give us back our paychecks

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
User avatar
remanseptim
Joined: Wed Jun 17, 2020 7:38 pm
Byond Username: Remanseptim

Re: give us back our paychecks

Post by remanseptim » #585281

Bottom post of the previous page:

day 10000000000
bounty cubes are still bad
Image
Image
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: give us back our paychecks

Post by cacogen » #585336

oranges wrote:cargo has been a bit of a shell since map roundstart item bloat kicked in when we went multimap

we should probably ditch miner and make minerlas go through cargo and relegate lavaland to xenobotany or something
To take the bait, it's interesting because mining is perhaps one of the few examples of the enjoyable grind you say you'd like to see more of in the game. When miners come into cargo it's like they're playing an entirely different game. Rather than opting to treat the job like an anomaly that needs to be destroyed, possibly in part due to players finding it fun, other jobs in the game could learn from it.

Historically some coders have felt resentment towards players for enjoying the game simply because these coders are unhappy while the players are not. This has lead to changes and removals with the ulterior motive of being as abrasive as possible in order to pass on the anger, bitterness and resentment of the coder to the previously happy players. Examples of this include pathologies like Aranclanos, paprika and HG. But I'm sure that cooler heads will prevail here now that you've already forgotten you said this.
remanseptim wrote:day 10000000000
bounty cubes are still bad
I want to remove them but I don't want to step on Arcane's toes and I expect not to be allowed
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
User avatar
Mothblocks
Code Maintainer
Joined: Fri Jul 27, 2018 9:33 am
Byond Username: Jaredfogle

Re: give us back our paychecks

Post by Mothblocks » #585386

miners kill bosses for loot and only mine the bare minimum in order to get the gear they need to kill said bosses

and i dont like bounty cubes
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

Mothblocks everywhere, >>> Say nice things about me <<<
User avatar
remanseptim
Joined: Wed Jun 17, 2020 7:38 pm
Byond Username: Remanseptim

Re: give us back our paychecks

Post by remanseptim » #585408

day 783573735737737357374626276957609869875689758475673563636
bounty cubes make me feel punishment on par with every religion's version of hell times 99,999,999 every nanosecond
Image
Image
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: give us back our paychecks

Post by oranges » #585424

cacogen wrote: To take the bait, it's interesting because mining is perhaps one of the few examples of the enjoyable grind you say you'd like to see more of in the game. When miners come into cargo it's like they're playing an entirely different game. Rather than opting to treat the job like an anomaly that needs to be destroyed, possibly in part due to players finding it fun, other jobs in the game could learn from it.
The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
User avatar
Flatulent
Forum Soft Banned
Joined: Thu Nov 28, 2019 8:36 am
Byond Username: FlatulentIndustrialist
Location: Sao Paulo, Brazil

Re: give us back our paychecks

Post by Flatulent » #585433

“mining isnt fun so we are going to make it worse by replacing it with mech mining”
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: give us back our paychecks

Post by cacogen » #585471

I like mining with the advanced plasma cutter because it's fun, fast and satisfying. The slower forms of mining have always been tedium though.
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
User avatar
Yenwodyah
Joined: Mon Jan 15, 2018 10:47 pm
Byond Username: Yenwodyah
Github Username: Yenwodyah

Re: give us back our paychecks

Post by Yenwodyah » #585483

oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.
Image
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: give us back our paychecks

Post by cacogen » #585489

He's saying the mining is boring, not the PvE combat and levelling up and getting full dragons. Which means that it's in the best interests of miners to do as little mining as possible so they can spend their time playing RuneScape. The sign of an excellent miner though is doing that stuff, providing the station with more materials than it could possibly ever use and giving cargo piles of plasma to sell.
Last edited by cacogen on Wed Dec 30, 2020 9:31 pm, edited 1 time in total.
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: give us back our paychecks

Post by cacogen » #585500

remanseptim wrote:day 783573735737737357374626276957609869875689758475673563636
bounty cubes make me feel punishment on par with every religion's version of hell times 99,999,999 every nanosecond
I made the PR. It took too long for what it is. I don't know what the reaction will be, but I can't see why anybody would care.
https://github.com/tgstation/tgstation/pull/55806
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: give us back our paychecks

