SINGULARITY REPLACEMENT
- Scones
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SINGULARITY REPLACEMENT
SO MANY ROUNDS HAVE I SEEN CONSUMED BY THE ETERNALLY HUNGERING MAW OF 5-MINUTE SINGULOTH
seriously can we just get supermatter
or
SOMETHING
this is dumb
seriously can we just get supermatter
or
SOMETHING
this is dumb
plplplplp WOOOOooo hahahhaha
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Re: SINGULARITY REPLACEMENT
Oh yeah Supermatter is so fun. It needs constant maintenance and a competent crew member to setup atmos. Wonderful idea really.
Also singuloth isn't that hard to stop from releasing if AI actually keeps a fucking eye on it
Also singuloth isn't that hard to stop from releasing if AI actually keeps a fucking eye on it
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- Scones
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Re: SINGULARITY REPLACEMENT
intitial setup error seems to be the biggest issue with it, one small and somewhat innocent fuckup = round irreparably destroyed for everyone else unless you get extreme rng and it wanders empty space Z's forever
plplplplp WOOOOooo hahahhaha
- MisterPerson
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Re: SINGULARITY REPLACEMENT
Have it start already set up, then.Scones wrote:intitial setup error seems to be the biggest issue with it, one small and somewhat innocent fuckup = round irreparably destroyed for everyone else unless you get extreme rng and it wanders empty space Z's forever
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- Balut
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Re: SINGULARITY REPLACEMENT
>Not wanting to bask in the gravitational, radioactive glory of lord singulo
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
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Spoiler:
- Ikarrus
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Re: SINGULARITY REPLACEMENT
I think I figured out why it keeps getting released. As an admin scones you should be able to tell why singularities get released.
https://github.com/tgstation/-tg-station/pull/9168
https://github.com/tgstation/-tg-station/pull/9168
Former Dev/Headmin
Who is this guy?
Who is this guy?
- Scones
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Re: SINGULARITY REPLACEMENT
I already expressed my support and understanding of that butIkarrus wrote:I think I figured out why it keeps getting released. As an admin scones you should be able to tell why singularities get released.
https://github.com/tgstation/-tg-station/pull/9168
Man I see so many sing releases just because of minor mistakes, like accidentally forgetting a gen or something
plplplplp WOOOOooo hahahhaha
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Re: SINGULARITY REPLACEMENT
A free Singulo is one of the most fun things in SS13. I am against replacing it.
- oranges
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Re: SINGULARITY REPLACEMENT
Wow you guys are disgustingly unrobust
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- oranges
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Re: SINGULARITY REPLACEMENT
>engineers not monitoring power
>engineers not doing their job
>engineers not using pacman to supplement power
>engineers not using solars
>engineers not doing their job
>engineers not using pacman to supplement power
>engineers not using solars
- Saegrimr
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Re: SINGULARITY REPLACEMENT
Next up, chef starts with a kitchen full of completed food in case they suck at cooking.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- RG4
- Joined: Wed Jun 25, 2014 12:19 am
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Re: SINGULARITY REPLACEMENT
Reason why Lord Singu would get released because you have either engineers who are just bad at their jobs or a traitor doing it for a shuttle call. If you want it to stop getting released onto the station then give it's own SMES off the main grid to prevent it from getting shut down if the main SMES are fucked or power sink.
IMO Supermatter is worse than lord Singu due the facts:
1. Needs to have constant watch on it, otherwise it explodes
2. Seriously it explodes any time I've ever seen it set up.
3. Disturbingly robust traitor weapon, sure the sing can be beaconed to an area but it can kill you too. SM can be dragged around and do MASSIVE aoe stuns to people.
4. Needlessly complicated if you're a new engineer or someone who never works with atmos at all.
SM can be a great alternative if someone knows how to work with it, sometimes being better than the sing, but has a high maintenance level that would turn most players off to it, where as with the sing you fill plasma tanks,bolt,wire, and set up the field and be done with it after that.
