damn it's dead

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8bot
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Re: damn it's dead

Post by 8bot » #750042

Bottom post of the previous page:


There's numerous people who are infamous for just murdering the entire crew as efficiently as possible whenever they got any antagonist whatsoever and it's a thing that the server culture celebrated.
yes, the server culture celebrated it. it was separate from other servers, it was fun, it was what we liked. admins put a stop to this, killed the culture, and thus killed the server.
in 'enforcing rules' these guys just killed a big section of the community, and now you have 2 empty servers to show for it. very cool.
me when i am such a control freak i have nothing left to control, many such cases.

if it was the right thing to do, then there would still be players on these servers. but no, they're all gone, like tears in rain.
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datorangebottle
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Re: damn it's dead

Post by datorangebottle » #750045

8bot wrote: Mon Sep 23, 2024 6:33 am yes, the server culture celebrated it. it was separate from other servers. admins put a stop to this, killed the culture, and thus killed the server.
in 'enforcing rules' you guys just killed a big section of the community, and now you have 2 empty servers to show for it. very cool.
First off, you messed up your quote.
Second, brother, I'm an ex-sybillite. We literally used to play together. My point in saying this was that Massa's point was completely out of line with what was actually happening on the server. I was also never an admin. Don't shove some kind of "you killed the server!!" mantle on me, I didn't do shit to it besides join the horde of annoyed people in OOC and discord who just wanted to play the game after you roundstart revolver dumped the SM for the 5th time in a week.
Timberpoes wrote: Sat Jul 29, 2023 10:33 pm ImageAnother satisfied Timberpoes voter.Image
Timberpoes wrote: Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
Chadley wrote: Thu Apr 27, 2023 4:00 am WENDEZ, cute, cute. I imagine the sleeper activation code when I hear it. That's pretty cool. qB). But I don't like that it doesn't line up to be anything obsurd like WEWLAD. 6/10

SUGMA, nevermind it makes sense now. fuckyou/10
kieth4 wrote: Sat Apr 15, 2023 2:34 pm If it goes to appeals I will stand as the shield and protect this man's right to shit himself. Heavy is the head that wears the crown.
sinfulbliss wrote: I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
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massa
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Re: damn it's dead

Post by massa » #750084

datorangebottle wrote: Mon Sep 23, 2024 6:16 am Yes they did?
We've had endless examples of rounds where someone rolled antag and immediately started slaughtering everything in sight, or bought stims and a syndiebomb and ran around the station with it armed until it exploded. There's numerous people who are infamous for just murdering the entire crew as efficiently as possible whenever they got any antagonist whatsoever and it's a thing that the server culture celebrated.
This feels really weird to me, to the point that it's making me feel like I've completely misinterpreted what you've said.
3. when they did it's a good thing
Nah. Shuttle speedruns aren't fun or good for the game.
they aren't great but i'd take a year of that over a day of 90 minute greenshifts (i did make that choice!). there's obviously more nuance here and still some need for balance besides "get off my lawn", but the pendulum of thought needs to swing hard. but yes, antags fucking kill you. the point of rolling antag is so you can go wild. it is so you can massacre, set up overarching criminal designs or engage in acts of terror against a crew compelled to unify against you. ss13 is the only game your navy seal team can No Russian a civilian target and the civilians give a fuck. i DO celebrate these people and this activity, our stories without villains aren't stories.

when I tried to share ss13 stories I tell people about turning so many monkeys into such dense bread it killed me, medbay cult fights, or the thrill of being a jackboot thug in the face of a rev - or the glorious human wave of the revolution rioting and fighting at brig. not catgirl bar rp where getting ritually sacrificed brings up a list of rules because killing players is bad.
datorangebottle wrote: Mon Sep 23, 2024 6:16 am
this sandbox flourished because we a) were compelled to not bomb eachother as nonantags and b) were granted the sacred liberty of doing so rarely. we were compelled to protect eachother like a crew. if it was so profoundly unhealthy, there'd be players where they were before. there aren't, so maybe having someone else's stick up your ass isn't actually great.
Maybe to each individual, it was rare. Roundstart bombs every other round or so isn't rare. When a random person's wordlessly murdering the whole crew or deleting chunks of the station within ten minutes of the game starting for the twentieth time today and you don't get to interact with the quirky long-term mechanics of the game (botany, the entire science department, mining loot, atmos gases, sandbox projects), those mechanics may as well not exist.
Based off of the wealth of my experience, you are just not right. I've seen a million cuban petes flare out, 7 tile holes in a room cargo can replace the contents of isn't that big of a deal, desworders flop over instantly to batongs. We already have lowpop murderbone rules. It's okay for the station to go to shit and tits up. that's the point we have engineers and doctors. From Nox to /tg/ and hippie, it's always been fine. The competent and upstanding crew will persevere, as they are given the tools and joined the jobs to do so.

space station 13 is a game about how you died -people in the jungle want fun & games.
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datorangebottle
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Re: damn it's dead

Post by datorangebottle » #750090

massa wrote: Mon Sep 23, 2024 10:10 am they aren't great but i'd take a year of that over a day of 90 minute greenshifts (i did make that choice!). there's obviously more nuance here and still some need for balance besides "get off my lawn", but the pendulum of thought needs to swing hard. but yes, antags fucking kill you. the point of rolling antag is so you can go wild. it is so you can massacre, set up overarching criminal designs or engage in acts of terror against a crew compelled to unify against you. ss13 is the only game your navy seal team can No Russian a civilian target and the civilians give a fuck. i DO celebrate these people and this activity, our stories without villains aren't stories.

when I tried to share ss13 stories I tell people about turning so many monkeys into such dense bread it killed me, medbay cult fights, or the thrill of being a jackboot thug in the face of a rev - or the glorious human wave of the revolution rioting and fighting at brig. not catgirl bar rp where getting ritually sacrificed brings up a list of rules because killing players is bad.
The point of antagonists is that they enable a story, not that they fuck over every other possible story in existence. Here's your golden ticket, do with it as you like. Problem being, most people aren't creative enough to use that golden ticket to do anything other than kill fucking everyone as fast as possible or level a department ASAP.
You keep making assumptions that don't match up with my beliefs- I hate green shifts. They're fucking useless. I don't want "A Day In The Life Of Annabelle Tagg Where Nothing Happens And She Just Does Her Job Or Fucks Around Until The Crew Gets Bored And Fucks Off", I want something interesting to happen. You're not talking to a HRP bar grinder, you're talking to someone you played with on sybil who has a slightly different opinion on how fast things should happen.
Based off of the wealth of my experience, you are just not right.
I've played far more /tg/station than you. At least check playtime before throwing this out there.
I've seen a million cuban petes flare out, 7 tile holes in a room cargo can replace the contents of isn't that big of a deal, desworders flop over instantly to batongs. We already have lowpop murderbone rules. It's okay for the station to go to shit and tits up. that's the point we have engineers and doctors. From Nox to /tg/ and hippie, it's always been fine. The competent and upstanding crew will persevere, as they are given the tools and joined the jobs to do so.
As we've seen many times, when things go anywhere near bad, the heads just call the shuttle. Syndie bombs do a ton of damage- normally they make a huge hole and mangle most of the station within that radius- and engineering's almost never given the chance to repair the damage before evac's called so that the damaged station can just be replaced with a perfectly functioning one. When corpses pile up, command evacuates instead of letting medbay revive them. This has been pretty consistent.

