Does Security need an end-game?
- Shadowflame909
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Does Security need an end-game?
I mean Power-Escalation wise and all that.
Xenobio still has one (Nerfed a chunk though, from gods to just robust)
Mining has one, Genetics, Even the Clown has one!
I honestly think the best security end-content would be a de-antagonizer machine built thanks to really expensive cargo profits, head of staff approval, and Antagonists in the prison system. Finally get those antags that have been dead since 30 minutes into the round back into the round, but on your side.
Xenobio still has one (Nerfed a chunk though, from gods to just robust)
Mining has one, Genetics, Even the Clown has one!
I honestly think the best security end-content would be a de-antagonizer machine built thanks to really expensive cargo profits, head of staff approval, and Antagonists in the prison system. Finally get those antags that have been dead since 30 minutes into the round back into the round, but on your side.
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Re: Does Security need an end-game?
we can finally remove friendly antags forever by putting them into the cbt machine
Re: Does Security need an end-game?
Is this aimed at lrp or mrp?
Because lrp has an end goal. Kill all the antags then call the shuttle.
Because lrp has an end goal. Kill all the antags then call the shuttle.
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Re: Does Security need an end-game?
It's called the Enhanced Interrogation Chamber, you get it from the BEPISShadowflame909 wrote: I honestly think the best security end-content would be a de-antagonizer machine built thanks to really expensive cargo profits, head of staff approval, and Antagonists in the prison system. Finally get those antags that have been dead since 30 minutes into the round back into the round, but on your side.
/thread
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- iksyp
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Re: Does Security need an end-game?
this man really using the term 'endgame' for a round based horizontal-them-upShadowflame909 wrote:I mean Power-Escalation wise and all that.
Xenobio still has one (Nerfed a chunk though, from gods to just robust)
Mining has one, Genetics, Even the Clown has one!
I honestly think the best security end-content would be a de-antagonizer machine built thanks to really expensive cargo profits, head of staff approval, and Antagonists in the prison system. Finally get those antags that have been dead since 30 minutes into the round back into the round, but on your side.
- imsxz
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Re: Does Security need an end-game?
no security already has gear good enough to match everyone elses end gameShadowflame909 wrote:I mean Power-Escalation wise and all that.
Xenobio still has one (Nerfed a chunk though, from gods to just robust)
Mining has one, Genetics, Even the Clown has one!
I honestly think the best security end-content would be a de-antagonizer machine built thanks to really expensive cargo profits, head of staff approval, and Antagonists in the prison system. Finally get those antags that have been dead since 30 minutes into the round back into the round, but on your side.
just give them novelty stuff to work towards to treat their ADHD

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- Pandarsenic
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Re: Does Security need an end-game?
YoooRaveRadbury wrote:It's called the Enhanced Interrogation Chamber, you get it from the BEPISShadowflame909 wrote: I honestly think the best security end-content would be a de-antagonizer machine built thanks to really expensive cargo profits, head of staff approval, and Antagonists in the prison system. Finally get those antags that have been dead since 30 minutes into the round back into the round, but on your side.
/thread
I never bothered using this thing because I figured the "antagonists can do what they want" took priority over it. Does this actually remove remove antag status/require them to comply?
(2:53:35 AM) scaredofshadows: how about head of robutts
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Re: Does Security need an end-game?
Yes, I`ve used the enhanced interrogation chamber and I think it even takes priority over cult / rev status since its considered brainwash, meaning its a much more useful version of mindshield that can turn cultists with cult powers against narsie.
Bonus points if you convert the cult leader and have them teleport the entire cult onto a max cap.
I think the order of priority is
Laws > Brainwash (But if you are brainwashed to believe something that would subvert laws like only x is human it would work) > heretic thrall > cult > rev > solo antag.
Keep in mind this does not outright remove antag status, the antag can still find loopholes in the wording of what they are brainwashed with, similar to a traitor with silicon laws.
And the price for a bepis chamber to unlock all tech drastically decreases as you upgrade it, you will only need about 1.5k to unlock every single tech with a fully upgraded bepis and its better to just spam the bare minimum you can pay at that point (100) since even if you do fail you will get other things like a can of spray on insuls (which can be used on 5 people)
Also the chance of winning tech doesnt really increase that much the more you pay in a single attempt, like paying 200 I think gives you equal chance of unlocking a tech as paying 100 twice.
Bonus points if you convert the cult leader and have them teleport the entire cult onto a max cap.
I think the order of priority is
Laws > Brainwash (But if you are brainwashed to believe something that would subvert laws like only x is human it would work) > heretic thrall > cult > rev > solo antag.
