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Re: What the hell is tg stations design philosophy even?

Posted: Tue Oct 26, 2021 3:18 pm
by Pandarsenic

Bottom post of the previous page:

I was hoping this necro thread would have some design insights and boy was I disappointed

Re: What the hell is tg stations design philosophy even?

Posted: Tue Oct 26, 2021 3:34 pm
by EuSouAFazenda
Pandarsenic wrote: Tue Oct 26, 2021 3:18 pm I was hoping this necro thread would have some design insights and boy was I disappointed
If you insist.

-> Turns out, removing things makes people MAAD! (Woah!).
-> Cloning completely trivialized an entire department. Hold your breaths til Ghilker removes the SM and adds 16 different alternative ways of making power!
-> Merging inputs so it's all more unified turned out to be a good idea. This is why octopuses are the stupidest animals with 8 inputs rather than 2.
-> Oranges is outside my window.