I'd really like to know what bizarro /tg/ server you've been playing on where this isn't the case, because being able to play the game sounds really fun.
space station 13 is a game about how you died -people in the jungle want fun & games.
I've never really seen it described this way before. From the start, it's presented as a game about survival against the odds, not just a game about dying, and its mechanics don't make dying itself particularly interesting or noteworthy. Sure, there's a lot of different ways to die, and occasionally someone whips out something crazy like "a chem dart full of tranquility they shot you with while you were killing them". But it's hard to say that the game's more fun and interesting when you're dead. Most of the fun from being dead is in finally getting revived and getting to play the actual game again, whether that's by a doctor or the game deciding to grace you with a ghost role.
Timberpoes wrote: Sat Jul 29, 2023 10:33 pm ImageAnother satisfied Timberpoes voter.Image
Timberpoes wrote: Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
Chadley wrote: Thu Apr 27, 2023 4:00 am WENDEZ, cute, cute. I imagine the sleeper activation code when I hear it. That's pretty cool. qB). But I don't like that it doesn't line up to be anything obsurd like WEWLAD. 6/10

SUGMA, nevermind it makes sense now. fuckyou/10
kieth4 wrote: Sat Apr 15, 2023 2:34 pm If it goes to appeals I will stand as the shield and protect this man's right to shit himself. Heavy is the head that wears the crown.
sinfulbliss wrote: I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
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Re: damn it's dead

Post by dirk_mcblade » #750096

Monkestation has more players than manuel + sybil.
The population of tgstation has crashed but on the other hand its patreon has the most contributors in its history I think.
I'm a firm believer in voting with your feet but on the other hand money talks. Tgstation is probably on track to being a well funded MRP / euro LRP seever.
I blame the removal of the mosin nagant. I tried to warn y'all.
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iwishforducks
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Re: damn it's dead

Post by iwishforducks » #750117

dirk_mcblade wrote: Mon Sep 23, 2024 2:44 pm I blame the removal of the mosin nagant. I tried to warn y'all.
yeah seriously i cant believe we replaced it with some fuckin dweeb ass gun nut gun. im still upset about it
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massa
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Re: damn it's dead

Post by massa » #750120

iwishforducks wrote: Mon Sep 23, 2024 4:18 pm
dirk_mcblade wrote: Mon Sep 23, 2024 2:44 pm I blame the removal of the mosin nagant. I tried to warn y'all.
yeah seriously i cant believe we replaced it with some fuckin dweeb ass gun nut gun. im still upset about it
nagant and replacing 550's with weird energy revolvers. massively endweebed

instead of giving us more options, they just took away the cool stuff.
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Re: damn it's dead

Post by 8bot » #750123

datorangebottle wrote: Mon Sep 23, 2024 6:39 am First off, you messed up your quote.
Second, brother, I'm an ex-sybillite. We literally used to play together. My point in saying this was that Massa's point was completely out of line with what was actually happening on the server. I was also never an admin. Don't shove some kind of "you killed the server!!" mantle on me, I didn't do shit to it besides join the horde of annoyed people in OOC and discord who just wanted to play the game after you roundstart revolver dumped the SM for the 5th time in a week.
it was already dead by the time i started playing on sybil. i'm talking about when bagil was actually alive. bagil was killed by its players being banned, and their friends leaving.
source: i was one of the ones who got banned, and had friends who left.
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massa
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Re: damn it's dead

Post by massa » #750126

datorangebottle wrote: Mon Sep 23, 2024 1:23 pm
massa wrote: Mon Sep 23, 2024 10:10 am Based off of the wealth of my experience, you are just not right.
I've played far more /tg/station than you. At least check playtime before throwing this out there.
once when i came back from a hiatus i had like 50 deaths per round or something
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Itseasytosee2me
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Re: damn it's dead

Post by Itseasytosee2me » #750150

I don’t know. I guess i just miss getting killed. This game was always best when you were fighting for your life and overcoming odds.
- Sincerely itseasytosee
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dendydoom
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Re: damn it's dead

Post by dendydoom » #750165

Kendrickorium wrote: Sat Sep 21, 2024 10:53 am i'm also convinced the only reason we dont have a shit ton of mannymins in this thread saying lol good riddance is because either someone asked them to be quiet or because they only post in the fucking "players" club now lol
i'm leaning towards the latter
i've been reading this thread (i'm a loser i read the forums) and i haven't responded because there's been nothing productive to say. you're allowed to not like the direction of the server/community and you're allowed to voice that displeasure.

really the only thing i want to say is that i'm sorry something that was important to you is now missing and you obviously feel that loss. for what it's worth, i've never tried to change lrp to be more like mrp and i've stood against every policy change that i thought was ultimately wrong for lrp. i just had a term with lukas, who i didn't block on any of his major policy desires (he removed sec policy from lrp, and wanted to turn up threat on terry iirc (the former of which i agreed with totally, and the latter i didn't really want but i don't play terry so i stepped aside and accepted that he knew better)) and in that term we hostvoted a true terryite who can barely type without becoming enraged and having to bomb the nearest medbay. this was so that there continued to be a strong lrp voice on the headmin team.

the very first act of this term was dramazing co-ordinating dates for everyone to join bagil/sybil and play some rounds together. there are also people like tbm who has been running events on bagil (player's table coming soon™)

you're entitled to your feelings and there's little i can do to really convince you otherwise, but there is no shadowy cabal set on ruining what you want from a server through a co-ordinated effort. it's a bunch of socially awkward dweebs managing a 20 year old graphical mud as best they can, trying to make it a fun place to play. i've always thought of all the "big" servers we are probably the most lenient when it comes to bans. it feels really bad to remove someone, and if they put in a sincere effort to address the behaviour that got them removed, then usually that's all that's required to let them back in.
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Re: damn it's dead

Post by FantasticFwoosh » #750213

Your explanation fits young folks we were but there's admins well into their 40's and most of the core playerbase is in their 30's or early 20's. Im going bald, and a little bit fatter than when i started, and i feel so old that for 10 years we haven't had a really serious sit-down discussion on when we should realistically retire, or open new formats for servers like the RP leveling tier I proposed.

Especially when Mr.StonedOne won't grace this thread discussing his patreon vs footfall, allowing the server to exist in a zombie state simply because it makes money, not because it is fun, modern or inclusive ( A fine balance, fun and inclusive will fight each other about who can add the most pointless PR's, but modern will always struggle against SS14 for just existing )

Spoiler:
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dirk_mcblade
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Re: damn it's dead

Post by dirk_mcblade » #750243

FantasticFwoosh wrote: Mon Sep 23, 2024 11:33 pm Your explanation fits young folks we were but there's admins well into their 40's and most of the core playerbase is in their 30's or early 20's. Im going bald, and a little bit fatter than when i started, and i feel so old that for 10 years we haven't had a really serious sit-down discussion on when we should realistically retire, or open new formats for servers like the RP leveling tier I proposed.

