iansdoor- Probably longest admin observer to date

Discuss policies and candidacies with the potential Headmins.
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iansdoor
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iansdoor- Probably longest admin observer to date

Post by iansdoor » #774156

Howdy, I am iansdoor, better known as Vents-Hot-Air. I have played equal amounts of Terry, Sybil and Manuel
Started admin in Oct 2023
Started admin in Oct 2023

I am always under the impression that when someone runs for headmin position, they are seeking to mend relationships, solve a problem in their eyes and hopefully, expand onwards the core values of what TGstation means to them. I was instilled by Chesify and Timberpoes to be the players advocate and I tended to that path, sometimes stumbling upon myself. I ain't perfect, but my mind can be changed or my views will be different. I do believe that more knowledge is power to the players and folks need enlightenment to do gimmicks and just have good hearty laugh. This is a silly spess game after all.

Which brings me to throw in the hat, my reasonings, my issues

One, keep the debates interesting if possible.
I read the forums and peanuts and shocked that there isn't more players running for headmin. You do have to be known about, but everyone has a fair chance.
Two, pick up on the path that was set to look out for players when RulEZ seem to be overbearing on what the intention is.
Whether by rule 0 or just common sense, I have always been under the impression of the rule of cool and does that fit in within our ruleset. In the ivory tower itself, I have taken the evenings to go over the work of other admins, checking where their head is at and making sure that there is no misunderstanding from them, or clarifying what I am misunderstanding about a note, ban or ticket itself. This also applies to me as well; I rarely saw that case.
Three, take the stance to protect and uplift our TG artists and mappers that show a kind interest in our community.
I am not going to sugarcoat too much, a lot of the artist and mappers were burnt out back in October and admins and coderbase and players were not taking care of business in my eyes. If we, the community all agree that rule 1 is to "Be excellent to each other" aka the not space asshole, then I believe that community failed as a whole. I personally desire for those folks to come back with the guarantee that their time isn't wasted on our community, rather than ending on bittersweet memories, make new thoughtful or humorous ones instead.
Four, empower admins to do more weekly events and chatter about ideas for the players to be part of.
I desire a guideline that admins can use without worrying admin complaints or blowback. Just like corporation has their guidelines for niche situations, NT should have the bureaucracy to shove back the station ongoings at a cost. Really though, admins take the time to answer tickets and keep the griefers out, I desire for admins to be folks that bring forth the best quality of our players. I want deals to be made with players, or silly unfinished maps to be tested and brainstorm ideas to cut down on how much time admin has to do to make that happen. Also big thing, I want more fax usage to be the In-game communication with the crew. Depending on what the situation is, there will be cookie cutter response from an admin that they can snap a reply back. All of this, to bring community back to the dungeon masters, us.
Five, if this is about non-human command, I am not personally attached to configuration changing. BUT there must be a lore reason for this, I don't care what the reason to be, this simply must happen.
Anyone that represents NT is human and silicon lawset will be human oriented by lore standards. So the only NT folks that matter are the Captains.
Lore, has always been a key part to NT. I just can't imagine a silly letter to test non-humans as command posts, when their expensive station to research the SM and their expensive Artificial Intelligence is on the line. If you said that a large chunk of those union fees from all those communists' sleeper cells forced NT hand to change policy to use cheaper labor to accomplish the tasks said above. -example of lore change from my own words, I will not this accept exact example as proposed; this needs more meat.
Six, changing back snail speed to not the level they were at initially, but anything is better than current crawling.
As admin and player, the crawling has been so nerfed so many times in actions and what you can. The snail people need some kindness.
Seven, have talks with folks to chat more on all servers. We, players and admins, aren't mind readers, yet we can understand what you need if you say it.
This one may come off as bias from my own developing playstyle, but tickets and a lot of IC interactions break to frustration with the lack of communication. I don't care too much about my personal time being used as much as anyone else and I do desire that these talks don't ever result in bans or bad notes to consider. I wish to push for a direction that exchange of information happens and hopefully, cuts down on wordlessly grief and promotes friendship or partnerships to each other. I truly wish for more interaction to crew or admins or Central Command, because a player and or admin, shouldn't feel alone on a server or being that person just keeping the lights on. My intention is to spark a conversation of how they feel, what they need and what needs to be done, this can be ic or ooc. please always take care of yourself
Eight, Core rules for TG
I don't have a particular desire for them to change in anyway, as they are written well. But, I will ask more often for admins to talk to folks that seem to misunderstand them and advocate against non-antagonist folks that break or delete airlocks or walls of areas, without replacement, from an admin standpoint. The number one shitty thing for any player is that your work area that you signed up for, is unsafe and trashed. LRP, unsafe and trashed, is a weird death sentence for all the disasters that will come and on MRP, unsafe and trashed without reason, makes no sense in roleplay value. I don't appreciate that when there can be words said.
Nine, I don't know how yet. But there will be a limit on pointing at something to promote emotes and words.
Mimes in particular, are guilty of this since there is no need of custom emote or emotes. I just witness mimes point and send emoji via PDA for all their communication needs and there needs a crackdown on mime play. This is almost as terrible as mimes talking.
If I think of more issues that bother me, I may come to add on.

