Minor Feedback

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
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Anonmare
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Re: Minor Feedback

Post by Anonmare » #471767

Bottom post of the previous page:

Yakumo_Chen wrote:EMPing the AI core lasts so fucking long, it doesn't give the AI even a single chance to recover. The APC is off for like a full two minutes and that is absolutely not enough time to recover for even a chance to fight back.
Wire pulsing is reallyannoying, it fucks up the doors on Pubby whenever the singulo is running too. The airlocks get constantly EMP'd and having their setting scrambled and the AI typically shoulders the blame.
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Nabski
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Re: Minor Feedback

Post by Nabski » #472551

Staff of locker doesn't have a on back sprite.
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Re: Minor Feedback

Post by confused rock » #472972

very disappointed in the junkie quirk, 7 pills is gonna last you a long time. Them being 0.5u is just stupid- if you're scared of the quirk doing anything, the quirk shouldn't exist. It's essentially a better version of brain tumour, which essentially gives you a mannitol addiction. This time you just get 7 free mannitols that don't do anything else.
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Anuv
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Re: Minor Feedback

Post by Anuv » #477638

Remove the flashes from tech storage on all maps. More trouble than they're worth.
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Re: Minor Feedback

Post by confused rock » #480301

Tear in the fabric of reality was yet another kor mistake, now tears are completely unfair since if you're just standing on the same screen as the suicider you're instantly nutted on, but with singulo even if you were right next to him you had a chance to dodge it
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Yakumo_Chen
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Re: Minor Feedback

Post by Yakumo_Chen » #481425

Remove the mech missile launcher already jesus christ every single time I see a mech is has one of these now and it's an instant kill on everything, including other mechs.

I was running a mech rampage as a traitor the other day and the crew's counter was to build a mech with not one but three fucking missile launchers so it could just spam it three times as fast. Holy fuck.
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Tlaltecuhtli
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Re: Minor Feedback

Post by Tlaltecuhtli » #481432

wear a bomb suit scrub
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Yakumo_Chen
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Re: Minor Feedback

Post by Yakumo_Chen » #481568

Probably the most retarded advice I've ever heard but thanks for trying
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Yakumo_Chen
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Re: Minor Feedback

Post by Yakumo_Chen » #483178

So does the mech actually have a non-lethal option now that the taser was removed?
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Re: Minor Feedback

Post by Dr_bee » #483200

Yakumo_Chen wrote:So does the mech actually have a non-lethal option now that the taser was removed?
Flashbang launcher is the only non-lethal option left off the top of my head.
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Re: Minor Feedback

Post by confused rock » #483562

Cult conversions/sacs should take 10 seconds
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Anuv
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Re: Minor Feedback

Post by Anuv » #483571

Against implanted crew definitely
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Yakumo_Chen
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Re: Minor Feedback

Post by Yakumo_Chen » #485747

Borg buckle tossing is still the most absolute bullshit thing of all time and there's no way to react to it unless you carry shit in your hands at all times
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carshalash
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Re: Minor Feedback

Post by carshalash » #486270

The way emps effect apcs needs to be changed badly.
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Re: Minor Feedback

Post by Zybwivcz » #490180

If stuns and push are being rebalanced and generally nerfed, then it's probably a bad thing that it's still possible to permastun someone by pushing them onto glass tables. The damage is strong enough, the stun should be greatly reduced or removed.
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Yakumo_Chen
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Re: Minor Feedback

Post by Yakumo_Chen » #495641

Geneticist syringe gun is sort of weak for 14 TC. You can only give people one mutation at a time now with injectors, so the worst you can really do with it is make people into monkies or give them the mutation that makes them set on fire occasionally, which isn't all that debilitating.
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Yakumo_Chen
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Re: Minor Feedback

Post by Yakumo_Chen » #495803

Cyborg spin toss is still OP as all hell. Tosses you over an entire screen away, not even sure if there's an upper limit, instant cuff-length stun when you hit a wall, not "if" because hitting a wall is pretty much inevitable with the distance tossed. It's also instant, impossible to predict, silent, and can only be defended against if you happen to have both hands full, which you probably don't.
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Re: Minor Feedback

Post by xXPawnStarrXx » #498827

The could the Objective "Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!" be changed to something like; "Steal a sliver of a supermatter crystal. The tools have been provided, be aware of radiation." because I thought I would be cocky and try to rush the objective when spawning as an engineer, I took a rad suit thinking that was what I needed and got immediately vaporised.
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Re: Minor Feedback

