Bring back self surgery
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- Joined: Fri Mar 13, 2015 9:06 pm
- Byond Username: ThePoorman
Bring back self surgery
Please
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Bring back self surgery
Yes
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Bring back self surgery
We need that medipod thing from that shitty alien prequel movie, promethium or whatever.
Get in it, choose the surgery, it does it for you.
Not round start but something like, very advanced R&D/nuke op shuttle etc etc.
That would be much better then being sawing their own heads open and stuff implants inside with zero worries.
Get in it, choose the surgery, it does it for you.
Not round start but something like, very advanced R&D/nuke op shuttle etc etc.
That would be much better then being sawing their own heads open and stuff implants inside with zero worries.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Bring back self surgery
The thing about surgery is that it's intrinsically a two-player interaction. Reducing that down to a single-player non-interaction kind of defeats the point, the way I see it.
Nuke op design should just flat out not involve surgeries at all, although if it did wind up being necessary for them to do surgery, then yes, an auto-table is a good idea.
Nuke op design should just flat out not involve surgeries at all, although if it did wind up being necessary for them to do surgery, then yes, an auto-table is a good idea.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Bring back self surgery
nuke ops have a surgery table/kit, mainly for plastic surgery so they can disguise their names properly.
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- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: Bring back self surgery
Was going to add bleeding for surgeries so dodgy surgeries with no one for backup could become dangerous, but this pull happened first, might still attempt it anyways
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Bring back self surgery
Only if you can emag/hack it for obvious reasonslumipharon wrote:We need that medipod thing from that shitty alien prequel movie, promethium or whatever.
Get in it, choose the surgery, it does it for you.
Not round start but something like, very advanced R&D/nuke op shuttle etc etc.
That would be much better then being sawing their own heads open and stuff implants inside with zero worries.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Bring back self surgery
So long as surgery fuck ups hurt you and/or introduce worse trouble than you were in to begin with, I am fully in favour of self-surgery.
I WANNA AUG THE FUCK OUTTA ME AGAIN.
I WANNA AUG THE FUCK OUTTA ME AGAIN.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Bring back self surgery
I would like self surgery if it was less silly mechanically (self buckle so you can cut yourself? what? why can't you get on a proper table anyway?) and maybe if it had some additional requirement (like if you had to take alcohol or morphine to numb the pain or risk twitchy hands and extra damage).
As it was it ended up being surgery, but with none of the downsides, which was silly. You could get a tiny bit of brute damage but that was it.
As it is now if you want surgery with no trust issues get an asimov borg to do it. Too bad if you need implants/augments though, which sucks.
As it was it ended up being surgery, but with none of the downsides, which was silly. You could get a tiny bit of brute damage but that was it.
As it is now if you want surgery with no trust issues get an asimov borg to do it. Too bad if you need implants/augments though, which sucks.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Bring back self surgery
Can we just make it that some surgical procedures can and cannot be done individually?
So you can't cut off your own head or do surgery on your eyes, but you can still hack open your chest.
So you can't cut off your own head or do surgery on your eyes, but you can still hack open your chest.
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Bring back self surgery
Brain removal should always be able to be done on yourself.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Bring back self surgery
I find this inherently funny, since technically cutting someone open harms them. Especially with ghetto tools.Cheimon wrote:if you want surgery with no trust issues get an asimov borg to do it.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Bring back self surgery
That was brought up a LOT when the tools were added, but Pandarsnic, who's basically word of god with interpretation of ASIMOV said it should be okay.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Bring back self surgery
Pretty much, it was agreed that if we ever did give mediborgs a surgical kit that they would be freely able to use it on Humans without fear of it breaching their ASIMOV lawset.Not-Dorsidarf wrote:That was brought up a LOT when the tools were added, but Pandarsnic, who's basically word of god with interpretation of ASIMOV said it should be okay.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Bring back self surgery
>self surgery was removed
>the only way it might come back is after it's been butchered to be dangerous and potentially not worth it
why
i don't have the energy anymore just why
>the only way it might come back is after it's been butchered to be dangerous and potentially not worth it
why
i don't have the energy anymore just why
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Joined: Tue Oct 21, 2014 2:24 pm
- Byond Username: Ohlos
Re: Bring back self surgery
Self surgery ruins the whole idea of implant and release. If it is readded, Implants need great chance of critical malfunction on removal.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Bring back self surgery
Allow self surgery but ghetto style only.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Bring back self surgery
if the implant disappears from the console then you catch the person again and liquidate them for being dangerous persons no longer fit for society
self surgery and an agent card is great for disguises tbh, I did it once. If the great fun removers insist on clamping down on self surgery, at least add it back with increased malfunction rates. As it is, you can already malfunction badly, my scalpel once slipped while trying to aug my eyes and I ended up stabbing my brain and having to deal with a whole bunch of brain damage. It's just one of those options open to people that make ss13 sandbox in nature. A 'you can' rather than 'you can't' attitude towards things.
self surgery and an agent card is great for disguises tbh, I did it once. If the great fun removers insist on clamping down on self surgery, at least add it back with increased malfunction rates. As it is, you can already malfunction badly, my scalpel once slipped while trying to aug my eyes and I ended up stabbing my brain and having to deal with a whole bunch of brain damage. It's just one of those options open to people that make ss13 sandbox in nature. A 'you can' rather than 'you can't' attitude towards things.
