Bottom post of the previous page:
Inexperienced command players are a plague and consistently lower the quality of rounds. I'm not asking for powergamer veterans, what I mean by inexperienced is stuff as simple as CE not knowing how to fix a plasma flood or sabotaged SM, CMO not knowing basic chemistry or when to defib instead of clone, HOS not having a good idea of at least HOW to take down specific threats (flashes and flashbangs for borgs, shotguns vs nukies, etc.The repercussions I have in mind aren't severe at all, and are more to save the community from playing with exceptionally inexperienced command players rather than punishing a player for being new. Let's say RD player is beating the shit out of a tider and an asimov borg comes to save the tider because the borg is literally required to. RD proceeds to detonate the borgs because he suspected the borg was "rogue", showing a complete lack of understanding of silicon policy and asimov laws. Currently, the RD would probably get a note, and MAYBE a dayban if you're lucky. In my proposed solution,the RD would be command banned for let's say a week, and be strongly encouraged to read up on silicon related rules and command expectations.
tl;dr temporarily command ban players that display gross incompetence/inexperience as a command role. stick to short term temporary bans outside of extreme repeat offenders.
Every server has issues with command mains that have little to no clue what they're doing, and clearly just want the better gamer gear/the feeling of power over others. I believe that I have a good solution to the genuine issue of very bad command players - the current system of time gate is clearly not working, and probably never will. Time gates aren't effective because some people are really good at learning/common sense and some people are really BAD at it. We have some long term players that main command and are clearly not interested in becoming a better gamer.