I will admit that at the end of my 400 hours of being a sybilmin in every evening for months. Keeping up a cheerful positive attitude is a lot of work being alone and my brain got fried with no respite in sight. I do apologize to all the other sybilites that expressed the lack of care towards our server and grateful to see old faces of my 23 regulars. Like I mentioned above that miscommunication really compounds negativity towards each other. I do wish to see that being amended for player growth, but that is one step in front of the other.

If you are reading the end of the post, who am I. I am just a green lizard that keeps a watchful eye on all his coworkers. As an player/admin, I am always excited and revitalized when someone asks to be taught, that was always been something I loved about adminning. I love to learn from others and apply going forward. If there is any other questions, that you want to ask. I'll do my best to answer them.

Here are some photos of our beautiful art.
Clyde is a rat, Ani myu
Clyde is a rat, Ani myu
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The froggie princess by jimmy little
The froggie princess by jimmy little
Screenshot_694.png (10.97 KiB) Viewed 4168 times
Chumba great beheading
Chumba great beheading
Screenshot_123.png (50 KiB) Viewed 4168 times
Kravens dorf fortress.
Kravens dorf fortress.
Last edited by iansdoor on Wed Mar 19, 2025 6:08 pm, edited 1 time in total.
An average yellow rock hater and the main reason you may get your shuttle recalled.
carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
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Re: iansdoor- Probably longest admin observer to date

Post by RaveRadbury » #774360

Congrats on a great first thread, Ian! I am thrilled to be running with someone like you who also appreciates the entertainment and energy of a thriving election cycle.

Addressing point spam is an interesting plank, I have never seen discussion on point spam from the maintainers and I'm very curious as to what people think. I see how it could improve RP. It will be a longer road than just convincing your co-headmins I think.

I really appreciate your passion for content creators in our community. Do you think that moving and shaking on solutions to prevent another wallening might signal enough good faith to make those who have left reconsider? I'm hoping this upcoming term can act effectively start to repair what's lain neglected during the host meltdown.
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Re: iansdoor- Probably longest admin observer to date

Post by iansdoor » #774372

RaveRadbury wrote: Tue Mar 18, 2025 10:23 pm Congrats on a great first thread, Ian! I am thrilled to be running with someone like you who also appreciates the entertainment and energy of a thriving election cycle.

Addressing point spam is an interesting plank, I have never seen discussion on point spam from the maintainers and I'm very curious as to what people think. I see how it could improve RP. It will be a longer road than just convincing your co-headmins I think.