IMO Supermatter is worse than lord Singu due the facts:
1. Needs to have constant watch on it, otherwise it explodes
2. Seriously it explodes any time I've ever seen it set up.
3. Disturbingly robust traitor weapon, sure the sing can be beaconed to an area but it can kill you too. SM can be dragged around and do MASSIVE aoe stuns to people.
4. Needlessly complicated if you're a new engineer or someone who never works with atmos at all.
SM can be a great alternative if someone knows how to work with it, sometimes being better than the sing, but has a high maintenance level that would turn most players off to it, where as with the sing you fill plasma tanks,bolt,wire, and set up the field and be done with it after that.
- hanshansenhansson
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Re: SINGULARITY REPLACEMENT
Huh? I set up a SM engine in the HoS office with a space-cooling loop not long ago, did take no maintenance afterwards except dragging radiated Security Officers out of the equipment room. (Was a traitor Clown, pls no ban)RG4 wrote: 1. Needs to have constant watch on it, otherwise it explodes
Still if that would be the case, it only explodes and fucks engineering. Not the entire station. Singularity is too powerful. You want a shuttle call? Cut two cables in engineering, everyone dies.
- Loonikus
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Re: SINGULARITY REPLACEMENT
It takes literally no maintenance if you know how to set up a proper cooling loop. The only thing that stops us from really using the SM engine is that we still need a dedicated room in engineering for it.
And even if it did require maintenance, so what? If anything thats a good thing, since all engineers have to do now is set up the singularity in 5 minuted before they go greyyellowtide.
And even if it did require maintenance, so what? If anything thats a good thing, since all engineers have to do now is set up the singularity in 5 minuted before they go greyyellowtide.
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Re: SINGULARITY REPLACEMENT
The Superpacman or whatever the fuck it's called IS a diamond eating power source - make it via R&D.Ezel wrote:Must be a Diamond powered engine
SM engine is 100% stable if you've make a proper cooling/atmos setup (which, if it was a default engine, it would start with). It's only an issue because most of the time when people make one from scratch that make some dodgy crap that overheats and explodes after a while.
The upside of the SM engine is that while it can still explode (and cause mass hallucinations, incinerate anone that touches it etc), it won't completely and utterly destroy the entire station and end the round.
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Re: SINGULARITY REPLACEMENT
Frankly this thing is more likely to get taken into the bar and cause mass mayhemlumipharon wrote:The Superpacman or whatever the fuck it's called IS a diamond eating power source - make it via R&D.Ezel wrote:Must be a Diamond powered engine
SM engine is 100% stable if you've make a proper cooling/atmos setup (which, if it was a default engine, it would start with). It's only an issue because most of the time when people make one from scratch that make some dodgy crap that overheats and explodes after a while.
The upside of the SM engine is that while it can still explode (and cause mass hallucinations, incinerate anone that touches it etc), it won't completely and utterly destroy the entire station and end the round.
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- Not-Dorsidarf
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Re: SINGULARITY REPLACEMENT
Oh, if only we had the tesla engine to throw lightning bolts everywhere and electrify everything when you let it go
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- MisterPerson
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Re: SINGULARITY REPLACEMENT
Move on. For your own sanity, please just move on.Not-Dorsidarf wrote:Oh, if only we had the tesla engine to throw lightning bolts everywhere and electrify everything when you let it go
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Re: SINGULARITY REPLACEMENT
The singularity eating the station is one of the most iconic and exciting round ends though.
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Re: SINGULARITY REPLACEMENT
The singularity should require some kind of upkeep, so that engineers will stay and tend to it and thus spot people releasing it/stop it from releasing itself. Also a way to shut it down fast.
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Re: SINGULARITY REPLACEMENT
Being required to stay in one room for two hours, lest the station be destroyed/you banned, sounds rivetingMan_Shroom wrote:The singularity should require some kind of upkeep, so that engineers will stay and tend to it and thus spot people releasing it/stop it from releasing itself. Also a way to shut it down fast.
