Page 3 of 3

The slow deterioration of round length

Posted: Mon May 23, 2016 1:34 pm
by bandit

Bottom post of the previous page:

As many people are aware, round lengths have been drifting shorter and shorter and shorter, to the point where it is now commonplace for people to bitch that the round is still ongoing when it hasn't even been 30 minutes. Despite the fact that there is a RIDICULOUS amount of ghost roles, some of which are arguably even more fun than available station roles.

Code changes haven't been sufficient to stop this. So what we need is a policy change. Namely: I think admins should start enforcing the "you must provide a reasonable excuse to call the shuttle." As in, you must actually make an attempt to fix shit before doing so, similar to the rules about early launches. Honestly, it's a shame things have even gotten to this point to begin with, but the idea of people actually trying to do their jobs seems to have totally fallen by the wayside.

Re: The slow deterioration of round length

Posted: Sun Jun 12, 2016 12:08 am
by paprika
PKPenguin321 wrote:
cocothegogo wrote:i think that centcom should be able to deny an escape shuttle
they can already do this it's just that they don't wanna deal with negative backlash from players
BUT WE'RE BOOOOOOOOOOOOOOOOOOOOOORED

Re: The slow deterioration of round length

Posted: Sun Jun 12, 2016 3:54 am
by Cheridan
PKPenguin321 wrote:
cocothegogo wrote:i think that centcom should be able to deny an escape shuttle
they can already do this it's just that they don't wanna deal with negative backlash from players
That's not the case. Admins constantly disable Mulligan from firing, almost 100% of the time. They want minirounds as much as anyone.