I really appreciate your passion for content creators in our community. Do you think that moving and shaking on solutions to prevent another wallening might signal enough good faith to make those who have left reconsider? I'm hoping this upcoming term can act effectively start to repair what's lain neglected during the host meltdown.
Cheers,
I mentioned before that I am interested to get RP going up on all servers and I think the way about this, is getting folks to open up via talking and communicating. I don't want admins handholding folks, that isn't what TG admins does, but getting someone to understand that this promotion of interactions will lead to more positive events. That player can ask someone for blank and if that person knows them, then odds are high in receiving blank. Same goes for folks that die in a terrible spot wherever a passerby realizes it's their friend and gives them that helping hand. This is my thoughts about my platform. But getting back to the point of point spamming, most of the time, there isn't much communication or obvious intention within the action by the spam pointer and so the person that is watching, has to attempt to mindread the situation and sometimes, those lead to ahelps, or tiding. With that stated, I play a good amount and observe as well, mimes are the clearest example of point spammers, I want to see more of a mix up and examine with other admins if that will calm down nerves and frustration of players. The highest emotion on admin tickets is player frustration. I would think part of the solution to solve this, is to see an actual action cooldown on pointing in the game and push the direction to talk instead of pointing. A player being reserved is fine, but being out of your way to ensure that it's a solo player experience isn't a good feeling, leads to burnout. I personally did that for my first 600 hours of TG.

Artist! I wasn't feeling the greatest during the time of hot mess. From what I interacted with, the folks that suffered the most were the artists and mappers and I witnessed some neat innovations around the concepts of 2.5d. Do I think wallening should come back in full force like it did, no. I think the project itself sparked a lot of interest. But watching folks flame our players, that express in art, felt wrong. Maybe, with more polls and community interaction and our community can revise maps in different ways to spark that interest again. Terry and Sybil players enjoyed the mess of Metastation, but on lavaland (hotmeta). I have grown to like the idea that we should have our maps rotation in seasons, changing up the freshness. Example in my head, In the summer, Delta or metastation in a jungle layer, but the map layout remains the same, or winter, would be a spaced version of the map. Something that is familiar and changes up how the game is played. I am still under the firm belief that the mappers take the greatest blame out of all coders for no reason and with little to no feedback that helps see the issue.

I am not sure what you mean by the last sentence?
My answer, I used to trade off with iain0, so that I could go over to sybil to admin. I took afternoon to alittle past dinner for* Terry timezone and he would take it from dinner to whenever he goes. The time with Sybil was 8pm cst to 11pm or so, just make sure that blood was flooding and have some laughs. This was nearly every day for about 7 months. That was how I built so many hours during my adminning and I made sure I never afked during those times, always watching and engaging with crew, since the population felt like it was dependent on me to keep the peace for them.
An average yellow rock hater and the main reason you may get your shuttle recalled.
carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
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Re: iansdoor- Probably longest admin observer to date

Post by RaveRadbury » #774374

iansdoor wrote: Wed Mar 19, 2025 1:24 am I am not sure what you mean by the last sentence?
What I mean to say is that after the wallening everything continued to be on fire and we still haven't recovered from it fully, especially, as you pointed out, with artists and mappers. I think that content creators of all kinds are important for community culture and growth.

What do you think would be the best way to get them to come back to /tg/? Do you see any good paths forward on this problem? I have my plans for preventing another wallening and such but wouldn't it probably take more than that?
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Re: iansdoor- Probably longest admin observer to date

Post by iansdoor » #774396

RaveRadbury wrote: Wed Mar 19, 2025 1:48 am
iansdoor wrote: Wed Mar 19, 2025 1:24 am I am not sure what you mean by the last sentence?
What I mean to say is that after the wallening everything continued to be on fire and we still haven't recovered from it fully, especially, as you pointed out, with artists and mappers. I think that content creators of all kinds are important for community culture and growth.

