war like civ 5 ish and that was pretty fun.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Nov 03, 2017 8:37 am
by Ikarrus
Isn’t there already fog of war? What’s different about Stellaris and any other game with FoW?
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Sat Nov 04, 2017 1:02 am
by Anonmare
I think he means a more prolific FoW. Like not seeing how big an empire really is if you don't have sensor coverage on it
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Sat Nov 04, 2017 2:24 am
by TheWiznard
it was actually this mod
http://steamcommunity.com/sharedfiles/f ... =907345368 . not a huge game changer but I thought it added to the feel of the game i was looking for
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Nov 10, 2017 10:02 am
by Ikarrus
Finally they are getting rid of that awful warscore system
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Nov 10, 2017 7:27 pm
by Iatots
are they really making hyperlanes the only movement system?
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Nov 10, 2017 7:34 pm
by Anonmare
It's sort of like a mix of hyperlane and mass effect with natural wormhole pairs and gateways that allow travel to any other gateway in the galaxy
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Nov 10, 2017 8:20 pm
by Ikarrus
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Nov 30, 2017 4:42 pm
by Ikarrus
Doomstacks finally addressed. How successful is yet to be seen, but looks like it could mitigate the issue.
https://forum.paradoxplaza.com/forum/in ... n.1058152/
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Jan 11, 2018 2:08 pm
by Jazaen
[youtube]auDTPzdwga4[/youtube]
Now with even more Exterminatus!
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Jan 11, 2018 8:28 pm
by Anonmare
Apparently is adds WMDs and Titans as buildable ships
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Jan 12, 2018 6:07 pm
by Ricotez
You can just straight up crack a planet but you can also exterminate all life on it, assimilate all life on it, or permanently seal it off from the rest of the universe by putting an impenetrable forcefield around it. And then put a research station in orbit to watch the people inside squirm.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Mon Jan 15, 2018 12:20 pm
by Lumbermancer
I'm gonna buy all dlcs, when new one hits the store, and give this game another try. The fact that they are introducing features EU had years ago (casus belli), means Stellaris may not suck anymore.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Mon Jan 15, 2018 3:30 pm
by Lumbermancer
But that's the case with all paradox games. 75% of dlcs to EU4 are needed to make the game not suck.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Mon Jan 15, 2018 3:43 pm
by DemonFiren
How about not buying the game at all?
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Mon Jan 15, 2018 3:46 pm
by Grazyn
I don't get the criticism towards CK2, it was a perfectly playable game at launch and it's one of the very few games still supported and actively developed years after release, and the best crusading simulator on the market.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Mon Jan 15, 2018 7:08 pm
by Ricotez
I don't know if I'm immediately going to get this DLC, planet killers are cool but the 2.0 update brings so many important improvements to the table I might forego it for a while.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Tue Jan 16, 2018 2:51 pm
by Grazyn
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Sat Feb 17, 2018 10:24 pm
by srifenbyxp
>when your civ fights each other stabs people over potatoes.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Sat Feb 17, 2018 10:31 pm
by Anonmare
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Mon Feb 19, 2018 5:36 am
by TheWiznard
my pc should be ready around the time apoc releases. stellaris has been probably one of my most fav games recently
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Feb 22, 2018 7:50 pm
by Grazyn
It's out
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Feb 22, 2018 8:00 pm
by Anonmare
The new system is very different in looks and feel
The early game is slower than it was before but the upside is that you have less to fear from AI empires placing down a frontier outpost and stealing your valuable systems
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Feb 22, 2018 11:50 pm
by Ikarrus
How buggy is the new update?
Should I wait for the inevitable 2.0.1?
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Feb 22, 2018 11:52 pm
by Anonmare
Ikarrus wrote:How buggy is the new update?
Should I wait for the inevitable 2.0.1?
I found a bug within 30 minutes: If your construction ship is destroyed on its way to making a frontier outpost, you won't get the resources refunded. So make sure the ship is there before you make the outpost.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Thu Feb 22, 2018 11:57 pm
by Ikarrus
Found this post on their forums, people are experiencing things like neverending wars
Mechanic Issues:
-Swarm/Purging not giving food
-Purifier/Grid Amalgamation also not giving energy & Unity
-Barbaric Despoiler no surrender with Plunder war goal even at 100% requires complete occupation of territory to force peace.
Gameplay
-Stations when upgraded are healed 100% even whilst in combat.
Misc
-Fleet manager is glitchy with regards to Upgrading (Haven't had an issue with it myself but from those I play with are struggling to upgrade different designs at once)
-Early-game mission objectives are located/appearing on the other side of the entire galaxy.
Looks like the best policy remains waiting for the x.1 hotfix patch after every major update
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Feb 23, 2018 10:32 pm
by Incomptinence
Life seeded pops cannot be habitability gene modded even if you get super lucky research rushing genetics techs I was so looking forward to my droid colony welcoming my first living colonists 60-70 years in.
Perfect world habitability is straight up not in the genetics menu so I don't think even bio ascension would cover it.
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Posted: Fri Feb 23, 2018 10:43 pm
by Anonmare
Guess you'll just have to turn every other world into a perfect world.