Deltastation Feedback

Mapping Ideas and Sprite Galleries
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TheRex9001
In-Game Head Admin
Joined: Tue Oct 18, 2022 7:41 am
Byond Username: Rex9001

Deltastation Feedback

Post by TheRex9001 » #777143

Please post any feedback you have on the deltastation map below!
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dirk_mcblade
Joined: Fri Feb 14, 2020 7:54 am
Byond Username: Dirk_McBlade

Re: Deltastation Feedback

Post by dirk_mcblade » #777206

Only good for high population rounds. AI can't start the SM engine. Seems like it's just busy work for engineering at the beginning of the shift. Doesn't seem to offer anything metastation lacks.
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Jamarkus
Joined: Wed Jan 22, 2020 8:58 pm
Byond Username: Jamarkus
Location: leaf

Re: Deltastation Feedback

Post by Jamarkus » #777252

Deltastations perma is by far the worst one. Second worst being Wawa's. Though I think it has that charm in being that bad, and should remain that way. the one thing I think Delta is lacking is in its theater area. its mostly forgotten off to the side of the bar, where more people go to. the bar also feels way too small for how big the station is. it might need a bit of an expansion, and the theater facing the bar would be nice too.
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Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
Byond Username: Davidchan

Re: Deltastation Feedback

Post by Davidchan » #777405

Used to hate this map, it's definitely grown on me and actually kind of fun to play at times.
Always room for improvements and re-arranging stuff, but overall I do think it's probably one of the best maps in the codebase. Large sections of maint could be overhauled and redone to night be so narrow and cramped, giving antags a better chance to get lost and evade sec.
Law 0: Secborg din do nuffin.
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