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Re: Little things you learned that are game changing
Posted: Wed Nov 04, 2015 9:38 pm
by Gun Hog
Bottom post of the previous page:
outfit.armor = list(melee = 20, bullet = 30, laser = 10, energy = 10, bomb = 20, bio = 0, rad = 0)
Which is quite incredible for a jumpsuit, all other jumpsuits barring the admin one never exceed 10 in any rating. If you get specialized armor or kill the Captain for his carapace, [[armor = list(melee = 50, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)]] you can have quite the robust set of resistances for your chest. If someone goes for your head or limbs, though, you are still vulnerable.
Re: Little things you learned that are game changing
Posted: Wed Nov 04, 2015 9:46 pm
by lumipharon
which is why you steal the HoS coat.
Re: Little things you learned that are game changing
Posted: Wed Nov 04, 2015 9:49 pm
by Gun Hog
HoS coat, while offering limb coverage, lacks the armor of the carapace: armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
Re: Little things you learned that are game changing
Posted: Wed Nov 04, 2015 9:54 pm
by lumipharon
I'd happily give up 10 bullet protection on my chest for 30 extra on all my limbs.
Edit: Also more on topic, you can still use spells when you've been turned into an (animated) statue. Even robed spells, if you had robes on prior.
This is particularly hilarious if you do this to combat apprentices - leaving you with totally invulnerable, MM/fireball shitting, blinding, super sanic, melee rape monsters.
Re: Little things you learned that are game changing
Posted: Mon Nov 16, 2015 10:55 pm
by Anonmare
You can implant xenos with all the science implants, including adrenals, freedom and revivers.
For when your pet xenos weren't quite enough, you can now have cybernetically-enhanced pet xenos, no word on the chainsaw arms augmentation though.
Re: Little things you learned that are game changing
Posted: Mon Nov 16, 2015 11:01 pm
by FantasticFwoosh
Anonmare wrote:You can implant xenos with all the science implants, including adrenals, freedom and revivers.
For when your pet xenos weren't quite enough, you can now have cybernetically-enhanced pet xenos, no word on the chainsaw arms augmentation though.
What about tracking implants. Having a tracked alien you keep in communication with would be rad.
Re: Little things you learned that are game changing
Posted: Mon Nov 16, 2015 11:09 pm
by Anonmare
Pretty sure they behave the same as science ones so yes. You could even use chem implants to keep them in line
Re: Little things you learned that are game changing
Posted: Mon Nov 16, 2015 11:18 pm
by lumipharon
That is fucking awesome.
Re: Little things you learned that are game changing
Posted: Mon Nov 16, 2015 11:44 pm
by PKPenguin321
Anonmare wrote:no word on the chainsaw arms augmentation though.
unfortunately this can't be done since i included
this line to limit the surgery to humanoids (so you can't have chainsaw monkeys running around)
but hypothetically i could unrestricted it and allow chainsaw monkeys/xenos if you guys really want
Re: Little things you learned that are game changing
Posted: Mon Nov 16, 2015 11:52 pm
by FantasticFwoosh
PKPenguin321 wrote:Anonmare wrote:no word on the chainsaw arms augmentation though.
unfortunately this can't be done since i included
this line to limit the surgery to humanoids (so you can't have chainsaw monkeys running around)
but hypothetically i could unrestricted it and allow chainsaw monkeys/xenos if you guys really want
I hope to hire volunteered tracking implant chainsaw monkeys for my personal HOS security hit squad assassins to attack filthy gangers revs and other antags through the vents from my personal laboratory in execution where i build and implant them.
HAS SCIENCE GONE TOO FAR?
Re: Little things you learned that are game changing
Posted: Tue Nov 17, 2015 12:33 am
by Zilenan91
PKPenguin321 wrote:Anonmare wrote:no word on the chainsaw arms augmentation though.
unfortunately this can't be done since i included
this line to limit the surgery to humanoids (so you can't have chainsaw monkeys running around)
but hypothetically i could unrestricted it and allow chainsaw monkeys/xenos if you guys really want
It is a crime against humanity to not have an army of sentient monkies with chainsaw arms
Re: Little things you learned that are game changing
Posted: Tue Nov 17, 2015 4:56 am
by lumipharon
>Elite security kill squad crawls out the vents and chainsaws your traitor ass
Fund it.
