Head role assignment compromise that will leave everyone unhappy.
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- spookuni
- In-Game Game Master
- Joined: Sun Jan 05, 2020 7:05 am
- Byond Username: Spookuni
- Location: The Whiteship
Head role assignment compromise that will leave everyone unhappy.
This proposal would inherently require some coding work and changes so I'm posting it here for feedback and to see what the buy-in is like rather than 'headmins please do this immediately'
Alright so there are three general camps to the non-human heads debate, the people who just want to play their felinids/moths/lizards, the people who want to retain the grungy atmosphere of the game where NT floats somewhere between 'questionable corporation' and 'outright evil', and the people who just want more competent heads of staff players (I am in this camp.).
I'd like to propose a compromise which will make everyone somewhat unhappy, but will hopefully cover some of the bases of each position in a way people can at least agree to be moderately unhappy about together.
The proposal as it currently stands is:
A. Non-human heads are enabled, but human characters with head roles enabled have priority over non-human characters with head roles enabled, so non-human heads will only fit in to fill gaps in the roster, rather than competing whenever the head roster is full.
B. Non-human characters that do receive head roles are automatically assigned an alternate job title which is less prestigious*.
C. Non-human heads have an even greater payscale decrease than the normal non-human wage decrease, bringing them equivalent to the normal wage for a worker in their department
* Potential alt titles (workshopping in progress)
Captain -> Lieutenant
HoP -> HR Coordinator / Personnel Coordinator / Personnel Relations Manager / Manager of Personnel (New!)
HoS -> Acting Security Specialist / Acting Security Supervisor
RD - > Research Fellow
CE - > Senior Engineer
CMO -> Senior Medical Officer / Chief Resident Medic
QM -> QM is not a real head and being called the Quartermaster is already equivalent to being insulted
The upsides as I see them
- People who want to play their non-human statics in head roles will occasionally get to do so, without needing to make new characters or use the backup human function
- The game's roleplay atmosphere of lite corporate distopia and NT's lore status as being at best on the borderline of outright evil are both maintained
- Humans as an in-game species option retain their current effective upside of institutional backing, rather than becoming more generic for its loss
- Rounds will have more available competent head players filling in gaps in rosters rather than leaving departments leaderless, especially on MRP where the chain of command is more important (total 'please just give us more head players' victory)
Downsides
- It is in fact a compromise and everyone will probably not be getting 100% of what they want
As mentioned this would require some coding work to happen, but it will need backing before then so I hope this proposal satisfies enough of a middle ground to be workable.
Alright so there are three general camps to the non-human heads debate, the people who just want to play their felinids/moths/lizards, the people who want to retain the grungy atmosphere of the game where NT floats somewhere between 'questionable corporation' and 'outright evil', and the people who just want more competent heads of staff players (I am in this camp.).
I'd like to propose a compromise which will make everyone somewhat unhappy, but will hopefully cover some of the bases of each position in a way people can at least agree to be moderately unhappy about together.
The proposal as it currently stands is:
A. Non-human heads are enabled, but human characters with head roles enabled have priority over non-human characters with head roles enabled, so non-human heads will only fit in to fill gaps in the roster, rather than competing whenever the head roster is full.
B. Non-human characters that do receive head roles are automatically assigned an alternate job title which is less prestigious*.
C. Non-human heads have an even greater payscale decrease than the normal non-human wage decrease, bringing them equivalent to the normal wage for a worker in their department
* Potential alt titles (workshopping in progress)
Captain -> Lieutenant
HoP -> HR Coordinator / Personnel Coordinator / Personnel Relations Manager / Manager of Personnel (New!)
HoS -> Acting Security Specialist / Acting Security Supervisor
RD - > Research Fellow
CE - > Senior Engineer
CMO -> Senior Medical Officer / Chief Resident Medic
QM -> QM is not a real head and being called the Quartermaster is already equivalent to being insulted
The upsides as I see them
- People who want to play their non-human statics in head roles will occasionally get to do so, without needing to make new characters or use the backup human function
- The game's roleplay atmosphere of lite corporate distopia and NT's lore status as being at best on the borderline of outright evil are both maintained
- Humans as an in-game species option retain their current effective upside of institutional backing, rather than becoming more generic for its loss
- Rounds will have more available competent head players filling in gaps in rosters rather than leaving departments leaderless, especially on MRP where the chain of command is more important (total 'please just give us more head players' victory)
Downsides
- It is in fact a compromise and everyone will probably not be getting 100% of what they want
As mentioned this would require some coding work to happen, but it will need backing before then so I hope this proposal satisfies enough of a middle ground to be workable.
