Runechat Feedback Thread
- bobbahbrown
- Joined: Mon Nov 10, 2014 1:04 am
- Byond Username: Bobbahbrown
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Runechat Feedback Thread
Hello,
Runechat has been merged, and I hope you are all enjoying it. Please leave any feedback about the feature here, or use this thread as a place for short discussions regarding the feature.
The PR itself can be found here.
Best,
Bobbah
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FAQ -- Read these if I've sent you here!
Can I change my color?: Currently no, it is random and is generated each round.
Can I turn it off?: Yes, there is a preference in game preferences (in the OOC tab)
How does it work?: ANY message you can HEAR (it appears in your goonchat) typically will be shown to you.
Can people see me whispering?: The messages shown are client-specific, if they can hear you whispering normally they will see it. If they can't, they wont'.
Why can I see messages when people walk towards me from off-screen?: If they said the message on radio and you heard it, the message is drawn. If you didn't hear it (they didn't talk on a radio you can hear for example) it wouldn't have been drawn.
Runechat has been merged, and I hope you are all enjoying it. Please leave any feedback about the feature here, or use this thread as a place for short discussions regarding the feature.
The PR itself can be found here.
Best,
Bobbah
---
FAQ -- Read these if I've sent you here!
Can I change my color?: Currently no, it is random and is generated each round.
Can I turn it off?: Yes, there is a preference in game preferences (in the OOC tab)
How does it work?: ANY message you can HEAR (it appears in your goonchat) typically will be shown to you.
Can people see me whispering?: The messages shown are client-specific, if they can hear you whispering normally they will see it. If they can't, they wont'.
Why can I see messages when people walk towards me from off-screen?: If they said the message on radio and you heard it, the message is drawn. If you didn't hear it (they didn't talk on a radio you can hear for example) it wouldn't have been drawn.
Last edited by bobbahbrown on Sat Apr 25, 2020 6:53 pm, edited 6 times in total.
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- Farquaar
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- CDranzer
- Joined: Sun May 05, 2019 11:43 am
- Byond Username: CDranzer
Re: Runechat Feedback Thread
I have concerns about visual clutter but honestly we need this and have needed this for years.
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
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Re: Runechat Feedback Thread
It looks like if a long message is posted it trails off with ... at the end? I'm assuming that from the Lorum Ipsum example.
I don't suppose you'd be willing to make an exception for woodies got wood so that if someone pastes it it's a horrible attack on your face.
I don't suppose you'd be willing to make an exception for woodies got wood so that if someone pastes it it's a horrible attack on your face.
- bobbahbrown
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Re: Runechat Feedback Thread
Please check out the most recent post on the PR, I have added some exponential message decay to help prevent visual clutter. Once play testing begins (hopefully today if I can get a maintainer on-board) then I would like to gauge if the maximum message length needs to be modified, or if the fonts need to be tweaked to reduce overall height. Both of these are questions that I am very interested in, and they are both prevalent on my survey that I will ask people to give their opinions on after a round ends with Runechat enabled.CDranzer wrote:I have concerns about visual clutter but honestly we need this and have needed this for years.
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- CDranzer
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Re: Runechat Feedback Thread
Filled out the survey. First experiences were good, spam isn't much of an issue, and when it is, it's no more of an issue than it already was.
- bobbahbrown
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Re: Runechat Feedback Thread
As an update to anyone who may comment on this, the radio delay issue should be fixed following this round on Sybil.
The other bits of feedback that I've recieved from the survey and in-game thusfar that I am fixing now:
- Messages appearing under wielded plants, need to reconsider the layer it is currently appearing on
- Holopads appending 'Says "' to text, this is related to the message pipeline. I know it comes from when messages are encoded, holopad must do it in a special manner.
The other bits of feedback that I've recieved from the survey and in-game thusfar that I am fixing now:
- Messages appearing under wielded plants, need to reconsider the layer it is currently appearing on
- Holopads appending 'Says "' to text, this is related to the message pipeline. I know it comes from when messages are encoded, holopad must do it in a special manner.