Keep in mind this does not outright remove antag status, the antag can still find loopholes in the wording of what they are brainwashed with, similar to a traitor with silicon laws.
And the price for a bepis chamber to unlock all tech drastically decreases as you upgrade it, you will only need about 1.5k to unlock every single tech with a fully upgraded bepis and its better to just spam the bare minimum you can pay at that point (100) since even if you do fail you will get other things like a can of spray on insuls (which can be used on 5 people)
Also the chance of winning tech doesnt really increase that much the more you pay in a single attempt, like paying 200 I think gives you equal chance of unlocking a tech as paying 100 twice.
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Re: Does Security need an end-game?
no it doesn't
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Re: Does Security need an end-game?
Er, is that "No, Enhanced Interrogation Chamber doesn't override antag" or "No, Security doesn't need an end-game?"oranges wrote:no it doesn't
(2:53:35 AM) scaredofshadows: how about head of robutts
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Re: Does Security need an end-game?
the security end game is everyone making it out safe and sound when the shuttle leaves 

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Re: Does Security need an end-game?
Well I can see why someone would argue security doesnt need an endgame.
Because if you think about it, security`s weapons and gadgets dont really fall off, they just get countered, forcing them to be dynamic with their arsenal.
Like in actuality, do stun batons really ever get outscaled in melee carbon vs carbon combat ? No because they have full melee armor piercing and high enough dps to even work well through stamina regen (which is usually via chem / has upkeep.) Stun batons are scarier than an armblade / desword
Then you have hulks which basically can be treated almost like a simple mob since they are usually strictly melee and slower than normal + cant be stunned. Ranged weapons counter them hard and security has an extensive arsenal of ranged weapons.
Vs mech? Ion gun
Vs high numbers of carbons? Flash bang (because in actuality unless mass hulking is taking place it is very difficult to make a large amount of people resistant to stun combat / flash bangs)
Because if you think about it, security`s weapons and gadgets dont really fall off, they just get countered, forcing them to be dynamic with their arsenal.
Like in actuality, do stun batons really ever get outscaled in melee carbon vs carbon combat ? No because they have full melee armor piercing and high enough dps to even work well through stamina regen (which is usually via chem / has upkeep.) Stun batons are scarier than an armblade / desword
Then you have hulks which basically can be treated almost like a simple mob since they are usually strictly melee and slower than normal + cant be stunned. Ranged weapons counter them hard and security has an extensive arsenal of ranged weapons.
Vs mech? Ion gun
Vs high numbers of carbons? Flash bang (because in actuality unless mass hulking is taking place it is very difficult to make a large amount of people resistant to stun combat / flash bangs)
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Re: Does Security need an end-game?
And usually security`s current endgame is killing a failed round start desword murderbone traitor and then going around the station greytiding with their claimed contraband acting like they are hot shit and that they own the place.
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- sinfulbliss
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Re: Does Security need an end-game?
As cool as it would be to have more sec stuff, I don't think the nature of the role lends itself to an endgame. Security's endgame is having the 3 eswords and makarovs they looted from the antags they stop. By the time you "finish" your job as sec (i.e., eliminate all threats to the station), you don't even have a use for the gamergear you managed to win, because there's no one to use it on.
R&D will always be there to improve sec's weaponry, but as long as the current stun mechanics stay around, sec is in good shape without any progression.
R&D will always be there to improve sec's weaponry, but as long as the current stun mechanics stay around, sec is in good shape without any progression.
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Re: Does Security need an end-game?
Exactly, security's endgame is trivialising antags with traitor gearMooCow12 wrote:And usually security`s current endgame is killing a failed round start desword murderbone traitor and then going around the station greytiding with their claimed contraband acting like they are hot shit and that they own the place.
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- Shadowflame909
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Re: Does Security need an end-game?
What if security could summon more antags to use their gamer gear on??cacogen wrote:Exactly, security's endgame is trivialising antags with traitor gearMooCow12 wrote:And usually security`s current endgame is killing a failed round start desword murderbone traitor and then going around the station greytiding with their claimed contraband acting like they are hot shit and that they own the place.
Holographically of course
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Re: Does Security need an end-game?
C'mon shadowflame could you acknowledge that your initial desire in the OP is actually in the codebase rn before you move the goalposts?
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- Rohen_Tahir
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Re: Does Security need an end-game?
Just go to lavaland and punch everything into extinction.Shadowflame909 wrote:What if security could summon more antags to use their gamer gear on??cacogen wrote:Exactly, security's endgame is trivialising antags with traitor gearMooCow12 wrote:And usually security`s current endgame is killing a failed round start desword murderbone traitor and then going around the station greytiding with their claimed contraband acting like they are hot shit and that they own the place.