Especially when Mr.StonedOne won't grace this thread discussing his patreon vs footfall, allowing the server to exist in a zombie state simply because it makes money, not because it is fun, modern or inclusive ( A fine balance, fun and inclusive will fight each other about who can add the most pointless PR's, but modern will always struggle against SS14 for just existing )
MSO could work on getting a server set up for SS14 also. I don't know what's been going on with Sybil lately, haven't played for ages but I'm guessing the QC bans didn't help things out. SS14 might be a fresh start.
Do you think SS13 is dead now that SS14 is gaining more population?
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Re: damn it's dead

Post by ItzRiumz » #750252

[
RaveRadbury wrote: Mon Sep 23, 2024 5:17 am Is there some nuance between your statement about QC bans being maybe justified and the idea of the QC banned people being "people to look up towards and become"? I know I'm paraphrasing a bit but I'm asking in good faith, people are complicated and capable of good and bad. I get the sense that you've got some values/traits in mind that have been lost to QC, aside from the vocal and long-time aspects you've mentioned. If there's more to that I think it could be interesting for further discussion in regards to community culture.

This is one of the best takes I've seen overall on the issue especially in regards to balanced points and thoroughness. The conclusion is a little reactive but that's acknowledged.
You're right in that people can have good and bad traits. These players that were banned definitely had more negative than positive but that doesn't mean they weren't able to be looked up to with their positive sides. Two players really come to mind when I think of this: Sinful and Jackrip. Both of them did very erroneous things to be ejected from the community and their overall play styles were a mixed bag. But there were times when you could look at them and how they played out a scenario and just go, "Wow, I wish I could be this creative and or funny."

I still remember the time when Axle Brady (AKA Sinful) was causing trouble and being a nuisance alongside Dean Ivanov outside the tram medical lobby when I was HoS. Medical called for security to deal with them so we arrested both. After bringing them both to the brig and listening to their poor reasoning for why they were fighting each other I decided on a funny little punishment. I had both of their brains switched and then revived in order for them to quote, "Get to know each other better by putting each other in their shoes." He rolled with the entire thing and for the rest of the round as he pretended to be Dean. He would say stupid things on the radio about himself as Dean and end up getting run over by the tram in an effort to make Dean seem like a complete moron. Stuff like that was something to look up towards, to roll with the punches and help create an amazing story that I remember well to this day.

Creativity and sportsmanship are what I consider to be extremely valuable traits for this niche spess game of ours. Being able to RP out any scenario while making fun for everyone. Some of these banned players showed that sometimes. They showed that they could be positive influences in our community without having to silently murderbone or end the round within 10 minutes. I'm not sure how we could help foster these traits in the community without threats of bans because you couldn't do XYZ well enough so therefore you don't meet our standards. I'm certainly not an expert on such matters and I doubt we have sociologists who would be able to help with it :).

I'd like to thank you for the compliment as I had to sit down and really think this entire thing through for quite some time :D. I'm not sure if this reply helped answer your question or if I did a poor job of even answering it at all. I'm hoping it's the former but if not, I'm willing to have a go at it again to see if I can explain it better.

I do agree that discussion around community culture is a really important thing and should be talked about in depth. Communities live and die by it after all.
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Re: damn it's dead

Post by Mimepride » #750255

Hi there, I'm Mimepride. Long time lurker, first time poster.

Let me start off by suggesting the most sapient post in this entire thread, for anyone who is interested:
► Show Spoiler
The above post is straight facts. So let me continue with some facts from last year: Last summer sybil would often reach 100 players on a weekend, and every single weeknight usually had between 40-70 people playing at various times of the night. For the first time last week, I saw 0 people playing on Sybil on a weeknight during what was once peak hours. How can anyone who knows just how utterly popular sybil once was not say "Man. What happened?"

Well a lot, actually. But first let me counter a common narrative I've heard from XZero314, Dendy, and in this particular thread ItzRhiums: that it was the LRP culture of rule 4 antags which actively contributed to the migration of some Sybil regulars to Manuel. Well, the way I see the loss of XZero and ItzRhiums to Manuel is not in a negative way whatsoever: We were always going to lose people who think the way you guys do; I call that acceptable losses, because me? Personally? I transitioned from Fulp MRP to Sybl LRP and I can tell you, that I HATE restricted antagonists(and I refuse to do anything on manuel besides observe or play some ghost role where I know I won't get bwoinked). I've been there and done that, and this freewheeling spirit--the desire to do whatever the fuck you want with your antagonist round without having to ask for divine permission from Admins, is the very spirit of LRP at it's core. If you feel differently, then MRP is and always was going to be the place for you.

That really didn't address why that argument doesn't actually hold water when it comes to broad population loss though. In fact, this assumption rests on the fact that murderboning PVP elite gaymers are killing the fun and RP out of the game. That's pretty funny considering that Sybil's pop decline began AFTER one of Sybil's most notorious murderboners got got by the admemes. Pop somehow managed to survive the murderbones of Reider, Axle, Dean, William Dornan, Komidore Amiga(ta), Gay Johnson, Alec Petrov, etc., for quite literally years. Moreover, the fact that Terry remains at a higher pop than Manuel regularly does again suggests that murderboning isn't a major contributor with respect to long term player loss(short term player loss is another story), since it too has a cast of murderboning characters that we all love to attempt to survive, kill or watch while dead. So yeah, I just don't buy it Rhiumz, sorry. Pop-chasing, weighted-random and perceived injustice regarding QC bans are all more convincing explanations as to why Sybil declined.

The first real sign of decline WAS directly after the Axle and Pepper blacklist. Suddenly Sybil lost it's afternoon and early evening player corps--going from ~20-30 people to just 10-20. Kendrickorium stopped playing about that time,for example. You could still catch a decent pop in the night time though. After Christmas and the establishment of the very much hated Weighted Random map voting system Sybil steadily declined. Stuck in an endless death spiral of Icebox, Birdshit, Tram--sometimes Meta. A lot of fucking birdshit--sometimes birdshit back to back for 3 hours total. Towards the end of spring, almost every single person in 25 pop Sybil would complain about Weighted Random voting for birdshit--and yet we would be gaslit and shown graphs showing that "It doesn't hurt pop guys--really!". Well, there is a statistic called satisfaction, and it can be rated and measured. Politicians literally live and die by voter approval--but here on this server? If the overwhelming majority of a server DOESNT want to play a particular map(or doesn't like a particular feature, more broadly), they are in fact entitled and just shitting on all the other maps. You only like Meta and Delta anyway, you dummies--didn't you know that without Weighted Random that only Meta and Delta would run? Before this glorious institution, you lived in the blindness of player choice--but we know better! BESIDES! The popular maps will still run for most of the time, so it's ok that the system is unfair, hated and in general pure fucking bullshit.

