Bottom post of the previous page:
how far down in the stone layer do you go until you start building your main hall? I always like building mine around cavernsDwarf Fortress: Travelling Bar Brawler edition
- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
- Byond Username: Aloraydrel
- Github Username: Aloraydrel
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Dwarf Fortress: Travelling Bar Brawler edition
No military, I barely got first wave of migrants. I made ad-hoc squad made up of my Hunter, he went killed 2 monkeys but got tired and wounded so I had to disband it. That only made apes angry as they started to steal the entrails of their fallen brethren.Wyzack wrote:Deploy some archerdorfs
- XSI
- Joined: Wed Apr 30, 2014 5:41 pm
- Byond Username: XSI
Re: Dwarf Fortress: Travelling Bar Brawler edition
Don't bother with military squads for pest controlLumbermancer wrote:Fucking langurs are pestering my grazing animals. What do.
Just make a shitton of bows and bolts and set all your dwarves to hunting
Bonus points: Those kobold thieves won't want to come to your fort anymore, and if you do need a military you always have skilled archers to recruit from. Plus crossbows train hammer skill too, when they're used in melee.
Alternatively, you can set your hunters to carry swords if you have some obsidian around, more risky, but the potential for new recruits is pretty great. Most animals don't fight well enough to worry about losing anyone. Unless you're dealing with giant things, then you definitely want ranged hunters. Also melee hunters basically have to run after a target until the target runs into something it can't get past. Consider building some trap fences to support them
You may want to make sure there are no GCS in your caves before you let dwarves hunt in there
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
I am like two versions of masterwork behind the current and i keep getting crashes. Really sucks, as this is so far a very sucessfull fort. Got a good militia clad in heavy steel and we absolutely wiped an undead incursion using only longswords. Shit was cash
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Supermichael777
- Joined: Sun Feb 01, 2015 3:42 am
- Byond Username: Supermichael777
- Location: Silver II hell
Re: Dwarf Fortress: Travelling Bar Brawler edition
If the code drops we have to become Dwarf Forteress 13 the coderbase, after stealing goon's version
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
If you really wanna reclaim that you should have all your new embark dorfs be hammerers with weapons so you can crush the zambies
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Github User
- Joined: Sat Apr 19, 2014 11:49 pm
- Byond Username: TheWiznard
- Github Username: TheWiznard
Re: Dwarf Fortress: Travelling Bar Brawler edition
I just use quantum stockpiles for everything
- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
- Byond Username: Aloraydrel
- Github Username: Aloraydrel
Re: Dwarf Fortress: Travelling Bar Brawler edition
I do this for stone since fuck wheeling stone. I miss when stone was easy to carryTheWiznard wrote:I just use quantum stockpiles for everything
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Dwarf Fortress: Travelling Bar Brawler edition
That's cheating.TheWiznard wrote:I just use quantum stockpiles for everything
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
go into the [o]rders tab and instruct them to collect refuse from outside. If that does not work set a garbage dump zone behind a door, dump all the remains there lock it afterwards to keep them sealed away.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Github User
- Joined: Sat Apr 19, 2014 11:49 pm
- Byond Username: TheWiznard
- Github Username: TheWiznard
Re: Dwarf Fortress: Travelling Bar Brawler edition
okay maybe not everything but I totally use at least two every fort for wood and stone near my production levelLumbermancer wrote:That's cheating.TheWiznard wrote:I just use quantum stockpiles for everything
I don't feel guilty about it at all
- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
- Byond Username: Aloraydrel
- Github Username: Aloraydrel
Re: Dwarf Fortress: Travelling Bar Brawler edition
I thought werecreatures were building destroyersCosmicScientist wrote:Alright. Is there any reason for a door to become unlocked? When I sealed my warehare dwarves into the hospital, it got unlocked once and even became pet passable even though I turned it all off. Two doors in fact, both exclusively leading to the hospital. I just don't want a miasma ridden room to become open at some point.Wyzack wrote:go into the [o]rders tab and instruct them to collect refuse from outside. If that does not work set a garbage dump zone behind a door, dump all the remains there lock it afterwards to keep them sealed away.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
They are. Werebeasts will actually bust the door down rather than unlocking it. Not sure how it would become unlocked, sometimes door locks can be picked by gremlins but it gives you a notification and makes you reclaim the door if this happens. If you are super paranoid you can link a drawbridge to a lever and have it raise blocking the entrance. Raised bridges count as walls and are currently indestructable
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- XSI
- Joined: Wed Apr 30, 2014 5:41 pm
- Byond Username: XSI
Re: Dwarf Fortress: Travelling Bar Brawler edition
