Passive stamina regen over time.
- Itseasytosee2me
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Passive stamina regen over time.
Stamina all coming back to you all at once is lame as hell. It should regenerate over time. This would let you add all sorts of fun depth and interactions in combat. Also, it makes more sense.
Also, we could make stamina more than just an alternative health bar that you use when you want to incapacitate someone. Also, effects that modify how quickly you regain stamina rather than just arbitrary numbers on how quickly you stand up are cool as heck.
EDIT: WIP design doc here: https://hackmd.io/t_0WD8wgQUaeFxkhUvdhRQ
EDIT P2: currently working on a rough implementation
Also, we could make stamina more than just an alternative health bar that you use when you want to incapacitate someone. Also, effects that modify how quickly you regain stamina rather than just arbitrary numbers on how quickly you stand up are cool as heck.
EDIT: WIP design doc here: https://hackmd.io/t_0WD8wgQUaeFxkhUvdhRQ
EDIT P2: currently working on a rough implementation
Last edited by Itseasytosee2me on Sat Oct 23, 2021 4:07 pm, edited 2 times in total.
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- Jonathan Gupta
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Re: Passive stamina regen over time.
then double shove aggressive grab would be the meta.
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Re: Passive stamina regen over time.
make it so you can eat energy bar to regain stamina and stamina regeneratiton is tied to claorie count
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- Itseasytosee2me
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Re: Passive stamina regen over time.
Then I suppose we will just have to change grabs and shoves while we are at it. Make all forms of hand-to-hand combat important. maybe punches do more stamina damage to hurt opponents? There are so many opportunities for coolness.Jonathan Gupta wrote: ↑Wed Oct 20, 2021 4:23 am then double shove aggressive grab would be the meta.
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- Jonathan Gupta
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Re: Passive stamina regen over time.
Aye, but CQC is reliant on grabs so we would have to change that.Itseasytosee2me wrote: ↑Wed Oct 20, 2021 6:01 pmThen I suppose we will just have to change grabs and shoves while we are at it. Make all forms of hand-to-hand combat important. maybe punches do more stamina damage to hurt opponents? There are so many opportunities for coolness.Jonathan Gupta wrote: ↑Wed Oct 20, 2021 4:23 am then double shove aggressive grab would be the meta.
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Re: Passive stamina regen over time.
It regens over time unless you get smacked with the stun im pretty sure.
If you get hardstunned you should at least be able to escape if they arent continually putting pressure on you, versus being slow as balls so they can follow up again with another stun.
If you get hardstunned you should at least be able to escape if they arent continually putting pressure on you, versus being slow as balls so they can follow up again with another stun.
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- Itseasytosee2me
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Re: Passive stamina regen over time.
I'm gonna write a design doc about this.
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- Jonathan Gupta
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Re: Passive stamina regen over time.
Please, my first pr will be this if it's a good doc, make it beautiful and take your time.
- Rohen_Tahir
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Re: Passive stamina regen over time.
This would make turning yourself into an American with sugar and using a scooter to mitigate your speed debuff an OP strategy.
- Itseasytosee2me
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Re: Passive stamina regen over time.
I've started work on it. I need a nice catchy name. The best thing I could think of was "Easy's combat" but that sounds lame.
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- Itseasytosee2me
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Re: Passive stamina regen over time.
No it doesn't, whoever gave you that information is a liar and probably wants to stab you while you sleep.
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- Itseasytosee2me
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Re: Passive stamina regen over time.
Also I intend to rework stamcrit
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Re: Passive stamina regen over time.
Cheerswesoda25 wrote: ↑Thu Oct 21, 2021 5:23 pm Relevant: https://github.com/tgstation/tgstation/pull/43966
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- Cosmodeus
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Re: Passive stamina regen over time.
>Having a second wind shouldn't be a thing.
If I guessed your weight currently in real life, I would say it's somewhere in the 200's
If I guessed your weight currently in real life, I would say it's somewhere in the 200's
- Itseasytosee2me
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- Itseasytosee2me
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Re: Passive stamina regen over time.
Here's what I got for a proto design doc, I'd love feedback before I start working on a rough implementation.
https://hackmd.io/t_0WD8wgQUaeFxkhUvdhRQ
https://hackmd.io/t_0WD8wgQUaeFxkhUvdhRQ
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Re: Passive stamina regen over time.
Your design doc says a lot of what but doesn't seem to contain any why
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- Jonathan Gupta
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Re: Passive stamina regen over time.
if this is going to take off please, you need to state why(Coders won't just take your idea for no reason) It is currently SUPA good, the bracing idea and such(makes combat way more intresting)
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Re: Passive stamina regen over time.
saying why the change is good is the easiest part, as it is indistinguishable from complaining at whatever your changing
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