Not-Dorsidarf wrote:The AI was valid to be killed because it pretended to be an antag by not following laws specifically targeting the player involved, and I'm fed up with this constant trend over the last year of legislating by just ignoring the rules and stating your personal fucking opinion and saying that it's now policy. Demanding people go to extra-ordinary efforts (Oh, the AI is clearly breaking the laws it claims to have, clown? Sorry, you didn't commit multiple crimes, each of which risks permanent round removal to steal high-value items before going to kill the rogue AI, so we're applying a ban and a mark on your permanent record) to coddle griefers/antags is just so incredibly wild.
Requiring people to go through "extraordinary efforts" is not necessary, however requiring players to act in good faith before
embarking upon a course of actions which sets out to round remove another player is fully within the letter and the spirit of the rules. If you're going to do that, you better make sure you're operating within Rule 1. I can't see what's so controvertial about that stance.
I would argue that "the AI isn't listening to my orders" is good enough justification to kill or card an AI in order to check their laws.
I would argue that it is not good enough justification to attempt to
round remove the AI including taking steps to prevent the AI's revival. You appear to be advocating that it is enough to pursue a course of action amounting to round removal. That approach could well lead to a number of absurd end results that if an AI is not on a lawset where it is required to follow the orders of any given human, it is valid to be killed and round removed while decried as being malf if it fails to follow orders.
I would further argue that when deciding to treat a player as an antag, the more drastic your action you intend to take against them then the more evidence you require that your assertion is correct. Incomplete information is not an absolute defense when a player
should have done more to acquire more complete information
in context with the severity of their actions.
PwntQ wrote:At what point can incomplete information be considered complete? At what point of a non antag acting/pretending to be an antag can we actually act as if they are an anatg? At which is someone no longer supposed to revive someone to...check if they're antag
edit: I would comment more in response to Timber but this is not a continuation of my appeal, this is to narrow this shit down.
Most admins will draw a link between the reason you give them for your actions and your actions themselves. The more leaps of mental gymnastics that the admin has to take to justify your actions, the less likely your actions are justified.
I'd argue that there is no such thing as complete information in-shift. That is why we expect and account for players playing with incomplete information. But there is a line where your actions are reasonable in the context of the situation. It's impossible to draw an exact line where information is complete enough, as each scenario will have a different set of facts unique to it.
This means that you can operate on a mere hunch to ask the AI to track a player as security, but a hunch is a lot more risky to use to pull off an arrest and full strip search without some other supporting evidence. A hunch is pretty much unacceptable for killing another player.
Except a hunch MAY be acceptable to kill another player if the station is in a state of crisis and, for example, Revs are winning. You run out of mindshield implants and gun down someone who approaches the station-aligned team without a mindshield implant. In this scenario you wouldn't be expected to go out of your way to obtain more information about the situation because it would be unreasonable.
Your actions should make sense in the context of not only what your character knows, but what your character is ignoring and the shift as a whole. It's easy to conside an AI malf if they're not following your orders. But if that AI is following other people's orders, other players are telling you the AI is not malf, there are no hacked APCs, no electrified doors, no plasma flood, no other indicators of the AI using malf powers - You're ignoring a lot of information that you should be taking into account when deciding whether to emabark upon a given course of action.
If the AI's ignoring orders and people are complaining about shocked doors or someone reports a hacked APC or there's atmos fuckery going on or - Well, you get the idea. Now you're starting to have the kind of information where you are justified in thinking the AI is not just ignoring your orders, but may actively be antagonising - Even if it's a ninja that emagged the APC, greytiders electrifying doors through hacking and an atmos tech N2O flooding and not the AI. These are signs of a malf AI and can be used to justify more extreme reactions. They are indications that the AI may actually be antagging even when it's not. You still carry your own risk when acting on that kind of information to assault the AI and kill it, but you have far more justifcation for your actions when you're able to point to multiple reasons that indicate the AI could be antagging.