Goblin and kobold thieves can technically lockpick doors without warnings. However, last I checked they only do so when they've already got their path set through the door before you locked it. And it's unlikely you'd find them as deep in your fort as a hospital
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
You will know if you have been robbed because q notification of " a theif has made off with a (item)"
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- XSI
- Joined: Wed Apr 30, 2014 5:41 pm
- Byond Username: XSI
Re: Dwarf Fortress: Travelling Bar Brawler edition
Thieves are immune to cage traps, but you can technically still capture them if you KO them on a trap
That said, they are revealed by any of your creatures(Dwarves or pets/animals) being adjacent to them, at which point they will try to run. An exception is dwarven children, who will instead be kidnapped by goblin thieves if given the chance
That said, they are revealed by any of your creatures(Dwarves or pets/animals) being adjacent to them, at which point they will try to run. An exception is dwarven children, who will instead be kidnapped by goblin thieves if given the chance
- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
- Byond Username: Aloraydrel
- Github Username: Aloraydrel
Re: Dwarf Fortress: Travelling Bar Brawler edition
My necromancer siege ended with the necromancer running off with his zombies as he went onto the screen. Kinda sad
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
Maybe once the next masterwork update drops i will try my hand at another dwarf fortress community game, maybe orcs this time
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Github User
- Joined: Sat Apr 19, 2014 11:49 pm
- Byond Username: TheWiznard
- Github Username: TheWiznard
Re: Dwarf Fortress: Travelling Bar Brawler edition
Tried starting another orc fort with the guys named off people on this page of the thread and got 2 uraks(strong fighters) 3 snagas(goblinorcs) 1 artisan and 1 dreamwalker(witchdoctor, who I took btw :^) ) but shortly after starting like mid season my game crashes, and it happens with every fort; on masterwork. apparently after looking around it has something to do with TWBT or some of the mods I checked on in the masterwork launcher, I still have to try out changing them to see if I can get it to work
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
I think switching off twbt can fix existing games, but don't quote me on that. Also what kind of orc was I?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Github User
- Joined: Sat Apr 19, 2014 11:49 pm
- Byond Username: TheWiznard
- Github Username: TheWiznard
Re: Dwarf Fortress: Travelling Bar Brawler edition
I made you one of the uraks who I made both into woodcutter/axeorcs/pseudo military , I don't think it saved though because I don't think I enabled save on embark
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Dwarf Fortress: Travelling Bar Brawler edition
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
Masterwork mod just got updated to include humans in the latest version of Dwarf Fortress. Started another human fort and it brought back so many fun memories of the tgFortress13 game. Anon3 and Galvatron slaying an army of invading frogmen, Galv with our only sword and Anon3 with his bare hands. Master of Gunnery Robert Cop and his fabulous moustache falling in battle holding off the jerrys orcs, the power hungry mages guild and their plot to release the living dead on the fortress over a petty grudge. That was probably my favorite community dorf fort game I ran, maybe after Axecarnage when we released all those demons
EDIT: Also Lumi Pharon exhuming his dead wife, placing her corpse in a furnished room with a veiwing window and making her undead with a monolith. That was fucked up but pretty cool
Went back and re-read the whole thread. Makes me want to do another one, but i am not sure what could be done differently to keep it exciting and fresh
EDIT: Also Lumi Pharon exhuming his dead wife, placing her corpse in a furnished room with a veiwing window and making her undead with a monolith. That was fucked up but pretty cool
Went back and re-read the whole thread. Makes me want to do another one, but i am not sure what could be done differently to keep it exciting and fresh
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
IE someone please convince me to run another game and i will once more carry us to human glory
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- tedward1337
- Joined: Thu May 15, 2014 12:54 am
- Byond Username: Tedward1337
- Location: Ontario, Canada
Re: Dwarf Fortress: Travelling Bar Brawler edition
How do I build guns and shit while playing as human Fort?
Major T on Steam/IRC/Twitch/everything else.
Game Admin
PM anytime with questions about the server, policies or for fun!
Spoiler:
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
If it is the same as it was before you just need to make a human contract from rock at the craftsmans shop, build a foreign workshop and then run the reaction there to hire a human gunsmith
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Joined: Thu Apr 17, 2014 10:36 pm
- Byond Username: ColonicAcid
Re: Dwarf Fortress: Travelling Bar Brawler edition
he finally added 64 bit support
praise
praise
crack is whack but smacks got your back
Re: Dwarf Fortress: Travelling Bar Brawler edition
But has he added multicore & multithreading processing?
