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EVA contains zero mats por que?Also, fake toolbelt spotted in EVA , CE's door, not command colored
Bottom post of the previous page:
EVA contains zero mats por que?Firstly, thank you so much for consistently being on this thread and being a hype-person for the project. It's great to see someone with a passion for the North Star like mine, and you've been great to see post. I'm glad you have FINALLY had the chance to give it a shot.TheSmallBlue wrote: ↑Sat Apr 01, 2023 7:02 am Not gonna lie most of my North Star hype did come from loving star trek, but when I did play it back on its original fork I. Was very very lost and I didn't get it at all.
I recently finally managed to play a round with it on Manuel and, MAN do I fucking ADORE This map. It does have its quirks, some rooms don't feel fully converted to TG code, like medical having many nooks and crannies that dont make much sense, but due to most of the spaces being together AND connected, getting around is not as much as a pain as I thought it'd be! Little things, like the floors being named on the elevators and the new signage makes it so that knowing where you are is MUCH easier, and it feels very nice to traverse.
I played as a paramedic on that round, which some people said would be hard because finding bodies would be a pain, but it wasn't at all. The area names are very descryptive, so by taking a quick glimpze over by the suit sensors console you can see which floor they're in, and once you go down there its as easy as to follow your pinpointer, and there'll likely be a path that takes you exactly where you go, and that you'll have full access for it.
I really, really really love this map and I hope that it gets added so that I can play this on rotation
Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
It's still testmerged on Manuel right now!RedBaronFlyer wrote: ↑Sat Apr 01, 2023 3:46 pm I missed the test yesterday, but I'm also super excited about the map. I was really sad when it got shelved, but I hope it'll have another chance. I'm just absolutely bad at showing emotion through text.
EVA got a minor update, fixed
The little medical surgery rooms are lovely and excellent, I adore them, but as a Paramedic you can't enter them at all, which makes sense paramedics don't have surgery access. Problem is, the only blood crates and blood dispensers are exlcusively inside these surgery rooms, so if you have a patient on the main healing atrium thingie and you have to give them blood, you can't access it.
The medical big treatment center was a design choice I absolutely despised making. I'd much rather keep the original intent of three surgery rooms. However, it seemed like something that would get scrutinized to the point of insanity so I reluctantly added it. I'm glad people are actually using the surgical rooms though, which is a huge relief for me!TheSmallBlue wrote: ↑Sat Apr 01, 2023 6:52 pm The little medical surgery rooms are lovely and excellent, I adore them, but as a Paramedic you can't enter them at all, which makes sense paramedics don't have surgery access. Problem is, the only blood crates and blood dispensers are exlcusively inside these surgery rooms, so if you have a patient on the main healing atrium thingie and you have to give them blood, you can't access it.
Also, since these surgery rooms are so good, most doctors go heal their patients there, and when they need help, as a paramedic you just cant enter. I dont think this is a problem in like, Meta or Delta because the best place to heal is in the main place thingie, where parameds have access.
Another thing I noticed was healed pantients coming out of the surgery rooms and having no idea where to leave. Maybe a little line heading towards the exit would help with that.
The healing atrium itselfs feels very big and empty, in the original fork that was the storage room of sorts, so in this version it looks like fastly repurposed into the healing atrium and it doesn't feel right, maybe putting some blood dispensers or more decorations or maybe filling up the tables a bit more would make it feel more natural, maybe making the room smaller and making the maint next to it bigger? idk
Another thing that isn't a complaint, it'd be cool if the morgue had a single door leading from the medical lobby to it, maybe by moving its APC down a tile and putting it where the APC was. That way chefs can come and go for meat and stuff.
That's about it!
Should be fixed now.
For now, I've chosen to add some decals leading from medical to the exit. I put some blood in the treatment room, as well as added some more stuff for fluff and crunch alike. Hopefully this should help resolve some issues you had with medical?TheSmallBlue wrote: ↑Sat Apr 01, 2023 6:52 pm
The little medical surgery rooms are lovely and excellent, I adore them, but as a Paramedic you can't enter them at all, which makes sense paramedics don't have surgery access. Problem is, the only blood crates and blood dispensers are exlcusively inside these surgery rooms, so if you have a patient on the main healing atrium thingie and you have to give them blood, you can't access it.