What do you think would be the best way to get them to come back to /tg/? Do you see any good paths forward on this problem? I have my plans for preventing another wallening and such but wouldn't it probably take more than that?
Gotcha.
That is tough question, advertising and attraction is a hard path forward when our community, as a whole, became increasingly burnt out. Artists from what I remember chatting about, they felt that their time was wasted on this community and doubly so when MSO did what he did by pulling the rug out from under the TG community. I think the first step would be to create an environment that they could be less frustrated with. This must be game server and hopefully on discord. There is no given promises on discord. I will not forget about mappers, whom are usually our TG players, don't have great trust in our system as there is outliers that fan the flames for other players to roast a map without giving much thought behind their words. This would be hard to change in the aspect of considerable feedback, but the goal would be to push for that and have more players engage with map development. How to get someone to dip their toes to the processs is to put them on the spotlight themselves and host a map of their own creation. (within reason) If I had a chance for blood to return, I would pick old artist players that they have history with TG that left during that turmoil and then new folks that join and are curious and may get involved with our community. These veterans may be a steppingstone to a support group with each other. The growth of pride, skill, or appreciation is what my hopeful intention.

How do does TG get to form, and unfortunately, starts with the headmin, works itself down to the playerbase. There is the risk of Ddos undoing the work done, we saw that, that was unavoidable. We can do art contests or events, that may draw some folks back, but if we consistently do them, not for prizes specifically, this would be a better way in long run. Annual this and bi-annual that is something I am not interested in, I miss and long for the days of terry Dorfstation that was our monthly station hosted. I think planning events with different maps and situations will definitely bring out the curiosity of the players that are missing. But, they will not return until they hear about blank via word of mouth or have that thought to check upon us. If TG is doing something new and exciting, they may give their time once more.



Wow, I have not written a lengthy forum post in a good while, good luck with anyone that has the able to read the first edition. I didn't even answer the question properly. I'll leave it up though, food for thought.
An average yellow rock hater and the main reason you may get your shuttle recalled.
carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
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Re: iansdoor- Probably longest admin observer to date

Post by RaveRadbury » #774468

iansdoor wrote: Wed Mar 19, 2025 9:16 am If I had a chance for blood to return, I would pick old artist players that they have history with TG that left during that turmoil and then new folks that join and are curious and may get involved with our community. These veterans may be a steppingstone to a support group with each other.
Do you feel that you have the rapport with content creators to feel comfortable with asking them back, if not, is there someone who you think is and would be willing?

Your mentions of scheduling and timing link up with something I've been puzzling on for a while. I want us to have a structured calendar that takes into account common academic thinks like finals, mid-terms, and breaks. That'll help us keep seasonal events regular and we can fill in the calendar with more fun things around that. Thank you for this exchange of thoughts and ideas!
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Re: iansdoor- Probably longest admin observer to date

Post by iansdoor » #774469

RaveRadbury wrote: Wed Mar 19, 2025 5:13 pm
iansdoor wrote: Wed Mar 19, 2025 9:16 am If I had a chance for blood to return, I would pick old artist players that they have history with TG that left during that turmoil and then new folks that join and are curious and may get involved with our community. These veterans may be a steppingstone to a support group with each other.
Do you feel that you have the rapport with content creators to feel comfortable with asking them back, if not, is there someone who you think is and would be willing?

Your mentions of scheduling and timing link up with something I've been puzzling on for a while. I want us to have a structured calendar that takes into account common academic thinks like finals, mid-terms, and breaks. That'll help us keep seasonal events regular and we can fill in the calendar with more fun things around that. Thank you for this exchange of thoughts and ideas!
I am not 100% sure if I do or don't have that pull to draw them back in for a round or two anymore. I knew a decent amount of tg artists (about 20 of them personally) and I have always pinged them, as of late, partial few have replied. This may be part of my long personal break away and not keeping up with them, perhaps they moved on in the last 6 months. This is something I will have to look back into, individually. However, the goal will be to have an environment that promotes collaboration or creativity, this may be the coderbus side of their administration. What they failed to grasp on, could be a boon somewhere else with our tg admins.