Holographically of course
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Re: Does Security need an end-game?
Whichever coder made it is epic and deserves praise for itRaveRadbury wrote:C'mon shadowflame could you acknowledge that your initial desire in the OP is actually in the codebase rn before you move the goalposts?
If security has an epic "Get antag on your side (they keep the powers)" machine. Why do we not see it used more?
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- sinfulbliss
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Re: Does Security need an end-game?
I acknowledge this is the ultimate antag-removal device, but I have never built this once as HoS. In fact I could probably safely say I've never seen it on Sybil, and only on long Manuel rounds. I assume it's heavily timegated. Likely your time is better spent patrolling. The shifts that are quiet and slow enough to build an anti-antag machine, don't need the anti-antag machine. The shifts chaotic and hectic enough to need it will never find the time/peace to build it.Shadowflame909 wrote:Whichever coder made it is epic and deserves praise for itRaveRadbury wrote:C'mon shadowflame could you acknowledge that your initial desire in the OP is actually in the codebase rn before you move the goalposts?
If security has an epic "Get antag on your side (they keep the powers)" machine. Why do we not see it used more?
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Re: Does Security need an end-game?
It's like being able to unlock the nuke codes through a puzzle at all corners of spacesinfulbliss wrote:I acknowledge this is the ultimate antag-removal device, but I have never built this once as HoS. In fact I could probably safely say I've never seen it on Sybil, and only on long Manuel rounds. I assume it's heavily timegated. Likely your time is better spent patrolling. The shifts that are quiet and slow enough to build an anti-antag machine, don't need the anti-antag machine. The shifts chaotic and hectic enough to need it will never find the time/peace to build it.Shadowflame909 wrote:Whichever coder made it is epic and deserves praise for itRaveRadbury wrote:C'mon shadowflame could you acknowledge that your initial desire in the OP is actually in the codebase rn before you move the goalposts?
If security has an epic "Get antag on your side (they keep the powers)" machine. Why do we not see it used more?
Yet the only round where you'd be able to use it without getting banned is one that won't last long enough for you to reach every corner of space. The ultimate useful yet useless item
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Re: Does Security need an end-game?
You get it from BEPIS.sinfulbliss wrote:I acknowledge this is the ultimate antag-removal device, but I have never built this once as HoS. In fact I could probably safely say I've never seen it on Sybil, and only on long Manuel rounds. I assume it's heavily timegated. Likely your time is better spent patrolling. The shifts that are quiet and slow enough to build an anti-antag machine, don't need the anti-antag machine. The shifts chaotic and hectic enough to need it will never find the time/peace to build it.Shadowflame909 wrote:Whichever coder made it is epic and deserves praise for itRaveRadbury wrote:C'mon shadowflame could you acknowledge that your initial desire in the OP is actually in the codebase rn before you move the goalposts?
If security has an epic "Get antag on your side (they keep the powers)" machine. Why do we not see it used more?
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Re: Does Security need an end-game?
you don’t see it on sybil because sybil players suck
manuel players get higher time to achieve the cbt machine setup but sybilites have neither time nor intelligence advantage on them
manuel players get higher time to achieve the cbt machine setup but sybilites have neither time nor intelligence advantage on them
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Re: Does Security need an end-game?
absolutely fucking not
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Re: Does Security need an end-game?
security's endgame is getting banned for doing their job because they used slightly too much force and got ahelped for it in a stressful situation, dunno where you got the rest of that fromMooCow12 wrote:And usually security`s current endgame is killing a failed round start desword murderbone traitor and then going around the station greytiding with their claimed contraband acting like they are hot shit and that they own the place.
- sinfulbliss
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Re: Does Security need an end-game?
Antag ahelps should be automatically marked IC TBHiksyp wrote:security's endgame is getting banned for doing their job because they used slightly too much force and got ahelped for it in a stressful situation, dunno where you got the rest of that fromMooCow12 wrote:And usually security`s current endgame is killing a failed round start desword murderbone traitor and then going around the station greytiding with their claimed contraband acting like they are hot shit and that they own the place.
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Re: Does Security need an end-game?
Flatulent wrote:you don’t see it on sybil because sybil players suck
manuel players get higher time to achieve the cbt machine setup but sybilites have neither time nor intelligence advantage on them
Bro I`ve literally made one multiple times as a clown / chaplain / scientist on sybil
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Re: Does Security need an end-game?
could add gunsmithing
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- TheFinalPotato
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Re: Does Security need an end-game?
How are you alive
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Re: Does Security need an end-game?
you were the hero we needed but did not deserveJohn_Oxford wrote:could add gunsmithing
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