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- trollbreeder
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Re: Runechat Feedback Thread
please keep the toggle indefinitely for the gamers who dont want text appearing all over the place and prefer to look at goonchat instead
I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel
screenshot gallery:
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel
screenshot gallery:
Spoiler:
- bobbahbrown
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Re: Runechat Feedback Thread
Another bit of feedback I have recieved: deaf/crit people can see text even though they can't hear it directly.
Should be fixed shortly along with the stuff above
Should be fixed shortly along with the stuff above
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- BeeSting12
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Re: Runechat Feedback Thread
they're not keep the toggle forever so if you dont like this then you better say something now.trollbreeder wrote:please keep the toggle indefinitely for the gamers who dont want text appearing all over the place and prefer to look at goonchat instead
- The_Silver_Nuke
- Joined: Sat May 18, 2019 12:26 am
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Re: Runechat Feedback Thread
I'm personally not a fan. I appreciate the effort that went into it but like what was mentioned above there's just too much visual clutter with it on screen.
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Re: Runechat Feedback Thread
where is it testmerged?
- bobbahbrown
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Re: Runechat Feedback Thread
Hello,The_Silver_Nuke wrote:I'm personally not a fan. I appreciate the effort that went into it but like what was mentioned above there's just too much visual clutter with it on screen.
I encourage you to fill out my survey if you haven't already. It helps to understand about what you feel is too cluttered.
Thank you,
Bobbah
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Good morning tlal,Tlaltecuhtli wrote:where is it testmerged?
I hope you are doing well.
It is test merged on sybil, bagil, and manuel.
Thanks again,
bobbahbrown
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- bobbahbrown
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Re: Runechat Feedback Thread
Copying this over from GitHub:
Today's changes:
A note to explain this is below the preference itself.
Today's changes:
- Added icons for radio messages to make it more clear as to when someone is speaking on radio
- All non-mob speech is smaller, this seemed to be a common ask
- Italicized font use was discontinued, whispering is now smaller and slightly darker to compensate.
- Fixed the reported bug with hallucinated text not being shown
A note to explain this is below the preference itself.
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- bobbahbrown
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Re: Runechat Feedback Thread
i tried to get the testmerge updated today but the keyholders didn't respond so ill try tomorrow i guess
my apologies to those of you who would have liked to see those updates i listed above sooner
best,
bobbahbrown
my apologies to those of you who would have liked to see those updates i listed above sooner
best,
bobbahbrown
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- PKPenguin321
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Re: Runechat Feedback Thread
an apology wont cut it. im going to need $20 BTC.bobbahbrown wrote:i tried to get the testmerge updated today but the keyholders didn't respond so ill try tomorrow i guess
my apologies to those of you who would have liked to see those updates i listed above sooner
best,
bobbahbrown
wallet code: cdsafsd92390fjdksjafojds9iafnmoikwaejf893w2fjieow
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Runechat Feedback Thread
can you test it on real servers ? aka terry
- Flatulent
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Re: Runechat Feedback Thread
Tlaltecuhtli wrote:can you test it on real servers ? aka terry
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
- bobbahbrown
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Re: Runechat Feedback Thread
Fixing the unconscious thing, didn't realize the can_hear() proc doesn't account for being unconscious! :SJack7D1 wrote:Hello Mr Bee,
Thank you for this PR, I really enjoy it. Manuel is the perfect place to test it as it makes discussion a lot easier and it's harder to miss someone trying to talk to you. It would also be nice if the color was controlled by things like your average sprite color or hair color.
Some negative feedback:
You can see people's runetext even when unconscious, perhaps even when deaf. However this may already be fixed.
The text can be a bit unsightly at times, consider making it smaller.
The text is hard to read when in italics, such as whispering and talking on radio.
Please prevent text appearing when I talk on radio.
Italics have been removed in the latest version, just waiting for keyholders to update the code on the servers. I've pinged them again this morning, so hopefully that will be fruitful.
I've discussed the other two points with you on discord, but I think the above two fixes will be beneficial and hopefully well received.
Best,
Bobbah
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- bobbahbrown
- Joined: Mon Nov 10, 2014 1:04 am
- Byond Username: Bobbahbrown
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Re: Runechat Feedback Thread
As a followup to the questions regarding font size, these are basically the four font sizes we currently have.
