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Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun Apr 24, 2016 5:50 pm
by DemonFiren
Bottom post of the previous page:
Zilenan91 wrote:That already happened
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Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun Apr 24, 2016 7:42 pm
by PKPenguin321
DemonFiren wrote:Remove the SABR from Research and don't give players any other way to obtain it.
add a gun that shoots bullets to science that has absolutely nothing special or fun about it
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun Apr 24, 2016 8:25 pm
by Anonmare
Re-add the SABR but it and it's ammo requires Bannanium to make.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun Apr 24, 2016 8:43 pm
by DemonFiren
PKPenguin321 wrote:DemonFiren wrote:Remove the SABR from Research and don't give players any other way to obtain it.
add a gun that shoots bullets to science that has absolutely nothing special or fun about it
Burst mode that guarantees a two-click crit against most targets, plus it can be silenced.
Sounds fun to me.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun Apr 24, 2016 9:13 pm
by PKPenguin321
so basically a gun that guns slightly better? oh boy yeah that sounds extra fun and special. wowee.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun Apr 24, 2016 9:15 pm
by DemonFiren
Guess what literally every gun Research can make is about.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun Apr 24, 2016 11:20 pm
by PKPenguin321
nice since kor fixed that shit up. lightning guns, back mounted guns, guns that pretty much only work at long range... THAT is cool, unique, fun stuff.
a gun that does !!!2x more damage!!!!3x more bullets per click!!!! WOW SO COOL is super lame by comparison
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Apr 25, 2016 7:16 am
by DemonFiren
Well, let's see.
We have a gun that's hitscan. Wow.
We have a gun that fires faster, but you need something strapped to your back so it doesn't become a balance issue. So exciting.
We have two more variations on the basic pew pew laser principle that are only marginally different in their use and stats. Clearly, "cool, unique, fun stuff".
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Apr 25, 2016 8:17 am
by Screemonster
where's the fuckin hivehand already that was my favourite gun from half-life
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Apr 25, 2016 8:44 am
by yackemflam
Pirate raid gamemode.
Highpop low tech nuke ops.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Apr 25, 2016 9:03 am
by DemonFiren
yackemflam wrote:Pirate raid gamemode.
Highpop low tech nuke ops.
So basically Bay's jewbirds.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Apr 25, 2016 6:57 pm
by confused rock
DemonFiren wrote:Well, let's see.
We have a gun that's hitscan. Wow.
We have a gun that fires faster, but you need something strapped to your back so it doesn't become a balance issue. So exciting.
We have two more variations on the basic pew pew laser principle that are only marginally different in their use and stats. Clearly, "cool, unique, fun stuff".
You fucking what scrublord
the tesla revolver isn't fucking hitscan it shoots a projectile that on hit causes teslas you dweeb
the gatling isnt just firing fucking faster youd be better off with a combat shotgun for that shit fill it up with slugs mmm juicy damage the gatling is spreading so fucking hard when we tried to kill a blob with them the worst part was friendly fire I mean unless your definition of firing faster is buckshot then fuuuuuuck oooooffffffff and the lasers are way fucking weaker themselves not to mention it fucking slows you down on your back
Give me your own fucking suggestions dweeb
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Apr 25, 2016 7:56 pm
by DemonFiren
I am not sure if that is meant to be an imitation of PK, or actually serious.
I am mildly concerned.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue Apr 26, 2016 9:11 am
by PlaugeWalker
Make lizards permanent ashwalkers.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue Apr 26, 2016 10:03 pm
by Anonmare
Add The Owl and Griffon as midround antags that both spawn 30 minutes into the round at a 1% chance.
The Griffon must cause chaos, while The Owl must bring order. They both have their costumes plus a host of gear, but they have actual names and agent IDs to go undercover with (and for The Griffon to frame his arch-nemesis for crimes he didn't do).
Both are restricted to using improvised, grey-tide weaponry with only The Griffon able to use a taser (tasers killed The Owl's parents). For example, guns blow up in their hands, e-swords will refuse to activate and so on.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue Apr 26, 2016 11:27 pm
by Screemonster
Anonmare wrote:Add The Owl and Griffon as midround antags that both spawn 30 minutes into the round at a 1% chance.
The Griffon must cause chaos, while The Owl must bring order. They both have their costumes plus a host of gear, but they have actual names and agent IDs to go undercover with (and for The Griffon to frame his arch-nemesis for crimes he didn't do).
Both are restricted to using improvised, grey-tide weaponry with only The Griffon able to use a taser (tasers killed The Owl's parents). For example, guns blow up in their hands, e-swords will refuse to activate and so on.