I am all ears for that big calendar, I aware that a lot of universities cycle through their semesters at different points for different reasons. (some save on AC or heating, others like a longer break), This bare basic data collection could give players a shot to collectively group up for event maps and more chances to active in the community. I do know that some folks, even myself lately, have time for long 2 or 3 rounds and they have to pick them pretty deliberately. In my mind, Bi-weekly events or monthly events to promote the TG spirit. Antag tokens, setting up pre-planned in-game events, or posting on tg website, could be the ways about give back their time and effort. If they want to paid, that works too for the bigger events.

Thanks for the chatter, Rave.
The best we can do here is put our heads together to promote our quite proud, yet silly server.


Side note:
I am also very interested in establishing a NT IC guideline that admins can pull from use upon the crew, via fax, automated message or hand delivered, The goal would be to keep ic within ic. since Role play is king.
An average yellow rock hater and the main reason you may get your shuttle recalled.
carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
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Re: iansdoor- Probably longest admin observer to date

Post by Jamarkus » #774479

Boo.
it was actually petty hard to ask about some points you had and to go into detail with them, since you explained all your points particularly well. good job there!
With enough time and energy, ill always find something.
iansdoor wrote: Mon Mar 17, 2025 4:14 pm Seven, have talks with folks to chat more on all servers. We, players and admins, aren't mind readers, yet we can understand what you need if you say it.
I for one feel that Player and admin communications is actually particularly great. there's some ahelps I've walked away from with a sour taste, but a complaint in their feedback thread usually quells my salt, even if not responded to. My stance now would be player vs player interactions, and if theres a dispute there, how to solve them. allow me to explain.

IDK if its known, but I like to play the rude dude asshole character that has a lot of bark, with a questionable amount of bite to back it up. I try my best OOC to explain that I in fact, do not hate someone as a player because my In game character called THEIR character a bitch or insulted them with a very creative insult about a baton, but I feel sometimes, this doesn't exactly translate back to them, and ends in more alienation between myself and the player. How do you feel about situations like this? how does one officially translate to someone OOC that I don't hate you as a player because of my characters actions. Do you think we need a mediator to assist in the communication of these situations?
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Re: iansdoor- Probably longest admin observer to date

Post by TheRex9001 » #774482

Heya ians, I was wondering in regard to point 4 would you support efforts for the event workshop on discord?
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Re: iansdoor- Probably longest admin observer to date

Post by iansdoor » #774492

Jamarkus wrote: Wed Mar 19, 2025 9:03 pm Boo.
it was actually petty hard to ask about some points you had and to go into detail with them, since you explained all your points particularly well. good job there!
With enough time and energy, ill always find something.
iansdoor wrote: Mon Mar 17, 2025 4:14 pm Seven, have talks with folks to chat more on all servers. We, players and admins, aren't mind readers, yet we can understand what you need if you say it.
I for one feel that Player and admin communications is actually particularly great. there's some ahelps I've walked away from with a sour taste, but a complaint in their feedback thread usually quells my salt, even if not responded to. My stance now would be player vs player interactions, and if theres a dispute there, how to solve them. allow me to explain.

IDK if its known, but I like to play the rude dude asshole character that has a lot of bark, with a questionable amount of bite to back it up. I try my best OOC to explain that I in fact, do not hate someone as a player because my In game character called THEIR character a bitch or insulted them with a very creative insult about a baton, but I feel sometimes, this doesn't exactly translate back to them, and ends in more alienation between myself and the player. How do you feel about situations like this? how does one officially translate to someone OOC that I don't hate you as a player because of my characters actions. Do you think we need a mediator to assist in the communication of these situations?
Cheers, When I usually take the time to write out my thoughts the time lapse is 2 hours usually.