Post by Farquaar » #498844

xXPawnStarrXx wrote:The could the Objective "Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!" be changed to something like; "Steal a sliver of a supermatter crystal. The tools have been provided, be aware of radiation." because I thought I would be cocky and try to rush the objective when spawning as an engineer, I took a rad suit thinking that was what I needed and got immediately vaporised.
This is a good idea.
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teepeepee
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Re: Minor Feedback

Post by teepeepee » #498879

xXPawnStarrXx wrote:The could the Objective "Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!" be changed to something like; "Steal a sliver of a supermatter crystal. The tools have been provided, be aware of radiation." because I thought I would be cocky and try to rush the objective when spawning as an engineer, I took a rad suit thinking that was what I needed and got immediately vaporised.
if you got ashed it's beacuse you touched the SM directly by either clicking without the tools given yo tou for cutting the sliver or by walking into it, not because of radiation
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Re: Minor Feedback

Post by xXPawnStarrXx » #498894

teepeepee wrote:
xXPawnStarrXx wrote:The could the Objective "Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!" be changed to something like; "Steal a sliver of a supermatter crystal. The tools have been provided, be aware of radiation." because I thought I would be cocky and try to rush the objective when spawning as an engineer, I took a rad suit thinking that was what I needed and got immediately vaporised.
if you got ashed it's beacuse you touched the SM directly by either clicking without the tools given yo tou for cutting the sliver or by walking into it, not because of radiation
I know I got vaporised because I touched it, what I have an issue with is that you are provided with a tool that you don't get told you have. The only way to remove the sliver is with a tool you don't know you need unless you find a specific guide telling you about traitor items, I goofed and deserved to be ashed for being cocky I want people to be AWARE that they have said too and not be done dirty.
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teepeepee
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Re: Minor Feedback

Post by teepeepee » #498919

xXPawnStarrXx wrote:
teepeepee wrote:
xXPawnStarrXx wrote:The could the Objective "Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!" be changed to something like; "Steal a sliver of a supermatter crystal. The tools have been provided, be aware of radiation." because I thought I would be cocky and try to rush the objective when spawning as an engineer, I took a rad suit thinking that was what I needed and got immediately vaporised.
if you got ashed it's beacuse you touched the SM directly by either clicking without the tools given yo tou for cutting the sliver or by walking into it, not because of radiation
I know I got vaporised because I touched it, what I have an issue with is that you are provided with a tool that you don't get told you have. The only way to remove the sliver is with a tool you don't know you need unless you find a specific guide telling you about traitor items, I goofed and deserved to be ashed for being cocky I want people to be AWARE that they have said too and not be done dirty.
the box you get with the tools has the instructions
perhaps you need a message pointing out the box you don't normally spawn with I guess?
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MisterPerson
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Re: Minor Feedback

Post by MisterPerson » #498923

Sounds like a Good First PR tm.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
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Anuv
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Re: Minor Feedback

Post by Anuv » #499713

Can the early launch console for the escape shuttle have a big fat prompt/more warnings about early launches. Lately it's been pretty annoying just how often it's happening with zero threats. Also only one auth per person instead of ID or something
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Re: Minor Feedback

Post by oranges » #499726

it's supposed to be bannable to early launch for no good cause, have admins not been policing it?
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Anuv
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Re: Minor Feedback

Post by Anuv » #499866

I'm sure some enforcement has been made but seems to happen a lot on lower pop/admin-free times, one of those things where if others are doing it I'll do it
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Re: Minor Feedback

Post by PKPenguin321 » #499906

Anuv wrote:I'm sure some enforcement has been made but seems to happen a lot on lower pop/admin-free times, one of those things where if others are doing it I'll do it
Plus every time I enforce it they're shocked to learn that there's a rule about it so a warning might be good
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Yakumo_Chen
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Re: Minor Feedback

Post by Yakumo_Chen » #501053

Unwrenched pipes need some random pixel shift to stop the meta of "wrenched pipe hidden under unwrenched one"
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Re: Minor Feedback

Post by Yakumo_Chen » #502849

Remove the fucking stun baton and flash from the mining sec locker. Why is there even free sec gear on the fucking mine?
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Re: Minor Feedback

Post by Yakumo_Chen » #503967

Despite the fact you could already get a free stun baton and sec armor from the mine, a boneheaded coder decided to up the ante and put a cost-free SecTech in the room too. Free sec gear, laborsky's baton (he can be lava'd with zero effort), all behind one single publicly-accessible door in a room security has never, ever, ever used.
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wesoda25
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Re: Minor Feedback

Post by wesoda25 » #503972

Game design isn’t meant to be flawless. There is no issue with a small of sec gear being accessible round start, it gives antags a chance and doesn’t stack things in secs favor.