I remember how much fun I used to have trying to sabotage Kendrickorium's Icebox votes. They, likewise, would sabotage whatever map I'd vote for in order to try and get ricebox to win. It was good clean fun. It's amazing how much the voting system changed to spite players. Correct me if I'm wrong, but I believe that this was the order in which things occurred: first they removed rock the vote, so you were stuck with whatever map won first(regardless of the timing of the vote), then they switched to weighted random which robbed players of real agency(weighted random is the illusion of choice--it isn't real choice and that matters), then multiple map voting was removed, and THEN because people were getting upset by the obvious unfairness caused by a totally shitty map-voting system(where one person voting for a map can cause it to win), they began hiding the map voting results because they KNOW it's unfair and were sick of people complaining about it(spoiler: people still complain even though they can't see the %s anymore). I don't believe for a second that I'm being entitled when I say that those consecutive actions felt like a slap in the face to the player base. Weighted random sucks so much donkey dick that it would literally be more fair and more equitable to have absolutely no voting system, and instead for each map to play one after the other in sequence. But as MSO said, it's never going away--so whatever I guess.

Despite all this bullshit(by the way, it felt like Sybil was being targeted by the 2nd Admin term of 2023-2024, all of whom I still view negatively--just sayin'), there was cause to be optimistic. On the odd night, for maybe about 1-2 hours Sybil would sometimes reach 30-40 pop. In July, before the wallening merge, I played a sybil round with 50+ people, like in the good ol' days. It seemed like Sybil was slowly recovering, getting a sort of a new rhythm. Then the Wallening came. It's funny that people are saying that we should be happy that the players got such a massive W with respect to the Wallening controversy, because I don't feel like a winner. Sybil's pop has not recovered since the Wallening broadly damaged this server's population.

Sorry for the long post, but nobody had given a timeline of Sybil's decline yet, and you can't really do that in two sentences--regardless of how much people hate walls of text around these parts.
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massa
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Re: damn it's dead

Post by massa » #750261

the qc bans were 80% personal spite 🍵
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Re: damn it's dead

Post by dirk_mcblade » #750264

The excessive reworking of sprites, this map voting system, wallening, the QC bans. There doesn't seem to be demand from the players for this and if the server is already successful why mess with a good thing? Seems like too many technical staff chasing too few problems. You've lost sybil at the moment but you still have manuel and terry. The server admins might want to think more carefully about what updates they want to push going forward.
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Re: damn it's dead

Post by RedBaronFlyer » #750297

As a much loathed Manuelite I do hope something is able to help restore Sybil. It was never my cup of tea so I didn't play on there, but it sucks that we lost an entire well populated server and it's culture.
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Re: damn it's dead

Post by Shadowflame909 » #750318

Too many rounds where nothing goes boom and nothing happens because it takes too long for stuff to roll down hill and Sec is most likely going to catch you and kill you, when the only value you've added to the round is making a funny rune in maint, or making a poster that makes peoples moodlets sad (so none)

Even on slow rounds, I was able to gain amusement from it by spending an hour in the basement that is xenobio for the carp of change, or headslug.

But now Genetics is stale, space is explored, lootpools and lavaland are gutted for more "scenery" and "lore" that offers nothing to interact with.

Basically there's nothing to go back too, so unless you have some good connections on MRP and it's your hang out spot. LRP has been nuked and I think it's what is ultimately wanted.
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Re: damn it's dead

Post by dendydoom » #750348

Mimepride wrote: Tue Sep 24, 2024 7:23 am Sorry for the long post, but nobody had given a timeline of Sybil's decline yet, and you can't really do that in two sentences--regardless of how much people hate walls of text around these parts.
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Re: damn it's dead

Post by Kendrickorium » #750351

dendydoom wrote: Mon Sep 23, 2024 6:32 pm
Kendrickorium wrote: Sat Sep 21, 2024 10:53 am i'm also convinced the only reason we dont have a shit ton of mannymins in this thread saying lol good riddance is because either someone asked them to be quiet or because they only post in the fucking "players" club now lol
i'm leaning towards the latter
i've been reading this thread (i'm a loser i read the forums) and i haven't responded because there's been nothing productive to say. you're allowed to not like the direction of the server/community and you're allowed to voice that displeasure.

really the only thing i want to say is that i'm sorry something that was important to you is now missing and you obviously feel that loss. for what it's worth, i've never tried to change lrp to be more like mrp and i've stood against every policy change that i thought was ultimately wrong for lrp. i just had a term with lukas, who i didn't block on any of his major policy desires (he removed sec policy from lrp, and wanted to turn up threat on terry iirc (the former of which i agreed with totally, and the latter i didn't really want but i don't play terry so i stepped aside and accepted that he knew better)) and in that term we hostvoted a true terryite who can barely type without becoming enraged and having to bomb the nearest medbay. this was so that there continued to be a strong lrp voice on the headmin team.

the very first act of this term was dramazing co-ordinating dates for everyone to join bagil/sybil and play some rounds together. there are also people like tbm who has been running events on bagil (player's table coming soon™)

you're entitled to your feelings and there's little i can do to really convince you otherwise, but there is no shadowy cabal set on ruining what you want from a server through a co-ordinated effort. it's a bunch of socially awkward dweebs managing a 20 year old graphical mud as best they can, trying to make it a fun place to play. i've always thought of all the "big" servers we are probably the most lenient when it comes to bans. it feels really bad to remove someone, and if they put in a sincere effort to address the behaviour that got them removed, then usually that's all that's required to let them back in.
it's okay i know a lot of you put in genuine effort it just annoys me to no end to see so many admins (many of which don't actually play) post in the players club
it was a place that felt like a refuge from them at first and then turned into a bunch of manuelmins poo pooing the vast majority of what every well known lrp player was saying in almost every regard

this was all bound to happen the exact second manuel was created and no one raised their hand to make it a point that both rp's were catered to.
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Re: damn it's dead

Post by Kendrickorium » #750354

massa wrote: Tue Sep 24, 2024 9:41 am the qc bans were 80% personal spite 🍵
this

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Re: damn it's dead

Post by massa » #750519

dendydoom wrote: Mon Sep 23, 2024 6:32 pm you're entitled to your feelings and there's little i can do to really convince you otherwise, but there is no shadowy cabal set on ruining what you want from a server through a co-ordinated effort
Your verbiage is really funny, because it paints us as ridiculous and hysterical or schizophrenic and is a convenient way to dismiss a lot of the grievances.

It's an attitude, from a new mass of humans. Of course my CIA handler isn't sending a "shadowy cabal", or a "coordinated effort", but a new community, a mass of people that thought differently muscled the locals out. The changes to make the game more RP friendly were lame as fuck universally and were forced by this new wave of humans.

