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Raven776 wrote:I don't know how I'd feel about this. It shouldn't be the armor that makes the man.
I just wish I saw less HoS's go straight for hulk the moment it was out.
The reason Ablative is so dominant is that, despite the stun rework, SS13 combat is still stun-based. That is, a Security Officer and an Assistant have exactly the same staying power; Whoever gets tased first, loses. Whoever bops who with a stunprod first, wins. Most armor provides damage reduction - Damage reduction means shit-all if somebody is actively trying to fight you, and doublefuck-all if you're stunned. In terms of meaningful protection, everything except Ablative and Shield might as well be a fashion statement.Steelpoint wrote:Personally I would be all for upping the energy protection of Armour, and the HoS's Armour.
Helmet/Armor protects you from being toolboxed. The problem is, toolboxing is the finish, not the fight. The follow-up, not the deciding moment.
If there's some way to implement stun resistance, be it armor soaking some stuns altogether, armor reducing overall stun time, whatever you want, it should do that. Damage reduction means fuckall when getting hit is what counts.
The reason HoS's beeline for Hulk is because Hulk provided complete immunity to all forms of knockdown. A stun will neutralize a combatant in one hit, compared to a lasgun's five, a toolbox/egun/welder/saw's seven...you get the idea. As long as stuns neutralize a combatant faster than lethals, stuns will be the deciding factor in combat and the primary weapon in anybody's arsenal.