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Re: give us back our paychecks

Posted: Sun Dec 27, 2020 4:31 am
by remanseptim

Bottom post of the previous page:

day 10000000000
bounty cubes are still bad

Re: give us back our paychecks

Posted: Mon Dec 28, 2020 1:44 am
by cacogen
oranges wrote:cargo has been a bit of a shell since map roundstart item bloat kicked in when we went multimap

we should probably ditch miner and make minerlas go through cargo and relegate lavaland to xenobotany or something
To take the bait, it's interesting because mining is perhaps one of the few examples of the enjoyable grind you say you'd like to see more of in the game. When miners come into cargo it's like they're playing an entirely different game. Rather than opting to treat the job like an anomaly that needs to be destroyed, possibly in part due to players finding it fun, other jobs in the game could learn from it.

Historically some coders have felt resentment towards players for enjoying the game simply because these coders are unhappy while the players are not. This has lead to changes and removals with the ulterior motive of being as abrasive as possible in order to pass on the anger, bitterness and resentment of the coder to the previously happy players. Examples of this include pathologies like Aranclanos, paprika and HG. But I'm sure that cooler heads will prevail here now that you've already forgotten you said this.
remanseptim wrote:day 10000000000
bounty cubes are still bad
I want to remove them but I don't want to step on Arcane's toes and I expect not to be allowed

Re: give us back our paychecks

Posted: Mon Dec 28, 2020 9:56 am
by Mothblocks
miners kill bosses for loot and only mine the bare minimum in order to get the gear they need to kill said bosses

and i dont like bounty cubes

Re: give us back our paychecks

Posted: Mon Dec 28, 2020 5:33 pm
by remanseptim
day 783573735737737357374626276957609869875689758475673563636
bounty cubes make me feel punishment on par with every religion's version of hell times 99,999,999 every nanosecond

Re: give us back our paychecks

Posted: Mon Dec 28, 2020 8:29 pm
by oranges
cacogen wrote: To take the bait, it's interesting because mining is perhaps one of the few examples of the enjoyable grind you say you'd like to see more of in the game. When miners come into cargo it's like they're playing an entirely different game. Rather than opting to treat the job like an anomaly that needs to be destroyed, possibly in part due to players finding it fun, other jobs in the game could learn from it.
The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.

Re: give us back our paychecks

Posted: Mon Dec 28, 2020 10:19 pm
by Flatulent
“mining isnt fun so we are going to make it worse by replacing it with mech mining”

Re: give us back our paychecks

Posted: Tue Dec 29, 2020 3:23 am
by cacogen
I like mining with the advanced plasma cutter because it's fun, fast and satisfying. The slower forms of mining have always been tedium though.

Re: give us back our paychecks

Posted: Tue Dec 29, 2020 5:57 am
by Yenwodyah
oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.

Re: give us back our paychecks

Posted: Tue Dec 29, 2020 8:09 am
by cacogen
He's saying the mining is boring, not the PvE combat and levelling up and getting full dragons. Which means that it's in the best interests of miners to do as little mining as possible so they can spend their time playing RuneScape. The sign of an excellent miner though is doing that stuff, providing the station with more materials than it could possibly ever use and giving cargo piles of plasma to sell.

Re: give us back our paychecks

Posted: Tue Dec 29, 2020 10:27 am
by cacogen
remanseptim wrote:day 783573735737737357374626276957609869875689758475673563636
bounty cubes make me feel punishment on par with every religion's version of hell times 99,999,999 every nanosecond
I made the PR. It took too long for what it is. I don't know what the reaction will be, but I can't see why anybody would care.
https://github.com/tgstation/tgstation/pull/55806

Re: give us back our paychecks

Posted: Tue Dec 29, 2020 8:30 pm
by oranges
Yenwodyah wrote:
oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.
They wouldn't choose to do it if it didn't come loaded with all the best gear for pvp

Re: give us back our paychecks

Posted: Wed Dec 30, 2020 11:30 am
by Rohen_Tahir
oranges wrote:
Yenwodyah wrote:
oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.
They wouldn't choose to do it if it didn't come loaded with all the best gear for pvp
Mmmmyes today I will use a kinetic accelerator to deal 1 damage to the security officer.

Re: give us back our paychecks

Posted: Wed Dec 30, 2020 3:02 pm
by Cobby
There wasn’t a rush you could have put a little more thought into the post before pressing send

Re: give us back our paychecks

Posted: Sun Jan 03, 2021 6:36 pm
by Mickyan
I think one downgrade of the current bounty system has been no longer having cargo techs running around asking people to fill bounties, which was a pretty good system to push people to cooperate.
It's also been mentioned that one of the biggest annoyances of the system is having to constantly run back and forth to the cargo console which is very inconvenient for a lot of jobs.

If cargo techs could accept and fulfill bounties on behalf of crewmembers I think you'd solve both problem at the same time

1. Cargo tech browses the bounties for every crewmember on the manifest
2. Accept bounty and print bounty slip
3. Find specific crewmember and get them to give you what you need
4. Go to console, insert bounty slip in place of ID and finish bounty, bounty cube gets spawned and crewmember gets paid accordingly

Re: give us back our paychecks

Posted: Thu Jan 07, 2021 6:19 pm
by Not-Dorsidarf
Until reading this thread I had no idea that the bounty macine was lying to me and I was being scalped 90% of any bounties I do. Thats how rarely my bounties actually get sent off unless you break in and manually ship them

Re: give us back our paychecks

Posted: Thu Jan 07, 2021 7:51 pm
by cacogen
Not-Dorsidarf wrote:Until reading this thread I had no idea that the bounty macine was lying to me and I was being scalped 90% of any bounties I do. Thats how rarely my bounties actually get sent off unless you break in and manually ship them
I tried to remove the bounty cubes until I was convinced that the station isn't supposed to be well-designed and that it's supposed to be exploitable by bad faith actors such as antagonists in order to create interesting roleplay situations.

