Revolution Feedback
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Revolution Feedback
This might not be the timeliest of threads, but take this opportunity to leave your thoughts on the state of Revolution rounds in 2023.
What do you like? What do you dislike?
What do you like? What do you dislike?
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Revolution Feedback
Scrap postrev, it adds nothing.
ALso rev should be its own mode again without being shoehorned into dynamic rounds.
ALso rev should be its own mode again without being shoehorned into dynamic rounds.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- vect0r
- Joined: Thu Oct 13, 2022 12:37 am
- Byond Username: Vect0r
- Location: 'Murica 🦅🦅🦅🔥🔥🔥
Re: Revolution Feedback
I like rev. I like being a changeling rev. I like being a tot head. Rev is fun.
- blackdav123
- TGMC Administrator
- Joined: Sat Dec 18, 2021 10:04 pm
- Byond Username: Blackdav123
Re: Revolution Feedback
to all the "scrap postrev" enthusiasts
I hope your antag round is instantly ended because some 5 hour intern assistant rolled provocateur and got nuked by the first seccie he saw
p.s. rev is fine
I hope your antag round is instantly ended because some 5 hour intern assistant rolled provocateur and got nuked by the first seccie he saw
p.s. rev is fine
Weston Echard on Sybil
- sinfulbliss
- Joined: Thu Apr 04, 2019 8:53 am
- Byond Username: SinfulBliss
- Location: prisoner re-education chamber
Re: Revolution Feedback
best gamemode
but postrevs should retain rev status after the win. revs killing each other because someone had a looted head/sec ID isn't cashmoney
but postrevs should retain rev status after the win. revs killing each other because someone had a looted head/sec ID isn't cashmoney
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Revolution Feedback
down with postrevs
down with other antags in rev rounds
down with other antags in rev rounds
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Revolution Feedback
We have the place surrounded! Drink your Dynamic 2022!
- Sincerely itseasytosee
See you later
See you later
- Imitates-The-Lizards
- Joined: Mon Oct 11, 2021 2:28 am
- Byond Username: Typhnox
Re: Revolution Feedback
Dynamic is the best ruleset. I do NOT miss shifts ending in under 5 minutes because a wizard died somewhere, while I'm barely getting started on setting up the supermatter or whatever. No one should have the ability to end the shift for everyone faster than the shuttle can even be called, it was awful, and postrev is dumb, but it's still WAY better than static ruleset was.
tldr, rev, AND postrev is fine. Or if you want to do something about postrev, avoid it ending the shift, thank you.
tldr, rev, AND postrev is fine. Or if you want to do something about postrev, avoid it ending the shift, thank you.
- Drag
- Joined: Fri Aug 06, 2021 3:16 am
- Byond Username: Thedragmeme
- Imitates-The-Lizards
- Joined: Mon Oct 11, 2021 2:28 am
- Byond Username: Typhnox
Re: Revolution Feedback
Unironically this. You want postrev to be more exciting? Make it so all ghosts get made into a counter-strike force to try and reclaim the station automatically, without needing admin interference. Do NOT take the lazy way out and make it just end the shift.
- warbluke
- Joined: Mon May 29, 2017 2:36 pm
- Byond Username: Warbluke
- Location: Veruzia
Re: Revolution Feedback
Having postrevs be like warops? I'm down for that. If someone was especially ambitious they could make it a horde defense mode where you build up from intern teams to a full on Dsquad (If the crew really don't want a shuttle call)
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Revolution Feedback
I think the round should end when the revs win.
I'd also like for the round to end when revs lose, but that would mean getting rid of dynamic, or at the very least heavily adjusting it.
I'd also like for the round to end when revs lose, but that would mean getting rid of dynamic, or at the very least heavily adjusting it.
► Show Spoiler
- RedBaronFlyer
- Joined: Wed Jun 22, 2022 2:41 am
- Byond Username: RedBaronFlyer
- Location: SS13, Manuel Division, Roaming the halls looking for messes
Re: Revolution Feedback
Part of me feels like the round should just end but I would love if admins got a "send death squad" option. Or perhaps just a random chance of calling a death squad.