To answer your question, nope, you aren't part of the issue I see. Being yappy and talkative is something that I would promote as that is interactions that I am interested in seeing. I suppose you are asking "have talks with folks to chat more on all servers", means? I play a decent number of rounds and used to admin good amount as well, the non-antagonist that wordlessly snake around to break and not replace walls, airlocks and windows, are the issue that I am interested in. I have spoken to most of the assistants to talk with my character. I am not unreasonable in their asks as long as I am aware of what is going on in my department. Places of value that assistants get into is engineering (tools and gloves), medical supplies(the medical boxes), chemistry(thermite and meth), cargo(tools and whatever else), and arrivals shuttle security checkpoint(security gear), I desire for them to attempt to talk about what they need, rather than being on autopilot and just hacking and destroy through the area. For every airlock, wall, window that isn't fix, is a future problem when there is atmos leaks, or space jetting everything out, not to mention this trashes your workspace and lowers the quality of the round for anyone in that department. Is my explaination clear enough?
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carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
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Re: iansdoor- Probably longest admin observer to date

Post by iansdoor » #774494

TheRex9001 wrote: Wed Mar 19, 2025 9:18 pm Heya ians, I was wondering in regard to point 4 would you support efforts for the event workshop on discord?
This has always been a plan, I just have to get back into the swing of it. I do want folks that could be considered bored with the game or interested in learning to dip their toes and perhaps add on as a community. I am not opposed to the idea of if an idea that sounds so outrageously funny, why couldn't you give the wand of rule 0 to that person to see how the example plays out in real time. I would need a bit more than raging mages x4, rather see something like a million herbs and spice man come to the station and folks would kill them for their secrets. Empowering our admins to push this content on their own and there would be guides around the topic and what their looking for towards the players. We like fun and we are fun, and more knowledge in the community strengths the bonds to community. I would love to see more IC support for admins to use Centcom to do their testing during green shifts and low threat shifts as well. Terry, Manuel, and Sybil have always reacted well to small events.

Example of the million herbs and spices.
Every organ on my body was deepfried, limbs included.
Every organ on my body was deepfried, limbs included.
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carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
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Re: iansdoor- Probably longest admin observer to date

Post by Jamarkus » #774497

iansdoor wrote: Thu Mar 20, 2025 1:17 am I desire for them to attempt to talk about what they need, rather than being on autopilot and just hacking and destroy through the area. For every airlock, wall, window that isn't fix, is a future problem when there is atmos leaks, or space jetting everything out, not to mention this trashes your workspace and lowers the quality of the round for anyone in that department. Is my explaination clear enough?
I think it is? if it is, i clearly had the wrong idea lol.

To dumb it down, you want to stop the tider from tearing a hole into a department, and NOT filling it back in once the holes there, OR actually have communication between 2 people so they can come to a resolution on "I want x" instead of them breaking in for it.

People should be speaking about what they want as the bare minimum in general, then resort to the break-ins when either they are being actively ignored, cant come to a resolution ICly, or they are denied that item from the individual ICly, and you decide to escalate to obtain it. I dont believe that the tider should fix their damages, they broke into a department maliciously to steal an item. now its sec's job to catch and return the item, and engineering's to come and repair it. hell, if you WANT the tider or whoever to repair the window they broke, make it a punishment that sec can hand out as an option via RP.

I feel its a different issue entirely if someone autopilots to break into cargo for the autolathe or mesons without even attempting a hello. That feels NRP to me because well, there WAS no RP.

I guess Id like to still here more on your solution. how would you encourage the use of players talking back and forth about their issues ICly? would it be a new rule? I hope this time I understood it lol.
!!WARNING!! ATTEMPTING TO SPEARHEAD MANUEL TO BE MORE MRP LIKE A BOSS.
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Re: iansdoor- Probably longest admin observer to date

Post by iansdoor » #774501

Jamarkus wrote: Thu Mar 20, 2025 2:02 am To dumb it down, you want to stop the tider from tearing a hole into a department, and NOT filling it back in once the holes there, OR actually have communication between 2 people so they can come to a resolution on "I want x" instead of them breaking in for it.