When the people around town complained about these changes, mostly about and for another server, we got shat on and told to "go play somewhere else" or make the changes ourselves, as if they'd let us undo bad PRs or merge spicy things while deleting antags, and it was that same mass of humans. Some PRs were just to shit on LRP, some were just really not smart changes. It was a slow, whittling process that took years.
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Re: damn it's dead

Post by 8bot » #750549

me when i try to belittle, gaslight, and mock others into submission and now my servers are dead
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Re: damn it's dead

Post by britgrenadier1 » #750573

massa wrote: Wed Sep 25, 2024 4:14 pm
dendydoom wrote: Mon Sep 23, 2024 6:32 pm you're entitled to your feelings and there's little i can do to really convince you otherwise, but there is no shadowy cabal set on ruining what you want from a server through a co-ordinated effort
Your verbiage is really funny, because it paints us as ridiculous and hysterical or schizophrenic and is a convenient way to dismiss a lot of the grievances.

It's an attitude, from a new mass of humans. Of course my CIA handler isn't sending a "shadowy cabal", or a "coordinated effort", but a new community, a mass of people that thought differently muscled the locals out. The changes to make the game more RP friendly were lame as fuck universally and were forced by this new wave of humans.

When the people around town complained about these changes, mostly about and for another server, we got shat on and told to "go play somewhere else" or make the changes ourselves, as if they'd let us undo bad PRs or merge spicy things while deleting antags, and it was that same mass of humans. Some PRs were just to shit on LRP, some were just really not smart changes. It was a slow, whittling process that took years.
Pardon my quote replying, but I just have to ask: Is your take here that Sybil died because people found a better gaming experience on Manuel, and left for there leaving only a small remnant of bittervet players who, after a few of their friends were banned, stopped playing?

What changes in policy or code got made? We’ve talked about the progtot changes, which I think were necessary because of the shuttle speed runs that became the subject of every round circa 2021. What else though? LRP today has the same rules and policies that were there when I was playing during 2016. Sans a few rules against powergaming too hard being added, but I don’t even think those are enforced today or thought about the same way that they were back in the lexia black era of the game.

Idk when you got here, or what your story is, but waves of players come and go kinda naturally through burnout. I could rattle off static names like crazy that were prolific from my era, and nobody here would know who the fuck I was talking about. A sudden exodus like the wallening fiasco is different from the gradual changing of the guard that Sybil seems to be in the middle of.
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Re: damn it's dead

Post by massa » #750597

that sybil's community was eroded through a variety of factors

not that everyone went to manuel
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Re: damn it's dead

Post by 8bot » #750600

server culture changing was the big thing, which led to the bans of "problematic" players.
manuel established a playerbase separate from what existed previously, produced more admins, and said admins strongarmed the server culture to their liking by curtailing behaviors that were previously acceptable on other servers. they strongarmed the server culture by banning a few players, saying "good riddance" to those that followed their friends, and making others feel unwelcome. any time somebody brought these occurrences up, they were gaslit and mocked. this very post will indeed be mocked - people will belittle me, think my concerns are not valid, and pat themselves on the back for it, as they have for dozens of others.
manuel offers a superior job simulator, maybe, and people like that. but those same people didn't like other people on other servers enjoying different aspects of the game. it wasn't enough to live separately, they pulled it out by the root and destroyed it out of spite, or some sort of crazy-ass want for control.

rule 0, baby. enforcement of the rules is at discretion of the admins. the admins, and their discretion, changed. and some will say it's a good thing that the more chaotic aspects of LRP were ditched. that bagil, the way it was when i played (i understand it was actually closer to MRP in the distant past, but it was pure LRP chaos when i played a lot) no longer existing is a good thing. that the community evolved and changed for the better. but it didn't change.

it died.

i am screaming into the wind, here. better yet, i am not someone that anybody will really listen to. my opinion, being local cretin remanseptim, is unwanted. many here that know me from back when i played outright don't like me, because those that did like me, are gone. i am, in fact, unwanted as a whole, and that's sensible. i do not match with the community.

a while ago an admin said to me (with passive-aggressive exclamation points) that i am essentially being dramatic about something in the past. i am being dramatic, because i am emotional over this situation. of course i am. i liked playing ss13. i liked going onto bagil and playing with my friends, many of which are either permabanned, or quit due to the changing culture. i've been told that i shouldn't miss them. if they got permabanned, they weren't worth hanging around with, etc. etc. but i unfortunately cannot just drop an attachment to people like that. that's the story of those who left the community to follow their banned friends.

most of /tg/ didn't like me even in my heyday, but i had my niche. i had friends, and together we comprised the backbone of bagil's community, and bagil had population. it had dynamic rounds. it had active admins that the playerbase utterly adored, and not in a head-in-the-dirt, toxic-positivity kind of way. they were friends with us. integrated with us. people we were glad to see, and they were glad to see us.

now, i am just kind of mourning the death of what we had. maybe seeing both NA LRP servers consistently empty is finally hammering it in.

by no means am i one of the 'old guard'. i think i originally started /tg/ like, in 2019 or something? maybe 2020, i forget, it was on my old ckey. actual oldfriends have told me that what i am feeling is a cycle all longtime players experience, and there's merit in that. but one look at the servers populations also tells me that there's merit in how i feel, too. still, my relative newness to the community means i cannot really comment on what /tg/ should be like, or what it was like before i played, or what it should hold sacred.

all i can comment on is what i once had here, and how it's gone now. and that really saddens me.
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Re: damn it's dead

Post by ItzRiumz » #750606

8bot wrote: Wed Sep 25, 2024 8:56 pm server culture changing was the big thing, which led to the bans of "problematic" players.
manuel established a playerbase separate from what existed previously, produced more admins, and said admins strongarmed the server culture to their liking by curtailing behaviors that were previously acceptable on other servers. they strongarmed the server culture by banning a few players, saying "good riddance" to those that followed their friends, and making others feel unwelcome. any time somebody brought these occurrences up, they were gaslit and mocked. this very post will indeed be mocked - people will belittle me, think my concerns are not valid, and pat themselves on the back for it, as they have for dozens of others.
I don’t mean to be hostile or anything with asking you this but can I get examples of these “problematic” players that were banned? I am genuinely curious on what bans you consider poor due to differing server cultures and strong arming.
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Re: damn it's dead

Post by Mimepride » #750630

britgrenadier1 wrote: Wed Sep 25, 2024 6:41 pm What changes in policy or code got made? We’ve talked about the progtot changes, which I think were necessary because of the shuttle speed runs that became the subject of every round circa 2021. What else though? LRP today has the same rules and policies that were there when I was playing during 2016. Sans a few rules against powergaming too hard being added, but I don’t even think those are enforced today or thought about the same way that they were back in the lexia black era of the game.
Progtot did a lot more than fuck with syndibombs. It actually made powergaming worse because the top 5-10% of the playerbase which are/were elite gaymers could now get 50+TC. Which is total bullshit and the original traitor system literally wasn't designed for that. There's an entire feedback thread chalk full of criticisms for the ham-fisted system that progtot was and still is--there's not really a need to rehash many of the arguments made there in this thread.

