Bottom post of the previous page:
Removing locked hardsuits was a needed change, but this doesn't fix the core problem that you are in denial about.No one will EVER buy explosive implants because they cost TC. TC is your lifeblood, and the only reason you'd ever buy an implant, is if you're planning on having your team die (similar to how you'd never buy one as a traitor - you're effectively planning your own death). Otherwise, it's rationally ALWAYS better to spend your TC on equipment to help everyone survive.
Your central concern is that nuke op teams would pressure each other into injecting themselves with explosive implants, why is that a fucking concern in the first place? It entails that everyone on the team would believe that it's a good idea and can back it up, so you're effectively aquiescing that you know explosive implants are exclusively a beneficial instrument for the operatives. If they're exclusively a beneficial instrument by your own charge, then how can you justify removing a crucial given, from an antag with a sub-25% winrate, when it was never a concern for anyone but yourself? As others have said, that may as well be a flat 20 TC nerf if you wanted explosive implants, or a straight nerf with no replacement, by your own admission. You claim it's for roleplaying purposes, but I have yet to see anyone, crew and op alike, bother roleplaying in an op round, or, in the latter case, cloning and/or not killing an operative in any circumstance.
In other words, you're delusional, just like Pap. You're even acting like him by disregarding the thread, and acting like a child, entailing that your own opinion outweighs that of the entire community. Your change is shit, and your attitude is shit.