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Re: SINGULARITY REPLACEMENT
It does need maintenance because the rad collectors can run out of plasma, the round is just never long enough anyway
- Lumbermancer
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Re: SINGULARITY REPLACEMENT
Move security checkpoint to opposite of pacc, where hardsuits are in storage. Sec rarely stays within confines of his post, but still.Man_Shroom wrote:so that engineers will stay and tend to it and thus spot people releasing it/stop it from releasing itself.
Make it easier to deal with singulo, if containment is sabotaged, it is very large, but not out yet.
https://en.wikipedia.org/wiki/Scram
Push an emergency button, to make auxilary ray gun shoot negative bluespace particles into singulo, reducing it's size and preventing from expanding, disappearing eventually. It could potentially work even when it's out already, but still in range of magical ray gun.
- ohnopigeons
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Re: SINGULARITY REPLACEMENT
I have never had a 5-minute singulo in the shifts where I was an engineer/CE. Yes sometimes engineers make mistakes but these are easily resolved by engineers double-checking each others' work, just like in real life. Not to mention the giant time window the PA has before it actually spawns the singulo for any last-minute mistakes. In fact, generally speaking (for me), the only times the singulo gets released at all is if the shift has dragged on for so long or the station is in such disarray that the engineers and the AI don't pay attention to the engine. And AI's tend to be very good at catching singulo sabotage. Though at that point, the shuttle should have been called anyways.
Singulo is fine as is and a vital piece to the SS13 experience.
The problem isn't the singulos or the engineers, the problem is that you aren't playing engineer.
Singulo is fine as is and a vital piece to the SS13 experience.
The problem isn't the singulos or the engineers, the problem is that you aren't playing engineer.
oranges wrote:Wow you guys are disgustingly unrobust
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Re: SINGULARITY REPLACEMENT
I'm inclined to agree with you since I've had some hilarious moments like the singularity eating the escape shuttle and everyone on it but that tends to be overshadowed when you have a couple of rounds in a row ruined because some incompetent faggots released the singularity round startKor wrote:The singularity eating the station is one of the most iconic and exciting round ends though.
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Re: SINGULARITY REPLACEMENT
Supermatter Generator is not only safer than a Singularity but can usually produce the same, if not more, power.
I think a SM Generator is a good goal for a good Engineering team/person in setting up a reliable, and safer, power source.
As other's have noted, the singularity is not only a very iconic power source. But far more destructive if let loose, and with the code/server changes to the game having reduced the lag a loose sing produces from 'killing the server' to 'its like I'm wearing nothing at all', this simply makes the sing even more attractive as a "fun!" power source.
I think a SM Generator is a good goal for a good Engineering team/person in setting up a reliable, and safer, power source.
As other's have noted, the singularity is not only a very iconic power source. But far more destructive if let loose, and with the code/server changes to the game having reduced the lag a loose sing produces from 'killing the server' to 'its like I'm wearing nothing at all', this simply makes the sing even more attractive as a "fun!" power source.
- Saegrimr
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Re: SINGULARITY REPLACEMENT
The problem with the Supermatter is nobody wants to set up an area to use it, and theres no sizable room to set one up in. Nobody has to pull the emitters and field gens into place, wrench/weld them down, build containment walls, pull the PA parts out of a box and Chips Challenge them into place and then lay the cable to the SMES. Singularity is a couple steps away from just being automatically on and running by itself at roundstart.
Honestly I kinda liked the old SMES placement, and the construction room off to the left would be a great framework for setting up a supermatter. Plus it was a pretty good cult base.
Honestly I kinda liked the old SMES placement, and the construction room off to the left would be a great framework for setting up a supermatter. Plus it was a pretty good cult base.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- hanshansenhansson
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- Not-Dorsidarf
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Re: SINGULARITY REPLACEMENT
Because fun is not allooooowed
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
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Re: SINGULARITY REPLACEMENT
I never got why everything was conveniently set up for engineering sans like 4 steps which just serve to make the round start a monotonous ritual. Either put all the parts up in secure storage and give us multiple options or have it already started. I know how to set it up by heart but still fuck it up because its boring and I just wanna get it over with and yes one single misstep and 10 minutes later "SINGLO LOOSE!"