I won't touch policy here, but to answer your question about changes to code, here's a non-exhaustive list of some changes that feel distinctively pro-MRP rather than Pro-LRP:
1) Soft-removal of decapitation(you can still do it with a chainsaw--but cmon), thereby making round-removal more difficult(I know from experience that Manuelites view round removal more negatively than other players)
2) Removal of romerol from uplink menu, thereby making it nukie only(honestly kinda fucking sucks for nukies) or final objectives only(I hate final objectives--they are the opposite of sandbox roleplay). This change has basically made it such that zombie rounds are extremely rare now.
3) The nerfing of zombies + the fact that they haven't evolved/kept up with changes such as the laser buff. Deconning zombies is dead simple now--you just keep shooting or hitting them till they deconvert. They're honestly a fucking joke, and it used to be way harder to fight them, especially since you needed a weapon that COULD decap in order to finish them off(making them more resilient).
4)Making ling transformation sting non-permanent: Seriously. The person who made this change is too attached to their static. I've never seen anyone on LRP complain about being griefed excessively by this game feature.
5)Quite recently, the nerfing of ling corpse absorption--meaning that only player corpses now count for readaptations(if this is the cost of multiple readaptations--its not worth it)--thereby directly influencing the frequency of blood spiders, by making it much harder to acquire the 3 corpses necessary for the evolution. Again, great for MRP--good for LRP? No, less murder; less fun ghost roles for players to play as. Most of these have to do with less murder...
6)Planting c-4/x-4 on syndibombs no longer makes them go boom. The syndibomb is probably the most cucked item to spend your TC as a non-nukie due to the fact that you're STUCK with that shitty 90second timer. Combined with the loud beeping, it's almost guaranteed to kill as few crewmembers as possible as a result.
7)You can no longer extract syndibomb cores either--tying into #6 above. Again, less murder...
8) The nerfing of single-tank atmos bombs(less murder...)
9)The nerfing(more like gutting) of improvised shotgun shells and...
10)In general, the nerfing of shotguns overall because one day oranges said muh lasers--and there are still types of enemies(zombies) which haven't caught up with that change.
11) In general, the overall nerfing of various antag types and the buffing of security(contraband gates, disabler smg--what the actual fuck, you already have a one-click win baton)

And I'm positive that many other LRP players can point to changes wherein they believe that MRP power-creep(or the MRP mindset) within the coderbase was involved. Like I said, the list is non-exhaustive--it's just shit that I managed to remember.
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Re: damn it's dead

Post by AsbestosSniffer » #750636

Mimepride wrote: Wed Sep 25, 2024 11:21 pm I won't touch policy here, but to answer your question about changes to code, here's a non-exhaustive list of some changes that feel distinctively pro-MRP rather than Pro-LRP:
1) Soft-removal of decapitation(you can still do it with a chainsaw--but cmon), thereby making round-removal more difficult(I know from experience that Manuelites view round removal more negatively than other players)
For the record many of us MRP players including myself hated that change as well (muh immerzhun!!!), and overall I do sympathise with the Sybillians here and hope things change, to be honest a lot of the changes just suck in general, not just for LRP, but we have coders who seem to be convinced of their objective superiority to the unwashed masses and so they implement unpopular changes regardless of the pushback. I'm convinced the only reason Wallening was reverted, and yes, this is very cynical of me, is because MSO intervened due to his his patreon losing money.
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Re: damn it's dead

Post by Constellado » #750642

I have not read this thread but I need to say my experience with all this.

I found that the VAST MAJORITY of my manuel friends have left. Including myself.

Cause? Wallening.
Paintings dissapearing.
I lost all of my want to play on TG after that. I play other games now, and I know a lot of other people did too.

I heard from the people still playing that the Manuel culture has just shifted and that it is an "LRP tide". Not many people they know is playing anymore and that they feel out of place.

It has been very sad for the people I know and I honestly don't know how it will go from now on.

Do know that you won't be seeing Volkan Magna anymore on a TG station. He quit his job and is not coming back. I'll have to pick a new character if I decide to play again.
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Re: damn it's dead

Post by Mimepride » #750648

AsbestosSniffer wrote: Wed Sep 25, 2024 11:27 pm For the record many of us MRP players including myself hated that change as well (muh immerzhun!!!), and overall I do sympathise with the Sybillians here and hope things change, to be honest a lot of the changes just suck in general, not just for LRP, but we have coders who seem to be convinced of their objective superiority to the unwashed masses and so they implement unpopular changes regardless of the pushback.
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Re: damn it's dead

Post by RedBaronFlyer » #750711

My annoyance with the transformation sting is that no one ever did anything unique with it 99% of the time. Yes, it's funny the first few times someone makes the whole station the gaudiest felinid, but the twentieth time? The fiftieth time? Then it just gets old. Especially because the ling can drive-by sting you so just just an inevitability. It's like bombing medbay five minutes into the shift every single round, it's just expected like having to sit in traffic on the way to work. Of all the times I saw it done the years I've played only two times stuck out to me, which was when someone transform stung everyone to make them the captain, which the AI rolled with to have chaos, and the other time when someone mass transformation stung everyone to make them a progtot that security had put a KOS order on.

also decapitation removal was dumb, yeah. I saw it as absolutely baffling and that's coming from someone who avoids getting into direct fights, doesn't play antags, and isn't the biggest fan of being round removed.
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Super Aggro Crag wrote: Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
lorwp wrote: Wed Oct 23, 2024 8:56 am
Sacko wrote: Wed Oct 23, 2024 8:32 am yes it it like the meatball faggot thing that was changed due to forces higher than ours
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Re: damn it's dead

Post by NecromancerAnne » #750750

If Manuel has managed to outlast Bagil and Sybil, both of which had not meaningfully changed rulesets in that entire time, and had not seen much new player injection since the Ssethtide, it likely has less to do with necessarily any single change, but that the playerbases they had simply were not growing and maybe a bit inhospitable to newer players given the much greater emphasis on mechanical prowess above all else. The period of a small amount of diehard neurodivergent weirdos willing to bash their head against the game and stick it out may well be past us, and the brand that those servers offer simply isn't enticing anymore. Manuel must be more encouraging in some aspect if it is able to attract, retain and adapt, resulting in a flourish population.

Focusing on policy and code based changes I think is only meaningful when considering the playerbase that existed long-term. The ones who were retained from years past continuing to stick it out. Would doing literally nothing, not changing the game at all, really have actually stopped any of those players leaving? I don't think so either, because there was a brief period where we got to see the retention rate for a game locked in a time capsule. The 2019 code server has almost nobody on it either, and that is prior to almost all the most controversial changes that most of you would remember. It is filled with soulful sprites and mechanics. Why hasn't that managed to get any players at all despite it being locked into a state of the game people still remember fondly?

It is a combination of the server not being attractive for what it promises to offer to new players, many of the long time players being already a foot out of the door after a long period of commitment, and maybe a somewhat superficial experience compared to what is offered elsewhere. Stagnation is what has killed these servers. More stagnation will not fix them, because partially that is already true as that's the status quo for how to approach the problem. People are leaving, not wanting to come back, and no amount of coercion or bribing will make them come back if there isn't something refreshing to come back too.