Like every round doesn't need to have half the antags rear their heads, it gets old fast. Dynamic is surprisingly undynamic because it makes very milquetoast samey rounds. Progtot doesn't help with that.
I'm still hoping that one day we'll have, "yeah there's a single big threat, deal with that threat mkay" rounds.
Like every round doesn't need to have half the antags rear their heads, it gets old fast. Dynamic is surprisingly undynamic because it makes very milquetoast samey rounds. Progtot doesn't help with that.
Last edited by RedBaronFlyer on Mon Mar 20, 2023 12:04 pm, edited 1 time in total.
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.
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Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.
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Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Revolution Feedback
I sometimes struggle to articulate it, but (barring Nuke Ops or a Wizard) every dynamic round comes down to about the same mix of Traitors, Changelings/Heretics, etc.RedBaronFlyer wrote: ↑Mon Mar 20, 2023 8:42 amDynamic is surprisingly undynamic because it makes very milquetoast samey rounds. Progtot doesn't help with that.
If you have a big variety of vegetables and you put the same amount of each of them in your soup, it's just the same vegetable soup every time.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Indie-ana Jones
- Joined: Mon Aug 26, 2019 6:15 pm
- Byond Username: Indie-ana Jones
Re: Revolution Feedback
Rounds being interesting hinges on things that aren't tot/heretic/ling spawning in, though its only random chance.
As for revs, let them keep their rev antag status and then just fire a bunch of shit at them. Give them a taste of hard mode.
As for revs, let them keep their rev antag status and then just fire a bunch of shit at them. Give them a taste of hard mode.
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Revolution Feedback
I don't want revs to go to centcom at roundend, syndicate base probably isn't much better considering they probably don't want a bunch a brainwashed egg yokes running around their top sekret base.
Maybe we can just fly it into the sun.
Maybe we can just fly it into the sun.
- Sincerely itseasytosee
See you later
See you later
- RedBaronFlyer
- Joined: Wed Jun 22, 2022 2:41 am
- Byond Username: RedBaronFlyer
- Location: SS13, Manuel Division, Roaming the halls looking for messes
Re: Revolution Feedback
Could have it just end like, ten seconds after the shuttle departs. I don't know if that would cause people to not even bother trying to evac though.Itseasytosee2me wrote: ↑Tue Mar 21, 2023 3:18 am I don't want revs to go to centcom at roundend, syndicate base probably isn't much better considering they probably don't want a bunch a brainwashed egg yokes running around their top sekret base.
Maybe we can just fly it into the sun.
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.
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Cleaner of floors, eater of beef jerky, and long time coward.
I play Eugine Adrian Hynes on Manuel, I'm very uncool.
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Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Revolution Feedback
Boarding the shuttle after a rev victory could auto-spawn a deathsquad at Centcomm. That would be funny.Itseasytosee2me wrote: ↑Tue Mar 21, 2023 3:18 am I don't want revs to go to centcom at roundend, syndicate base probably isn't much better considering they probably don't want a bunch a brainwashed egg yokes running around their top sekret base.
Maybe we can just fly it into the sun.
► Show Spoiler
- Unoki
- Joined: Mon Dec 14, 2020 8:46 pm
- Byond Username: Unoki
Re: Revolution Feedback
Don't scrap post rev, BUT
Send automatically code wise a death squad to detonate the onboard station nuke.
I'm stupid someone said it before me Aught arhgh
Send automatically code wise a death squad to detonate the onboard station nuke.
I'm stupid someone said it before me Aught arhgh
- vect0r
- Joined: Thu Oct 13, 2022 12:37 am
- Byond Username: Vect0r
- Location: 'Murica 🦅🦅🦅🔥🔥🔥
- kayozz
- Joined: Sun Dec 11, 2022 8:56 pm
- Byond Username: Kayozz11
Re: Revolution Feedback
My favourite game mode.
I kind of agree post-rev win is lacking something though. D-squads would be fun.
I kind of agree post-rev win is lacking something though. D-squads would be fun.
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