Bottom post of the previous page:
But in the same notion Traitors don't need items that do most of the work for them.Bombs, singulo beacons and parapens are good items because they all require preparation and effort to use. Weapons like the Revolver or Sketchin are good because they have a limited ammo supply and don't confer insane defensive bonuses onto the user.
I dislike Double Eswords because of the insane defense they grant the user. Ebows I also dislike because its a literal infinte pocket stun with no warning and minimal effort required to employ.
A powerful item should either be very dangerous to use (see revolver due to it attracting a lot of attention and not granting any defence) or require a moderate amount of effort to employ (see singulo beacon that requires the user to hide a beacon somewhere on the station AND then somehow cause the Singlo to be released)