Terry, meanwhile, likely has survived despite all of this because there may not actually BE an alternative experience of such a specificity for the European crowd. Remember, the only other places those folk can play are usually Eastern European. There is a much lower amount of English-speaking European servers than Russian servers. There is a great deal of people in Europe who speak English as a second language, there are far less speaking Russian as a second or third. The moment a better 'vanilla SS13' experience is offered in that region, I imagine Terry will meet the same fate. It's really just a matter of time. I would hope Terry adapts to reflect this so that is actually able to keep attracting players in.

Don't ask me why Campbell hasn't got any pop. I feel like maybe it just wasn't advertised very well to actually seed it when it came into existence.
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Re: damn it's dead

Post by FantasticFwoosh » #750771

I didn't expect the most unhinged post in this thread to come from you, yuckers. So much i could disagree with but if you feel that strongly about it, i can't put together the energy to challenge it directly.

I don't know why on reading a few replies, voices saying server migration flows upwards of the roleplay river like a salmon run, by rights that means maneullites are actually a endangered species because there's no LRP members to draft and we should be happy for it? I don't totally understand nor am I a great thinker but this is flawed logic.

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Re: damn it's dead

Post by NecromancerAnne » #750789

I don't think it is unhinged to suggest changing things up in a more radical way is maybe our best shot at recovering population. This isn't even the first time I've seen this cycle play out; other servers I've visited have had similar problems that weren't addressed because of a fear of change alienating current players. But the end result is that those players will leave regardless, because a server utterly without population is not going to incentivize even old players to stick around, since what they were interested in wouldn't be possible without other players. Stagnation is the first symptom of a decline. We have SS14 to contend with now, and there are still plenty of interesting SS13 servers out there looking to attract players.

When it was created, Manuel was a promise of a new experience. It brought in a different crowd from elsewhere who wanted to see what was on offer, and enticed players from other /tg/ servers interested in a fresh experience while sticking with the mechanics and systems they were already familiar with. Many have stuck around as a result, and there are always new faces on the server. I think in part this is because the aspects that usually burn players out, that mechanical focus and constant cycle of repetitive experiences, are a little softer or less obvious while we still have players trying to create novel in-game experiences outside of that narrow gameplay focus. It feels like a formula that may be built to last. It at the very least gives me hope that /tg/ is capable of making the changes it needs to in order to stay relevant and attract players to come check us out.

It may be a bitter thing to swallow, but the truth is, things will not improve by following the status quo. Even Manuel will have to one day change and adapt depending on the climate of the broader community.
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Re: damn it's dead

Post by massa » #750858

i definitely didn't leave because a few people poopsocked i left because everyone i knew got beaned and the new antags were getting very cringe and the game was getting on rails

rails in a sandbox. imagine. we're the people who were here telling you why we aren't and we keep saying the same few things.
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Re: damn it's dead

Post by kayozz » #750867

The coders won't rest until everyone is gone.
Until then... I've heard leaks that the coders are planning on removing: (in the following order)

Clowns, clown department, departments, gravity, atmos, security, all changeling abilities, soap, text, text to speech, engineering, ambience, HOP, food, sound effects, sprites, all tiles and turfs and then mimes.


EDITED: My first post was a tad too harsh. I've rewritten it to be less abrasive
Last edited by kayozz on Thu Sep 26, 2024 7:20 pm, edited 1 time in total.
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FantasticFwoosh
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Re: damn it's dead

Post by FantasticFwoosh » #750891

Players leaving and reach expiration is only really a system of belief i heard in the time of Korphareon and Hornygranny's host transition when there were changing demographics, certainly easier than addressing a lack of consideration for the wants of the community or changes made with the dialogue not filtering down to the forums. Typecasting that i am an redundant, weird gatekeeper to the culture without analyzing us as individuals for playing and getting banned on LRP on that merit alone, is also very bullish and approaches being rude.

About the 2019 server, I can't offer much to say about it, I can't really even point it out, are you talking about the event hall west not meant to be actually used? I think every person appreciates qol, much of the dialogue of doing a retroserver when it comes up often lands on wanting some creature comforts but mainly to have very little coder presence felt. Rude to speak of them when they aren't in the room (you know who) but the code-maintainers are heavy and oppressive in their legacy, the dead sybil stands like empty soviet bloc monument.

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ItzRiumz
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Re: damn it's dead

Post by ItzRiumz » #750894

FantasticFwoosh wrote: Thu Sep 26, 2024 6:51 pm Players leaving and reach expiration is only really a system of belief i heard in the time of Korphareon and Hornygranny's host transition when there were changing demographics, certainly easier than addressing a lack of consideration for the wants of the community or changes made with the dialogue not filtering down to the forums. Typecasting that i am an redundant, weird gatekeeper to the culture without analyzing us as individuals for playing and getting banned on LRP on that merit alone, is also very bullish and approaches being rude.
Except players do reach an expiration. It happens for every game in existence and I fail to see why it wouldn't happen to our space game. There's only so much content and stuff on offer and once a player feels like they've done and seen it all they can decide to move on.
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RedBaronFlyer
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Re: damn it's dead

Post by RedBaronFlyer » #750897

Plus with multiplayer games aging out can totally be a thing. Someone can be a regular for years but reach a stage in their life (full time job as an adult, parent with a kid, college, etc.) where it just isn't feasible to play as much or at all anymore. Time is an increasingly valuable commodity as you get older and saddled with more responsibilities and SS13 rounds can be a pretty big time commitment, and there are other multiplayer and singleplayer games that exist that take far less time and are easier to pick up and put down. Even a 30-45 minute SS13 round is a pretty big time commitment. This has been happening to me some tbh; I've had to make some decisions on how I spend my free time because I don't really have the luxury of playing 3-5 rounds a night every night anymore. I'm not excusing what happened to Sybil at all by saying "everyone aged out, lol."
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FantasticFwoosh
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Re: damn it's dead

Post by FantasticFwoosh » #750900

ItzRiumz wrote: Thu Sep 26, 2024 7:09 pm
FantasticFwoosh wrote: Thu Sep 26, 2024 6:51 pm Players leaving and reach expiration is only really a system of belief i heard in the time of Korphareon and Hornygranny's host transition when there were changing demographics
Except players do reach an expiration. It happens for every game in existence and I fail to see why it wouldn't happen to our space game. There's only so much content and stuff on offer and once a player feels like they've done and seen it all they can decide to move on.
We aren't lemmings, the described effect is totally out of proportion to the context, redbaron put it better than i had.

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Indie-ana Jones
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Re: damn it's dead

Post by Indie-ana Jones » #750915

Yeah no, Sybil did not die because people "aged out". As I said in my first post, Wallstation had a huge chunk of the Sybil playerbase (more than enough to keep Sybil alive) present on it for its duration, if these people didn't want to play SS13 anymore, they would have not been present for it. I definitely believe the reason Sybil is dead is everything I originally posted, but to boil all the reasons down into one it's because the Sybil playerbase was simply tired of everything going against them, in perception and in reality.