I hate the cubes and think it's sad players are putting in effort like the game asks them to only to get fucked over by shitty design that relies on people with cargo access to do something they don't want to do with no incentive to do so. I still haven't thought of a means for bounty holders to get the cubes to Centcom consistently while still allowing shitters to insert themselves into the chain of custody and steal your money.

SS13 is a game that expects interdepartmental cooperation that doesn't properly incentivise it and the coders just expect reality will align with their expectations because they haven't even bothered to think about the basic principles of game design or human psychology. Operant conditioning. Sounds scary, I know. It's a concept they teach high school psychology students that you can understand using Wikipedia in five minutes. You already understand it anyway you just aren't thinking about your code properly because you're a self-serving tyrant and have zero regard for the people playing it. Here is an example of operant conditioning a lot of us are probably familiar with already: Player see wall-mounted health dispenser ~> neuron activation ~> player enter room to heal ~> Gordan gets knocked out in cutscene and brought to trash compacter. Basic fucking shit. Valve wanted to trick you so they baited the hook with something they knew you'd want. Why should cargo techs send the cubes? Because it's their job? Why is it desirable for them?

Re: give us back our paychecks

Posted: Thu Jan 07, 2021 8:35 pm
by oranges
Rohen_Tahir wrote:
oranges wrote:
Yenwodyah wrote:
oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.
They wouldn't choose to do it if it didn't come loaded with all the best gear for pvp
Mmmmyes today I will use a kinetic accelerator to deal 1 damage to the security officer.
embarrassing post

Re: give us back our paychecks

Posted: Thu Jan 07, 2021 9:16 pm
by Rohen_Tahir
oranges wrote:
Rohen_Tahir wrote:
oranges wrote:
Yenwodyah wrote:
oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.
They wouldn't choose to do it if it didn't come loaded with all the best gear for pvp
Mmmmyes today I will use a kinetic accelerator to deal 1 damage to the security officer.
embarrassing post
No bubblegum drake rant? Damn.

Re: give us back our paychecks

Posted: Thu Jan 07, 2021 9:41 pm
by cacogen
Coffee is a hell of a drug

Re: give us back our paychecks

Posted: Sat Jan 09, 2021 12:02 am
by oranges
Rohen_Tahir wrote:No bubblegum drake rant? Damn.
Too tired, the issues with lavaland are self evident anyway, the kinetic accelerator doing damage on lavaland but not on station is just another facet of it.

Kor's doomed attempt to make lavaland not cheeseable with station weapons leading to the Frankenstein of game design that exists now.

The mech firewall is probably just another doomed approach anyway.

Re: give us back our paychecks

Posted: Sat Jan 09, 2021 1:16 am
by RaveRadbury
oranges wrote:The mech firewall is probably just another doomed approach anyway.
Please I need the mech firewall. Phazon simps must be btfo.

Re: give us back our paychecks

Posted: Sat Jan 09, 2021 5:53 am
by cacogen
I guess I don't know enough about it because it seems to me the obvious choice Kor and friends could've made was to make guns do less damage on Lavaland or to megafauna. The crab-17 money tumour has a large amount of armour that makes it take several minutes for the crew to destroy and it seems to me a similar principle could apply to megafauna and certain weapons.

Re: give us back our paychecks

Posted: Mon Jan 11, 2021 6:58 am
by oranges
they did that, but then you need to add a weapon that can actually kill the damn things, eg. the kinetic crusher.

Then it's overpowered, so you wack in a weird nerf where it only works in zero gravity or low pressure, then it's abuseed

Re: give us back our paychecks

Posted: Tue Jan 12, 2021 2:25 pm
by NecromancerAnne
Flatulent wrote:“mining isnt fun so we are going to make it worse by replacing it with mech mining”
Fighting shit in mechs is fun as fuck but all that fauna needs some pretty drastic damage reductions against mechs first. It's NEARLY there. Only Bubblegum is actually impossible to fight in a mech because he requires such precise movements mechs in their current state (especiay since their refactor since they waste steps apparently) can't do. I think I already know the culprit but that'd have to come with the full transition to lavaland.

I think historically the reason mechs suffered into fauna was because they did their structure damage against mechs. I think that's probably not hard to fix now that I think about it.

Re: give us back our paychecks

Posted: Wed Jan 13, 2021 8:34 pm
by thehogshotgun
NecromancerAnne wrote:
Flatulent wrote:“mining isnt fun so we are going to make it worse by replacing it with mech mining”
Fighting shit in mechs is fun as fuck but all that fauna needs some pretty drastic damage reductions against mechs first. It's NEARLY there. Only Bubblegum is actually impossible to fight in a mech because he requires such precise movements mechs in their current state (especiay since their refactor since they waste steps apparently) can't do. I think I already know the culprit but that'd have to come with the full transition to lavaland.

I think historically the reason mechs suffered into fauna was because they did their structure damage against mechs. I think that's probably not hard to fix now that I think about it.

It really isn't though lol. It's literally like fighting without a mech but with a speed debuff and worse damage