Also, since these surgery rooms are so good, most doctors go heal their patients there, and when they need help, as a paramedic you just cant enter. I dont think this is a problem in like, Meta or Delta because the best place to heal is in the main place thingie, where parameds have access.
Another thing I noticed was healed pantients coming out of the surgery rooms and having no idea where to leave. Maybe a little line heading towards the exit would help with that.
The healing atrium itselfs feels very big and empty, in the original fork that was the storage room of sorts, so in this version it looks like fastly repurposed into the healing atrium and it doesn't feel right, maybe putting some blood dispensers or more decorations or maybe filling up the tables a bit more would make it feel more natural, maybe making the room smaller and making the maint next to it bigger? idk
Another thing that isn't a complaint, it'd be cool if the morgue had a single door leading from the medical lobby to it, maybe by moving its APC down a tile and putting it where the APC was. That way chefs can come and go for meat and stuff.
That's about it!
That second shuttle almost for sure does not need a light bar
If you're getting lost, try paying attention to floor and wall decals! The station is color coded to get you to all major departments, as well as the station having a functioning navigation system in your hotbar!
The Light Bar Has Been Banished To Where It Shall No Longer Be Seen By Man AgainTheFinalPotato wrote: ↑Mon Apr 03, 2023 11:19 am
That second shuttle almost for sure does not need a light bar
boy does this make me mad, I'd be ok with it if they gave a valid reason for it but it just boils down to "adding new stuff adds more work!!" (which feels absurd because every single pr ever made has the same problem then) and "the uniforms aren't consistent" which. ok fair, fine. Though if its the latter then maybe they'd be more on board if the ship uniforms were less star-treky and more their own thing, I really like the idea of stations having one uniform and ships having another.
Please don't be discouraged by some stupid cloth sprites, you've made an ENTIRE MAP for god's sakes, a GOOD entire map that people REALLY WANT TO PLAY ON!! I do agree that losing the trek suits today sucks but you can always publish more PRs that add that distinct map feeling without needing the suits. Take this as a motivator to do something cooler than varying jumpsuits if anything else, like a different moving space background, a control console, missions, cooler stuff!!
you know we can read right?CMDR_Gungnir wrote: ↑Thu Apr 06, 2023 4:17 am If we can't have the uniforms to spawn with, just scatter a bunch around the departments for people to grab, and then they can still get them :^)
You say this as if you can't already right now on any map go into your locker as a head or into the locker room as a non-head and get outfits and suits that clash with our art-style entirely for free
Yeah, but I also don't think it's a problem. Your issue wasn't with people having the outfits, your issue was you don't want stations to have unique uniforms shift-start.oranges wrote: ↑Thu Apr 06, 2023 4:54 amyou know we can read right?CMDR_Gungnir wrote: ↑Thu Apr 06, 2023 4:17 am If we can't have the uniforms to spawn with, just scatter a bunch around the departments for people to grab, and then they can still get them :^)
No cuz they actually have a mechanical useCMDR_Gungnir wrote: ↑Thu Apr 06, 2023 5:25 am Are you going to remove the Winter Coats from Ice Box?
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
It's like i dopn't even know you anymore, stepping in to kill something as innocent as star trek clothes... smh... and we'll nmeed that station trait framework one dayoranges wrote: ↑Thu Apr 06, 2023 4:54 amyou know we can read right?CMDR_Gungnir wrote: ↑Thu Apr 06, 2023 4:17 am If we can't have the uniforms to spawn with, just scatter a bunch around the departments for people to grab, and then they can still get them :^)
It'd be good to put them in costume vendors, i might have a look at this when im back from being away in a couple daysMrStonedOne wrote: ↑Thu Apr 06, 2023 8:00 pm I do encourage every other player/coder/spriter/mapper besides chesh to try to add ways to get those uniforms until you wear them down.
Yeah not interested in that mindset. I don't know why you're calling me a coward? I don't want them on every station, just this exploratory vessel. I feel like you didn't really ready the reasoning I put in the PR body and just assumed why I wanted a different set of uniforms.
I'm not talking to youCheshify wrote: ↑Thu Apr 06, 2023 11:08 pmYeah not interested in that mindset. I don't know why you're calling me a coward? I don't want them on every station, just this exploratory vessel. I feel like you didn't really ready the reasoning I put in the PR body and just assumed why I wanted a different set of uniforms.
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