I guess Id like to still here more on your solution. how would you encourage the use of players talking back and forth about their issues ICly? would it be a new rule? I hope this time I understood it lol.
People should be speaking about what they want as the bare minimum in general, then resort to the break-ins when either they are being actively ignored, cant come to a resolution ICly, or they are denied that item from the individual ICly, and you decide to escalate to obtain it. I dont believe that the tider should fix their damages, they broke into a department maliciously to steal an item. now its sec's job to catch and return the item, and engineering's to come and repair it. hell, if you WANT the tider or whoever to repair the window they broke, make it a punishment that sec can hand out as an option via RP.
Let's pick apart the thoughts here.
Bare minimum on Manuel isn't the same as bare minimum as Terry and Sybil. I see that bleed into Manuel lately, which is causing the spur of "maybe roleplay" and "the roleplay server is lrp." The bottom line is I want to be able to give folks that signup for a job, a chance to defend their department via forcing the non-department specific players IC to pda, radio call or ring the bell at the desk. The time that anyone waits to request something, shouldn't be over 2 minutes for a reply. To which, if they wanted, then its fair game for them to break in, and deal with consequences of such. If there was any ahelp to arise out of their tiding, then they can explain what they attempted to do IC and that would be preferred instead of admin asking "why did you rcd those doors" and the reply being "I just wanted to get meds." This does break down under low population and no one signed up in those departments to begin with. As well as most shuttle calls are atmos related issues and "to break and not replace" compounds that problem of round restarting, which sucks for everyone.
People should be speaking about what they want as the bare minimum in general, then resort to the break-ins when either they are being actively ignored, cant come to a resolution ICly, or they are denied that item from the individual ICly, and you decide to escalate to obtain it. I dont believe that the tider should fix their damages, they broke into a department maliciously to steal an item. now its sec's job to catch and return the item, and engineering's to come and repair it. hell, if you WANT the tider or whoever to repair the window they broke, make it a punishment that sec can hand out as an option via RP.
There are Terry security officers that just don't like dealing with tiders, due to multiple reasons, petty interactions, ban baiting, and can return after X amount of time to get their last one up. This happens on Manuel and Terry in the exact same way.

I would have to think about the exact wording to rule and where it belongs and there should be two version of it at least, for Manuel and LRP specifically. The goal would be to hold back the autopilot of needing X at round start and helping admins read intentions better in logs or tickets.
An average yellow rock hater and the main reason you may get your shuttle recalled.
carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
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Jamarkus
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Re: iansdoor- Probably longest admin observer to date

Post by Jamarkus » #774568

Ok pretty sure I understand now.

Now, weather or not I agree is a different thing. Im not too sure I do though.
iansdoor wrote: Thu Mar 20, 2025 3:10 am
There are Terry security officers that just don't like dealing with tiders, due to multiple reasons, petty interactions, ban baiting, and can return after X amount of time to get their last one up. This happens on Manuel and Terry in the exact same way.
isnt this the backbone of sec? I played a lot of eventhall before they opened Manuel, so Im still used to the LRP mindset. Havnt lost it yet hopefully. My understanding of sec isnt "catch the antag, and ignore the non-antags." its more, "Stop these idiots (everyone that isnt sec) from being stupid and breaking the law." Petty interactions are a given between two players if your goal is to stop someone from doing something without reason, which is sec's schtick on both server types. If players are afraid of ban-baiting, I feel thats more of an admin handling issue, where enough players that are truly acting in good faith are getting B&ed and players are fearful that they are next. thats not on the player, thats on the admin dishing out the punishment possibly unjustly. Which...you DID address that admins might not be reading things correctly.
...and helping admins read intentions better in logs or tickets.
As for players needing things right away...
The goal would be to hold back the autopilot of needing X at round start...
I feel this is more of a player thought process fundamentality. Players all have goals every time they load into the next round, antag or not. Given that rounds are fast, they want to complete their goals as soon as possible, Hence why tool storage is completely erased after 2 minutes, or why assistants used to announce the door wirings over the radio. it was to make life easier so players could do their things faster than the antag coming to fuck up the round make the round more interesting. Players WILL ask if there's someone standing at the desk at cargo or science right away, but if nobody is there and I wait, I wont be able to get my item in time for the thing I have to do! Then comes the players breaking in so they can do their thing as soon as possible. Id love to hear how you would attempt to stop this sort of player thought process.
!!WARNING!! ATTEMPTING TO SPEARHEAD MANUEL TO BE MORE MRP LIKE A BOSS.
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Goof is honestly, quite incredible. See below!
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Re: iansdoor- Probably longest admin observer to date