Last edited by spookuni on Thu Apr 10, 2025 7:35 am, edited 2 times in total.
- WineAllWine
- In-Game Admin Trainer
- Joined: Thu Jun 27, 2019 8:17 pm
- Byond Username: Wineallwine
- Location: LANDAN
Re: Head role assignment compromise that will leave everyone unhappy.
As one of the most vocal amongst the 'no non-human heads' crowd: I Wholeheartedly support this proposal!
-
- Joined: Tue Apr 09, 2024 10:03 am
- Byond Username: Wavy01
Re: Head role assignment compromise that will leave everyone unhappy.
I like most of this, but I don't think there needs to be a title change for jobs. There is no prestige or respect towards heads of staff, because IC and OOC everyone knows they are not earned titles. It seems like unneccesary complication.
- dragomagol
- Code Maintainer
- Joined: Fri Jun 19, 2020 11:04 pm
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Re: Head role assignment compromise that will leave everyone unhappy.
I was lukewarm until I saw "Research Fellow" and then I got a giggle, good policy thread.
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- RaveRadbury
- In-Game Game Master
- Joined: Fri Mar 08, 2019 3:41 am
- Byond Username: RaveRadbury
- Github Username: RaveRadbury
- Location: BK ChatZone
- Contact:
Re: Head role assignment compromise that will leave everyone unhappy.
Seconding Wine's sentiment!WineAllWine wrote: ↑Thu Apr 10, 2025 2:35 am As one of the most vocal amongst the 'no non-human heads' crowd: I Wholeheartedly support this proposal!
What I really like about this solution is that it maintains the vibe and also has a kind of poetic resonance with the IRL circumstances of having low population right now.
It also very much empowers player agency!
Want a guaranteed non-human head roll? Play off hours!
Mad about non-human heads? Better ready up to play a head of staff! (Finally, an incentive!)
This also makes AI concerns more circumstantial and therefore engages the "more stories" argument in a way that has more texture to it!
Maybe the specific heads need fine-tuning, those details of the argument never much mattered to me. I'm sure others who care about that nuance will have good arguments for it.
I could see myself having HOP on medium or low for one of my lizard characters under this system. It would be a fun surprise when it happens!
Also the re-titling is solid and a great touch.
I hope this is something that we can see happen, great idea Spookuni!!
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- Striders13
- In-Game Head Admin
- Joined: Tue May 07, 2019 7:59 am
- Byond Username: Striders13
Re: Head role assignment compromise that will leave everyone unhappy.
I actually like this a lot
- dendydoom
- Site Admin
- Joined: Fri Dec 04, 2020 10:40 am
- Byond Username: Dendydoom
Re: Head role assignment compromise that will leave everyone unhappy.
YOU DID IT SPOOK YOU SOLVED IT
my only criticism is that i STILL think hos should be human only. itt the jackbooted thugs should always be incentivized to protect human interests with corporate law sanctioned violence. other than that i really like this a lot!!
now do naming policy...
my only criticism is that i STILL think hos should be human only. itt the jackbooted thugs should always be incentivized to protect human interests with corporate law sanctioned violence. other than that i really like this a lot!!
now do naming policy...
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- britgrenadier1
- Joined: Tue Jul 04, 2023 9:47 am
- Byond Username: Britgrenadier1
Re: Head role assignment compromise that will leave everyone unhappy.
Just make sure you can still type in the original job to find the alt job title. Downstreams like monke have alt titles for jobs and it sucks not being able to type in captain to instantly find the captain on the PDA
Edit: Also nah, just send it through with only CE, CMO, and HoP. No code changes attached
Edit: Also nah, just send it through with only CE, CMO, and HoP. No code changes attached
-
- Joined: Wed Jan 31, 2024 1:34 pm
- Byond Username: Deathrobotpunch1
Re: Head role assignment compromise that will leave everyone unhappy.
Honestly, I like this compromise. but since it requires a code change I am not sure how the maints would respond.
-
- Joined: Wed Jan 31, 2024 1:34 pm
- Byond Username: Deathrobotpunch1
Re: Head role assignment compromise that will leave everyone unhappy.
also rule wise they should still be considered heads obv
- mrmelbert
- In-Game Game Master
- Joined: Fri Apr 03, 2020 6:26 pm
- Byond Username: Mr Melbert
Re: Head role assignment compromise that will leave everyone unhappy.
But HoP is the true Lieutenant, not the √Captain.
