i am still known formally as jonathan "xemo" thebiblemelts, prior serving headmin and ageless spectre that has haunted /tg/ for millenia. i like running events, making wild shit happen to people ingame, and shitposting in our discord servers. i also enjoy running community event maps like the Charlie Reclamation project, and Succession Station.
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what does it want
i want to continue my work with trimming down our rules, modernizing our precedents and discarding irrelevant bloat from both the main rules page and beyond - speaking of bloat, i also intend to keep up with regular admin inactivity sweeps. i left this part completely unchanged from my thread last year because the intent remains the same as it did before.
i also stated in my previous terms election thread that community unity and cohesion was a big goal - one that i feel we have improved significantly on since the start of my first term. i would like to keep that going and brainstorm with the community on shaping server policy with both the playerbase and administation in order to create the best gamespace for as many of our players as possible. i would also like to keep keyed in on movements on the coding side of our community and do my best to relay information, concisely share concerns, and allow space for conversations to happen when possible.
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what has it done
a condensed version of some tasks i set myself on during my last term as an example of what i busy myself with and the manner in which i do it:
*reworded several rules altogether to get rid of extra fluff while still maintaining the SOVL spirit of the rule.
* rule 12 was cut altogether and rolled into rule 3, which saw a facelift of its own.
* rule 4 was made into the catch-all "antagonists" rule which previously had its precedents and wording scattered between several other rules.
* rule 5 was adapted from a "don't commit suicide as a vital role" to something that both encouraged a higher quality of play from Head of Staff roles, and granted them increased power to do so with a degree of metaprotection in running their departments.
* escalation policy was rewritten from a flowchart that ended up being abused in ways the original writer hadn't desired into something less gameable overall.
* pruned, removed, or baked in over a dozen old headmin rulings into the main rules while still keeping rulesbloat down.
* workshopped a new Space Law that hasn't seen a good updating in nearly 10 years, and codified that keeping in line with it is what grants security their metaprotections.
* along with those more 'visible' actions, i have also been constantly working in other capacities to ensure that the "human resources" oriented part of headminning doesn't go by the wayside, and encourage my team to treat things with levity and humor where appropriate, and not lose themselves in the burnout.
after my last term concluded, i continued on as i had before with offering regular advice to admins dealing with difficult situations, and have otherwise been mostly enjoying my time on /tg/ as a player when i'm not inclined to do some funky button pushing, as evidenced by my feedback thread. viewtopic.php?f=37&t=229
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what will it do
continue trimming the rules, continue adapting/meshing our IC and OOC policies where possible (ex. the space law change), keep policy threads and appeal forums as clean as i can, and when necessary, investigate and make sure that if a harsh action is required to be taken (ex. deadminning, or quality-control bans) for the health of /tg/station at large, due respect and time are put into the process to ensure that it is the correct move.
i enjoy employing the use of policybus as a way to get a melting pot of ideas, opinions, and debates going around policy, and will see it used again this term for players to speak their minds about changes or proposals.
a few things higher on my list for another term would include:
*adjust and make rule 8 more clear. we should be using this rule to prevent creeps from sexualizing peoples characters, and to weed out anybody who seems to be using the game space to be horny on main. i do not think it should be used to prohibit dirty or crass jokes where there is no applicable erotic implications - we have rule 1 for people who take their insults too far with certain language, and we all like to make a dick joke on occasion without fear of being sent into the seventh layer of hell.
*make our MRP ruleset less wordy, more concise to what our goal is for it, and make the enforcement feel like less of an admin roulette. i would personally love a policybus thread on this in particular to figure out what people like, don't like, and what confuses them about it.
*address sybil, basil, and campbell - i want to see sybil, or some form of a non-EU box LRP server thrive again and experimenting with something from my Mergening concept where basil is the low-threat LRP server and Sybil the high-threat might be a way to drum interest and offer playstyle variety. limiting the map pool on sybil to maps that may encouraging latejoining could also be beneficial. it's also time that we give up on campbell as an EU MRP server and just let people go nuts with what it's already being used for - a longform sandbox server. config changes like enabling respawn, and encouraging it to be used as a safe space to teach new friends SS13 would be ideal in my mind. alternatively, the idea of making basil an MRP server where people can go for lowpop vibes/taking some of the chaos from overpop on manuel is appealing.
*try to bring back the concept, either by way of encouraging enforcement, or policy clarification, that immersion is a vital component to ss13 - and not just in the sense that you're not being blatantly OOC while you chat with people ingame. the best ss13 happens when everybody has some kind of buy-in of suspension of disbelief that allows them to see their actions have consequential reactions, and for them to have consequential reactions to others without going out of their way to make it clear that they and everybody else are just playing a round-based game where nothing matters. failrp is a real thing, and when too many people are engaging in it, individuals who may put more effort into the game are put off from trying altogether. i want to help bring back the idea of the sanctity of the layers between IC and OOC - even MRP is often failing in this aspect, maybe even moreso due to the heightened expectations on it.
*i don't know how much of this is a config promise versus a code promise, but i think the way that roundstart reports set an expectation for the threat scaling of the rounds dynamic mode has been used in ways that are completely detrimental to gameplay both from an in-character perspective and out. i'd like things to go back to being more of a surprise and allow suspense to build, and not have people committing suicide based off of a white/green orbit report.
also i'm going to allow timberpoes to post in any appeal thread he wants anytime he wants and render him immune to the peanut policy rules. dendy too, for that matter.
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credit to my problematic (now permabanned
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