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Bring back self surgery
Self surgery should at least be enabled for the parts of a surgery a borg cannot do for you.
What is the point of surgical borgs if half the procedures become 3 person affairs in need of someone can use an item on you?
What is the point of surgical borgs if half the procedures become 3 person affairs in need of someone can use an item on you?
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Bring back self surgery
Just give surgery borgs hands, it can't possibly go wrong :^)
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Bring back self surgery
hacked mediborgs are already scary enough
>mute script
>pacid spray you
>circular saw your naked flailing body
>remove your brain
>acid your brain
>giving this monstrosity hands so it can baton you and take you into maint as well
>mute script
>pacid spray you
>circular saw your naked flailing body
>remove your brain
>acid your brain
>giving this monstrosity hands so it can baton you and take you into maint as well
The patched, dusty, trimmed, feathered mantle of evil +13.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Bring back self surgery
More along the lines of 'so it can put you in an MMI and reproduce.'
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Re: Bring back self surgery
Easy, you give them a suction cup device that can only hold brains/mmis
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Bring back self surgery
And implants/robotic limbs (for augmentations)? It should be able to extract things too, like xeno larvae, implants or chest cavities.
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- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: Bring back self surgery
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: Bring back self surgery
I now want to play Medbay as a traitor, while named Nigel and offer surgery to people.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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- Joined: Tue Apr 29, 2014 2:34 am
Re: Bring back self surgery
Please self surgery please. I cannot get myself augmented in lowpop rounds now...
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Bring back self surgery
Because surgery needs to be rewritten. Self-surgery is not a cure for the fact the system is shit.omnitricks wrote:Please self surgery please. I cannot get myself augmented in lowpop rounds now...
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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- Joined: Fri Mar 13, 2015 9:06 pm
- Byond Username: ThePoorman
Re: Bring back self surgery
Are you going to rewrite it? Is anyone going to rewrite it? Why pull it out before you can fix it? There was literally no reason. It gave a feature that should have been in the game in the first place, and now the game is less fun with it gone.MisterPerson wrote:
Because surgery needs to be rewritten. Self-surgery is not a cure for the fact the system is shit.
Does the playerbases' thoughts matter to any of you? Why post feedback threads, why post anything if you're just going to pull these random revisions that nobody asked for? If surgery is so fucking broken, then why hasn't anyone fixed it?
Has anyone on the coderbus even started work on replacing this? At all?
Re: Bring back self surgery
Technically self surgery did come about from a bug, I'm not sure why it was changed so that being buckled to a bed no longer made you drop your items.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Bring back self surgery
Probably because buckling is instant, so it acted as a ridiculously fast disarm.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Bring back self surgery
It was a refactor of update_canmove() to make the item dropping happen as part of fall() instead of being tied to canmove. Letting people hold onto things while buckled is an oversight but the whole proc is oddly complicated for such a simple thing it does.Malkevin wrote:Technically self surgery did come about from a bug, I'm not sure why it was changed so that being buckled to a bed no longer made you drop your items.
Personally I actually like people being able to hold things while lying down which was why I didn't cut that out. I feel that should be expanded upon so that lying != can't hold things.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Bring back self surgery
Prying revolvers from cold dead hands whenMisterPerson wrote:It was a refactor of update_canmove() to make the item dropping happen as part of fall() instead of being tied to canmove. Letting people hold onto things while buckled is an oversight but the whole proc is oddly complicated for such a simple thing it does.Malkevin wrote:Technically self surgery did come about from a bug, I'm not sure why it was changed so that being buckled to a bed no longer made you drop your items.
Personally I actually like people being able to hold things while lying down which was why I didn't cut that out. I feel that should be expanded upon so that lying != can't hold things.
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- Joined: Fri May 23, 2014 3:29 am
- Byond Username: Amelius
Re: Bring back self surgery
Yes. Fuck whoever thought it was a good idea to remove it without even asking the community.
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- Joined: Wed Apr 22, 2015 11:29 am
Re: Bring back self surgery
Self surgery just allowed for more singleplayer uninteractive shenanigans. If you badly want surgery, why not try interacting with the crew and asking for a hand? Weirdly, a game that is largely about roleplay is actually pretty fun when you start cooperating with your fellow players. Huh, who would have thought. Doctors are often happy to perform surgeries if you give them the chance and instead you want to just do it all yourself? The one time they wont do surgery for you is when you're an evil traitor who is doing something shifty and evil. In that case, why not add a traitor uplink item that allows for self surgery? Perhaps also there should be a surgery table upgrade that allows that lonely robotocist to augment himself when he hasn't got anyone to help him. Self surgery in it's previous state however, really shouldn't be added back in to the game.