Edit: I realize this is Policy and not Player's club. In which case I think this proposal is totally O.K. Not a huge fan of the alternate job titles or non-human captains but otherwise O.K.
Edit: I realize this is Policy and not Player's club. In which case I think this proposal is totally O.K. Not a huge fan of the alternate job titles or non-human captains but otherwise O.K.
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- Joined: Wed Jan 31, 2024 1:34 pm
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Re: Head role assignment compromise that will leave everyone unhappy.
yeah, I would prefer for the alternate job titles to be removed.
- Archie700
- In-Game Admin
- Joined: Fri Mar 11, 2016 1:56 am
- Byond Username: Archie700
Re: Head role assignment compromise that will leave everyone unhappy.
Instead of a binary "no head assigned for humans", we could consider lower job weights for nonhumans in head positions instead
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- Joined: Wed Jan 31, 2024 1:34 pm
- Byond Username: Deathrobotpunch1
Re: Head role assignment compromise that will leave everyone unhappy.
isn’t that what this policy is suggesting we do?
- RaveRadbury
- In-Game Game Master
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- Contact:
Re: Head role assignment compromise that will leave everyone unhappy.
This policy fills all available human heads (the system will already fill head roles over the HIGH pick) and then checks to see if any non-human heads are available and finishes out the selection.
So the proposal is that the system will always pick humans over non-humans.
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- conrad
- Joined: Mon Jan 09, 2023 11:57 am
- Byond Username: Conrad Thunderbunch
- Location: Set free
Re: Head role assignment compromise that will leave everyone unhappy.
I am in no way unhappy with his proposal. It has a very satisfying lore crunch.
It'd be nice if the jobs had the same abbreviation/acronym, like Chief Medical Officer becomes, say, Clinical Management Organizer. If that's too contrived, I understand.
Good one spook
It'd be nice if the jobs had the same abbreviation/acronym, like Chief Medical Officer becomes, say, Clinical Management Organizer. If that's too contrived, I understand.
Good one spook
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Armhulen wrote: ↑Thu Nov 30, 2023 11:08 pmThe Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
RedBaronFlyer wrote: ↑Wed Feb 14, 2024 3:52 pmIt would somehow manage to pick Birdshot Station for headmin if we did that
WineAllWine wrote: ↑Tue Apr 08, 2025 3:07 pm sidebar because I've only just noticed but your signature is a visual car crash
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Head role assignment compromise that will leave everyone unhappy.
I disagree on the principle; it would take very little effort to alter the subtext of the names and cause conflict by pushing them through the HOP console to name their full counterparts, mechanically limiting due to funds or not. The largest portion of "Not getting what you want" may come from the players themselves with misplaced expectations of believing they are worthy to usurp a full captains title with or without popular support.
I have no objections to the format though, they would be 'assistant heads'. And it would be good to log their relevance in for midround deputization.
I have no objections to the format though, they would be 'assistant heads'. And it would be good to log their relevance in for midround deputization.
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- iwishforducks
- Joined: Sat Oct 17, 2020 4:48 pm
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Re: Head role assignment compromise that will leave everyone unhappy.
sounds good on paper but this just seems too complicated. i think changing the job title can cause confusion. if we are to do alternate job titles i think it should just be “Acting Head of Personnel” “Acting Chief Engineer” - it keeps it obvious that they’re less prestigious but still hold the same responsibility. i would rather them just keep the job title but the human-preferred heads is honestly fine and probably how it should be if we’re still keeping asimov
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- Timberpoes
- Site Admin
- Joined: Wed Feb 12, 2020 4:54 pm
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Re: Head role assignment compromise that will leave everyone unhappy.
This just seems like a way to almost automate away non-humans needing to get a promotion to head ICly. I'd personally prefer to stick to that gameplay route rather than seek some code solution in a place that's already ham-fisted enough with job priorities vs antag selections.
I have nothing against non-human heads being promoted from the crew, by the crew. I would instead prefer there be some route for the HoP or Captain ICly to close out head of staff roles that have been filled from the crew already to better support this. Or alternatively, for the player promoted to be able to enter their Head of Staff office and clock in for the shift - thereby filling one job slot on the manifest.
Cuz I do think the "player x latejoins for a head of staff role thinking they'll be the boss, finds out player y has already filled it after joining, nobody is happy" conflict genuinely sucks regardless of how it occurs and whether it's between humans or nonhumans.
And I also like the idea of players controlling it ICly incase someone wants to step up as interim command until someone else signs up for it - where they'll handover and go back to their old job.