Give the owl the ability to destroy any gun he gets his hands on
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Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 2:14 am
by Topham
Anonmare wrote:Add The Owl and Griffon as midround antags that both spawn 30 minutes into the round at a 1% chance.
The Griffon must cause chaos, while The Owl must bring order. They both have their costumes plus a host of gear, but they have actual names and agent IDs to go undercover with (and for The Griffon to frame his arch-nemesis for crimes he didn't do).
Both are restricted to using improvised, grey-tide weaponry with only The Griffon able to use a taser (tasers killed The Owl's parents). For example, guns blow up in their hands, e-swords will refuse to activate and so on.
wrong thread implement immediately
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 11:01 am
by DemonFiren
Significantly increase the SAW's magazine capacity, then make it autofire.
Also, way back when in 2014 we had this:
bandit wrote:Rainbow slime extracts. Inject plasma and it has the effect of a clown bomb. Inject blood and it spawns several hostile clown mobs.
Make rainbow slimes do that when injected with Banana Honk.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 11:21 am
by paprika
DemonFiren wrote:then make it autofire..
Sorry I still don't know how to make fully auto weapons based on holding down the mouse button
Burst fire is the best you get until some wizard improves my burst fire code
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 12:08 pm
by Chet Manley
make the god damn mobs in lavaland lag whenever players lag too otherwise it's literally impossible to play the role. all it takes is one instance of lag in lavaland for you to be toast because if you mistake your timing for even one second (let alone lag) two out of the three common enemy mobs encountered will have already trapped you in place and killed you by the time you can react.
75% of the time i die as shaft miner is due to game lag.
or... just remove the mobs entirely and fill the area with player controlled ash liggers. :^)
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 2:20 pm
by DemonFiren
You know ashmemes are gonna fuck your shit up.
Anyway. Bananium shells.
Made by combining a tech shell with an air horn and whatever bananium-rich reagent comes to mind.
Results in a single projectile that, upon impact with a target, honks. This can be a bike horn honk which is harmless, an air horn honk which stuns the target, or a HONK with the usual effects thereof.
Unfortunately, said usual effects also apply to the user of the shell, provided that user is within range and not wearing ear protection.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 3:47 pm
by Davidchan
Murderboning slowly drives your character insane, so the more people you've killed over the round, you start hallucinations and seeing ghosts, you never really know for sure if you're attacking a player or hallu.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 4:10 pm
by Saegrimr
Davidchan wrote:Murderboning slowly drives your character insane, so the more people you've killed over the round, you start hallucinations and seeing ghosts, you never really know for sure if you're attacking a player or hallu.
Thanks for the event idea.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 4:42 pm
by Topham
Saegrimr wrote:Davidchan wrote:Murderboning slowly drives your character insane, so the more people you've killed over the round, you start hallucinations and seeing ghosts, you never really know for sure if you're attacking a player or hallu.
Thanks for the event idea.
i remember one round where we kept hearing spooky voices (probably through .midis) and ocassionally got a message saying something like "I WILL SLAUGHTER YOU ALL" or whatever. it was terrifying because it was completely different from what we're used to.
eventually some sanik speed chainsaw ghost showed up to murderbone so once it became a threat that we were able to kill, it was less terrifying. still, i'm bad at descriptions but whatever admin made that chainsaw ghost murderer event happen with the spooky voices, props to you.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 9:44 pm
by PKPenguin321
Davidchan wrote:Murderboning slowly drives your character insane, so the more people you've killed over the round, you start hallucinations and seeing ghosts, you never really know for sure if you're attacking a player or hallu.
GOTTA GET A GRIP
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 9:56 pm
by Anonmare
PKPenguin321 wrote:Davidchan wrote:Murderboning slowly drives your character insane, so the more people you've killed over the round, you start hallucinations and seeing ghosts, you never really know for sure if you're attacking a player or hallu.
GOTTA GET A GRIP
THIS CAN'T BE HAPPENING
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 10:31 pm
by Ezel
I CAN'T STOP
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Apr 27, 2016 10:32 pm
by Zilenan91
MAKE US WHOLE AGAIN, ISAAC
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Fri Apr 29, 2016 3:45 pm
by Cobby
Davidchan wrote:Murderboning slowly drives your character insane, so the more people you've killed over the round, you start hallucinations and seeing ghosts, you never really know for sure if you're attacking a player or hallu.
Wrong Thread.
I need this for a murderboning mime "Lady Macbeth" Gimmick.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Fri Apr 29, 2016 8:05 pm
by Super Aggro Crag
lizards should be able to detach their tails to escape a grab or pull, the thrashing tail remains on the ground as they skedaddle away and trips anyone who runs over it. after it stops moving you can make it into a hat or eat it or stitch it onto your human ass
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Fri Apr 29, 2016 8:41 pm
by Anonmare
Add a Centcomm Inspector random event that has a rare chance of firing whenever in the round. All they have to do, is file a report and inspect a few things.