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Currently as it stands, the speech is as follows: whisper is 6px, no italics; say is 7px; large text like megaphones is 8px
I would be wary to make whispering the 5px, talking 6px, and the loudtext 7 or 8 as 5px could potentially run the risk of being illegible to some users.
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Currently as it stands, the speech is as follows: whisper is 6px, no italics; say is 7px; large text like megaphones is 8px
I would be wary to make whispering the 5px, talking 6px, and the loudtext 7 or 8 as 5px could potentially run the risk of being illegible to some users.
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- Joined: Fri Apr 17, 2020 10:07 am
- Byond Username: Ivuchnu
Re: Runechat Feedback Thread
Please make truncation threshold configurable. The one that kicks in on lorem ipsum RP example image, with "...". Myself I feel like using overhead text is best to identify speaker and location quick, all while I still use old chat as primary way of tracking conversation. Covering multiple tiles at once by speech is silly.
- bobbahbrown
- Joined: Mon Nov 10, 2014 1:04 am
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Re: Runechat Feedback Thread
I can add a configurable truncation limit to the config files prior to final merge alongside the re-addition of the pref saving.Ivuchnu wrote:Please make truncation threshold configurable. The one that kicks in on lorem ipsum RP example image, with "...". Myself I feel like using overhead text is best to identify speaker and location quick, all while I still use old chat as primary way of tracking conversation. Covering multiple tiles at once by speech is silly.
Thanks for the suggestion!
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- bobbahbrown
- Joined: Mon Nov 10, 2014 1:04 am
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Re: Runechat Feedback Thread
Today's update:
- It's been merged
- Added pref for disabling messages from anything that isn't a mob (like machines!)
- Added pref for tweaking the max message length on client-side (defaults to 110, which is what is has been during all testing)
Thanks for the great testing period and please let me know what you folks think. I look forward to whatever cool PRs follow to add on or modify the system.
All the best,
bobbah "bee" brown
- It's been merged
- Added pref for disabling messages from anything that isn't a mob (like machines!)
- Added pref for tweaking the max message length on client-side (defaults to 110, which is what is has been during all testing)
Thanks for the great testing period and please let me know what you folks think. I look forward to whatever cool PRs follow to add on or modify the system.
All the best,
bobbah "bee" brown
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- Istoprocent1
- Joined: Mon Nov 20, 2017 3:14 pm
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Re: Runechat Feedback Thread
Visual clutter, too small, too fast, too colorful. Its a cool concept tho.
- Mickyan
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Re: Runechat Feedback Thread
In a few months I'll wonder how I ever managed to play without this
I find the immediate visual feedback of who said what to be the most valuable feature from this, rather than trying to make the chat logs obsolete which seems like a very unlikely scenario
Are these also set to be removed later down the line? I hope not because I personally prefer to have less text on screen and don't mind at all having to read the chatlog for longer messagesbobbahbrown wrote: - Added pref for disabling messages from anything that isn't a mob (like machines!)
