Easiest way would be to make it an overlay/something similar to a hud icon. An examine message would work too but players would still act like they panicked and attacked before examining to justify a kill.
I only bring this up because often players will pretend that they don't know a sentient mob is sentient even ignoring its irregular movement just so they can get a free kill in. Most simple mobs are not only significantly flimsier, but also harder to revive. (Strange reagent/the miner sentience item isn't that hard to get, but people just blatantly forget about it and a lot of medics don't think to use them) So they often get round removed for no real reason just because a player can play dumb.
Only other alternatives I can think of is instead of making them easier to identify visually is to make the more harmless mobs (think pets, etc) slightly more tankier, faster, or given a really slow passive heal, but that would require more work than just slapping a visual identifer on them.
The only downside of this I think is that a sentient mob wouldn't be able to hide amongst non-sentient ones as easily, but this doesn't really come up enough to where it'd be that big of a game changer vs not being killed on sight for existing.
make sentient simple mobs more identifiable
- TypicalRig
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- TheBibleMelts
- In-Game Game Master
- Joined: Fri Apr 18, 2014 10:58 pm
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Re: make sentient simple mobs more identifiable
bro do you know how often i delight in possessing or offering up random-ass simple mobs to suddenly say some cryptic shit and then seemingly become nonsapient again, don't take this away from meTypicalRig wrote: ↑Fri Sep 08, 2023 8:25 pm The only downside of this I think is that a sentient mob wouldn't be able to hide amongst non-sentient ones as easily, but this doesn't really come up enough to where it'd be that big of a game changer vs not being killed on sight for existing.
- Indie-ana Jones
- Joined: Mon Aug 26, 2019 6:15 pm
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Re: make sentient simple mobs more identifiable
Would be funny if we made non-megafauna organic mobs revivable via defib.
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
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Re: make sentient simple mobs more identifiable
unironically not sure if there's any strong reason this shouldn't be fineIndie-ana Jones wrote: ↑Tue Sep 12, 2023 6:23 am Would be funny if we made non-megafauna organic mobs revivable via defib.
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
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