Post by oranges » #585541

Yenwodyah wrote:
oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.
They wouldn't choose to do it if it didn't come loaded with all the best gear for pvp
User avatar
Rohen_Tahir
Joined: Wed Jun 05, 2019 1:00 pm
Byond Username: Rohen Tahir
Location: Primary fool storage
Contact:

Re: give us back our paychecks

Post by Rohen_Tahir » #585593

oranges wrote:
Yenwodyah wrote:
oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.
They wouldn't choose to do it if it didn't come loaded with all the best gear for pvp
Mmmmyes today I will use a kinetic accelerator to deal 1 damage to the security officer.
Image
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: give us back our paychecks

Post by Cobby » #585600

There wasn’t a rush you could have put a little more thought into the post before pressing send
Voted best trap in /tg/ 2014-current
User avatar
Mickyan
Github User
Joined: Tue Oct 14, 2014 11:59 pm
Byond Username: Mickyan
Github Username: Mickyan

Re: give us back our paychecks

Post by Mickyan » #586133

I think one downgrade of the current bounty system has been no longer having cargo techs running around asking people to fill bounties, which was a pretty good system to push people to cooperate.
It's also been mentioned that one of the biggest annoyances of the system is having to constantly run back and forth to the cargo console which is very inconvenient for a lot of jobs.

If cargo techs could accept and fulfill bounties on behalf of crewmembers I think you'd solve both problem at the same time

1. Cargo tech browses the bounties for every crewmember on the manifest
2. Accept bounty and print bounty slip
3. Find specific crewmember and get them to give you what you need
4. Go to console, insert bounty slip in place of ID and finish bounty, bounty cube gets spawned and crewmember gets paid accordingly
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
Image
Image
Image
Image
Image
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: give us back our paychecks

Post by Not-Dorsidarf » #586691

Until reading this thread I had no idea that the bounty macine was lying to me and I was being scalped 90% of any bounties I do. Thats how rarely my bounties actually get sent off unless you break in and manually ship them
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: give us back our paychecks

Post by cacogen » #586709

Not-Dorsidarf wrote:Until reading this thread I had no idea that the bounty macine was lying to me and I was being scalped 90% of any bounties I do. Thats how rarely my bounties actually get sent off unless you break in and manually ship them
I tried to remove the bounty cubes until I was convinced that the station isn't supposed to be well-designed and that it's supposed to be exploitable by bad faith actors such as antagonists in order to create interesting roleplay situations.

I hate the cubes and think it's sad players are putting in effort like the game asks them to only to get fucked over by shitty design that relies on people with cargo access to do something they don't want to do with no incentive to do so. I still haven't thought of a means for bounty holders to get the cubes to Centcom consistently while still allowing shitters to insert themselves into the chain of custody and steal your money.

SS13 is a game that expects interdepartmental cooperation that doesn't properly incentivise it and the coders just expect reality will align with their expectations because they haven't even bothered to think about the basic principles of game design or human psychology. Operant conditioning. Sounds scary, I know. It's a concept they teach high school psychology students that you can understand using Wikipedia in five minutes. You already understand it anyway you just aren't thinking about your code properly because you're a self-serving tyrant and have zero regard for the people playing it. Here is an example of operant conditioning a lot of us are probably familiar with already: Player see wall-mounted health dispenser ~> neuron activation ~> player enter room to heal ~> Gordan gets knocked out in cutscene and brought to trash compacter. Basic fucking shit. Valve wanted to trick you so they baited the hook with something they knew you'd want. Why should cargo techs send the cubes? Because it's their job? Why is it desirable for them?
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: give us back our paychecks

Post by oranges » #586717

Rohen_Tahir wrote:
oranges wrote:
Yenwodyah wrote:
oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.
They wouldn't choose to do it if it didn't come loaded with all the best gear for pvp
Mmmmyes today I will use a kinetic accelerator to deal 1 damage to the security officer.
embarrassing post
User avatar
Rohen_Tahir
Joined: Wed Jun 05, 2019 1:00 pm
Byond Username: Rohen Tahir
Location: Primary fool storage
Contact:

Re: give us back our paychecks

Post by Rohen_Tahir » #586724

oranges wrote:
Rohen_Tahir wrote:
oranges wrote:
Yenwodyah wrote:
oranges wrote: The idea that mining is "enjoyable" grind is ludicrous, it's an extremely boring job, made only palatable because the rewards are outrageously good for skilled players. It's in the firing line because it's specifically an example of the worst possible type of design. The journey of getting something needs to be as exciting and rewarding as getting the thing.