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
This just in fucking based Toad is on the warpath to making the game even more amazing
http://www.pcgamer.com/dwarf-fortress-c ... -pcgamertw
http://www.pcgamer.com/dwarf-fortress-c ... -pcgamertw
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Dwarf Fortress: Travelling Bar Brawler edition
Hmm, maybe i will try an orc fort sometime soon when the hankering strikes me again
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
Re: Dwarf Fortress: Travelling Bar Brawler edition
Better Strike the Earth, smelt the steel, weave the adamantine because soooooooonn we'll be able to send our dwarves to finally cleanse the world of knife eared cannibal savages
Pillaging and razing are now options from the fort mode 'c' screen. You can bring back one piece of loot or one livestock critter per dwarf that returns from the raid (you can decide to turn either option off before they go.) Since we don't have actual production to replenish site stockpiles yet, we're handling it with a simple placeholder variable. The size of the raiding party vs. the current population of the site determines the depletion percentage, and the percentage repairs itself 1% per day if the site is inhabited. The percentage is the chance that an individual dwarf's loot action fails. So a ten dwarf attack on a small village can cause future pillaging to reduce returns or fail outright for months, while a 150 dwarf raid on a capital might cause a ~10% dip in returns for a few weeks. In the (distant) future, this can be replaced by numeric resource piles. Livestock, on the other hand, is actually taken from the site's animal population pools, regardless of the percentages.
On my first attack on a human village, the dwarves returned with a yak, a goose, and an alpaca, as well as a nicely decorated yak waterskin... and somebody's oaken crutch. When I sent a single dwarf to sneak into a goblin tower, she came back with a pair of silk goblin shoes. We might end up weighing them against picking up a bunch of junk after I try some larger raids, if the results are always that disappointing, he he he.
I still need to clean up a few issues with the razing code and make non-historical figures defend their sites. We're also considering throwing in an ongoing tribute option if the winds are favorable.
- XSI
- Joined: Wed Apr 30, 2014 5:41 pm
- Byond Username: XSI
Re: Dwarf Fortress: Travelling Bar Brawler edition
Cattle raiding soon(tm)
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Dwarf Fortress: Travelling Bar Brawler edition
Time to raze plenty of elven settlements with a roaming band of adamatine axelords, cutting down all thier catpeople (soon)
Bunch of other stuff such as raising your military tactica! skills. The 'Leader' skill may also be extremely useful at embark setup for predominately raiding orientated strategies in raising the success levels of looting other settlements going loud or kobold quiet.Razing is now complete. If you manage to drive off the inhabitants (whether you destroy all the structures or not), the site will become uninhabited and switch symbols on the map. Damage should be reflected in human towns if viewed later in adventure mode, but in sites without damageable structures, the inhabitants can still be evicted. An entire civilization you are at war with can theoretically be reduced to migrating refugee groups, but I have no idea if that can be achieved with a fort's worth of dwarves in practice. Skill and equipment matter and have a large effect on individual skirmishes, so it might be possible if you train and outfit squads very well. We'll get to combining your forces with other, larger forces off-site later.
Spoiler:
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Dwarf Fortress: Travelling Bar Brawler edition
DisagreeDeitus wrote:there is LITERALLY nothing wrong with elves
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Re: Dwarf Fortress: Travelling Bar Brawler edition
They eat the dead, including their own.Deitus wrote:there is LITERALLY nothing wrong with elves
They also bitch at you for trying to sell them woodcrafts, which is doubly ironic if it was made out of the wood they sold you in the first place.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Dwarf Fortress: Travelling Bar Brawler edition
Elves consistently reroll giant racoon's (meh) rather than giant bears in trade though a restritive trading agreement, fight dishonorably with showoff wood weapons and are overall vain (no really look in the raws, art modifiers to only ever talk about themselves at 80 - 100% upmark) materialistic (they constantly want new posessions as a need) & pretentious idiots.Deitus wrote:there is LITERALLY nothing wrong with elves
Fuck that shit, get in there and take the animals you want.
Spoiler:
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: Dwarf Fortress: Travelling Bar Brawler edition
*PawsWyzack wrote:Anon3 with his bare hands
:3c
Shed Wolf Numero Uno
NSFW:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Dwarf Fortress: Travelling Bar Brawler edition
trying to pick up DF adventure mode again
please recommend mods
please recommend mods
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Dwarf Fortress: Travelling Bar Brawler edition
The best mods are the ones you make yourself, learn to RAW.