- Added pref for tweaking the max message length on client-side (defaults to 110, which is what is has been during all testing)
I find the immediate visual feedback of who said what to be the most valuable feature from this, rather than trying to make the chat logs obsolete which seems like a very unlikely scenario
- angelstarri
- Joined: Sun Aug 26, 2018 4:03 am
- Byond Username: Angelstarri
Re: Runechat Feedback Thread
MAKE IT PLAY SIMS SPEAKING SOUNDS WHEN YOU SPEAK
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I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
- Kassori
- Joined: Sat Apr 04, 2020 3:17 am
- Byond Username: Kassori
Re: Runechat Feedback Thread
Welp, that sucks. I just really dislike how it looks. I think this could be a real deal-breaker for people who're not fond of this since its not something you can really play around or ignore, it's going to constantly be in your face.BeeSting12 wrote:they're not keep the toggle forever so if you dont like this then you better say something now.trollbreeder wrote:please keep the toggle indefinitely for the gamers who dont want text appearing all over the place and prefer to look at goonchat instead
- BeeSting12
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Re: Runechat Feedback Thread
Yeah, I agree. I just don't think this style of chat works for a game like ss13. Some people like it and that's great for them, but I don't want text in my face when I'm trying to view the screen. There's already an area to view text, why does it have to show up twice? I can appreciate the work that went into this but not a fan.Kassori wrote:Welp, that sucks. I just really dislike how it looks. I think this could be a real deal-breaker for people who're not fond of this since its not something you can really play around or ignore, it's going to constantly be in your face.BeeSting12 wrote:they're not keep the toggle forever so if you dont like this then you better say something now.trollbreeder wrote:please keep the toggle indefinitely for the gamers who dont want text appearing all over the place and prefer to look at goonchat instead
- angelstarri
- Joined: Sun Aug 26, 2018 4:03 am
- Byond Username: Angelstarri
Re: Runechat Feedback Thread
because we should be really aiming to remove the text box altogether
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I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
- Taraiph
- Joined: Fri Jul 05, 2019 8:16 pm
- Byond Username: Taraiph
Re: Runechat Feedback Thread
I disagree. The text box of SS13 is perhaps the only thing about the entirety of the game that's even remotely intuitive: click a thing, information shows up there, and then you act on it. There's a reason why any game this complex has long-ass logs that take up a decent chunk of the screen, and that's to make sure that information is presented to the player in an accurate manner. There might be arguments over verbosity and concision, where it should be, and all that, but for the most part these things should be left to player preference. For a game as feedback-barren as this, improving the function and readability of the log should be paramount, not slapping it over the entire screen at random and allow the xenobio to ignore literally everything while he stares at hot slime-on-slime action for three hours because there's no radio.angelstarri wrote:because we should be really aiming to remove the text box altogether
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- Forum Soft Banned
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Re: Runechat Feedback Thread
Text is too big and the font sucks but other than that I really like this. Haven't seen it in a crowd yet though. I look forward to advertising my armour trimming services on the shuttle.
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- angelstarri
- Joined: Sun Aug 26, 2018 4:03 am
- Byond Username: Angelstarri
Re: Runechat Feedback Thread
ok 2019 playerTaraiph wrote:I disagree. The text box of SS13 is perhaps the only thing about the entirety of the game that's even remotely intuitive: click a thing, information shows up there, and then you act on it. There's a reason why any game this complex has long-ass logs that take up a decent chunk of the screen, and that's to make sure that information is presented to the player in an accurate manner. There might be arguments over verbosity and concision, where it should be, and all that, but for the most part these things should be left to player preference. For a game as feedback-barren as this, improving the function and readability of the log should be paramount, not slapping it over the entire screen at random and allow the xenobio to ignore literally everything while he stares at hot slime-on-slime action for three hours because there's no radio.angelstarri wrote:because we should be really aiming to remove the text box altogether
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I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
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- Location: 'Murica
Re: Runechat Feedback Thread
acknowledge the 2019 player's points though, because he's right.angelstarri wrote:ok 2019 playerTaraiph wrote:I disagree. The text box of SS13 is perhaps the only thing about the entirety of the game that's even remotely intuitive: click a thing, information shows up there, and then you act on it. There's a reason why any game this complex has long-ass logs that take up a decent chunk of the screen, and that's to make sure that information is presented to the player in an accurate manner. There might be arguments over verbosity and concision, where it should be, and all that, but for the most part these things should be left to player preference. For a game as feedback-barren as this, improving the function and readability of the log should be paramount, not slapping it over the entire screen at random and allow the xenobio to ignore literally everything while he stares at hot slime-on-slime action for three hours because there's no radio.angelstarri wrote:because we should be really aiming to remove the text box altogether
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- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: Runechat Feedback Thread