The code base has actively made changes which were hated but went through regardless. Their admins are gone and the ones who remain do not care for their server or in worse cases actively depise it. Passive aggressive handling on all fronts when complaints are raised with threats of looming power to get them to shut up. Sybil has no representation willing to stand up for them on either the code side or the admin side, so they were alone just taking the beatings for a long while now. Those who would have stood up for Sybil in attempts to reach admin or headmin positions have been banned for reasoning nobody is allowed to see, with an expectation of blind trust when Sybil has been nothing but punished by those who remain in charge.

There is no logical reason for a Sybil player to want to continue to play on this server. They have no representation in anything and only serve to lose, not gain. Would a Manuellite feel comfortable playing their server if the admin team had no Manuel players on it? Continued to make changes which actively opposed the gameplay on MRP on both code and administration sides? I'd think not.

And this whole perception of it just being changing times is honestly insulting in a way, because it feels like a refusal to accept that Sybil was acted against because accepting that reality would then bring an expectation of change to rectify the issue, which we all know isn't going to happen.

The only way this ends well for Sybil is an external server where they can finally have some control over administration and code changes. Because we all know neither of those things is going to happen on /tg/.

PS. I'm sorry if anyone feels insulted by what I've written here, but it is my genuine thoughts and I'd prefer to make my opinion clear to all. I wish I was wrong and one day soon I could wake up to a Sybil that's well populated and thriving, but as it stands I think that can only exist in my dreams.
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britgrenadier1
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Re: damn it's dead

Post by britgrenadier1 » #750918

Why don’t y’all host sybilstation then? MRP did it, we even got some admins onboard to come over and train people. Organize yourselves, recruit people, make a server to revive NA LRP if there are truly players out there who’d flock to that experience.
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massa
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Re: damn it's dead

Post by massa » #750921

britgrenadier1 wrote: Thu Sep 26, 2024 9:26 pm Why don’t y’all host sybilstation then?
i have had a stroke
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warbluke
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Re: damn it's dead

Post by warbluke » #750930

ItzRiumz wrote: Thu Sep 26, 2024 7:09 pm they...move on.
Is that a challenge? I am here for the goddamn long haul.
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britgrenadier1
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Re: damn it's dead

Post by britgrenadier1 » #750936

massa wrote: Thu Sep 26, 2024 9:36 pm
britgrenadier1 wrote: Thu Sep 26, 2024 9:26 pm Why don’t y’all host sybilstation then?
i have had a stroke
Indulge me for a moment. Plenty of mrp people have gone away to other servers because they don’t like what direction tg went or is going or whatever. Where’d your people go? Where’d Axle, pepper, Charley, Fabian, Lisa Green, That one dude who played Mario, Gupta, Kraven, Dean Ivanov, Slavik, Sunshine Day, and others I’ve certainly forgotten go after leaving or being kicked out from tg?
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massa
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Re: damn it's dead

Post by massa » #750939

britgrenadier1 wrote: Thu Sep 26, 2024 9:52 pm
massa wrote: Thu Sep 26, 2024 9:36 pm
britgrenadier1 wrote: Thu Sep 26, 2024 9:26 pm Why don’t y’all host sybilstation then?
i have had a stroke
Indulge me for a moment. Plenty of mrp people have gone away to other servers because they don’t like what direction tg went or is going or whatever. Where’d your people go? Where’d Axle, pepper, Charley, Fabian, Lisa Green, That one dude who played Mario, Gupta, Kraven, Dean Ivanov, Slavik, Sunshine Day, and others I’ve certainly forgotten go after leaving or being kicked out from tg?
other servers or lost interest, some careers, some people take hiatuses.

i know i lost a bit of steam doing my own thing after i dabbled in a little map work, come a month or so and a bunch of bans and the game feels kinda lame. i'm not their keepers, people come and go over long spans of time, they trickle in and out over months and years. there aren't many good replacements as far as servers go, /tg/ is special as the headwaters. anyway this shit is getting circular, this sudden steep drop should be alarming

i want to come back. i want to play and maybe map and add some of the things i've sprited, but lo and behold we literally have yet another PR up about deleting a gun from the game and replacing it with something, frankly, a bit obtuse

https://github.com/tgstation/tgstation/pull/86853

why are we removing shit lol why we doin that
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ItzRiumz
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Re: damn it's dead

Post by ItzRiumz » #750945

Indie-ana Jones wrote: Thu Sep 26, 2024 9:14 pm Those who would have stood up for Sybil in attempts to reach admin or headmin positions have been banned for reasoning nobody is allowed to see, with an expectation of blind trust when Sybil has been nothing but punished by those who remain in charge.
I keep seeing people say this and I haven't seen any examples provided that people were banned for reasoning that wasn't public. I get that banning long time and known players hurt the server but you really only have to look at what they did to understand why they were banned in the first place. If they cleaned up their act and tried being better in the community then Sybil wouldn't be in as bad of spot as it is now.

We've also seen several Sybil players get to admin positions so I'm struggling to understand what you mean by that part. Did Sybil get enough admins? No, not nearly enough people wanted to sign up for admin work on Sybil. Do I wish would have tried to become an admin back then if I knew Sybil was going to be like this? Yes, but hindsight is a bitch and you can't do anything about the past since no one can go back in time to change things.
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massa
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Re: damn it's dead

Post by massa » #750951

ItzRiumz wrote: Thu Sep 26, 2024 10:01 pm
Indie-ana Jones wrote: Thu Sep 26, 2024 9:14 pm Those who would have stood up for Sybil in attempts to reach admin or headmin positions have been banned for reasoning nobody is allowed to see, with an expectation of blind trust when Sybil has been nothing but punished by those who remain in charge.
I keep seeing people say this and I haven't seen any examples provided that people were banned for reasoning that wasn't public. I get that banning long time and known players hurt the server but you really only have to look at what they did to understand why they were banned in the first place. If they cleaned up their act and tried being better in the community then Sybil wouldn't be in as bad of spot as it is now.
Kendrickorium wrote: Tue Sep 24, 2024 9:31 pm
massa wrote: Tue Sep 24, 2024 9:41 am the qc bans were 80% personal spite 🍵
this

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Re: damn it's dead

Post by Mimepride » #750960

Anyone who seriously believes that Sybil naturally declined, stagnated or that it aged out is totally ignoring the population data from 2022-2023, and not only that--they definitely didn't have their boots on the ground as it's pop began to decline.

Also, they didn't read the rest of this friggin' thread--which isn't my fault by the way!

NecromancerAnne is calling for radical change to fix sybil's cratering population. That's really really funny considering the damage to the population that other radical changes have caused(administrative and code-wise). It's almost like they forgot that stuff like the wallening happened. Well, it did--and it was NOT a one-off event. It was the culmination of years worth of frustration, in my opinion. To my mind's eye, radical change has done more harm to this community than stagnation ever could.

I hate to inform you of this--but change is not a universal good.
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