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Dwarf Fortress: Travelling Bar Brawler edition
I mean, I can already do this shit a bit but for the most part I'm too fucking lazyFantasticFwoosh wrote:The best mods are the ones you make yourself, learn to RAW.
at most I'll be modding mods
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Dwarf Fortress: Travelling Bar Brawler edition
bump for it's been forever and the wiki adventure mode guide is not good at telling me how to tell which way my opponents are facing
or how to tell which way I'm facing
or how to change which way I'm facing
or how to tell which way I'm facing
or how to change which way I'm facing
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Dwarf Fortress: Travelling Bar Brawler edition
Move, the arrow will direct you, also infer from the text whether you're striking someone from the front or behind based on the direction they are moving also.
I've still got to outfit everything but i've finished my entrance/traphall for my fortress, meanwhile goblin merchants from small goblin civs i've been extorting are dropping their annual tribute and leaving, so far i've got a cave crocodile drum, some copper leggings, a troll fur bag etc in shitty tribute. Im still looking into my options on whether to simply kill the rest of the goblin civs to make my captive goblin state slightly more populous with some genocide/resettlement.
Vassals are supposed to be in the game in some form (toady being scatty with placeholder features probably), but i don't know how to invoke or form them, i was quite keen to have a goblin civ population ready to go wreck and trade with me until im strong enough to actively go mess with the dwarves in the next mountain range over but tributaries in their shitty cloth sacks are fine too as long as its unconditional free stuff.
Bridges are concealing pits (to catch & injure dodgers) and are used for wagons to roll over into my fortress (before meeting the other wagon gates), i need to catch some monsters to stuff into the crevices in the wall released by pressure plates down the extended and fill out the rest of the cage and weapon traps down the 3x3 strip in the middle. Whole setup is named, tagged and hooked up to levers for manual activation.
Entire thing is overlooked by fortifications and catapults additionally for ranged aid besides from my military which can hang back, i do have lava nearbyish, but i dont want it here and ill sort something out for it (unless i push it into the pits)
I've still got to outfit everything but i've finished my entrance/traphall for my fortress, meanwhile goblin merchants from small goblin civs i've been extorting are dropping their annual tribute and leaving, so far i've got a cave crocodile drum, some copper leggings, a troll fur bag etc in shitty tribute. Im still looking into my options on whether to simply kill the rest of the goblin civs to make my captive goblin state slightly more populous with some genocide/resettlement.
Vassals are supposed to be in the game in some form (toady being scatty with placeholder features probably), but i don't know how to invoke or form them, i was quite keen to have a goblin civ population ready to go wreck and trade with me until im strong enough to actively go mess with the dwarves in the next mountain range over but tributaries in their shitty cloth sacks are fine too as long as its unconditional free stuff.
Spoiler:
Entire thing is overlooked by fortifications and catapults additionally for ranged aid besides from my military which can hang back, i do have lava nearbyish, but i dont want it here and ill sort something out for it (unless i push it into the pits)
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Dwarf Fortress: Travelling Bar Brawler edition
kinda sucks that this is the only way to check or change facing but ok
Re: Dwarf Fortress: Travelling Bar Brawler edition
I think S and one the of the modifiers shows vision cones
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Dwarf Fortress: Travelling Bar Brawler edition
I shoulda figured sneak mode works, but isn't there something wrong with sneaking in the middle of combat?
As for modifiers, do tell.
As for modifiers, do tell.
- Vile Beggar
- Joined: Mon Apr 16, 2018 10:35 am
- Byond Username: Vile Beggar
- Location: god knows here
- Contact:
Re: Dwarf Fortress: Travelling Bar Brawler edition
last time i played adventure mode, there was not a whole lot to do besides grind skills and commit genocides, did they change it up or something?
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Dwarf Fortress: Travelling Bar Brawler edition
there's questsVile Beggar wrote:last time i played adventure mode, there was not a whole lot to do besides grind skills and commit genocides, did they change it up or something?
there's necromancy as a high-level goal
and then there's vaults to crack and butcher the (mimes?) inside
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Dwarf Fortress: Travelling Bar Brawler edition
My, what an ugly tileset.
At least it has workshop integration so some kind soul will most likely put Mike MayDay's ORIGINAL AND BEST TILE SET ALL OTHERS SUCK on there.
At least it has workshop integration so some kind soul will most likely put Mike MayDay's ORIGINAL AND BEST TILE SET ALL OTHERS SUCK on there.
Who is online
Users browsing this forum: No registered users