Uncharted 4 is the longest game of all time. Just when you think the last two hours will lead to a meaningful milestone they shift the goalposts on you. And they do this again and again. They did this shit in Half-Life and it sucks. It also has far too much climbing and shitty repartee between you and your brother. I'm in this for shooting and the action set pieces like an Indiana Joe movie. Later on in the story your wife joins you and they have her prove she can jump and murder just as good as you can even though you know that this is what's going to happen as soon as she replaces your brother as your companion. But the back and forth between her and you is actually somehow less tedious and agonising than with your brother. Probably because you've spent half the game with the guy at this point and the developers' need for the tone to be relentlessly upbeat at all times leading to constant asinine "witty" banter between the two of you means it has well and truly worn thin.
Pathologic 2 is tedious. I want to do everything but there's a lot of walking and I feel if you don't have a route mapped out in advance from previous experience you'll fail to do everything you need to do in a day. I don't have the patience to reload obsessively.
In Reignited, I beat Gnasty Gn***a in Spyro 1 and The Sorceress in Spyro 3. Now it wants me to 100% them to unlock the last dragon head in Gnorc Gnexus and The Super Bonus Worlds in Midnight Mountain. I don't think I ever got that last head as a kid (and I was gettin plenty

) and it took me years to get to the Super Bonus Worlds. Can't decide whether I can be bothered. It'll take like 4 hours probably. I still have to go back and collect orbs in the second game to fuck Raptor.
I played some Frostpunk the new DLC The Last Autumn but then I turned it off. im gay
I want to get back to Detroit and try to fill out the flowcharts to get the other endings in each scene but it loads so slowly when you want to restart from an earlier checkpoint I probably will. You get morse code modules that let you unlock character skins (and gay concept art) to stare at so you can see just how old Clancy Brown's getting if you want. It's not pointless shit and a useless attempt at incentivising further playthroughs either, I actually quite liked looking at the character models and animations. They aren't action figures like the ones I think in Arkham City are, they each have their own idle animations. And the texture resolutions and art design are leagues ahead of what anything written by David Cage deserves. And if you encounter them in the game in the spooky dark or rain (because when you're sad it rains and when a place is evil night falls) it adds that so as to not interfere with the mood by placing them under fluorescent showroom lighting. You can look at the snow collect in their hair. I dunno, I liked collecting humans. Is this how I become human?
Oh yeah and I defeated The Outer Worlds and it was shit. Don't have a lot of motivation to go back and do the side-quests knowing the ending (at least the one I picked, the good one) is anticlimactic shit. You go through Nova Prospekt (albeit much shorter and easier) where level assets are similarly recycled, finally get to the threshold of facing the CEO and the unexpected additional obstacle you've been anticipating is one unique robot that is piss-easy to kill with a bunch of drones you've already encountered for support that die when it does. Then the guy himself doesn't talk to you, doesn't try to beg/bargain/reason with you or try to justify his actions or convince you that what you're doing is wrong (i.e. Tell me Dr. Freeman if you can: you have destroyed so much. What exactly is it that you have created? Can you name even one thing? I thought not), immediately opens fire, has a normal amount of health for a human and no armour and dies instantly. You free Doc Brown (actually a good character, well-written and performed, somehow) and then the low rent ending slideshow plays. No gameplay afterwards. F to spit. It's a shame too because I can see a lot of effort was put into it. It looks good, there's a huge amount of variety in environments and a tonne of side-quests. The world and lore is fleshed out. The art design is great. You almost don't notice they lifted most of the gameplay mechanics and some of the UI design from Bethesda.