There is no universe where mining is enjoyable in it's current form, but there are many where validhunting and antag chasing is fun *after* doing the boring mining parts.

Totally broken design.
I agree that mining has design problems but to say that it's not fun is ridiculous. Shaft miner is one of the most popular jobs in the game. Its slots are usually all filled at roundstart. Players wouldn't choose to play shaft miner as consistently as they do if it wasn't fun to play.
They wouldn't choose to do it if it didn't come loaded with all the best gear for pvp
Mmmmyes today I will use a kinetic accelerator to deal 1 damage to the security officer.
embarrassing post
No bubblegum drake rant? Damn.
Image
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: give us back our paychecks

Post by cacogen » #586728

Coffee is a hell of a drug
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: give us back our paychecks

Post by oranges » #586848

Rohen_Tahir wrote:No bubblegum drake rant? Damn.
Too tired, the issues with lavaland are self evident anyway, the kinetic accelerator doing damage on lavaland but not on station is just another facet of it.

Kor's doomed attempt to make lavaland not cheeseable with station weapons leading to the Frankenstein of game design that exists now.

The mech firewall is probably just another doomed approach anyway.
User avatar
RaveRadbury
In-Game Game Master
Joined: Fri Mar 08, 2019 3:41 am
Byond Username: RaveRadbury
Github Username: RaveRadbury
Location: BK ChatZone
Contact:

Re: give us back our paychecks

Post by RaveRadbury » #586853

oranges wrote:The mech firewall is probably just another doomed approach anyway.
Please I need the mech firewall. Phazon simps must be btfo.
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: give us back our paychecks

Post by cacogen » #586870

I guess I don't know enough about it because it seems to me the obvious choice Kor and friends could've made was to make guns do less damage on Lavaland or to megafauna. The crab-17 money tumour has a large amount of armour that makes it take several minutes for the crew to destroy and it seems to me a similar principle could apply to megafauna and certain weapons.
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: give us back our paychecks

Post by oranges » #587035

they did that, but then you need to add a weapon that can actually kill the damn things, eg. the kinetic crusher.

Then it's overpowered, so you wack in a weird nerf where it only works in zero gravity or low pressure, then it's abuseed
User avatar
NecromancerAnne
Code Maintainer
Joined: Mon Sep 03, 2018 6:55 pm
Byond Username: NecromancerAnne
Location: Don't touch me, motherfucker...
Pronouns: She/Her

Re: give us back our paychecks

Post by NecromancerAnne » #587141

Flatulent wrote:“mining isnt fun so we are going to make it worse by replacing it with mech mining”
Fighting shit in mechs is fun as fuck but all that fauna needs some pretty drastic damage reductions against mechs first. It's NEARLY there. Only Bubblegum is actually impossible to fight in a mech because he requires such precise movements mechs in their current state (especiay since their refactor since they waste steps apparently) can't do. I think I already know the culprit but that'd have to come with the full transition to lavaland.

I think historically the reason mechs suffered into fauna was because they did their structure damage against mechs. I think that's probably not hard to fix now that I think about it.
User avatar
thehogshotgun
Joined: Mon Sep 07, 2020 1:31 am
Byond Username: Thehogshotgun
Location: The best damn country in the world

Re: give us back our paychecks

Post by thehogshotgun » #587240

NecromancerAnne wrote:
Flatulent wrote:“mining isnt fun so we are going to make it worse by replacing it with mech mining”
Fighting shit in mechs is fun as fuck but all that fauna needs some pretty drastic damage reductions against mechs first. It's NEARLY there. Only Bubblegum is actually impossible to fight in a mech because he requires such precise movements mechs in their current state (especiay since their refactor since they waste steps apparently) can't do. I think I already know the culprit but that'd have to come with the full transition to lavaland.

I think historically the reason mechs suffered into fauna was because they did their structure damage against mechs. I think that's probably not hard to fix now that I think about it.

It really isn't though lol. It's literally like fighting without a mech but with a speed debuff and worse damage
Post Reply

Who is online

Users browsing this forum: No registered users