>Inb4 the crew strips and spaces them for being OPs during a blob round.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sat Apr 30, 2016 7:11 am
by Topham
Super Aggro Crag wrote:lizards should be able to detach their tails to escape a grab or pull, the thrashing tail remains on the ground as they skedaddle away and trips anyone who runs over it. after it stops moving you can make it into a hat or eat it or stitch it onto your human ass
but if you stitch it onto your nonlizard ass after it stops moving then it can't *wag because it's dead
if you want to *wag as a nonlizard then you have to wrestle down a flailing tail
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon May 02, 2016 1:19 am
by Screemonster
add a chemical that instaheals the clown and gives brain damage to everyone else
the recipe should be space lube and salt
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon May 02, 2016 6:02 am
by DemonFiren
Screemonster wrote:add a chemical that instaheals the clown and gives brain damage to everyone else
the recipe should be space lube and salt
Actually Space Lube, Colourful Reagent and Banana Mama.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon May 02, 2016 7:13 am
by Anonmare
E-swords should have a 80% block chance, but only against other e-swords
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon May 02, 2016 8:23 am
by DemonFiren
Up it to 90%, but if you get hit it's an instant kill.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon May 02, 2016 11:50 am
by Gun Hog
Anonmare wrote:E-swords should have a 80% block chance, but only against other e-swords
Double E-swords have 75% block!
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue May 03, 2016 1:21 pm
by jaxy15
Eating the orange in the Sloth ruin should have a 5% chance of giving you a robeless Time Stop spell.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed May 04, 2016 7:31 am
by Anonmare
Make the surgical drill modifiable to be used as a fire-and-forget ~3 minute hacking tool for doors/safes/cyborg panel covers - anything hacked in this manner acts as though it's been emagged.
Make it jam like a bitch if it isn't babysat
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed May 04, 2016 7:59 am
by Davidchan
Anonmare wrote:Make the surgical drill modifiable to be used as a fire-and-forget ~3 minute hacking tool for doors/safes/cyborg panel covers - anything hacked in this manner acts as though it's been emagged.
Make it jam like a bitch if it isn't babysat
Broke dick drills that you can donate ten dollars to the server to make it break less and autoreset 1/3rd of the time.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed May 04, 2016 8:13 pm
by Screemonster
new crafting recipe, crafted in a similar way to bolas:
GUNCHUCKS
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Thu May 05, 2016 3:32 am
by Gun Hog
Davidchan wrote:Anonmare wrote:Make the surgical drill modifiable to be used as a fire-and-forget ~3 minute hacking tool for doors/safes/cyborg panel covers - anything hacked in this manner acts as though it's been emagged.
Make it jam like a bitch if it isn't babysat
Broke dick drills that you can donate ten dollars to the server to make it break less and autoreset 1/3rd of the time.
Also, the ability to use remote signallers as radio jamming devices, and hooking them up to an airlock, safe, or any other electronic locked thing lets you access it after a small delay. Surgical saw can also be used to break weak locks quickly.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Thu May 05, 2016 2:55 pm
by Davidchan
Activating a hulk jean causes your jumpsuit to fall off and you can't put cloths on till the power is removed.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Thu May 05, 2016 10:08 pm
by PKPenguin321
>jean
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Thu May 05, 2016 10:17 pm
by Ezel
If you control your anger you can control your hulk
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Thu May 05, 2016 10:53 pm
by Wyzack
> not specializing in jenetics?
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Fri May 06, 2016 3:41 am
by Topham
Screemonster wrote:new crafting recipe, crafted in a similar way to bolas:
GUNCHUCKS
honestly beautiful
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Fri May 06, 2016 2:04 pm
by DemonFiren
Wrath ruin, chock full of weapons and hostiles.
Lust ruin, chock full of xenos.
We need these.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun May 08, 2016 10:51 pm
by FantasticFwoosh
Extremely shitty fold up and fold down wheelchairs for the new dismemberment mechanic. Requires at least one hand free to move at slightly faster than walking speed.
In addition to a motorised handless wheelchair in the CMO office for meme heads, which can be emagged for on cooldown murdermulebotesque bursts of speed for hit and run leaving bloody skid tracks and inflicting huge damage.
Both these items are generally useless in space unless a gas tank is attached, pimping out the non craftable wheelchairs would be a medical doctor pastime.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon May 09, 2016 3:05 am
by Drynwyn
Scooters = wheelchairs already.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon May 09, 2016 2:19 pm
by DemonFiren
The ultra clown-pin should not self-destruct with a bang.
It should self-destruct with a HONK.