Also, I used that room just the other day. I made gulag into an internment camp and hired guards for it. That was their rec room of sorts.
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Re: Minor Feedback

Post by Yakumo_Chen » #504075

Steal the locker from arrivals then. It least someone has an actual chance of spotting you doing it. There's "sec gear you can steal without hacking into security" but this is risk free. It's doubly dumb since the secvend is free gear, not priced gear like the one in the actual brig.
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Re: Minor Feedback

Post by W65 » #504656

The names of the latest medical chems sound asinine: frogenite and so on. The second-tier ones (thializid etc) are a little eye-rolling but at least have the flavor of believably. I don't expect 20th century naming conventions, but it's pretty obvious someone half-assed them. If they aren't references that I'm missing and that someone's wedded to, can we please come up with some better names? Sanguiose sounds like it came from some high school student's vampire fiction, although I get that someone thought the association would help people remember what it is supposed to be used for (although it doesn't actually restore blood, but I guess it was a nice try). Slap likely-sounding TLAs like BRN or BRU on them, then refer to them by the acronyms everywhere in-game. Or just go with names that sound like trade names, like ProClot or whatever. Or whatever anyone else can come up with.

Sure, there are less stupid things to complain about, but I wanted to complain about this. I mean, one less stupid thing would be usability. I'm not much of a chemist, but it seems it's easier to make trophazole than it is to make sanguiose since phenol's in the latter and so takes extra steps beyond just making more acetone. Are people even going to use these new chems?

And yeah I realize I'm complaining about this in a spessman game where salicylic acid can be used to completely heal sword wounds.

Oh, and as a separate complaint: science goggles should show what a thing can be ground down into, not just recycled into. It'd make research mode actually useful again for ghetto chemists, at least.

That reminds me that I need to check what gumballs grind down into now that trekchems are gone. Probably just sugar.
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Re: Minor Feedback

Post by CPTANT » #507225

Give doctors access to the reagent dart gun in the syndi uplink.

On lowpop they do chemistry as well but have no access to this fun traitor item.
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Re: Minor Feedback

Post by CPTANT » #512263

For the love of god, can we please have pressing the action buttons that bring up radial windows again close the menu without picking an option?

Things like integrated toolsets are needlessly clumsy without a way to close the window.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Minor Feedback

Post by wesoda25 » #512268

CPTANT wrote:For the love of god, can we please have pressing the action buttons that bring up radial windows again close the menu without picking an option?

Things like integrated toolsets are needlessly clumsy without a way to close the window.
Just choose a tool and itll to away i think. But yeah its not very intuitive
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Re: Minor Feedback

Post by deedubya » #517141

CPTANT wrote:For the love of god, can we please have pressing the action buttons that bring up radial windows again close the menu without picking an option?

Things like integrated toolsets are needlessly clumsy without a way to close the window.
If you mean shit like the RCD, there's a near-invisible button in the middle of the radial menu to close it.
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Re: Minor Feedback

Post by Anonmare » #519215

Hearts decay and fail too fast in my honest opinion. I don't like doing surgery on the surgical tables with the advanced surgical procedures as the heart usually needs a bypass by the time I'm done, even with improved tools.

I also feel like eyes and ears should fail slower as well, it seems you constantly need to give people inacusiate after reviving them due to the hearing damage, oculine can be skipped by eye surgery however, perhaps an ear surgery wouldn't go amiss?

Stomachs don't have a cyber equivalent and no repair surgery.

Medbay ought to have a way to make extra prosthetics, while it's not always an issue, it can and does happen when you run out of mechanical prosthetics. You can get around this with limb harvesting the deceased but it's not always available.
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Re: Minor Feedback

Post by deedubya » #519218

Anonmare wrote:I also feel like eyes and ears should fail slower as well, it seems you constantly need to give people inacusiate after reviving them due to the hearing damage, oculine can be skipped by eye surgery however, perhaps an ear surgery wouldn't go amiss?