Also you should totally be able to cram positronic brains into brainless bodies and revive them, although that might be bad for game balance.
Re: Little things you learned that are game changing
Posted: Tue Nov 17, 2015 9:33 pm
by ABearInTheWoods
lumipharon wrote:>Elite security kill squad crawls out the vents and chainsaws your traitor ass
Fund it.
Also you should totally be able to cram positronic brains into brainless bodies and revive them, although that might be bad for game balance.
I might make it so you can do that if it's fully augmented.
Re: Little things you learned that are game changing
Posted: Tue Nov 17, 2015 10:24 pm
by Anonmare
H-have I created a monster?
Re: Little things you learned that are game changing
Posted: Tue Nov 17, 2015 10:48 pm
by Malkevin
Oh hey, a way to get dead people back in the round as a full blown human.
Only took six years.
Re: Little things you learned that are game changing
Posted: Tue Nov 17, 2015 11:57 pm
by FantasticFwoosh
MrStonedOne wrote:lumipharon wrote:>Elite security kill squad crawls out the vents and chainsaws your traitor ass
Fund it.
Also you should totally be able to cram positronic brains into brainless bodies and revive them, although that might be bad for game balance.
I might make it so you can do that if it's fully augmented.
Make wires printable, and they would be sustainable (wires are a limited resource required in healing burns on augumented people as well as supplying cyborg chassis)
Another question, would it be a 'android' human with a lawset or just a guy (commence MALF AI humanoid android factories for 50 CPU) be entailed in those proposed changes?
You can talk to people directly through tracking implants and also teleport with a hand signal to that location (not sure on the specifics but i know it can be done)
Re: Little things you learned that are game changing
Posted: Wed Nov 18, 2015 12:02 am
by TheNightingale
A human with a lawset would be interesting. You can't directly upload laws to posibrains, though - if you could, that'd be fun.
Re: Little things you learned that are game changing
Posted: Wed Nov 18, 2015 12:18 pm
by FantasticFwoosh
Malkevin wrote:Oh hey, a way to get dead people back in the round as a full blown human.
Only took six years.
I've just thought of something, if augmented people can be dragged back and repaired after death, with a revival implant can't they practically never die? Truly game changing for unstoppable agents of death.
Re: Little things you learned that are game changing
Posted: Wed Nov 18, 2015 12:45 pm
by Ricotez
really blurring the line between cyborgs, androids and humans
I love it, exactly the kind of ethically questionable shit a trans/post-humanist future like SS13 needs
Re: Little things you learned that are game changing
Posted: Wed Nov 18, 2015 12:53 pm
by FantasticFwoosh
Ricotez wrote:really blurring the line between cyborgs, androids and humans
I love it, exactly the kind of ethically questionable shit a trans/post-humanist future like SS13 needs
Cyborg android humans count as non-human if not aligned with the AI? Sounds good to me.
Re: Little things you learned that are game changing
Posted: Wed Nov 18, 2015 5:18 pm
by Helios
This was going kind of off topic so I made a separate thread
Re: Little things you learned that are game changing
Posted: Tue Dec 01, 2015 4:22 am
by Luke Cox
Wear a fireproof hardsuit and set yourself on fire. You now have the most robust melee protection in the game
Re: Little things you learned that are game changing
Posted: Tue Dec 01, 2015 6:04 am
by ShadowDimentio
Whoever made fire fucking contagious should be banned
Same with whoever brought back space wind and footprints
Re: Little things you learned that are game changing
Posted: Tue Dec 01, 2015 5:13 pm
by Remie Richards
ShadowDimentio wrote:Whoever made fire fucking contagious...
...and footprints
Both me!
Re: Little things you learned that are game changing
Posted: Tue Dec 01, 2015 5:31 pm
by TechnoAlchemist
Remie Richards wrote:ShadowDimentio wrote:Whoever made fire fucking contagious...
...and footprints
Both me!
im sorry but i have to ban you now
Re: Little things you learned that are game changing
Posted: Wed Dec 02, 2015 12:06 am
by ShadowDimentio
Remove them you shit they suck
Re: Little things you learned that are game changing
Posted: Wed Dec 02, 2015 12:37 am
by Drynwyn
i like contagious fire and footprints
Re: Little things you learned that are game changing
Posted: Wed Dec 02, 2015 12:58 am
by DemonFiren
Because you have an Undertale avatar, and I have an Undertale avatar: I bet you like Mew Mew Kissy Cutie 2, too.
