Yeah, validhunting and the extreme nullifying of threats was already the baseline problem here lets NOT be encouraging that more. It promotes an environment lacking sportsmanship and storytelling, which is what things like ling are now also allowed to promote by extension of being able to toss storymaking to the side. Very cool.
To add onto Melberts questions: What EXACTLY did removing these restrictions ACTUALLY add to ling and the storytelling environment that is trying to be created and maintained on the RP server that was being restricted by RP 5 until this change?
I want to see those things in bullet points alongside all of this, because the proposal in the first place ignored RP rule 5 and focused entirely on RP rule 6. I'm still fucking baffled as to why this was the solution instead of cracking down on crew creating a bad environment and doing things like "lol rr the ling", because those people will just continue to do the same thing except now its justified and those habits will be positively reinforced instead.
That doesn't create an atmosphere of sportsmanship at all does it?
Does it instead create sweaty, validhunty, and in many ways, play to win situations?
What other option is there now, is there any encouragement for both sides to roleplay at all when the stakes are kill or be killed on BOTH sides? Where is there going to be room for sportsmanship in that space?
What reason is there to slow down at any point and try to do something interesting when both sides are effectively all points bulletined and then manhunted?
Is that really what the RP servers are about?
You tell me.
I mean honestly... fuck it man, if RP rule 6 is that fucking bad, maybe it needs to reworded to promote that environment of sportsmanship, of storytelling, of making interesting rounds when it comes to crew interacting with antags, just like the RP rule 5 does for said antags. Make it into something more tangible so that kind of environment can be promoted on both sides equal and people can start to see that as a sort of mission and vision for Manuel.
Punishment of antags by the crew is cool and all, and the hyper-specifics of the rules are great that's super fantastic for nerds, but its about the
spirit of the rules at the end of the day, and the spirit of the RP rules is about creating a foundation for roleplay and storytelling in the sandbox of SS13. That needs to be equally important for both the crew and the antag side of things, otherwise its a joke. Maybe that in and of itself needs to clearer than it is too if people aren't getting and understanding that.
The original thread for those interested:
viewtopic.php?f=85&t=34523&p=695622&hilit=fuck#p695622