Add respawn to sybil while the pop is dead

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TheLoLSwat
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Add respawn to sybil while the pop is dead

Post by TheLoLSwat » #773637

Lets face it, a populated sybil is in the past and I think we should begin looking into ways to make the experience better for smaller amounts of crewmembers. I am especially talking about antags who feel like they cant do anything hostile when there are so few people to kill. I also am talking about nonantags who want to create conflict amongst themselves on a vastly depopulated station but are scared to. Crew being able to respawn after 0 510 15 20 minutes can help tremendously with getting back into the round, especially helpful when one of the 4 people didn't go medical doctor (but with the aforementioned timer before being able to so their job content isn't necessarily taken away).

The intended goal of this suggestion is to offer an incentive to play on LRP even when there are only 7 people on, and to not be discouraged when you roll antag and only see a few crewmembers on. promote faster gameplay. I dont think we would lose much by trying it, and im sure the shaft miner mains would enjoy it at the very least.

Also the 10 minutes is arbitrary ofc
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kinnebian
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Re: Add respawn to sybil while the pop is dead

Post by kinnebian » #773666

Id be down to clown with trying this out, If people abuse it- it can always be reported.
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warbluke
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Re: Add respawn to sybil while the pop is dead

Post by warbluke » #773690

what if we readded cloning to sybil instead.
I like cloning.
respawning would be nice however.
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iwishforducks
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Re: Add respawn to sybil while the pop is dead

Post by iwishforducks » #773691

yeah this would be nice
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DrAmazing343
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Re: Add respawn to sybil while the pop is dead

Post by DrAmazing343 » #773743

If we added cloning the clonebay would be camped by tidebro #98237 when he rolled antag. I like respawning since it sends you back to the title screen to grab a new character on some new life rule shit a lot.
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Itseasytosee2me
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Re: Add respawn to sybil while the pop is dead

Post by Itseasytosee2me » #773779

I wish we had a cooler system for getting people back into the round. Latejoins are kinda dull as is.
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Jacquerel
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Re: Add respawn to sybil while the pop is dead

Post by Jacquerel » #773780

Itseasytosee2me wrote: Fri Mar 14, 2025 6:28 pm I wish we had a cooler system for getting people back into the round. Latejoins are kinda dull as is.
Did you know that cargo can order reviveable dead bodies that pull ghosts into the round? It's a totally IC way to get more people back into play. I don't know if people are using it that often.
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
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Maxipat
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Re: Add respawn to sybil while the pop is dead

Post by Maxipat » #774077

Jacquerel wrote: Fri Mar 14, 2025 6:33 pm
Itseasytosee2me wrote: Fri Mar 14, 2025 6:28 pm I wish we had a cooler system for getting people back into the round. Latejoins are kinda dull as is.
Did you know that cargo can order reviveable dead bodies that pull ghosts into the round? It's a totally IC way to get more people back into play. I don't know if people are using it that often.
On terry, there were some players trying to play around this mechanic early after implementation, but barely anyone would take the rolls, so it was just a waste of time for nothing.
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
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Itseasytosee2me
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Re: Add respawn to sybil while the pop is dead

Post by Itseasytosee2me » #774169

Yeah, I think its not really a great “hook” to get you into the story.
Kinda like if you were joining a new TTRPG capaign and the GM introduces you to the party with a “you show up.”
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iwishforducks
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Re: Add respawn to sybil while the pop is dead

Post by iwishforducks » #774199

Jacquerel wrote: Fri Mar 14, 2025 6:33 pm
Itseasytosee2me wrote: Fri Mar 14, 2025 6:28 pm I wish we had a cooler system for getting people back into the round. Latejoins are kinda dull as is.
Did you know that cargo can order reviveable dead bodies that pull ghosts into the round? It's a totally IC way to get more people back into play. I don't know if people are using it that often.
less people means less hands to juggle this. it's also not guaranteed to actually pull someone, especially when population is lower and thus less people are probably dead
im gay (and also play the moth “bugger”)

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Stabbystab
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Re: Add respawn to sybil while the pop is dead

Post by Stabbystab » #774495

This is a great idea, I recommend headmins or whoever has to check this off, allows this
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TheRex9001
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Re: Add respawn to sybil while the pop is dead

Post by TheRex9001 » #774511

This is a good idea
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Timberpoes
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Re: Add respawn to sybil while the pop is dead

Post by Timberpoes » #776280

Since Rex is interested in this, it is going to be passed on to the incoming headmin term.
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iain0
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Re: Add respawn to sybil while the pop is dead

Post by iain0 » #776734

We have elected to enable respawn on Sybil until such time as the population recovers. The parameters will require you to respawn as a different character and will be available after 20 minutes of death.

Please remember that a new spawn as a new character is a new life, all the usual rules apply, name should be different, a clean slate, a new life, not just going and picking up your old body and carrying on.
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