Re: Little things you learned that are game changing
Posted: Wed Dec 02, 2015 1:10 am
by TheNightingale
MMKC2 was alright, but overshadowed by MMKC1. It's hard to top a performance like that, especially given the finale, and so MMKC2 didn't quite live up to the hype. The criticisms about the new production team pandering to the audience are perfectly valid, of course, which itself skewed the characterisation of the heroine (and the whole cast, to some extent), but if you're willing to view MMKC2 outside of its mettadevelopmental context, it really is fantastic. The dub was unanimously decreed awful, of course, but that can't be helped. Really, it's even kissier and cuter than its predecessor, viewed objectively.
Re: Little things you learned that are game changing
Posted: Wed Dec 02, 2015 1:25 am
by Drynwyn
DemonFiren wrote:Because you have an Undertale avatar, and I have an Undertale avatar: I bet you like Mew Mew Kissy Cutie 2, too.
MMKC2 totally ruined Mew Mew's arc though!
Re: Little things you learned that are game changing
Posted: Thu Dec 03, 2015 2:07 pm
by TheWiznard
Drynwyn wrote:DemonFiren wrote:Because you have an Undertale avatar, and I have an Undertale avatar: I bet you like Mew Mew Kissy Cutie 2, too.
MMKC2 totally ruined Mew Mew's arc though!
this works on the ingame piano and it's everything you could ever hope for.
I really dislike giving out where I get my sick instrument tunes from but whatever I'll let this one slide, since you're my best friend!
Re: Little things you learned that are game changing
Posted: Thu Dec 03, 2015 10:32 pm
by Xhuis
Re: Little things you learned that are game changing
Posted: Fri Dec 04, 2015 7:48 pm
by Grazyn
As a plasman, you can wear an atmos hardsuit indoor to be permanently on fire without taking damage. Combine with chaos holoparasite and bring the station to your flaming knees (after looting the armory)
Re: Little things you learned that are game changing
Posted: Fri Dec 04, 2015 8:05 pm
by Cheimon
Grazyn wrote:As a plasman, you can wear an atmos hardsuit indoor to be permanently on fire without taking damage. Combine with chaos holoparasite and bring the station to your flaming knees (after looting the armory)
It even makes sense: if the body is in a sealed and fireproof container, why wouldn't it work?
That being said, I do wonder why fireproof hardsuits like the CE and Atmospherics one stay on fire for any length of time. Surely nothing's actually burning on them, so they should light up and immediately go out.
Re: Little things you learned that are game changing
Posted: Fri Dec 04, 2015 10:13 pm
by Thunder11
Let's just say some of the burning plasma is stuck to it and leave it at that
Re: Little things you learned that are game changing
Posted: Sat Jan 16, 2016 3:37 pm
by ChangelingRain
You can repair an emagged or ninja drained APC by crowbarring it open and applying an APC frame to it, which is a lot faster than entirely replacing it. This doesn't work for hacked APCs, though.
Re: Little things you learned that are game changing
Posted: Sat Jan 16, 2016 3:39 pm
by Actionb
Anonus wrote:You can repair an emagged APC by crowbarring it open and applying an APC frame to it, which is a lot faster than entirely replacing it. This doesn't work for hacked APCs, though.
HOLY SHIT SINCE WHEN.
I knew you could use APC frames on broken APCs to skip the last step of welding the broken one off the wall... but this, this is really helpful news.
Re: Little things you learned that are game changing
Posted: Sat Jan 16, 2016 3:48 pm
by ChangelingRain
Actionb wrote:Anonus wrote:You can repair an emagged APC by crowbarring it open and applying an APC frame to it, which is a lot faster than entirely replacing it. This doesn't work for hacked APCs, though.
HOLY SHIT SINCE WHEN.
I knew you could use APC frames on broken APCs to skip the last step of welding the broken one off the wall... but this, this is really helpful news.
It's like four+ years old it's basically just old as fuck.
Re: Little things you learned that are game changing
Posted: Mon Jan 18, 2016 2:01 am
by Luke Cox
As an abductor, strip people you abduct and do plastic surgery on them. With the identity not in the crew manifest and them behaving strangely because if their objectives, security is sure to waste time lynching them. As an added bonus, you can disguise as them much easier.