Medbay ought to have a way to make extra prosthetics, while it's not always an issue, it can and does happen when you run out of mechanical prosthetics. You can get around this with limb harvesting the deceased but it's not always available.
I seem to recall ear surgery being a thing. Did it get removed recently? I've just been giving patients a pair of fluffy earmuffs and kicking them out to deal with hearing damage(in lieu of inacusiate availability) so I'm not sure if ear surgery still exists.

There is an organic limb grower that nobody besides me ever seemed to construct. It uses liquid synthflesh as its fuel source though, so I'm not sure if it still functions correctly. Alternatively, do what I do and get an exofab board from tech storage at roundstart to just print off borg limbs on demand.
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hey imma teegee admeme compliment me on my appearance here

flattering compliments people have given me:
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oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
Lazengann wrote:What's interesting about deedubya is the guy has no reading skills or comprehension and his ADHD is so severe he can't read through a single thread but he shows up to argue anyway
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Re: Minor Feedback

Post by Reyn » #521301

Roundstart vampires are a fucking mistake

2019-10-28 02:10:02 120 140 2 Captain's Quarters GAME *no key*/(Space Bat) *no key*/(Space Bat) is no longer owning mob Space Bat(/mob/living/simple_animal/hostile/retaliate/bat)
2019-10-28 02:10:02 ACCESS Mob Login: Nopatap/(Mason Owens) was assigned to a /mob/living/carbon/human
2019-10-28 02:10:02 120 140 2 Captain's Quarters GAME Nopatap/(Mason Owens) Client Nopatap/(Mason Owens) has taken ownership of mob Mason Owens(/mob/living/carbon/human)

(Vamp ventcrawled into captains office)
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Re: Minor Feedback

Post by oranges » #521360

we know, that's why they're only available during the halloween event
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Re: Minor Feedback

Post by Reyn » #521540

Borged vampires can still use their bat form, even while locked down. Not sure if this applies to vamp brains put in ai's though.
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Re: Minor Feedback

Post by AnonymousNow » #526522

Watched a round earlier where someone had something the ghosts described as fist of the something something. Apparently it's an 8TC traitor item.

There were 30 people on that round. On the station, the AI was the only survivor. Every other person died in a two-second stunning flurry, except the murderer, who spaced himself for a "glorious death".

8TCs. Jesus Christ. Was he combining it with something else?
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Re: Minor Feedback

Post by skoglol » #526524

Likely sleeping carp and fist of the north star. Grab from the martial art stuns and increases your punch damage to 15, fist makes you hit fast. Total 25tc, so it requires a discount to combo them.
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Re: Minor Feedback

Post by Reyn » #526603

skoglol wrote:Likely sleeping carp and fist of the north star. Grab from the martial art stuns and increases your punch damage to 15, fist makes you hit fast. Total 25tc, so it requires a discount to combo them.
Theres a goddamned reason why they cant be comboed without the discount. I was on a goddamned high pop round with that fucking combo being used by a guy and he slaughtered the whole fucking station.
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Re: Minor Feedback

Post by OFQ » #535316

Reyn wrote:I was on a goddamned high pop round with that fucking combo being used by a guy and he slaughtered the whole fucking station.
Basically normal wiznerd round.
Spoiler:
Fistnerd? Winzerd of fisting?
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Anuv
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Re: Minor Feedback

Post by Anuv » #535445

What the fuck happened to adrenals. As a ling a solo baton-wielding dude permastunned me until cremation. I didn't budge or move. What is this.

Edit: yeah completely fucking insane, one baton is assured death for an operative armed to the teeth.
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Anonmare
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Re: Minor Feedback

Post by Anonmare » #539420

The failure rate on mechanical limb organ manipulation for basic surgical tools is waaaaaay too low. No other surgery has its "ghetto" analogue suffer a 90% failure chance.
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Re: Minor Feedback

Post by oranges » #539457

wouldn't that make it too high?
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Anuv
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Re: Minor Feedback

Post by Anuv » #539481

Remove flash hard stun and the fire axe.
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Anonmare
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Re: Minor Feedback

Post by Anonmare » #539484

oranges wrote:wouldn't that make it too high?
That's a 1 in 10 chance for failure, no other ghetto tool hits that low with exception to matches for cauterising (15% success).


It's a super low chance at success and extremely annoying if you get a patient who's got a mechancial torso and has been disemboweled. Good luck getting a multitool on short notice if you're a doctor.
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