Bottom post of the previous page:
Need flashy boss outfits/bling, for when you don't give a fuck if people know who you are. Could give bonus points when a boss wears it.Also back on NT we had a whole bunch of 'gang' weaponry. Shit like metal/wooden base ball bats, chains, brass knuckles, switchblades, butterfly knives etc etc.
If the sprites and whatnot for these could be recovered, it might add a bit of flavour if instead of just a switchblade, you get a random weapon from the gang weapon list. So a switchblade might have lighter damage since it's concealable, where as a bat might do a bit more since it would be a large item, etc.
Mainy the idea of a bunch of thugs all wielding different shit sounds neat, but eh.
The main problems I see in gang rounds are as follows:
The risk of penning enemy gangsters and outing yourself is very significant, and hurts weaker gangs. You're removing the prick message which fixes half of the problem, but the otherside is that you can know identify enemy gangsters, and they won't have a clue that you've done it.
The motherfucking AI. IfWhen the AI gets subverted (either by one of the gangs, or sec makes it validhunter 9000), it pretty much fucks over the round, because it gives such a huge advantage to who ever subverts it first.
Penning the HoP early give you a massive advantage over sec and the enemy gang, and because it's frequently done very early in the round, it's impractical to prevent.
Motherfucking xray lasers. I think(?) you made dominators now require simply tool steps to stop instead of damage, but the xray laser 'fish in a barrel' thing still exists.
Even if you cant kill the dominator through walls, you can still ggnore most of the gang on your own, while they're stuck there with no possible counter, and they'll typically all be compressed in a fairly small area, defending the dominator.
It's not the most common item (especially in gang, where often science and cargo belong to different gangs), but it's pretty shitty that this can be done at all.