Re: Little things you learned that are game changing
Posted: Mon Jan 18, 2016 2:20 am
by Shaps-cloud
Luke Cox wrote:As an abductor, strip people you abduct and do plastic surgery on them. With the identity not in the crew manifest and them behaving strangely because if their objectives, security is sure to waste time lynching them. As an added bonus, you can disguise as them much easier.
That's being pretty shitty with a simple catch+release role
Re: Little things you learned that are game changing
Posted: Mon Jan 18, 2016 2:27 am
by Zilenan91
Take their IDs at the very most.
Re: Little things you learned that are game changing
Posted: Mon Jan 18, 2016 3:16 am
by Luke Cox
Shaps wrote:Luke Cox wrote:As an abductor, strip people you abduct and do plastic surgery on them. With the identity not in the crew manifest and them behaving strangely because if their objectives, security is sure to waste time lynching them. As an added bonus, you can disguise as them much easier.
That's being pretty shitty with a simple catch+release role
Yeah, but I'm not going to release them in a way where they're going to bite me in the ass later. This especially goes for security officers and command staff. Few people are going to question you if you cuff a guy as a security officer and drag him away.
Re: Little things you learned that are game changing
Posted: Tue Jan 19, 2016 2:11 pm
by Drynwyn
With a large cardboard box you can SOLID SNAKE your way through away missions- simple mobs don't target people under boxes.
Re: Little things you learned that are game changing
Posted: Tue Jan 19, 2016 3:52 pm
by Reece
What. Seriously?
Re: Little things you learned that are game changing
Posted: Tue Jan 19, 2016 6:07 pm
by Anonmare
Drynwyn wrote:With a large cardboard box you can SOLID SNAKE your way through away missions- simple mobs don't target people under boxes.
I need to try this with the emitter maze just to see if I can rush it before they destroy the box
Re: Little things you learned that are game changing
Posted: Tue Jan 19, 2016 6:13 pm
by Zilenan91
The emitters will kill your box near instantly.
Re: Little things you learned that are game changing
Posted: Tue Jan 19, 2016 6:15 pm
by Anonmare
Zilenan91 wrote:The emitters will kill your box near instantly.
Was worth a thought, I suppose even Solid Snake tactics fail at some point in the 26th century.
Re: Little things you learned that are game changing
Posted: Tue Jan 19, 2016 6:24 pm
by Zilenan91
I hope somebody removes the emitter maze mission once the freeze is over to be honest. It's just the complete opposite of fun to go through. You decon down the right side, space all the mobs in the main room by breaking some glass, and then walk up and effortlessly get a shitload of loot and explosive implants. The worst part about it is that you can't even back out once you're through, to the point where I frequently hope that it didn't roll emitter maze because it's either going through it in a 20 minutes process or my body being irretrievable if I lag too hard.
Re: Little things you learned that are game changing
Posted: Thu Jan 21, 2016 7:47 am
by PKPenguin321
Using an air syphon/a space tile to create wind and placing an electrified grille in front of it creates one of the most lethal environmental hazards I have ever seen. It sucks you in like a vortex and shocks you at an incredibly fast rate, killing in mere seconds, with each shock stunning the victim and the wind immediately pulling them into the grille before they have a chance to get away. Not to mention the damage the victim sustains from lack of pressure/temperature due to the wind.
Re: Little things you learned that are game changing
Posted: Thu Jan 21, 2016 7:53 am
by kevinz000
The best armor IMO is reactive TESLA ARMOR
25 /ARMOR PIERCING/ burn per activation
It activates 4 times, everyone in your screen is now in crit.
Goodluck getting it without a 20TC trade
Re: Little things you learned that are game changing
Posted: Thu Jan 21, 2016 12:06 pm
by peoplearestrange
PKPenguin321 wrote:Using an air syphon/a space tile to create wind and placing an electrified grille in front of it creates one of the most lethal environmental hazards I have ever seen. It sucks you in like a vortex and shocks you at an incredibly fast rate, killing in mere seconds, with each shock stunning the victim and the wind immediately pulling them into the grille before they have a chance to get away. Not to mention the damage the victim sustains from lack of pressure/temperature due to the wind.
Steady on there Satan...