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- Joined: Tue Apr 29, 2014 2:34 am
Re: Bring back self surgery
Implying there will always be other people around to help you perform augmentation surgery, or people who aren't too busy building their own mech/fucking around in medbay to even bother to help.
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- Joined: Fri May 23, 2014 3:29 am
- Byond Username: Amelius
Re: Bring back self surgery
RIP a good host creative and robust traitor ideas that very few people do, but are cool when executed; like implanted, voice-activated brig door-openers, self plastic surgery, using your chest as a tertiary item space (you could not seal the wound and take an emag/etc. out in the brig), stationwide sabotage from your cell, etc.
I mean, the last thing we need are things that remove creativity and freethinking from the game. Bugs or not, isn't half the fun of an open game like DF or SS13 about how interesting bugs evolve into wholely unique features that add gameplay and creativity where something strictly 'realistic' would never see them? Realism isn't the objective here in the first place - fun is, so why not keep it in wholesale when no one complained about it for the last several years?
I mean, the last thing we need are things that remove creativity and freethinking from the game. Bugs or not, isn't half the fun of an open game like DF or SS13 about how interesting bugs evolve into wholely unique features that add gameplay and creativity where something strictly 'realistic' would never see them? Realism isn't the objective here in the first place - fun is, so why not keep it in wholesale when no one complained about it for the last several years?
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Bring back self surgery
>Self surgery just allowed for more singleplayer uninteractive shenanigans
no realistically speaking, all it does is cut down on antag creativity since let's be real honest here, this isn't a server where traitors prefer to trust someone doing surgery on them. And the game doesn't suffer at all from losing out on this very particular antag/non-antag interaction.
no realistically speaking, all it does is cut down on antag creativity since let's be real honest here, this isn't a server where traitors prefer to trust someone doing surgery on them. And the game doesn't suffer at all from losing out on this very particular antag/non-antag interaction.
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Bring back self surgery
just fyi im fairly sure that self surgery is back with a heightened fail chance (+ fail chance from not being unconcious)
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Joined: Sun Feb 08, 2015 2:58 am
- Byond Username: MeatShake
Re: Bring back self surgery
Everyone here is arguing from a gameplay/balance perspective which I find silly. It's a roleplaying game that prides itself in (somewhat) being realistic.
Limit self surgery to certain procedures, make the success rate naturally low but similar to that scene in Heavy Rain allow preparation to help your chances greatly. Make it loud and messy without precautions as well (gag, gauze on hand, just impractical in general) so people performing it will be discovered.
Surgery by a professional should be HIGHLY encouraged, and if they're making mechs and other stupid shit complain to a head or better yet an admin. Shitters eating up slots to fuck around just ruins the round for everyone else- we all know this. The only people opposed are 'powergamers' either in denial or unaware.
Limit self surgery to certain procedures, make the success rate naturally low but similar to that scene in Heavy Rain allow preparation to help your chances greatly. Make it loud and messy without precautions as well (gag, gauze on hand, just impractical in general) so people performing it will be discovered.
Surgery by a professional should be HIGHLY encouraged, and if they're making mechs and other stupid shit complain to a head or better yet an admin. Shitters eating up slots to fuck around just ruins the round for everyone else- we all know this. The only people opposed are 'powergamers' either in denial or unaware.
Re: Bring back self surgery
Are their any negative effects from screwing up whilst removing an implant?
Because failure whilst removing a chemical implant should cause it to inject you with all its chemicals.
A loyalty implant I guess should kill you or give you brain damage or something.
Not sure what a tracking implant would do though, alert the prisoner management consoles? Summon beepsky there who'll arrest anyone at that location that he sees?
Because failure whilst removing a chemical implant should cause it to inject you with all its chemicals.
A loyalty implant I guess should kill you or give you brain damage or something.
Not sure what a tracking implant would do though, alert the prisoner management consoles? Summon beepsky there who'll arrest anyone at that location that he sees?
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Bring back self surgery
Alert sec with the name of all people in sight of the patient?
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Bring back self surgery
I like this, sounds good.Malkevin wrote:Are their any negative effects from screwing up whilst removing an implant?
Because failure whilst removing a chemical implant should cause it to inject you with all its chemicals.
A loyalty implant I guess should kill you or give you brain damage or something.
Not sure what a tracking implant would do though, alert the prisoner management consoles? Summon beepsky there who'll arrest anyone at that location that he sees?
Maybe a tracking implant should set a sec radio alert, like beepsky does, and then self destruct. Some damage from acid would make sense.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Bring back self surgery
Yeah that makes sense. A loyalty implant should be extra hard to remove since it's supposed to make you loyal to the company.Malkevin wrote:Are their any negative effects from screwing up whilst removing an implant?
Because failure whilst removing a chemical implant should cause it to inject you with all its chemicals.
A loyalty implant I guess should kill you or give you brain damage or something.
Not sure what a tracking implant would do though, alert the prisoner management consoles? Summon beepsky there who'll arrest anyone at that location that he sees?
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