Post by iansdoor » #774602

Hey, sorry. I thought I replied.
Jamarkus wrote: Thu Mar 20, 2025 8:35 pm Ok pretty sure I understand now.

Now, weather or not I agree is a different thing. Im not too sure I do though.

isnt this the backbone of sec? I played a lot of eventhall before they opened Manuel, so Im still used to the LRP mindset. Havnt lost it yet hopefully. My understanding of sec isnt "catch the antag, and ignore the non-antags." its more, "Stop these idiots (everyone that isnt sec) from being stupid and breaking the law." Petty interactions are a given between two players if your goal is to stop someone from doing something without reason, which is sec's schtick on both server types. If players are afraid of ban-baiting, I feel thats more of an admin handling issue, where enough players that are truly acting in good faith are getting B&ed and players are fearful that they are next. thats not on the player, thats on the admin dishing out the punishment possibly unjustly. Which...you DID address that admins might not be reading things correctly.
Ideally, that is the backbone of playing security, "stop these idiots from being stupid and breaking the station into more debt." I watch, listen and play security myself. It can be a lot of stress to deal with the same schtick round after round. Particularly newer security players going up against a well-known veteran player, they partake in hesitant fearRP or just give up on dealing with the issue all together. I would like to bridge that gap of hours, without another nerf, buff, or note/ban to those players to interact more without going over the top wordlessly. Example I hope to see is the number of bribes, or favors is low, this should be a valid method to deal in a situation but that doesn't work without every party, attempting to roleplay their character and not themselves. I am aware that there is ooc bias and grudges against those, even before the round starts, that has to be squashed to move forward. You may understand where I am trying to go with this by getting folks more adjusted to play out their character, rather than themselves. Instead of "what would iansdoor do, Vents would definitely make a fool of himself," and in frustration, complete the task while smoldering on fire.
As for players needing things right away...
I feel this is more of a player thought process fundamentality. Players all have goals every time they load into the next round, antag or not. Given that rounds are fast, they want to complete their goals as soon as possible, Hence why tool storage is completely erased after 2 minutes, or why assistants used to announce the door wirings over the radio. it was to make life easier so players could do their things faster than the antag coming to fuck up the round make the round more interesting. Players WILL ask if there's someone standing at the desk at cargo or science right away, but if nobody is there and I wait, I wont be able to get my item in time for the thing I have to do! Then comes the players breaking in so they can do their thing as soon as possible. Id love to hear how you would attempt to stop this sort of player thought process.
I am aware of the goal oriented and respect the grind as I chase my rounds, especially since the average terry round takes a big swing at 20 to 25 minute mark. I am unsure of Manuel's swing on restrict antagonist, would have to continue to get that feel. I think that getting the early game bumrush down to a slower pace is what I am after. Since a player may not use or need those tools/meds till that big swing moment. The tiding or breaking airlocks after that break point is totally granted, they have to deal with IC issues. The goal I am interested in, is chatting, not noting, with folks to interact with a department more in the first 5 to 7 minutes. The idea is to grow awareness of one another amongst players and chisel down the single player experience, since no one is playing alone. The mixture of PDA, radio, physically being at a desk, are underutilized to get what is needed. Even a simple PDA message of "hey, do you mind printing me X", while walking in towards that area, would go a long way to improve the round for others as well as yourself. I do see an issue that this only works with players in that department that know your character. There is a reason to see Cargo place out an autolathe in their lobby, and a bear trap under the ore redemption.
An average yellow rock hater and the main reason you may get your shuttle recalled.
carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
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