It would even be interesting if sometimes certain power sources were restricted to force innovation, I'm sure admins could do that themselves for fun during some rounds.
It would even be interesting if sometimes certain power sources were restricted to force innovation, I'm sure admins could do that themselves for fun during some rounds.
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Re: SINGULARITY REPLACEMENT
I had an idea a while back for a new power source of the station. Basically it'd be like some kind of weird nuclear power thing. I forget all the details about how it'd work but if you fucked up while setting it up or if it was tampered with it'd become unstable and periodically release huge waves of radioactive emissions throughout the station, dealing severe radiation damage to any poor fuck not fortunate enough to be in a safe place (ideally maintenance) during an emission. Emissions would also randomly cause normally harmless pets around the station to mutate into blood thirsty abominations and have a chance to do it to common items as well, giving them unique properties ranging from very dangerous (setting anyone who comes near them on fire) to beneficial (regenerating the health of anyone holding them). The same could happen to crew members albeit at a VERY low chance (talking like 5%). Emissions would continue unless some brave soul made the trip to stabilize the engine, which would more than likely be a one way ticket as the radiation surrounding the core would be EXTREMELY lethal and anomalies (including vortex, gravitation, atmospheric, and flux anomalies) would be present around it. So basically it could still be a potentially round ending thing if left alone BUT it could also be a source of interesting new loot and fun if someone's brave enough to try to stabilize the engine.
Yes, I totally stole a good portion of that from STALKER.
Yes, I totally stole a good portion of that from STALKER.
- Reimoo
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Re: SINGULARITY REPLACEMENT
^^
Not gonna lie. Zonestation 13? That sounds kinda fun.
Good luck getting someone to code it though.
Not gonna lie. Zonestation 13? That sounds kinda fun.
Good luck getting someone to code it though.
- DemonFiren
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Re: SINGULARITY REPLACEMENT
Vortex anomalies, no thanks. Those would shut down the engine right quick.
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Re: SINGULARITY REPLACEMENT
You need to kidnap a coder for that.Bluespace wrote:Where that tesla engine at
Kor wrote:The singularity eating the station is one of the most iconic and exciting round ends though.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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Re: SINGULARITY REPLACEMENT
Jacough wrote:I had an idea a while back for a new power source of the station. Basically it'd be like some kind of weird nuclear power thing. I forget all the details about how it'd work but if you fucked up while setting it up or if it was tampered with it'd become unstable and periodically release huge waves of radioactive emissions throughout the station, dealing severe radiation damage to any poor fuck not fortunate enough to be in a safe place (ideally maintenance) during an emission. Emissions would also randomly cause normally harmless pets around the station to mutate into blood thirsty abominations and have a chance to do it to common items as well, giving them unique properties ranging from very dangerous (setting anyone who comes near them on fire) to beneficial (regenerating the health of anyone holding them). The same could happen to crew members albeit at a VERY low chance (talking like 5%). Emissions would continue unless some brave soul made the trip to stabilize the engine, which would more than likely be a one way ticket as the radiation surrounding the core would be EXTREMELY lethal and anomalies (including vortex, gravitation, atmospheric, and flux anomalies) would be present around it. So basically it could still be a potentially round ending thing if left alone BUT it could also be a source of interesting new loot and fun if someone's brave enough to try to stabilize the engine.
Yes, I totally stole a good portion of that from STALKER.
Fucking right. Fund it.
- RocKeD
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Re: SINGULARITY REPLACEMENT
I don't mean to intrude on this discussion but I think I might have come up with a solution to these problems: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3564.oranges wrote:>engineers not monitoring power
>engineers not doing their job
>engineers not using pacman to supplement power
>engineers not using solars
Please let me know if I should not link my topics in someone else's topic.
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