2019 player isnt right, this isnt supposed to replace the whole chat or examination, its good for when you are talking with people nearby as you dont have to concentrate your eyes away and then get stunned and killed, only problem i see is that your own text appears without any indication if you spoke in radio or not and i have to check if i added ; at the end because bubble appears on me like if i spoke locally
also problem is people might use the chat as "smokescreen" dont mind the long messages (those are a bug caused by an unrelated thing ) but the text squares of "nigganigganigga", they could cover a whole cult in it
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also problem is people might use the chat as "smokescreen" dont mind the long messages (those are a bug caused by an unrelated thing ) but the text squares of "nigganigganigga", they could cover a whole cult in it
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- trollbreeder
- Joined: Sat Feb 22, 2020 8:22 am
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- Github Username: trollbreeder
Re: Runechat Feedback Thread
wrongTlaltecuhtli wrote:2019 player isnt right, this isnt supposed to replace the whole chat or examination
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I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel
screenshot gallery:
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel
screenshot gallery:
Spoiler:
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- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: Runechat Feedback Thread
why would you drop the chat
- bobbahbrown
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Re: Runechat Feedback Thread
tlal is this screenshot from the round that the timers broke thus resulting in chat not being cleared?Tlaltecuhtli wrote:2019 player isnt right, this isnt supposed to replace the whole chat or examination, its good for when you are talking with people nearby as you dont have to concentrate your eyes away and then get stunned and killed, only problem i see is that your own text appears without any indication if you spoke in radio or not and i have to check if i added ; at the end because bubble appears on me like if i spoke locally
also problem is people might use the chat as "smokescreen" dont mind the long messages (those are a bug caused by an unrelated thing ) but the text squares of "nigganigganigga", they could cover a whole cult in it
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Re: Runechat Feedback Thread
yeah but the big text square DO block 2x3 tiles north
- bobbahbrown
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Re: Runechat Feedback Thread
ok just asking because showing that one in particular is disingenuous given its exceptional circumstance... messages cannot normally stack that high as the expontential decay i created should more or less prevent it...
in terms of message length I would recommend tweaking the message length limit pref it may help to reduce fatigue from longer messages on the screen
in terms of message length I would recommend tweaking the message length limit pref it may help to reduce fatigue from longer messages on the screen
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Re: Runechat Feedback Thread
also why dont we just ban people who spam like that its kinda cringe ngl
- bandit
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Re: Runechat Feedback Thread
messages also overlap with one another if two+ mobs are on the same square
- bobbahbrown
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Re: Runechat Feedback Thread
This one is a lot harder to tackle because messages are client-specific so trying to stack multiple people's messages would be very challenging.bandit wrote:messages also overlap with one another if two+ mobs are on the same square
I do want to add a quick layer adjustment based on when the message was said (as proposed by Anturke!) so that way more recent messages appear on top of older ones from people around you
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- Istoprocent1
- Joined: Mon Nov 20, 2017 3:14 pm
- Byond Username: istoprocent
Re: Runechat Feedback Thread
Another issue is that they persist for awhile. Say you are an antag and whisper something in the maintenance, you step out and everybody can read what you whispered.
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- Forum Soft Banned
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Re: Runechat Feedback Thread
As bobbah said somewhere the text is clientside and can only be seen by people who can see what you said in the chatbox
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
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- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: Runechat Feedback Thread
if an object is talking in your pocket the text appears above your pocket slot, is it intended?
- BONERMASTER
- Joined: Sun Oct 21, 2018 2:28 pm
- Byond Username: BONERMASTER
Re: Runechat Feedback Thread
Dude this is great, I love this! It's what I have been suggesting a few months ago but better! It keeps your eyes on the actual game, and when things get heated, you can instantly see who is saying what, and not have to dig through dozens of different lines of text and check which name is who again, it's so much faster and more convenient!
I even like the style, it looks good on this game.
Got one improvement for ya, when you speak into the headset using loud volume, it displays the text twice, one is the whisper, one is the loud radio voice. Just need one though! Keep at it Bobbah, this rocks!
I even like the style, it looks good on this game.
Got one improvement for ya, when you speak into the headset using loud volume, it displays the text twice, one is the whisper, one is the loud radio voice. Just need one though! Keep at it Bobbah, this rocks!
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- Forum Soft Banned
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Re: Runechat Feedback Thread
i would like to see a court case from this
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- Kassori
- Joined: Sat Apr 04, 2020 3:17 am
- Byond Username: Kassori
Re: Runechat Feedback Thread
I've played with it for 2 days now and I like it, however, how the heck can you call it RUNECHAT if its not YELLOW?
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