Bottom post of the previous page:
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The work put into Kilostation looks astounding. It takes all the departments and makes them look and crummy backwater station that set somewhere off in a distant system in space. It's non-asymmetric look is something I've personally been looking for in a map for a long time. The detail of each room makes it totally unique. Maintenance is large and messy and filled with enemy mobs; A real occupational hazard. The general vibe of this station makes me happy and I would love to play it.
PS. Do you have an estimate when Kilostation be test merged?
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How do people get out of the gulag? Usually, they get dumped out in a public hall, or a room with public access. If I recall correctly, only Donut has the gulag prisoners end up in brig, and that's in Brig Proper, so they can sit in front of the main doors until a security officer inevitably passes by. This Gulag room is off to the side in a place few travel outside of gathering additional sec equipment at roundstart. How many people are going to be stuck screaming over comms for release from their improvised brig?
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On the topic of Gulag, why is it so far removed from the main brig? The two routes to gulag someone is either going through two equipment rooms or through the public hallway. It seems like it was placed wherever it could fit. Maybe move the console to brig proper?