Would some people abuse this to grief? Probably. I'd just ban em. Admins reopening job slots is trivial. Could also auto announce to the crew when head slots get closed (like when heads joining get annoucned) so people can investigate and ahelp or lynch as appropriate.
I have nothing against non-human heads being promoted from the crew, by the crew. I would instead prefer there be some route for the HoP or Captain ICly to close out head of staff roles that have been filled from the crew already to better support this. Or alternatively, for the player promoted to be able to enter their Head of Staff office and clock in for the shift - thereby filling one job slot on the manifest.
Cuz I do think the "player x latejoins for a head of staff role thinking they'll be the boss, finds out player y has already filled it after joining, nobody is happy" conflict genuinely sucks regardless of how it occurs and whether it's between humans or nonhumans.
And I also like the idea of players controlling it ICly incase someone wants to step up as interim command until someone else signs up for it - where they'll handover and go back to their old job.
Would some people abuse this to grief? Probably. I'd just ban em. Admins reopening job slots is trivial. Could also auto announce to the crew when head slots get closed (like when heads joining get annoucned) so people can investigate and ahelp or lynch as appropriate.
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- Jackraxxus
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Re: Head role assignment compromise that will leave everyone unhappy.
The alternate naming things kinda sorta conflict with my ideal state of role names. I want TGMC-style playtime job titles. I think they're funny.
I guess non-human heads could like playtime title - 1.
Otherwise humans taking precedence in rolling the job is cool.
I guess non-human heads could like playtime title - 1.
Otherwise humans taking precedence in rolling the job is cool.
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- MatrixOne
- Joined: Fri May 16, 2014 4:38 pm
- Byond Username: MatrixOne
Re: Head role assignment compromise that will leave everyone unhappy.
I support the proposal, without the alternate naming. I'd probably prefer just to keep captain and RD as only human because of the AI interactions, and the other heads would be nonhuman allowed, but if we're compromising, sure, Spook's suggestion seems good to me. Would rather just keep the classic job names and perhaps one day we'll get the system where everyone can choose from a list of alternate names like monkestation has.
- britgrenadier1
- Joined: Tue Jul 04, 2023 9:47 am
- Byond Username: Britgrenadier1
Re: Head role assignment compromise that will leave everyone unhappy.
Yeah the more I think about it the more I dislike the alt names. Otherwise the compromise seems fine, I just use the PDA messenger search too much. You don’t notice how nice it is to type in captain and find them until you play on monke where it’s a total crapshoot
- warbluke
- Joined: Mon May 29, 2017 2:36 pm
- Byond Username: Warbluke
- Location: Veruzia
Re: Head role assignment compromise that will leave everyone unhappy.
I like the names because Lieutenant is just a better sounding officer rank than Captain unless you're in the golden age of sail.
- dirk_mcblade
- Joined: Fri Feb 14, 2020 7:54 am
- Byond Username: Dirk_McBlade
Re: Head role assignment compromise that will leave everyone unhappy.
I don't like this proposal.
- Jamarkus
- Joined: Wed Jan 22, 2020 8:58 pm
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- Location: leaf
Re: Head role assignment compromise that will leave everyone unhappy.
Its iffy to me, but I see the benefits more than the downsides. I like the cut pay, and humans getting priority. It also now makes a bit more sense as to why there's a few lizard or ethereal CC members. Felinids don't count. I dislike THIS way of changing the name. It dosent actually feel like the title is lesser, it just feels like a new name like how some servers let you change the job title. I dunno about even changing the name. What WOUND be interesting is doing a real corporate underhanded tactic and making an automated CC announcement welcoming the NON-HUMAN employee to their department, and reminding the crew that having new DIVERSE opinions on how to run their department is a new open way to-
you get the point.
Make it demeaning by showering the head of staff with praise using an announcement the corpo way!
- RedBaronFlyer
- Joined: Wed Jun 22, 2022 2:41 am
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- Location: SS13, Manuel Division, Roaming the halls looking for messes
Re: Head role assignment compromise that will leave everyone unhappy.
This is why I never want alternate job titles to come to TG. It's absolutely infuriating having to type in like five to seven different job titles in the PDA looking to call a jannie or an engineer or something. You could just call for it over the radio but lord knows no one reads the radio and it's even worse on a 100+ pop server.britgrenadier1 wrote: ↑Thu Apr 10, 2025 2:47 pm Yeah the more I think about it the more I dislike the alt names. Otherwise the compromise seems fine, I just use the PDA messenger search too much. You don’t notice how nice it is to type in captain and find them until you play on monke where it’s a total crapshoot
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Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
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