Re: give us back our paychecks
Posted: Sun Dec 27, 2020 4:31 am
Bottom post of the previous page:
day 10000000000bounty cubes are still bad
Bottom post of the previous page:
day 10000000000To take the bait, it's interesting because mining is perhaps one of the few examples of the enjoyable grind you say you'd like to see more of in the game. When miners come into cargo it's like they're playing an entirely different game. Rather than opting to treat the job like an anomaly that needs to be destroyed, possibly in part due to players finding it fun, other jobs in the game could learn from it.oranges wrote:cargo has been a bit of a shell since map roundstart item bloat kicked in when we went multimap
we should probably ditch miner and make minerlas go through cargo and relegate lavaland to xenobotany or something
I want to remove them but I don't want to step on Arcane's toes and I expect not to be allowedremanseptim wrote:day 10000000000
bounty cubes are still bad
The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.cacogen wrote: To take the bait, it's interesting because mining is perhaps one of the few examples of the enjoyable grind you say you'd like to see more of in the game. When miners come into cargo it's like they're playing an entirely different game. Rather than opting to treat the job like an anomaly that needs to be destroyed, possibly in part due to players finding it fun, other jobs in the game could learn from it.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.
There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.
Totally broken design.
I made the PR. It took too long for what it is. I don't know what the reaction will be, but I can't see why anybody would care.remanseptim wrote:day 783573735737737357374626276957609869875689758475673563636
bounty cubes make me feel punishment on par with every religion's version of hell times 99,999,999 every nanosecond
They wouldn't choose to do it if it didn't come loaded with all the best gear for pvpYenwodyah wrote:I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.
There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.
Totally broken design.
Mmmmyes today I will use a kinetic accelerator to deal 1 damage to the security officer.oranges wrote:They wouldn't choose to do it if it didn't come loaded with all the best gear for pvpYenwodyah wrote:I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.
There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.
Totally broken design.
I tried to remove the bounty cubes until I was convinced that the station isn't supposed to be well-designed and that it's supposed to be exploitable by bad faith actors such as antagonists in order to create interesting roleplay situations.Not-Dorsidarf wrote:Until reading this thread I had no idea that the bounty macine was lying to me and I was being scalped 90% of any bounties I do. Thats how rarely my bounties actually get sent off unless you break in and manually ship them
embarrassing postRohen_Tahir wrote:Mmmmyes today I will use a kinetic accelerator to deal 1 damage to the security officer.oranges wrote:They wouldn't choose to do it if it didn't come loaded with all the best gear for pvpYenwodyah wrote:I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.
There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.
Totally broken design.
No bubblegum drake rant? Damn.oranges wrote:embarrassing postRohen_Tahir wrote:Mmmmyes today I will use a kinetic accelerator to deal 1 damage to the security officer.oranges wrote:They wouldn't choose to do it if it didn't come loaded with all the best gear for pvpYenwodyah wrote:I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.
There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.
Totally broken design.
Too tired, the issues with lavaland are self evident anyway, the kinetic accelerator doing damage on lavaland but not on station is just another facet of it.Rohen_Tahir wrote:No bubblegum drake rant? Damn.
Please I need the mech firewall. Phazon simps must be btfo.oranges wrote:The mech firewall is probably just another doomed approach anyway.
Fighting shit in mechs is fun as fuck but all that fauna needs some pretty drastic damage reductions against mechs first. It's NEARLY there. Only Bubblegum is actually impossible to fight in a mech because he requires such precise movements mechs in their current state (especiay since their refactor since they waste steps apparently) can't do. I think I already know the culprit but that'd have to come with the full transition to lavaland.Flatulent wrote:“mining isnt fun so we are going to make it worse by replacing it with mech mining”
NecromancerAnne wrote:Fighting shit in mechs is fun as fuck but all that fauna needs some pretty drastic damage reductions against mechs first. It's NEARLY there. Only Bubblegum is actually impossible to fight in a mech because he requires such precise movements mechs in their current state (especiay since their refactor since they waste steps apparently) can't do. I think I already know the culprit but that'd have to come with the full transition to lavaland.Flatulent wrote:“mining isnt fun so we are going to make it worse by replacing it with mech mining”
I think historically the reason mechs suffered into fauna was because they did their structure damage against mechs. I think that's probably not hard to fix now that I think about it.